tModLoader Decimation Mod

What are you looking forwards to in this mod ?

  • The Armor/Weapon Enhancement System

    Votes: 37 21.3%
  • New Thrower Tiers

    Votes: 8 4.6%
  • New NPC's

    Votes: 23 13.2%
  • New Armor

    Votes: 21 12.1%
  • New Weapons

    Votes: 36 20.7%
  • New Endgame

    Votes: 65 37.4%
  • New Boss Fights

    Votes: 93 53.4%
  • New Biomes/Structures

    Votes: 69 39.7%

  • Total voters
    174
Just wanted to put all post-Moon Lord.

Moon Lord
RagnarÖk
Flare Serpent
Mask of Insanity
Overseer
Jumbo Cactuar
Providence, the Profaned God
Lunarians
SA-X
Skyware Golem
Alpha & Omega
Terra Lord
The Eagle King
Decimator
Andromeda, Martian Star Destroyer
Haunted Automatron
Omnicious Eye
The Processor
Skeletron Maximus
Arachnis
Jungle Phoenix, Yharon
Kightmare
Celestial Cultists
Yharim, Lord of the Cosmos
Decimator of Reality
Dimensional Spill
Cthulhu
Ra
Amun-Ra (Osiris, please add this boss, not demanding, even though it's post-Ra, it's Egypt and more powerful than Ra, could be an Easter egg boss) :)
 
I just want to preface this by saying that I already tried to reword this several times in a way that sounds less harsh, so if it comes across as too blunt then I apologize.

The sprites of the mod are still leave a lot to be desired. This would be fine if they were still very W.I.P., but from the looks of it you are done with several of them which still could use a lot of work. One such example is the decimator of realities, whose sprite doesn't fit in with the game all that well even though you have said yourself that it is more or less final. I understand not wanting to change too many things before release, but I would recommend being much more open to resprites (or at least reworking them yourself) as in their current state they hurt the quality of the mod and (can) turn off players.

As said in the same post and as you have indicated, It IS more or less final, however it was stated that minor tweaks to both shading and the "fire" would need to be made before being close to finished, Almost none of the sprites listed in the OP are final, and every single sprite is subject to change in some way as the mod progresses, Most of the sprites posted were sprited are the first versions just to give a vague idea of what an item/enemy/armor set will look like, Others (Most all bosses) are a template for future resprites that should be followed to be as similar as possible while better fitting terraria's artstyle, I am fully aware how bad some of the sprites are or how unfitting they may be and it is being worked on, However i make concepts, not sprites. This is the main reason why as stated in the op and in response to previously similar questions i stated that these things would require reworking and are not final, i am open to resprites, So long as they fit the bosses design, in a previous post somone made a resprite of the destroyer to use in place of the current decimator sprite, This is not what the sprite of the Decimator of reality is intended to look like as the boss is not a robot. What i have a problem with is people not asking before respriting because they cannot be put in the right direction of what the final sprite should look like, as stated before all bosses have been modled after drawings i have made by hand with pen and paper for hours per boss perfecting them until they were unique in some way, Not all bosses have a base sprite due to my limited skills in terms of spriting, hence why the sea lord has no sprite nor Cthulhu or Ra.

Everything in this mod is a W.I.P. And the release of the alpha for testing amongst the dev team will not be for some time, Please be patient.
 
I would appreciate it if you asked before making resprites of bosses mate, why would i use a reprite of the destroyer for the DoR, no offense mate but his sprite is done besides maybe a slight edit to some of the shading or flames, again, ask before respriting, the same goes for that maximus resprite, besides his head (and maybe his blade and shadowflame arm texture) thats set too let alone the fact that he doesnt have a pincer, again no offense because your sprites are good, but ask before you sprite so i dont have to disappoint you by telling you i wont be using it
[doublepost=1478708484][/doublepost]Each boss has a set appearance from tireless hours of sketching them by hand, and unless stated otherwise by me, will not be changed
i now what you mean
[doublepost=1478762930,1478762872][/doublepost]tha
Just wanted to put all post-Moon Lord.

Moon Lord
RagnarÖk
Flare Serpent
Mask of Insanity
Overseer
Jumbo Cactuar
Providence, the Profaned God
Lunarians
SA-X
Skyware Golem
Alpha & Omega
Terra Lord
The Eagle King
Decimator
Andromeda, Martian Star Destroyer
Haunted Automatron
Omnicious Eye
The Processor
Skeletron Maximus
Arachnis
Jungle Phoenix, Yharon
Kightmare
Celestial Cultists
Yharim, Lord of the Cosmos
Decimator of Reality
Dimensional Spill
Cthulhu
Ra
Amun-Ra (Osiris, please add this boss, not demanding, even though it's post-Ra, it's Egypt and more powerful than Ra, could be an Easter egg boss) :)
that is inposible it would take like 5 years finish all those aanimations
 
image.png
image.png

Here is my Omnicious eye summon concept. Not final.
 
