- Steam or GOG
- Steam
- Single Player/Multiplayer
- Both
- Operating System
- Windows 10
- Terraria Version
- 1.4.2.3
- Controls Used
- Keyboard/Mouse
As shown in Wand of Sparking's latest challenge run (timestamped near crash message):
This is the result of the
Granted this does not happen on a vanilla world, where every tile at the edge of the world gets eliminated first; you have to use TEdit to set up the edge in such a way that it would cause a crash. Still, it would be nice to not have to worry about this.
I'll be doing some guessing on the setup part, but they shouldn't be relevant.
This is the result of the
FindWaterfalls()
function applying rules to each tile that, after a few initial elimination passes, checks the tiles surrounding the current tile. However, if said tiles don't exist... crash. A simple bounds check should be able to fix this.Granted this does not happen on a vanilla world, where every tile at the edge of the world gets eliminated first; you have to use TEdit to set up the edge in such a way that it would cause a crash. Still, it would be nice to not have to worry about this.
I'll be doing some guessing on the setup part, but they shouldn't be relevant.