Single Thread RP Defeat the-

I open my eyes as I find myself in pain, my own axe buried in my chest along with the typical blood loss.



The Gamechanger .....ouch.....



As I pull out the axe, I feel my body beginning to collapse and so I try to stay up, awake, not dead.



[Action Slot 1]


The Gamechanger: I-I hand it to you, you have fast reflexes...


I slowly move to the Terramodder with shaky movements from my injury.



The Gamechanger: H-Hold on, where's my partner in crime, how wasn't my own attack b-blocked, I'm...



I then collapse, but not before lodging the axe into the Terramodder, hoping that my weakened state has caught them off-guard.




[Action Slot 2]


umm, PA charge, I don't know what's the benefit of PA CP over Summon CP though.


(wait how much PA CP do I have?)




[Summon Slot 1-2]


30 CP, no comment.
 
Geez, I really need to do a specification of a rule soon. But who said that I couldn't use Green Lies?

[Personal1]
Ah, well, you see, it's quite simple; Before I can press for your real health value, I need an alternative. It's the Blue Truth, you see; If it is not countered in Red, it can be assumed true, but it must contain something to assume.
"[Arbiter]'s current Health is equal to their displayed Health."
Now you have to counter that with the Red Truth, or the Gold Truth. If I tried that before, you could simply counter 'I'm not Dead', a known fact- but now you cannot.
But before you counter, beware! For an unwise Red Truth can be the noose around your neck as surely as the uncountered blue.

[Personal2]
I throw on three more Blue Truths for good measure.
"[Arbiter]'s Current and Maximum Health are knowable."
"[Arbiter] meaningfully has a current and maximum HP."
"[Arbiter] is too weak to defeat the Terramodder."

So, Game Master? unsheathe the treasured red sword! use the status you bandy about so much and utter the Truth to cut away my own. A second warning, however- you cannot simply declare the key position you seek me to reach, 'I am not a Godmodder', in Red. If the Gamemaster simply declares the conclusion, the interlocutor rejects the system and neither can move forward.

[Null0]
Being deliberately vague is pretty bad practice! It's one thing to be vague about mysteries, but being vague about something you want people to understand is a recipe for disaster, where disaster means being misunderstood and/or long arguments of this kind. If you want people to be able to read your EoTB, don't put 'follows pokemon system' and then sneak in an 'um, ackshually, Pokemon Mystery Dungeon is a pokemon system tooooooo' when people try to use that.
It's especially egregrious here, because there is one main pokemon system, the turn-based 6v6 pokeballing 4-moves finite PP trainers included system used in the mainline games, and several subsystems (PMD, sure, but also Pokemon Go and that one pokemon rangers system. And contests.); when you say the pokemon system, people will naturally assume you mean the biggest, most obvious, most central example, because normally if you meant a subsystem you would specify which one.

[26+2 Summoning Capacity]
Well, it's true it is equal to that, because otherwise there would be a game, duh. And yes, you do know my current and maximum health, because duh, you are simply too awesome; after all you can counter every statement of mine with some sort of white wall of text or another Blue Truth.
Meet Green Lie. If it states something, it's a lie, but it has to be affirmative to the statement. Because I ain't got the time
And- how do you know that? [ Notepad.exe/Health.txt ]
Oh, the files at least refuse to work when you upload it directly to the update. Well, have at it. I am too lazy to fix that issue anyway.
Yes, I am weak to the Terramodder because I try everything to win and fail to do so.
In fact, JOE? Sheathe your Blue Truths, they can be countered in different ways.

---

Yeah, then still, if I followed the PMD system to a T, it would've had a grid system, and I'm not gonna create a field in Google Sheet just to do it. For now, I'll be more...specific that it's a hybrid between those two.

[Personal Action 1-2]
Now, the Trenchcoat has many things. Some Quartz Dust, a Geode, and a Cobalt Core. All of which are earthen in nature. And all of which came from the Terramodder's creations. And now, we turn to the HQ-Bee Mk.IV, a being not of earthen nature. It is no rock, it is no mineral, it is no gem, and even if the name is correct in implying that it is metallic, the fact that it is clearly part bug mitigates that tie. And yet, it is something Terramodder made.

This would hit the HQ-Bee hard, it's phantom blows laying siege to its mental wellbeing. It is not related to Terraforming, and it's not even related to Terraria due to the actual Queen Bee being unavailable.

Another illusionary strike. It shouldn't even exist. It was only granted life because the original target wasn't an option. It's a byproduct of a failure, made solely to fix said problem. It was born to be destroyed.

