We Definitely should, I don’t even want to play anymore since the updateI think we should definitely have the option to switch back to the classic console UI.
I would like to add my voice to the request to make the crafting text larger and the UI much less transparent. If you're anywhere with a busy background (such as the average player's storage area), then it is damn near IMPOSSIBLE to see anything. Also, things in the far right column of any chest have their text mixing with the chest options and the whole thing becomes an unreadable mess.
I have noticed that my spawn point does not seem to save, either. I had to reset my spawn in my main world, played for a while, then saved and exited, remembered there was something I wanted to check and went back in... and appeared right back at world spawn, not at the bed where I set my spawn before. That's more than a little frustrating considering that there might have been enemies waiting for me there.
Also, can we get the sprites for the NPCs on the main map to be larger, please? They're hard to see and it's difficult to make out which is which. My traveling merchant spawned and I could not find him on the map. Then he managed to get killed and I still have no idea where the flip he even was. Even zoomed in as close as I could get the NPC icons are really hard to make out, and they're too damn tiny to be very useful.
That would take a TON of programmingI think we should definitely have the option to switch back to the classic console UI.
It doesn't; the chest grid is smaller than the inventory grid, and it's offset to the right, so it looks like they're going to the right by one column, but they're not. It confused me at first, but then the confusion went and was replaced by annoyance. It is very annoying.it darts 1 block to the right
I’ve seen a few moderators talking about PW looking into the screen glitchings and such, so you can rest easy that it’ll be fixed soon. As for the transparency, I would imagine they’d work in a setting for it soon enough.Only played the new update for a few hours (xbone) but I jumped right into a new Expert world to see the wonders of TANKY slimes!!!
Anyway, the new UI is way too much for me to dig into and have any detailed opinion on this soon - and I kinda like figuring out how everything works -
HOWEVER, there are a couple or three things I'm worried about -
1. The outer edges of the screen getting cut off. As someone else said, it doesn't make the game unplayable but I'd feel a lot better knowing there was a
definite fix on the horizon instead of the hope that tweaking my tv settings will fix it. No other game I own needs this so...
2. The settings menu doesn't really tell me what each thing does and for the d-pad hotbar settings I'm not sure which is which
3. A way to turn off transparency/set opacity in the crafting menus would be helpful i think
Thanks for reading this.
I wonder if it would be easier for us to have a option to change the font color to whatever we want. I'm curious if sitting font color to Black or a Red would be easier for some people to see.
I honestly believe the UI was created with the thought of people playing on a monitor or laptop and being up close to the screen and most console players are "couch" players using a TV that's further away. I play my Xbox on a 32 in monitor and sit only a few feet away so it doesn't bother me at all.
This x1000.
You perfectly described my problems with visibility in the inventory/chest/crafting UI. It is too transparent to see. Nicely done!I just got the Xbox update last night, played for 4 hours or so and wanted to share my initial impressions:
Positives
- I did not have any world conversion issues. I was concerned about this because I had several hundred hours of building and collected loot into one of my worlds.
- The game looks much nicer than the previous version. The colors seem more vibrant, and there are lots of cool little animations that were added with enemies, NPCs, picking up items, etc. It just seems more fun overall.
- The sound effects are better.
- I'm very happy about all the new content - I was 1500 hours in on 1.2.4 and pretty bored.
Negatives
- As many other people have said, the UI needs work visually. I play on a pretty new 54" LG (calibrated, all HDMI connections, etc.) and while most of the text is fairly readable 2-5 feet away, it completely falls off past that (I play 7 feet away or so). I feel like everything could be mostly solved by:
- Making the inventory/chest/crafting boxes at least as opaque as they are in the PC version. With the goal being to make the two versions the same how did this difference go through unnoticed? Even completely opaque would be preferable to the current state.
- Using a slightly bolder version of the typeface (Andy Bold I think?) - the current font weight just falls apart into indecipherable text past a certain viewing distance. Item descriptions are particularly a problem, and even more so are item names that are colored based on their rarity.
- Something else may need to be done with the # of items text. Perhaps the bolder font idea would help, but no matter how much I strain I cannot see how many coins/arrows/etc I have without getting physically closer to the TV.
- Buffs/debuffs - make them somewhat visible.
- An option to scale the inventory/chest/crafting UI would be amazing.
- I feel like the UI also needs a bit of usability work. For example, when you are trying to quick stack your items into several chests the process of opening a chest and thumbsticking the cursor several boxes down and several boxes right, while avoiding cursoring into the coins/ammo boxes, then trying to find the appropriate 'chest menu' text (which again is fairly unreadable) requires way too much precision and thought. It is a very mundane task that is used often, so I feel it should be a quick, easy and brainless process. In the previous version you could open a chest, press D-pad down twice and hit A which took less than half a second. I'm sure I'll become a little faster at using the current method but it just seems to take forever for something with the word "quick" in it. Maybe a shortcut button to jump over to those chest options once the inventory has been opened? Anything to keep players from dreading having to "quick stack" their items.
- The frame rate doesn't seem as high as it was in the previous version (it "feels" closer to 20-25 fps), and I see continuous intermittent 2-4 frame lags every 1-3 seconds in single player mode. Walking/running up or down a slope now seems "jerkier" or more jarring camera motion-wise as well. Lastly, R-trigger to use a weapon sometimes doesn't work on the first press. I'm experiencing a few other minor bugs/glitches, but have put in bug reports.
Overall impression: I was very excited for this update and a lot of it is great, but I've lost some interest due to the eyeball/finger straining UI. Trying to look at all of the positives.
The Old Man won't spawn again after you defeat Skeletron once in a world.and my dungeon does not spawn the old man with the curse and i think because i forgot to fight skeletron and i already killed everything to get to the lunatic cultist so wof all mechanical bosses plantera and golem
and now i cant kill him/it because both wont spawn
Not sure just changing the font color would work. Changing the font size would be a start, though.
My xbox and tv are in my room. I'm sitting on the bed on the other side of the room from the tv. The only way I can actually read the text is to get up and stand almost nose-to-screen. It's especially a pain when I'm trying to reforge something and the name/modifier turn into a tiny blurry mess.