Console and Mobile News: Windows Phone Fix Incoming and More!

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I wouldn't expect 1.3 till about this time next year lol... Maybe we'll get half of it in November. Either way just be happy we're getting something. xD
 
@505Games Finally the good news makes me in the good mood and probably it will be released on June 13th but the bad news is, here in our country the start of the class is June 13th also. So sad ;(
 
I have a question, will this update fix truffle spawning issue on Vita? Im playing on my world over a year and still, he dont spawned yet. (Yes, i builded a mushroom biome.)
 
Is Mobile ever gonna get extra inventory slots too? 3DS got that, but Mobile really needs it too. My inventory gets super clogged all the time!

I'm also curious if server-based multiplayer is ever gonna be possible on mobile Terraria? That's a feature that would be really great to have on more platforms in the future. No rush on this one, but I am really curious to know at this point...

Goal has been to stabilize the game for the past few months - clearing the board of major bugs one update at a time (while adding some features where possible). I know a UI/Rebalance was in the offing at some point - but to me that is a post-stabilization thing.

Same with MP (but I'm not sure if/where that stands)
 
Hello Terrarians!

We would like to share the latest on the Console and Mobile side of Terraria development. There is a lot of information to share today, including some GREAT news on the mobile side! We can't thank you enough for your patience and continued support while we work to bring fixes and new content to consoles and mobile devices.

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3DS

As you know, the Frost Moon update launched a couple of weeks ago in Europe, but we identified a nasty multiplayer bug that we quickly fixed and resubmitted to both NOE and NOA. At the same time, we pulled the American update before it went out so that we limited exposure to that bug. Well, we have good news to report - Terraria 3DS v1.03 (Frost Moon Update + Multiplayer Bug Fix) is set to release in Europe on June 10, with the American release to follow soon after (we'll update as soon as we have confirmation on the American date). You can refer back to this post to see what is coming to 3DS along with more save slots!


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MOBILE

iOS & Google Play

This update brings Extra Save Slots and a "Save Backup" Function to Mobile Terraria! Beyond doubling your existing number of save slots for worlds and characters, this long-desired feature will allow you to copy worlds and characters (like you can on PC, for example) - allowing you to create regular backups of your most important saves. We hope this will help lessen the sting in the event that you run into some nasty issue that messes up your worlds or characters! In addition, this new functionality will allow players to do things like moving save files from device A to device B using the cloud.

Save Slots
  • Characters: Players will now have access to 6 Local and 6 Cloud save slots
  • Worlds: Players will now have access to 6 Local and 3 Cloud save slots
  • These save slots are available for use with the new Backup Function and/or to create new Characters and Worlds - it will be entirely up to you in regards to how you choose to use them!

Backup Function
For further clarity, this will allow players to make a copy of any existing local or cloud file to any other open cloud or local save slot that they have. For example:
  • Local - Local
  • Local - Cloud
  • Cloud - Local

These will all now be possible for the file safety of our players and for their convenience when moving between devices.

The update is in the final stages of QA and if everything goes well, we will submit it this next week (or potentially 6/13, depending on any back and forth on minor issues).


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Windows Phone

We have at long last resolved the universal crashing issue for Windows Phone – with a few exceptions noted below (please read)!

IMPORTANT NOTES FOR WINDOWS PHONE USERS
  • The Lumia 640 LTE still has a 100% crash bug that we have been trying to crack for literally months now, with no success. Until such point as that is resolved (if ever), we would advise anyone with a Lumia 640 LTE to not purchase the game.
  • The update is working well on devices that have at least 1GB of RAM. The team is working to lower that threshold to 512MB currently, but we are definitely seeing performance issues below 1GB, so we cannot guarantee as to whether or not this will be possible on every 512MB device. Rest assured that we will try our best here – but we did want to share that note of caution.

All of that said, our current plan – barring any last minute critical issues – is to put this into final QA the rest of this week and then submit to Microsoft for approval next week. We know this has been a long and painful road for our WP players – one that has hopefully close to its conclusion.



