POCKETS
Terrarian
I need a bit of help here...
I'm not asking for anyone to write a single line of code for me. I'd actually like to tackle this one myself.
However, I'm lost on where to begin. I've googled this problem, and I've seen a few solutions in engines like Unity, and I'd like to adapt something like that to Terraria. I guess what I'm after are some hints on how one might begin to think about solving this problem. Maybe there's even an example out there I could take a look at? I'm sure there's probably mods out there that do this sort of thing, but I've yet to find an example of one that's open source.
REALITY CHECK: If this requires any heavy math skills, I'll have to admit defeat for now and come back to this, once I have a better understanding of what may be involved. Still, I consider this one a personal challenge. It may sound like a simple thing to do, but I'm not so sure the implementation would be.
Still, I've been able to do things while modding Terraria that I never thought I'd be able to pull off, even with my very limited C# (and Terraria modding) knowledge, so I'm actually optimistic
I'm not asking for anyone to write a single line of code for me. I'd actually like to tackle this one myself.
However, I'm lost on where to begin. I've googled this problem, and I've seen a few solutions in engines like Unity, and I'd like to adapt something like that to Terraria. I guess what I'm after are some hints on how one might begin to think about solving this problem. Maybe there's even an example out there I could take a look at? I'm sure there's probably mods out there that do this sort of thing, but I've yet to find an example of one that's open source.
REALITY CHECK: If this requires any heavy math skills, I'll have to admit defeat for now and come back to this, once I have a better understanding of what may be involved. Still, I consider this one a personal challenge. It may sound like a simple thing to do, but I'm not so sure the implementation would be.
Still, I've been able to do things while modding Terraria that I never thought I'd be able to pull off, even with my very limited C# (and Terraria modding) knowledge, so I'm actually optimistic