Just wanted to put all post-Moon Lord.

Moon Lord
RagnarÖk
Flare Serpent
Mask of Insanity
Overseer
Jumbo Cactuar
Providence, the Profaned God
Lunarians
SA-X
Skyware Golem
Alpha & Omega
Terra Lord
The Eagle King
Decimator
Andromeda, Martian Star Destroyer
Haunted Automatron
Omnicious Eye
The Processor
Skeletron Maximus
Arachnis
Jungle Phoenix, Yharon
Kightmare
Celestial Cultists
Yharim, Lord of the Cosmos
Decimator of Reality
Dimensional Spill
Cthulhu
Ra
Amun-Ra (Osiris, please add this boss, not demanding, even though it's post-Ra, it's Egypt and more powerful than Ra, could be an Easter egg boss) :)


Can you message me what all mods you pulled these from? I see a few I recognize and a few that would be from this mod. But there are quite a few I don't recognize.
 
Can you message me what all mods you pulled these from? I see a few I recognize and a few that would be from this mod. But there are quite a few I don't recognize.
Decimation, Spirit, Thorium, Calamity, Joost, Pumpking, and Sacred Tools. Let me tell you that this mod will always be my favorite. I just hope that Osiris adds Amun-Ra even though he is post-Ra. Because you know, it's Egypt.
 
Decimation, Spirit, Thorium, Calamity, Joost, Pumpking, and Sacred Tools. Let me tell you that this mod will always be my favorite. I just hope that Osiris adds Amun-Ra even though he is post-Ra. Because you know, it's Egypt.

We can hope. It was the decimation and spirit mod bosses I didn't recognize. been resisting the urge to peek at the spoilers as much as I can.
 
We can hope. It was the decimation and spirit mod bosses I didn't recognize. been resisting the urge to peek at the spoilers as much as I can.
Because like 75% of those bosses are Decimation mod. Like Cthulhu, Ra, Dimensional Spill, Haunted Automaton, Mask of Insanity, etc.
[doublepost=1479255663,1479255280][/doublepost]image.png Now sprited the Skeletol Voodoo Doll. Just wanted to add some blood. Just tell me, Osiris if you want me to remove the blood. Spriting the Cursed Wind Vayne.:)
Rarity: Light Purple
Tooltip: Summons the Wall of Death
 
This mod sounds cool, but sprites just need help. You don't need coders, you need SPRITERS. But I still can't wait to the relase. Oh, and the dungeon is blocking way to the ocean. Try doing the entrance on the sky island and place a portal here that teleports you somewhere to the underground, where the rest of dungeon is.
 
This mod sounds cool, but sprites just need help. You don't need coders, you need SPRITERS. But I still can't wait to the relase. Oh, and the dungeon is blocking way to the ocean. Try doing the entrance on the sky island and place a portal here that teleports you somewhere to the underground, where the rest of dungeon is.
I see what you mean with the sprites, but the sprites can be made better later on. mod needs coders to finish it and make some great fights. to me that will make up for the sprites.
 
The sprites in the op are all concepts, each sprite iss to be refined as the mod progresses, Do be patient
As for the dungeon, the ocean block was intentional, but now that i know other mods add on to the ocean as a biome to give more purpose in going there i will most likely change it to have some kind of portal or teleporter

This mod sounds cool, but sprites just need help. You don't need coders, you need SPRITERS. But I still can't wait to the relase. Oh, and the dungeon is blocking way to the ocean. Try doing the entrance on the sky island and place a portal here that teleports you somewhere to the underground, where the rest of dungeon is.
 
The sprites in the op are all concepts, each sprite iss to be refined as the mod progresses, Do be patient
As for the dungeon, the ocean block was intentional, but now that i know other mods add on to the ocean as a biome to give more purpose in going there i will most likely change it to have some kind of portal or teleporter
Maybe gou could make it so that it doesnt block the whole ocean. Also will you add a concept for the Shrine of the Molten One, like building it, once you have the time?
[doublepost=1479954386,1479954272][/doublepost]Now trying to sprite the Kight Mimic. :)
 
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