Console Console Update Timing

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It was added but there were problems with some 360 saves getting corrupted and not working. I personally got 1 character and 1 world transferred before a lot of the issues came about. I was not able to get any more moved after mid January 2016. 505 games did mention that there was a know issues and that they were working with Microsoft to resolve it. Hopefully in the next update it will be fully resolved so I can finish moving my worlds. PS3-> PS4 works like a charm although I only moved 2 characters :p)

Has anyone tried it lately? I wonder if they got that sorted with MS back then when that was posted. If not, it will warrant a follow up from me to them this week. ;)
 
Has anyone tried it lately? I wonder if they got that sorted with MS back then when that was posted. If not, it will warrant a follow up from me to them this week. ;)

I've personally tried it a few times since it was added to 1.2.4 part one, can confirm it works roughly 50 percent of the time. More often than not though I receive a file corrupted notification when trying to access it through the cloud
 
I've personally tried it a few times since it was added to 1.2.4 part one, can confirm it works roughly 50 percent of the time. More often than not though I receive a file corrupted notification when trying to access it through the cloud

When was the last time you tried? Can you PM me any detailed info of recent (say, the past month) tries that I can use to push for more clarification?
 
Has anyone tried it lately? I wonder if they got that sorted with MS back then when that was posted. If not, it will warrant a follow up from me to them this week. ;)

@Loki, it did not work the 4 times I tried last month(March 2016) from the beginning until the end of the month. I will try again when I get home. I just figured it was another issue to be fixed on the next update, if not I will be willing to give any information I can to help out.
 
@Loki, it did not work the 4 times I tried last month(March 2016) from the beginning until the end of the month. I will try again when I get home. I just figured it was another issue to be fixed on the next update, if not I will be willing to give any information I can to help out.

Thanks - would be appreciated. If here is a residual issue, then I want it top of the pile to resolve.
 
This torment... waiting for update... that feels like will never come... without informations... what we did to deserve this?
 
Nope, calling shenanigans. This has become a rather unfortunate SOP (Standard Operating Procedure) from 505 Games. "We wanted to do our jobs, but it's to hard." As a programmer myself if I tried half of the excuses you guys have used over the last couple years I would of been out of a job. You promise (and yes, saying something will be done is a promise in the business world) updates on a specific time frame, and then inevitably delay. You tell us we'll get all the content of a specific version only to leave things out and or missing. You leave obvious broken game mechanics in limbo with the only response in most cases being that you'll fix it in the next update which will come out whenever we d@mn well feel like it. You left the PsVita version of the game broken by constant crashing for a year (which still crashes I might add), without so much as an acknowledgement that it was a huge issue. You've done your best at stringing Terraria's console fanbase on with the "We're sorry" c&@p since before the huge world destroying debacle that was the 1.2 update. You have literally taken the console version of one of the PC's most beloved games of the past half decade (Based upon Steam sales figures constantly raking amazingly) and made it an update nightmare/laughing stock. I'm past i'm sorry's at this point, I want to see heads roll! If I was Re-logic I would of chucked your publishing rights contract into the garbage, sued you on the basis of making a mockery out of an established franchise, and never looked back. May whatever diety's you pray to have mercy on your souls for taking something as inherently holy as the Terraria name and dragging it through the mud.

Savage
 
Good day, Terrarians!

It’s been a while since we last spoke about the progress surrounding the console versions of Terraria, and with Q1 drawing to a close, now is as good a time as any. As so many of you have rightly made note of over the past few weeks, we had originally targeted an update solely focused on adding the missing 1.2.4.1 items with an estimated timing of Q1. Well, in short, it’s taken a bit longer than we expected. This is primarily because we expanded the scope of what was being worked on. Let us share a bit more about that below.

First of all, we wanted to take some time to address some of the long-standing stability issues across all the versions: tweaks to the network game to promote a more robust experience, annoying bugs squashed, optimizations made, and so on. We know this doesn't always look as exciting in a list as compared to "new content", but we are confident that everyone will feel the benefits of this work. Why now? Well, we had to pick a good time to do this, and it made the most sense to make those fixes now rather than submitting the missing content and then stepping back to work on these fixes. Though it did admittedly delay the missing content, it will get the fixes in your hands a good deal sooner than if we had broken those out separately. We felt that was the overall best approach.

Second of all, of course, is the new and missing content. The Stylist is coming to town, so you can look forward to changing your appearance. Speaking of appearance: visible accessories are included, along with new vanity and dye slots. The experience of buying items is also streamlined. We’re also hard at working cramming in all the missing 1.2.4.1 items. There’s hundreds of things so we won't list them all, but here’s a selection:

Wommanquin; Shroomite Digging Claw; Venom Staff; Julia Butterly Jar; Super Mana Potion; Celestial Emblem; Celestial Cuffs; Mining Potion; Builder Potion; Bee Armour; Hornet Staff; Spider Armour and Staff; Optic Staff; Pressure Track; Slime Hook; Sticky Grenade... the list goes on. We’ve also got a load of furniture and new block types.

(We posted a more full list a while back - you can check this post to learn more)

Of course, with all of that said, you guys want to know when you can get your hands on this stuff! Our development work is scheduled to run to the end of April. Assuming everything looks good at that point, we will submit to Sony/Microsoft, and the update will appear a couple of weeks later after we’ve passed platform holder certification. We fully understand that the delay won't make for happy news for a lot of people, but this stability work needs to be done sometime - and, again, we would rather take that extra time to do it now than to send you content now and then have to wait even longer for those fixes. We certainly hope you can all understand and appreciate the logic behind that decision.

Other quick news items:

3DS Update: will likely hit at a similar time frame as the console timing above. We have not shared what all we are including for this one - but the plan is for this to cover fixes to the most pressing issues as well as bringing the first post-launch new content to the 3DS version of Terraria! We will share more details at a later date.

Wii U Terraria: This has taken longer than anticipated, however, we are on the brink of submission to Nintendo and this is expected to be available digitally at the end of May.
[doublepost=1460562284,1460562046][/doublepost]Awesome that helps me wait for that 1.3 update :happy:
 
Things i hope will be changed too: Blizzard Staff Range and Vita Crashing. These stuff are annoying as Red Devils... D:
 
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