utoSave was supposedly happening every 5 minutes
Yeah, if Autosave isn't actually working, that is a whole other beast. Does that happen all of the time or just sporadically? I haven't personally had an autosave fail yet - but am intrigued if this is a thing.
Why was the touchpad zoom removed?
Asked about this - apparently, it was some Unity compatibility issue. (Details of which are way over my head) TLDR is that it may be able to come back at some point, but not immediately. Again, the technical details are over my head beyond what I said above.
Why do we now have to turn on the D-pad options & remap them
The actual "dpad mapping option" should stay in place - if/that it is not is a bug. I shared that with the PW team the other day so that they could look into it. Not sure on the "why not keep actual items mapped" part. I do know why it doesn't map to specific items and rather to inventory slots - essentially has to do with situations where that mapped item is modified, etc. and how it would mess with the logic of the system.
So if I understand correctly, the overtransparent menus are here to stay?
Quite a number of players shared their opinion regarding the overtransparent and color flickering pop up texts, but those are obviously just opinions and will be ignored, those people just need more time to adjust?
Not sure how you got that from that paragraph (wherein it literally calls out transparency-on-zoom as a major issue)? All I said was that "bring back the old UI" and "Give two UIs" aren't happening. Focus is making what is here better - and certainly transparency/blinky text/etc. would be a part of that.
I dug a 2-block wide hellavator in a large world the other day (straight down from surface to the underworld), encountering substantial amounts of water along the way. Once I made it all the way to the underworld I knew the water was going to take quite awhile to drain and "evaporate" in real-time, so I saved/exited then reloaded the world. The loading screen then stuck on "Settling Liquids: 96%". I left it and came back to see if it would recover (and it finally did), but it took approximately 5 minutes without changing from "96%". Is this how the loading process is intended to work now?
Will have to ask PW on that one - which I just submitted the Q.
Did the "quick stack to all chests" feature make it into this update? If so, how do you use it?
Yes. It is just below the right side of the inventory area. Pull up Inventory, Scroll down. Looks like this:
It took me 30 minutes to figure out how to reforge after the update. I finally figured out that when you drop the item to be reforged into the reforge box, the item's stats often completely cover and hide the tiny reforge action icon (little hammer to the bottom right). I didn't even realize that UI button existed until I kept experimenting and finally attempted to reforge an item that had a shorter description.
Once I get to the Tinkerer (had zero time to play over the weekend
) - I will give that a look first-hand.
I've found where the buffs are and I'm wondering if my UI is cutting off the time remaining or am I not seeing it or is it just not there?
Known bug. We have put this high on the fix list for PW.
auto save did not appear to save any of my progress several times now for over 30 minutes worth of work
Yeah, putting this right in front of the PW guys today. Will see what they say. I get the occasional "stutter" on my character - but its <0.5s. I have not experienced the "character freezes for seconds" as of yet.
Clearly, Autosave needs to work... and if it isn't that needs to be addressed. Not much more to say there.
one time after zooming in most of the way in the tv remained fine for all 30 minutes even without ever zooming back out
I will fiddle with zoom (I mostly play at 100%) and see if it happens on mine as well. I am not sure why this is an issue with the build (and not PS4) - over my technical head. I know the PW team is aware - all that I can personally offer is the workarounds that I know of in the meantime. Sorry.
happens 100% of the time I use my grapple. I haven’t tested it without the dye
Known bug with "invisible" projectiles, etc. related to dyes. Its on PW's short list.
Generated another world to look for more sword shrines, and while rooting around I noticed that the text for my weapons and tools was spazzing out. It was flickering rapidly, going from higher damage and knockback to lower in a manner that'd give you a seizure if watched for two long. I've never seen it do that before.
Video of this?
But the tally counter still reads crawltipede: 0
Interesting. Is this happening to anyone/everyone else? Will look out for this when I get that far.
The text blinking and over transparency are actual bugs I believe.
Transparency on zoom is 100% a bug. Its a bad one too. Blink is on PC as well - but it admittedly causes/exacerbates legibility issues.
The work around for the world over write bug... how sure is it that your world will not be over written by the other persons world if you join from the main dashboard or home screen?
My understanding is that if you follow the directions they gave to the letter (listed in the FAQ), it works all the time. That said, a fix for overwrite should (hopefully) be coming along soon... so you may want to wait for that if you want to be super-certain. Losing a world is no small matter, after all.
I don't think you understand. I have spent hours "muddling" through the settings on my TV to no avail. just. Give. Us. An. Overscan. Option.
I understand perfectly. As I stated above, the team is aware. In the meantime, all I can offer is that there is a setting there somewhere that will sort it out in the meantime. Happy to help muddle with you if you want.
He is using the solar eruption with no issues... but when I use it in any of my world's the lag is so bad that the twins are leaving red streaks on their flight path and my toon looks like she is trying to walk through cob webs... ONLY while swinging the weapon.
Any chance I can get a video of this? Would be super odd to have one item (literally one specific itemdrop) that would cause this only on one system. If you hand off that specific drop to him, does the lag follow the item or does it only occur on your system?