Stryke
Terrarian
INTRODUCTION
Darkest Nights is a content mod that aims to eventually add thousands of items to vanilla
Currently there are only two people on the team (*sniff*)
Wanna stay up to date with the progress? We now have a discord!
Discord - A New Way to Chat with Friends & Communities
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
discord.gg
Also...
I'm looking for help, just btw. If interested, message me here or preferably on the discord^
MOD CREDITS
@BluStryke - Project Leader, Spriter, Coder
@AndrewIDFK - Coder
THIS MOD CURRENTLY ADDS
Water Shard
Ice Shard
Death Shard
Fire Shard
Heavenly Shard
Ice Shard
Death Shard
Fire Shard
Heavenly Shard
Wooden Sword [16]
Wooden Axe
Wooden Staff
Wooden Lute
Poor Quality Jumprope
Giant Acorn
Wand of Sparking
Wooden Bow
Wooden Stake [16]
Warrior Class, Lancer Subclass
Works like a spear, but attacks slightly faster. Pierces through one enemy.
Obtained: 8 Wood at Workbenches
Damage: 9 Piercing
Use Time: 30
Use Style: Spear
'The dull tip might make it hard to impale monsters...'
Wooden Staff of Healing (Sometimes) [0]
Healer Class, All Subclasses
Use to heal a small amount of health with a large cooldown. Has a 50% chance not to work and a 1% chance to inflict 'Poisoned' on the user.
Obtained: 1 Fallen Star, 7 Wood at Workbenches
Healing: 20
Use Time: 600
Use Style: Healing Staff
'This healing staff is unreliable at best'
Wooden Shield [0]
Tank Class, All Subclasses
Hold left click to use. While using you can't move but all damage from the direction you're facing is reduced considerably
Obtained: 4 Twine, 8 Wood at Workbenches
Damage Reduction: 70%
Use Time: 20
Use Style: Shield
'Might fall apart just carrying it around'
Wooden Club [23]
Warrior Class, Brute Subclass
Swings slowly but does a considerable amount of damage when it hits.
Obtained: 10 Wood at Workbenches
Damage: 17 Bludgeon
Use Time: 43
Use Style: Swung
'Thunka thunk thunk'
Pokey Stick [18]
Rogue Class, Assassin Subclass
Swings like a copper shortsword, but quite as useless as it does assassin damage
Obtained: 6 Wood at Workbenches
Damage: 6 Assassin
Use Time: 20
Use Style: Dagger
'This stick is as sharp as wood gets'
Wooden Slingshot [24]
Gunner Class, All Subclasses
Shoots pebbles at enemies, other musket style bullet types work as well like silver or meteorite bullets.
Obtained: 8 Wood, 2 Twine at Workbenches
Damage: 4 Bludgeon (+ ammo damage)
Use Time: 20
Use Style: Gun
'Shoots pebbles. Kapow!'
Acorn Staff [36]
Summoner Class, All Subclasses
Summons mini kamikaze acorns to run at and explode on your enemies. Uses acorns as ammo. Acorns minions follow you if there are no enemies nearby.
Obtained: 9 Wood, 1 Acorn, 3 Plant Fibers at Workbenches
Damage: 12 Summoned
Use Time: 20
Use Style: Summon
'Summons acorns to do your bidding'
Wooden Pipes [6]
Musician Class, Piper Subclass
Plays damaging musical notes that have a chance to inflict debuffs. Takes inspiration to use.
Obtained: 6 Wood, 2 Twine at Workbenches
Damage: 3 Destruction
Inspiration: 18
Use Time: 30
Use Style: Musical
Possible Debuffs: Confused: 20%, Slow: 20%, Charmed: 30%
'Ensnares your foes with sweet melodies'
Wooden Axe
Wooden Staff
Wooden Lute
Poor Quality Jumprope
Giant Acorn
Wand of Sparking
Wooden Bow
Wooden Stake [16]
Warrior Class, Lancer Subclass
Works like a spear, but attacks slightly faster. Pierces through one enemy.
