Dreadnautilus5000🌳
Plantera
Out of the three spreading biomes, two of them have destructible background objects that provide loot when destroyed and summon a boss when every third one is destroyed. But the Hallow doesn't have one, probably because it generates differently. But I don't see any reason for it to not have a Shadow Orb/Crimson Heart of its own.
Also, Hallowed/Divine Crates are currently pointless. Sure, they provide Souls of Light and Crystal Shards, but considering how rare Biome Crates are it's much faster to just farm for them normally for them rather than fish. This suggestion would give them a primary loot pool. It wouldn't be possible to get Crystal Mound loot in Pre-Hardmode, since you can't get the Hallow in a Pre-Hardmode world without bringing Hallowed Seeds or Hallow blocks from another world, which I consider cheating.
Crystal Mounds would generate on the ground in the Underground Hallow the moment that your world enters Hardmode. They would generate in a line, spaced out from each other vertically, along the Hallow's side of the V, from the top of the Underworld to the top of the Underground layer. The larger your world, the more Crystal Mounds you'll get, so that on larger worlds you don't have to travel any farther between Crystal Mounds.
When destroyed, Crystal Mounds would drop one out of its loot pool of five items: 3 weapons, a light pet, and an accessory. Every third Crystal Mound destroyed would also drop a Gelatin Crystal, allowing for Queen Slime to be summoned. The Mounds themselves would each resemble the crystal inside Queen Slime, except all the individual crystal are pointing upwards.
If anyone wants to make sprites for this suggestion, they are welcome to!
Also, Hallowed/Divine Crates are currently pointless. Sure, they provide Souls of Light and Crystal Shards, but considering how rare Biome Crates are it's much faster to just farm for them normally for them rather than fish. This suggestion would give them a primary loot pool. It wouldn't be possible to get Crystal Mound loot in Pre-Hardmode, since you can't get the Hallow in a Pre-Hardmode world without bringing Hallowed Seeds or Hallow blocks from another world, which I consider cheating.
Crystal Mounds would generate on the ground in the Underground Hallow the moment that your world enters Hardmode. They would generate in a line, spaced out from each other vertically, along the Hallow's side of the V, from the top of the Underworld to the top of the Underground layer. The larger your world, the more Crystal Mounds you'll get, so that on larger worlds you don't have to travel any farther between Crystal Mounds.
When destroyed, Crystal Mounds would drop one out of its loot pool of five items: 3 weapons, a light pet, and an accessory. Every third Crystal Mound destroyed would also drop a Gelatin Crystal, allowing for Queen Slime to be summoned. The Mounds themselves would each resemble the crystal inside Queen Slime, except all the individual crystal are pointing upwards.
Crystal Paladin Staff
This staff would resemble a royal scepter with the colour scheme of the Hallowed Mimic's drops, and small crystals jutting out from the sides. it would summon a minion that would resemble the Stardust Guardian in terms of shape, and that would stand behind you like the Stardust Guardian. Similar to the Desert Tiger Staff, the Crystal Paladin would increased in size when summoned multiple times. If an enemy is within range, the Crystal Paladin will charge at them and attack them with his sword.
Crystal Machinegun
This would be a magic gun that would look similar to the Laser Machinegun, except have the colour scheme of Crystal Shards. Unlike the Laser Machinegun however, it doesn't increase its fire rate as it's fired. It would act like a slightly weaker Crystal Storm with non-bouncing projectiles but much more range, allowing it to be useful against bosses.
Illuminant Boomerang
This would be a Boomerang with Chaos Elemental colours and stats similar to the Bananarang. In terms of functionality it would seem like a regular Boomerang at first, but upon hitting a solid block it would disappear in a burst of harmless purple projectiles. If there are enemies nearby within 10 tiles of a solid block, it would reappear in the same way next to a random block near the closest enemy to the cursor and fling itself at them. After teleporting like this 5 times, it would disappear. Once the Illuminant Boomerang has teleported to an enemy nearby or simply disappeared, another one can be thrown. This would make it a good choice for killing enemies underground.
Crystal Clump
This would be Crystal Mounds' light pet drop, the equivalent to the Shadow Orb and Crimson Heart light pets. It would resemble a floating Crystal Mound with crystals coming out of the bottom. It would have a brightness of 75%, which would be slightly lower than the Hardmode ones that are obtained after at least one mech boss is defeated (Fairy and Flickerwick), but still be brighter than the Pre-Hardmode light pets (Shadow Orb, Crimson Heart, and Magic Lantern). It would move identically to the Flickerwick light pet.
Chaos Stone
Upon striking an enemy, this accessory would provide a buff that would increase damage, attack speed, and melee weapon and whip range for 5 seconds. The stat increases wouldn't be very large, but it would be enough of an increase to increase your DPS somewhat and benefit an aggressive playstyle to a reasonable degree. This accessory could have some useful tinkers, such as a Power Glove tinker, a Magic Quiver tinker, and a Mana Flower tinker. This accessory would look like the Band of Regeneration or the Band of Starpower, but its band would be the the same colour as the pink part of the Rod of Discord and it would have a crystal on it with the same colour scheme as the Chaos Fish.
This staff would resemble a royal scepter with the colour scheme of the Hallowed Mimic's drops, and small crystals jutting out from the sides. it would summon a minion that would resemble the Stardust Guardian in terms of shape, and that would stand behind you like the Stardust Guardian. Similar to the Desert Tiger Staff, the Crystal Paladin would increased in size when summoned multiple times. If an enemy is within range, the Crystal Paladin will charge at them and attack them with his sword.
Crystal Machinegun
This would be a magic gun that would look similar to the Laser Machinegun, except have the colour scheme of Crystal Shards. Unlike the Laser Machinegun however, it doesn't increase its fire rate as it's fired. It would act like a slightly weaker Crystal Storm with non-bouncing projectiles but much more range, allowing it to be useful against bosses.
Illuminant Boomerang
This would be a Boomerang with Chaos Elemental colours and stats similar to the Bananarang. In terms of functionality it would seem like a regular Boomerang at first, but upon hitting a solid block it would disappear in a burst of harmless purple projectiles. If there are enemies nearby within 10 tiles of a solid block, it would reappear in the same way next to a random block near the closest enemy to the cursor and fling itself at them. After teleporting like this 5 times, it would disappear. Once the Illuminant Boomerang has teleported to an enemy nearby or simply disappeared, another one can be thrown. This would make it a good choice for killing enemies underground.
Crystal Clump
This would be Crystal Mounds' light pet drop, the equivalent to the Shadow Orb and Crimson Heart light pets. It would resemble a floating Crystal Mound with crystals coming out of the bottom. It would have a brightness of 75%, which would be slightly lower than the Hardmode ones that are obtained after at least one mech boss is defeated (Fairy and Flickerwick), but still be brighter than the Pre-Hardmode light pets (Shadow Orb, Crimson Heart, and Magic Lantern). It would move identically to the Flickerwick light pet.
Chaos Stone
Upon striking an enemy, this accessory would provide a buff that would increase damage, attack speed, and melee weapon and whip range for 5 seconds. The stat increases wouldn't be very large, but it would be enough of an increase to increase your DPS somewhat and benefit an aggressive playstyle to a reasonable degree. This accessory could have some useful tinkers, such as a Power Glove tinker, a Magic Quiver tinker, and a Mana Flower tinker. This accessory would look like the Band of Regeneration or the Band of Starpower, but its band would be the the same colour as the pink part of the Rod of Discord and it would have a crystal on it with the same colour scheme as the Chaos Fish.
If anyone wants to make sprites for this suggestion, they are welcome to!
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