Hey, guys! I have another update for you all! This patch fixes a couple of bus, but also introduces four new critters! This will be my last update for a while, for I will not have access to a computer for a month or so. Until then, take:
Update is available on the Mod Browser or with the attached file.
Update 1.1.3
New Content:
- Introduces 1 new critter for each 'evil' biome: The Lightstealer and the Bloodlurker.
- The Lightstealer (Corruption) floats around slowly until you get too close, then saps up all your light and charges toward you, emitting its own light.
- The Bloodlurker (Crimson) hops around peacefully until you get close, then draining the strength from the player and quickly chasing it.
They're just critters, though, so no harm done, literally. Both can be caught and have banners!
- Introduced 2 new vanilla fish critters: Red Snappers (Ocean), and Frost Minnow (Snow Biome). Both can be caught with a bug net to yield their vanilla items.
- Added Kelp, a new plant that grows (over time, doesn *not* spawn on world gen) around the Ocean Floor. Destroying them yields a large quality of kelp, or may yield a Kelp Hook!
Fixes:
- Made the Sandy Gust properly craft a Sandstorm in a Bottle
- Drastically reduced moth spawn rates
- Further made sure modded critters do not interfere with enemy spawns
- Ghost Reeds no longer drop Kelp in the Ocean
- Reduced the fishing rates of modded fish.
Here are some pictures of the new content: