Coleyohley
Terrarian
I am genuinely baffled by the amount of work that went into making every item accessible in every world. First it was the Crate system. The explicit goal of this system was to give items that might previously have been limited behind world generation a reliable way of accessing them. The area this benefited most was undoubtedly the sky crates. Sky crates allowed for a reliable way to gather Shiny Red Balloons. Before 1.3, it was near-impossible to generate a world that had enough Balloons on it to make the Bundle of Balloons. The only drawback then was the Desert. I’m willing to forgive the desert not having its own crate, however, as 1.3 added so much content that this area was probably forgotten about amidst the waterfall of new content or time constraints pushed this idea out of the picture entirely.
Fast Forward to 1.4, and the developers have taken gargantuan steps towards making every item obtainable in whatever world you may have. This came in the form of the Dryad gaining the ability to sell the seeds of the opposite world evil. This allowed you to make an artificial biome of the opposite evil, spread it, then be able to obtain nearly every item from the opposite world’s evil.
What’s that? Is it a bird? A plane? No! It’s 1.4.1! Actually, I lied. It IS a bird, as fledgling wings were moved to sky chests (and presumably sky crates) because the developers were concerned with the fact that these wings could not be obtained in every world. Not only that, but the Lava Charm’s rarity was decreased significantly, nearly ensuring that it would be present in every world.
And somehow, throughout ALL of this meticulous work, the devs forgot the one thing that needed it most: The pyramids.
Remember how I mentioned the Bundle of Balloons? Yeah, they ed that thing over.. Not only did pyramids receive no reliable way to obtain their loot throughout ANY of these changes, but Pyramids were made RARER in 1.4.
Only one hope remains: a desert crate. Maybe they’ll add one since the underground desert got reworked to have more items, and since it’ll have more items, they’ll have a reason to… oh. They already added a desert crate, and not even THAT has pyramid loot. Seriously why do the devs hate pyramids. In fact, I’m actually in favor of removing them altogether and moving their loot to the underground Desert’s pool. Surviving that place is hellish, and pyramid loot is genuinely powerful, especially the sandstorm in a bottle. It would be an adequate reward for a difficult challenge. But no. Pyramids have to stay their own thing, Completely separate, unfindable as ever.
Fantastic consistency and absolutely incredible game design. Good Job, Re-Logic.
Fast Forward to 1.4, and the developers have taken gargantuan steps towards making every item obtainable in whatever world you may have. This came in the form of the Dryad gaining the ability to sell the seeds of the opposite world evil. This allowed you to make an artificial biome of the opposite evil, spread it, then be able to obtain nearly every item from the opposite world’s evil.
What’s that? Is it a bird? A plane? No! It’s 1.4.1! Actually, I lied. It IS a bird, as fledgling wings were moved to sky chests (and presumably sky crates) because the developers were concerned with the fact that these wings could not be obtained in every world. Not only that, but the Lava Charm’s rarity was decreased significantly, nearly ensuring that it would be present in every world.
And somehow, throughout ALL of this meticulous work, the devs forgot the one thing that needed it most: The pyramids.
Remember how I mentioned the Bundle of Balloons? Yeah, they ed that thing over.. Not only did pyramids receive no reliable way to obtain their loot throughout ANY of these changes, but Pyramids were made RARER in 1.4.
Only one hope remains: a desert crate. Maybe they’ll add one since the underground desert got reworked to have more items, and since it’ll have more items, they’ll have a reason to… oh. They already added a desert crate, and not even THAT has pyramid loot. Seriously why do the devs hate pyramids. In fact, I’m actually in favor of removing them altogether and moving their loot to the underground Desert’s pool. Surviving that place is hellish, and pyramid loot is genuinely powerful, especially the sandstorm in a bottle. It would be an adequate reward for a difficult challenge. But no. Pyramids have to stay their own thing, Completely separate, unfindable as ever.
Fantastic consistency and absolutely incredible game design. Good Job, Re-Logic.
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