Mille Marteaux
Empress of Light
The primary draw, in my opinion, for Journey mode is accessibility. It reduces a lot of grind time down, and it kind of evens the playing field for users that want to experiment with certain encounters.
However, for players at my level, basically anything below Master mode is laughably easy. Unfortunately, this means there's a huge skill gap between players at each difficulty level now, and bosses in Normal mode don't scale in multiplayer at all.. while Expert mode scaling may be too much for some people, such as my more casual friends.
A way around this is just turning on Godmode, but just having an invincibility button isn't fun if you still want to be at risk of dying. If it could be set as a sort of damage resistance slider, with 100% damage resistance giving you original Godmode's effects, then it would help Journey mode further bridge the gap between users of all skill levels and allow people to be less afraid of getting into higher difficulty fights without worrying about holding friends back.
So.. yeah, that's about it. I just like accessibility options, and since we already have an invulnerability button, changing it to be a damage resistance button instead could be a nice change?
I won't stress about it too much, though. It won't kill me to just play inefficiently when playing with more casual friends.
However, for players at my level, basically anything below Master mode is laughably easy. Unfortunately, this means there's a huge skill gap between players at each difficulty level now, and bosses in Normal mode don't scale in multiplayer at all.. while Expert mode scaling may be too much for some people, such as my more casual friends.
A way around this is just turning on Godmode, but just having an invincibility button isn't fun if you still want to be at risk of dying. If it could be set as a sort of damage resistance slider, with 100% damage resistance giving you original Godmode's effects, then it would help Journey mode further bridge the gap between users of all skill levels and allow people to be less afraid of getting into higher difficulty fights without worrying about holding friends back.
So.. yeah, that's about it. I just like accessibility options, and since we already have an invulnerability button, changing it to be a damage resistance button instead could be a nice change?
I won't stress about it too much, though. It won't kill me to just play inefficiently when playing with more casual friends.