Willian Diego Mendes
Terrarian
I thought it was normal, but I found that on the PC this works
ThanksI Noticed This A Few Months Back, And It Should Be Fixed When 1.3.5 Rolls Out.
I will record a video and show for you
sorry it took me, but then the problem
Strange, under liquids it worksI will record a video and show for you
There is no problem, and I have tried with the normal dart trap too, same result unfortunatelyThank you for the video, I think I see the problem now. It seems that when the projectiles travel in air (at their fastest speed), the collision detection doesn't keep up. This is probably due to the game running at a relatively low frame rate on consoles.
Also, you are using a Super Dart Trap which have a smaller projectile than the regular Dart Trap. It is possible that the regular Dart Trap works better in this situation.
You have probably made a bug report using their form already, but I think I'll make another one (if you don't mind) and link to this thread. That the issue is performance related is definitely something they want to know. Hopefully the soon to be released 1.3.5 update adresses this, but you never know.