I was quoting him about using the wiki, not the Guide. But since so many people apparently like using the Guide and defend this gameplay element, then I have to ask you this; What's the problem with being able to see what you can craft more quickly?
And since you asked:
The problem with using the guide perhaps wouldn't be as big of a problem if they had this implemented from the start (which the apparently have in the PC version. As I've stated - I'm a beginner). But imagine you just started playing and you have this useful feature that let's you more quickly see what you can craft, so you can spend your time on actual exploring and building... and then get it yanked away from you, giving you a system which takes much longer to find what you want... Like with the example above, where I spent 10-15 minutes going through materials to try and find out how to craft glowsticks, instead of spending that time exploring, and just ending up getting frustrated and stop playing.
Also, from a "tutorial-point-of-perspective"... I'm no fan of tutorials and I like trying out things for myself (to a certain point... I'm no fan of scrolling through lists after lists), so I seldom use guides or tutorials of any kind in any game. And it wasn't until I read here on the forum that I could give the Guide materials that I knew the feature even existed. Like I said, it might've been said when I first started the game, but there were so much information and having to learn the controls that I really don't remember if the guide told me.
Oh, and the UI handling when you're trying out materials with the Guide... There are some small things that could make it better and I'm sure the developers just overlooked those things and it will be fixed later on.. For example, when I have something in my ordinary inventory and take one item, press "R2" (or perhaps "R1", don't remember right now) to switch to the Guide's "inventory" to see what I can craft... When I'm finished with one material and want to try another one, the cursor moves to the top left-most square in my inventory and not the square where the item originally was placed, meaning for every material I have to put it back in it's place manually. Like I said, a small thing, but when you have to try out 10 materials, it takes lots of unnecessary time.
It could be as simple as:
1. Talk to the Guide
2. Move the cursor over an item in your own inventory
3a. Instantly see what items you can craft from that and scroll through the list with either the right stick or the D-pad
or
3b. Press R2 to switch to the Guide's inventory and instantly see what you can craft and scroll with the left stick (in order to keep the experience more compliant with the PC version, I imagine)
All in all - I have to spend more time in menus and less time with exploring and building, which is what I really want to do. And also, like I've said, I didn't pay much for this and I'm not angry or anything. If this is how the developers want the game to function, then it isn't my type of game. I'll find another crafter, there are lots of other out there =)