SonoSooS
Terrarian
- Steam or GOG
- GOG
- Single Player/Multiplayer
- Both
- Operating System
- Windows 10
- Terraria Version
- 1.4.1.2
- Controls Used
- Controller (please specify type)
It seems like when opening an interaction menu (opening chests, NPC interaction, etc.), the menu keybindings get applied, but without disabling game interaction for a single frame. This causes an unintended side effect of doing unintentional interactions with the world.
For example, having tool use key on L2 (not important as long as it doesn't collide with menu keybindings), menu confirmation key on A, and interact button also on A (important), when I press A to interact with the NPC, the default action for the currently held inventory slot will be executed (so if I'm holding a block with smart cursor, the block will be placed, or if I'm holding a sword, it'll be swung).
This bug however doesn't seem to affect the world when exiting a menu (can't get the sword to swing for example), other than jump. I guess that's because jumping is not a key press thing, but a key holding thing.
While testing if this bug exists with the keyboard too, I noticed that I can break torches while in a menu if I bind interact to E and menu item select also to E. I don't know if this is an intended power for PC users, or if it's also an oversight.
Edit: controller is an original DualShock 2 (SCPH-10010 A) in Xbox360 emulation mode.
For example, having tool use key on L2 (not important as long as it doesn't collide with menu keybindings), menu confirmation key on A, and interact button also on A (important), when I press A to interact with the NPC, the default action for the currently held inventory slot will be executed (so if I'm holding a block with smart cursor, the block will be placed, or if I'm holding a sword, it'll be swung).
This bug however doesn't seem to affect the world when exiting a menu (can't get the sword to swing for example), other than jump. I guess that's because jumping is not a key press thing, but a key holding thing.
While testing if this bug exists with the keyboard too, I noticed that I can break torches while in a menu if I bind interact to E and menu item select also to E. I don't know if this is an intended power for PC users, or if it's also an oversight.
Edit: controller is an original DualShock 2 (SCPH-10010 A) in Xbox360 emulation mode.