MatHay1234
Terrarian
Change the option of be random to one when theres carmesin and corruption in the same world
I know but in drunk worlds a lot of things are different and anoyingDrunk world seed does exactly that. It also does the same thing with ores that only one of can appear, and which side biomes can appear on.
You can do this artificiallyChange the option of be random to one when theres carmesin and corruption in the same world
No, it will not. At least on big worlds.Frankly having both would be pretty bloated towards the game’s starting content
What kind of reasons can it be? There are no anything specific or imbalanced to obtained both type os items. And you can have both of them, just playing on 2 worlds.and there’s a reason that you can only get items from the opposite world evil once hardmode starts.
It would absolutely bloat the earlygame. There’s so much loot that’s borderline identical and the two bosses have extremely similar drops as well. There’s like 2 weapons that don’t have an extremely similar counterpart in the other world (being the shadow orb magic and ranged weapons) for example.No, it will not. At least on big worlds.
What kind of reasons can it be? There are no anything specific or imbalanced to obtained both type os items. And you can have both of them, just playing on 2 worlds.
I'm just trying to say that in the current state of game you should play on 2 worlds to take all game content. But it looks extremely dumb to do it again and again, and again and 9000k times again. I don't see any real reasons to not allows us to chose both biomes at the world creation.
It would absolutely bloat the earlygame. There’s so much loot that’s borderline identical and the two bosses have extremely similar drops as well. There’s like 2 weapons that don’t have an extremely similar counterpart in the other world (being the shadow orb magic and ranged weapons) for example.
I mean, come on, do you really need two entire biomes that borderline do the exact same thing in prehardmode progression?
Have you considered just generating a drunk world and removing the “drunk” property with tEdit?Yes, I really need it. All the time I'm planning to play on new world, I should spent some time looking for an actual configurable tool for world generation, such as terracustom(which is out of date now) or waiting for its updates, to be able to generate such world. So I definitely understand what I am asking for.
As for identical items - there are actually a lot of useless items in the game. Some other items will not be used all the time(i'm talking about different playthroughs), because you can obtained more powerful counterparts. So there are no problems in it.
As for technical part - as already was mentioned, there are special seed which do exactly the same. And options to choose what kind of world you a planning to generate was implemented in 1.4. So it should not take a lot of time just to add additional parameter.
As already was mentioned, such way requires additional side tools(which can be broken, or outdated). Furthermore such special seeds make additional changes in world generation.Have you considered just generating a drunk world and removing the “drunk” property with tEdit?