Obtained: 8 Wood at Workbenches
Damage: 9 Piercing
Use Time: 30
Use Style: Spear
'The dull tip might make it hard to impale monsters...'
Wooden Staff of Healing (Sometimes) [0]
Healer Class, All Subclasses
Use to heal a small amount of health with a large cooldown. Has a 50% chance not to work and a 1% chance to inflict 'Poisoned' on the user.
Obtained: 1 Fallen Star, 7 Wood at Workbenches
Healing: 20
Use Time: 600
Use Style: Healing Staff
'This healing staff is unreliable at best'
Wooden Shield [0]
Tank Class, All Subclasses
Hold left click to use. While using you can't move but all damage from the direction you're facing is reduced considerably
Obtained: 4 Twine, 8 Wood at Workbenches
Damage Reduction: 70%
Use Time: 20
Use Style: Shield
'Might fall apart just carrying it around'
Wooden Club [23]
Warrior Class, Brute Subclass
Swings slowly but does a considerable amount of damage when it hits.
Obtained: 10 Wood at Workbenches
Damage: 17 Bludgeon
Use Time: 43
Use Style: Swung
'Thunka thunk thunk'
Pokey Stick [18]
Rogue Class, Assassin Subclass
Swings like a copper shortsword, but quite as useless as it does assassin damage
Obtained: 6 Wood at Workbenches
Damage: 6 Assassin
Use Time: 20
Use Style: Dagger
'This stick is as sharp as wood gets'
Wooden Slingshot [24]
Gunner Class, All Subclasses
Shoots pebbles at enemies, other musket style bullet types work as well like silver or meteorite bullets.
Obtained: 8 Wood, 2 Twine at Workbenches
Damage: 4 Bludgeon (+ ammo damage)
Use Time: 20
Use Style: Gun
'Shoots pebbles. Kapow!'
Acorn Staff [36]
Summoner Class, All Subclasses
Summons mini kamikaze acorns to run at and explode on your enemies. Uses acorns as ammo. Acorns minions follow you if there are no enemies nearby.
Obtained: 9 Wood, 1 Acorn, 3 Plant Fibers at Workbenches
Damage: 12 Summoned
Use Time: 20
Use Style: Summon
'Summons acorns to do your bidding'
Wooden Pipes [6]
Musician Class, Piper Subclass
Plays damaging musical notes that have a chance to inflict debuffs. Takes inspiration to use.
Obtained: 6 Wood, 2 Twine at Workbenches
Damage: 3 Destruction
Inspiration: 18
Use Time: 30
Use Style: Musical
Possible Debuffs: Confused: 20%, Slow: 20%, Charmed: 30%
'Ensnares your foes with sweet melodies'
Stone Tipped Spear
Stone Axe
Stone Hammer
Rock
Ceramic Shield
Suspicious Looking Pebble
Stone Quarterstaff
Clay Effigy
Dirt Clod
Pebble
Stone Arrow
Wooden Boomerang
Bumpy Club
Stone Axe
Stone Hammer
Rock
Ceramic Shield
Suspicious Looking Pebble
Stone Quarterstaff
Clay Effigy
Dirt Clod
Pebble
Stone Arrow
Wooden Boomerang
Bumpy Club
Cactus Sword
Sh/Eb/Bo Wood Sword
Sh/Eb/Bo Wood Spear
Sh/Eb/Bo Wood Axe
Sh/Eb/Bo Wood Hammer
Sh/Eb/Bo Wood Club
Sh/Eb/Bo Wood Flail
Cactus Shield
Sh/Eb/Bo Wood Shield
Sh/Eb/Bo Wood Longbow
Sh/Eb/Bo Wood Shortbow
Cactus Arrow
Sh/Eb/Bo Wood Bolt Launcher
Volatile Pinecone [33]
Gunner Class, Demolitionist Subclass
Used like a very weak grenade, explodes on contact with anything
Obtained: 3 Acorns at Workbenches | Makes 2
Damage: 16 Explosive
Use Time: 29
Use Style: Thrown
'The unstable result of crafting acorns into something that acorns should not be able to craft'
Razor Leaf [30]
Rogue Class, Ninja Subclass
These can be thrown at high speeds to slice up your enemies. Acts like a throwing knife.