We are in very final QA here on the update (literally waiting on a couple of people we know to have had issues in the past to loop back to us) and then we will be submitting the update to Amazon for approval!

This update will at long last bring the 1.2.3-4 content that other mobile users received at the end of 2015 to our Amazon players – along with all of the bug fixes that we have rolled out over the past few months AND expanded worlds. Once we have this build out and stable, we will get to work on bringing the extra saves and backup functionality to Amazon – we could have waited, but that would have required further delays to getting you guys the huge pile of content that you have been eagerly awaiting.

IMPORTANT NOTE: Please Review THIS THREAD for previously-announced information regarding the need to migrate your Amazon cloud saves prior to the update (if you use cloud saving).


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CONSOLE

About a month ago, we updated you on the forthcoming update for console Terraria, which will bring the game in line with PC 1.2.4, adding in the highly anticipated missing content. The good news is we’re coming to the end of this work. Per-platform updates as follows:

PS3, PS4, and Vita:

The patch candidates are in with QA, and are looking good. We’ve got no issues that would block submission currently, and if that’s still the case by Friday we’ll submit for Sony approval this week. Providing we don’t hit any last minute issues, we’ll be out by June 17th, or hopefully sooner. We’ll confirm the date once we’re Sony approved.

Xbox One and Xbox 360:

The Xbox versions are a couple of days behind the Sony ones, owing to a problem with the X360 to X1 save game transfer, which is now resolved. We’ll do our best to get this out the same time as the PlayStation patches, but it’s possible this will follow the week after. Again, we’re not able to confirm a date until Xbox approves the patch. Stay tuned!

Wii U:

The disc version will release on June 26th in Europe and June 28th for North America. The eShop digital version will release on June 16th. There will be a day 1 patch for both versions, of approximately 50mb. Not massive, but just a heads up. At launch, the Wii U version will be *slightly* behind the other console versions (it doesn’t have all of the content that’s added in the June patch on the other platforms) but we plan to issue a ‘catch-up’ patch in due course.


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Thanks as always for your continued support and feedback! Stay tuned for updates and confirmations as each of these moves on the next/final steps. :)

Thank god finally!News!!ts been really frustrating not being able to play in my world so finally ill be able to play on it.

Plus,wouldn't it be cool if we could have asphalt platforms aswell as regular asphalt blocks.It'd be really helpful for Duke Fishron if you haven't got particularly good wings and you need platforms above you to run on.
 
It's sooo hard to figure out which update is which--they really need a solid "status" page that lists what version is what on each platform, along with what the hoped for schedules for upcoming updates and major features expected to be in it. Instead of having to try to figure it out from the forums. Not all of us come here often.

Especially since we never play anymore - Multiplayer, on an old Xbox 360, needs split screen zoom to be able to actually see details. Don't suppose anything like that made it's way into the next update?
 
Goal has been to stabilize the game for the past few months - clearing the board of major bugs one update at a time (while adding some features where possible). I know a UI/Rebalance was in the offing at some point - but to me that is a post-stabilization thing.

Same with MP (but I'm not sure if/where that stands)
And with that said, things like that probably aren't far off, since Mobile these days is so much more stable than it used to be, plus there's the fact that devices are getting better.
 
And with that said, things like that probably aren't far off, since Mobile these days is so much more stable than it used to be, plus there's the fact that devices are getting better.

Indeed on both accounts. I should get them to make a list of what all they fixed when they reach the end of the "stability project"....lol.

I'm already in love with the Expanded Worlds and the backup/extra saves that were able to be added in parallel.
 
Indeed on both accounts. I should get them to make a list of what all they fixed when they reach the end of the "stability project"....lol.

I'm already in love with the Expanded Worlds and the backup/extra saves that were able to be added in parallel.
Honestly I really believe that Codeglue deserves more recognition, they've worked very hard to port and stabilize Terraria for iOS, Android, Windows Phone, AND 3DS now! And all of these ports are phenomenal, especially now compared to what they used to be.
 
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