Game Mechanics Could you please make it so that if you have information accessories in the void vault you can still see the info when the void bag's closed

Heavymetal975

Terrarian
I don't know if anyone else has suggested this but I think it would be a very useful mechanic to add as I'm pretty sure that most players save their accessory slots for other things than the information accessories so I thought maybe you could have them in the void vault [which is where I keep them] but when I close the void bag I can't see the info until I reopen the bag! I think that it would be a huge addition that would make things smoother for players as they would be able to store more important materials in their inventory. I also thought that maybe you could make it so you can use potions that are stored in the vault whether the void bag is open or closed again I think this would be a great addition that would help a lot of people who play the game and it would make sense since the void vault is technically a second inventory. Thank you.


I wish the entire terraria team an early merry Christmas and a happy new year
 
The void bag is not a "second inventory". It is a pocket dimension, bag of holding-like item that allows you to store things in another plane. They are therefore not on your person, but I guess the current logic is that having the bag open is enough to look inside and see the information I guess? But if you close the bag then no, I do not think you should still see the info anyways.

In fact, it was nice of relogic to let those information accessories work from the inventory at all, still working without needing to be equipped. That, for me, is already plenty. If you want to see the information, just reserve what, two or three slots for them. and THEN they even allowed the accessories to STILL work when in a bag and no longer even on your player?? They are already extremely convenient to use, and this suggested change is not needed.
 
ok I agree with the part about it being a pocket dimension but you have to admit that it does function as a second inventory
 
Maybe a good alternative would be for encumbering stones in void vaults to work, but only for ðe void bag. So you could keep your information accessories in your void bag wiþ an encumbering stone and not worry about it filling wiþ oðer items.
 
The void bag is not a "second inventory". It is a pocket dimension, bag of holding-like item that allows you to store things in another plane. They are therefore not on your person, but I guess the current logic is that having the bag open is enough to look inside and see the information I guess? But if you close the bag then no, I do not think you should still see the info anyways.
... except it is a second inventory. Items will automatically enter the Void Bag when the rest of your inventory is full, and you can quick-activate potions from the Void Bag as long as it's open. It quite literally is intended to function as a direct extension to your inventory.

That being said, though, I don't think informational accessories should remain active when inside a closed Void Bag. That would defeat the purpose of the item's complexity.
 
... except it is a second inventory. Items will automatically enter the Void Bag when the rest of your inventory is full, and you can quick-activate potions from the Void Bag as long as it's open. It quite literally is intended to function as a direct extension to your inventory.

That being said, though, I don't think informational accessories should remain active when inside a closed Void Bag. That would defeat the purpose of the item's complexity.
i didnt know that first part. So potions and information accessories can both be used, which is consistent at least, but the whole point in closing the bad is so you dont accidentally use them. So letting accessories be used anyways would then be inconsistent
 
...it is safe to guess that void bag is to be like a toggle key or toggle button...
...on and off seems to be intentional, this will also include collecting overstock items...
...may the mechanic of collecting items and then combining them is to be preserved...
...allowing more inventory space and utility item space, for both and the void bag...
...if using the void bag as well, there is more than enough room for clock and compass details...
 
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