Obtained: 1 Wood at Workbenches | Makes 20
Damage: 7 Slashing
Use Time: 14
Use Style: Thrown
'Who knew a leaf could cut so deep?'
Sh/Eb/Bo Wood Sword
Sh/Eb/Bo Wood Spear
Sh/Eb/Bo Wood Axe
Sh/Eb/Bo Wood Hammer
Sh/Eb/Bo Wood Club
Sh/Eb/Bo Wood Flail
Cactus Shield
Sh/Eb/Bo Wood Shield
Sh/Eb/Bo Wood Longbow
Sh/Eb/Bo Wood Shortbow
Cactus Arrow
Sh/Eb/Bo Wood Bolt Launcher
Volatile Pinecone [33]
Gunner Class, Demolitionist Subclass
Used like a very weak grenade, explodes on contact with anything
Obtained: 3 Acorns at Workbenches | Makes 2
Damage: 16 Explosive
Use Time: 29
Use Style: Thrown
'The unstable result of crafting acorns into something that acorns should not be able to craft'
Razor Leaf [30]
Rogue Class, Ninja Subclass
These can be thrown at high speeds to slice up your enemies. Acts like a throwing knife.
Obtained: 1 Wood at Workbenches | Makes 20
Damage: 7 Slashing
Use Time: 14
Use Style: Thrown
'Who knew a leaf could cut so deep?'
Research Station
Fire Crafting Style
Fire Crafting Style
0 Town NPCs
0 Enemies
0 Bosses
6 Misc
2 Game Mechanics
Total: 83
If you'd like to see our very barebones temporary wiki, we have info on a lot more stuff here
Dev Wiki
sites.google.com
A few things to note:
- I'm going to wait until I have a decent amount of content in the mod (around 200 items minimum) before I officially publish it (unless enough people want it right away)
- Suggestions and requests for the mod are first come first serve, so if you want me to make a custom vanity set for example, it will have to wait until I finish everything else first
- I will be updating the state of the mod, along with screenshots hopefully, every week at least
I just finished outlining/designing a class system but I'm not sure if I should implement it...
It works like this:
Players will start with the option to choose a class at the beginning of the game. Once they've chosen a class, they cannot change it for that character.
Subclasses do not count as classes, meaning if a player selects a class they have access to all it's subclasses
(I may make an expensive way to change it late in the game but for now it stays as is)
Once the player chooses a class, they will notice that they now have two new UI bars,
Class Level Bar: The same across all classes, when you kill enemies or bosses or complete quests using your class's native damage types and abilities, you will gain experience
Class Skill Bar: Each class has it's own skill bar which works differently depending on the class, it allows for special abilities
Once the player levels up, they will receive a skill point, which can be used as a currency with the Wise Old Man NPC to unlock new traits, abilities, and skills
Traits are innate to the character and do not have to be activated, essentially acts as a buff, for example, immunity to knockback or increased melee speed might be some available traits
Abilities are things that the player can use/activate to do certain things, abilities can be mapped to a hotkey of the player's choice. Examples: Flurry Strike, Enchanted Armor
Skills are things that must be unlocked before a player can do certain things, for example a player might get a skill that allows them to climb on walls, but it doesn't have to be activated
A player that uses items related to their class will both do more damage and level up more quickly, however, there is no disadvantage to using other class items, for example, a ranged class can still use swords, and a healer class can still use shields, although some special items may require you to be a particular class to use or craft
Essentially, the class system leaves vanilla mostly untouched, a player could ignore the class system entirely and have no different an experience than normal
The class system currently has 11 classes, each with at least 3 sub-classes, 36 total. The list is as follows:
- Warrior Class -
Focus: Melee Damage | Skill: Stamina
Blade: Trained with swords, rapiers, and other bladed weapons
Lancer: Prefers spear, lances, tridents, etc
Brute: Likes clubs, maces, or other heavy weapons
