SebaIxD
Terrarian
Hello there, name's SebaIxD.
(Short for Sebastian and Interaction Design, my name and my degree program)
I'm doing a puzzle/adventure map with a Legend of Zelda theme.
So far I have done the starting area and the fourth temple.
Most people give up on these maps, but I don't plan to.
Advice, feedback, and any help is much appreciated!
I attached two maps:
House_Spawn to see the starting area and underground castle
Master_Quest to see the Goddess Temple
Please do not steal my ideas. Thank you.
Watch ChippyGaming's playthrough of my map!!
UPDATE: JUNE 24, 2016
I wish to thank everyone who has tried the map, and especially thank Kieda, Gwenyvier, Khaios, SovereignVis and ChippyGaming for helping me so far . I have updated the maps once more before heading out to make the next temple.
UPDATE: JUNE 21, 2016
Man, have I been busy... I managed to find some time to make the underground castle much better, and I took a picture of the courtyard to post as my new main image! If you wish to see it, download the House_Spawn world.
UPDATE: JUNE 10, 2016
Completed the first spawn area, along with a partially completed underground castle.
UPDATE: JUNE 7, 2016
After carefully considering my options, I now have all the temples' puzzles planned out. Each temple will follow a theme, and the player will complete them in this order:
Forest Dungeon
Theme: Hitting switches causes the platforms to change.
Lava Chamber
Theme: Bomb breakable walls and avoid lava.
Water Shrine
Theme: Raise and lower the water to gain access to new rooms.
Temple of the Goddess
Theme: Find the "souls" in the temple and recover their light.
Frozen Ruins
Theme: Make your way across slippery floors.
Sky City
Theme: Don't fall off the floating islands.
Dark Palace
Theme: Carry a gem to the end.
Man, have I been busy... I managed to find some time to make the underground castle much better, and I took a picture of the courtyard to post as my new main image! If you wish to see it, download the House_Spawn world.
UPDATE: JUNE 10, 2016
Completed the first spawn area, along with a partially completed underground castle.
UPDATE: JUNE 7, 2016
After carefully considering my options, I now have all the temples' puzzles planned out. Each temple will follow a theme, and the player will complete them in this order:
Forest Dungeon
Theme: Hitting switches causes the platforms to change.
Lava Chamber
Theme: Bomb breakable walls and avoid lava.
Water Shrine
Theme: Raise and lower the water to gain access to new rooms.
Temple of the Goddess
Theme: Find the "souls" in the temple and recover their light.
Frozen Ruins
Theme: Make your way across slippery floors.
Sky City
Theme: Don't fall off the floating islands.
Dark Palace
Theme: Carry a gem to the end.
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v.0.3.1
- Sloped top of pyramid
- Simplified Goddess Temple pass-code riddle
- Made fireflies spawn at night
- Minor aesthetic changes in castle courtyard
- Added night and day mechanics (w/ help from SovereignVis)
v.0.3
- Improved lighting under the goddess
- Entry room enemy spawn location now hidden
- Made it impossible to climb pyramid
- Minor change to riddle that should make it easier
- Removed gemstone backgrounds
- Hammered minecart connections one more time
v.0.2
- Changed name of map to Terraria: Master Quest
- Improved visual aesthetics
- Lowered difficulty of minecart ride
- Made objective of puzzle clearer
- Goddess message plays slower, in small stanzas
- Removed ability to climb pyramid
- Hammered minecart connections to make character go up easier
- Pit now easier to fall into
- Removed switches from being a component of solving the puzzle
- Placed NPC teleportation statues underground to reduce enemy spawn
- Removed minecart boosters when going downwards
- Removed ability to skip password puzzle
- Placed logic sensor to play message before obtaining gem
- Sloped top of pyramid
- Simplified Goddess Temple pass-code riddle
- Made fireflies spawn at night
- Minor aesthetic changes in castle courtyard
- Added night and day mechanics (w/ help from SovereignVis)
v.0.3
- Improved lighting under the goddess
- Entry room enemy spawn location now hidden
- Made it impossible to climb pyramid
- Minor change to riddle that should make it easier
- Removed gemstone backgrounds
- Hammered minecart connections one more time
v.0.2
- Changed name of map to Terraria: Master Quest
- Improved visual aesthetics
- Lowered difficulty of minecart ride
- Made objective of puzzle clearer
- Goddess message plays slower, in small stanzas
- Removed ability to climb pyramid
- Hammered minecart connections to make character go up easier
- Pit now easier to fall into
- Removed switches from being a component of solving the puzzle
- Placed NPC teleportation statues underground to reduce enemy spawn
- Removed minecart boosters when going downwards
- Removed ability to skip password puzzle
- Placed logic sensor to play message before obtaining gem
Attachments
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