Monk: A true master in all forms of martial arts
- Ranger Class -
Focus: Arrow Damage | Skill: Concentration
Hunt(ress/er): Skilled with regular bows as well as shortbows
Arbalist: Proficient with all types of crossbows
Archer: An expert with bows and longbows
- Mage Class -
Focus: Magic Damage | Skill: Mana
Wizard: Memorizes and recites powerful spells to unleash on enemies
Warlock: Uses their own health in order to cast spells more efficiently
Artifacer: Unlocks the native magic in certain items to perform special rites and attacks
- Gunner Class -
Focus: Bullet/Rocket Damage | Skill: Focus
Gunslinger: Likes to get up close and personal with weapons like handguns and shotguns
Marksman: Uses medium to long range rifles and machine guns
Demolitionist: A fanatic of explosions and destruction
- Summoner Class -
Focus: Minion Damage | Skill: Rally
Shaman, Necromancer, Warden
- Rogue Class -
Focus: Misc Damage and Stuff | Skill: Wit
Ninja: An expert with throwing weapons like shurikens and knives
Assassin: Utilizes stealth in combination with daggers to devastating effect
Freerunner: Uses their extreme speed and mobility to outmaneuver foes
Trapper: Uses traps to damage and confuse enemies without even showing up
Poisoner: Knowledgeable about poisons and venoms, as well as hand to hand
- Tank Class -
Knight, Turtle, Survivalist
- Healer Class -
Cleric, Bloodknight, Templar
- Berserker Class -
Barbarian, Demon, Vanguard
- Druid Class -
Sprite, Nymph, Shapeshifter
- Musician Class -
Bard: Unleashes creation magic itself through instruments and magic
Piper, Troubadour
(More to come?)
Focus: Melee Damage | Skill: Stamina
Blade: Trained with swords, rapiers, and other bladed weapons
Lancer: Prefers spear, lances, tridents, etc
Brute: Likes clubs, maces, or other heavy weapons
Monk: A true master in all forms of martial arts
- Ranger Class -
Focus: Arrow Damage | Skill: Concentration
Hunt(ress/er): Skilled with regular bows as well as shortbows
Arbalist: Proficient with all types of crossbows
Archer: An expert with bows and longbows
- Mage Class -
Focus: Magic Damage | Skill: Mana
Wizard: Memorizes and recites powerful spells to unleash on enemies
Warlock: Uses their own health in order to cast spells more efficiently
Artifacer: Unlocks the native magic in certain items to perform special rites and attacks
- Gunner Class -
Focus: Bullet/Rocket Damage | Skill: Focus
Gunslinger: Likes to get up close and personal with weapons like handguns and shotguns
Marksman: Uses medium to long range rifles and machine guns
Demolitionist: A fanatic of explosions and destruction
- Summoner Class -
Focus: Minion Damage | Skill: Rally
Shaman, Necromancer, Warden
- Rogue Class -
Focus: Misc Damage and Stuff | Skill: Wit
Ninja: An expert with throwing weapons like shurikens and knives
Assassin: Utilizes stealth in combination with daggers to devastating effect
Freerunner: Uses their extreme speed and mobility to outmaneuver foes
Trapper: Uses traps to damage and confuse enemies without even showing up
Poisoner: Knowledgeable about poisons and venoms, as well as hand to hand
- Tank Class -
Knight, Turtle, Survivalist
- Healer Class -
Cleric, Bloodknight, Templar
- Berserker Class -
Barbarian, Demon, Vanguard
- Druid Class -
Sprite, Nymph, Shapeshifter
- Musician Class -
Bard: Unleashes creation magic itself through instruments and magic
Piper, Troubadour
(More to come?)
Let me know below what you think^, I will be posting more details on each subclass soon!
I AM CURRENTLY
- Working out exactly how classes would work
- Writing down all my cool ideas
- Adding DOZENS of early game items - swords and bows get old after a while
Please please please, feel more than free to post suggestions, advice, ideas, warnings, or anything at all really that will help me out
Hopefully I can generate some excitement around my mod, and more importantly, hopefully you guys can help me come up with some cool stuff!
If you'd like to support my mod, copy this banner and add it to your signature:
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