These thoughts would plague the HQ-Bee, and give an epiphany of sorts. Why should it serve someone who didn't even want it originally. Why should royalty such as itself work for a Godmodder who only made it to be cannon fodder! Rage and indignation would soon follow, sweeping away any loyalty still within the depths of its heart.

It would also dawn on the HQ-Bee that it's likelihood of dying is significantly lower siding by literally anyone but the Terramodder. Self-preservation instincts in a queen bee run deep, especially when you need to live for the sake of your hive.

Then, the Trenchcoat extends a gloved hand out. A sign of willing to cooperate. A sign that it is willing to work with them, not use them as a tool. Along with a piece of paper offering to heal whatever damage it may have should it accept.

[Summon Action 1-2]
Me when charging
[CP:2]

[Entity Commands]
If my Gambit works, nothing. Otherwise, jump da bug. And Aggron can finally hit'em with the BIG ROCK

[Boost]
*Cough cough* +1 to Tof's next Personal Action *Cough cough*
Face... effin'... palm.
Terramodder: "You realize I merely armed my Queen Bee with a Golem drop, right? And how Terraria and I share the same five starting letters? Therefore, she's still under my control."
All you get for your trouble is getting rushed down by the HQ-Bee Mk. IV. Not that it can do anything this turn.

Tof examines the HQ-Bee Mk. IV, a little miffed. To the Terramodder, he mentions, "I never liked bees. In my experience, they have dark souls."

PA 1 & 2: Tof thinks about attacking the HQ-Bee, but then Trenchcoat starts reasoning with it??? Tof watches, fascinated. He has never employed this method of interrogation before. Is that what you call a "good cop" approach? I think sitcoms are a bit after Tof's time. He's never tried relating with his suspect. It's totally alien to him.

But if we're going good cop-bad cop on this, Tof is a very good bad cop. He holds a candle ceremoniously in front of himself, its light flickering as yellow wax melts beneath it. He approaches the HQ-Bee calmly, not wanting to aggravate it. As he walks, he dips his index, middle finger, and thumb into the melted wax accumulating in the dish of his golden candle-holder. The wax scalds his fingertips, but he persists. He allows the wax to accumulate around his fingers, hardening his touch. As the burning sensation leaves his fingers, he raises them out of the wax, dry wax encasing all three of them.

Tof holds the candle up before the HQ-Bee. It smells strangely of honey combs, of spring flowers and pollen. With his waxy fingers, he reaches toward the flame, not touching it yet, but merely gesturing around it. Tof's face hovers grimly behind the candle. Gently, he tells the metal bee, "My associate is telling the truth." He gestures toward his and Trenchcoat's menagerie of entities. "We care for our own." He points at the Terramodder. "He doesn't. We already turned one of his minions into rubble." Tof frowns toward the fallen Rock Golem.

Tof draws in closer to the HQ-Bee. "But it might not be your choice," he whispers. "Maybe you want to fight us. Or fight him. Maybe you want to run away." Tof lists the options with an even tone, showing no preference to any option. "And maybe- just maybe- you can't." He stares into the HQ-Bee's metal face. "I've never been the best with machines. But I know what it is to have a creator. To feel an obligation to your creator."

For a moment, Tof's face turns inward. He closes his eyes, feeling something stirring within him. He latches onto it and buries it. Opening his eyes, he quietly continues, "I'm going to try and remove that burden from you." He takes a deep breath, almost blowing out the candle as he exhales. "Try not to freak out."

Tof's three wax-covered fingers somehow seem harder under the candle's heat. Their yellow seems fuller. Deeper. The color of a bee's stripes. They close around the candle's flame, pinching it out. The fire disappears, and in its place remains darkness. A black shade. A bee's other stripes.

Tof throws his hand up in the air, and the twin colors burst in streamers from his fingertips. They reach out for the HQ-Bee, the yellow wrapping around its yellow; the black wrapping around its black. The colors seem to fuse, linking Tof to the HQ-Bee. He pulls gently at the tether, and the colors peel away from the bee, leaving it only a motionless gray. Tof circles his hand in front of himself, and the strands of color swirl together into a flat disk, its surface flowing like the sea. Tof shakes his hand out, and the colors fall from his grasp. He takes another heavy breath, before stepping into the black and yellow portal.

For a moment, Tof's vision is filled with the two colors; a world of yellow and black spiraling around him. He feels weightless, floating in midair. He grabs at the colors around him, but his hands pass through them, touching nothing. Suddenly panicked, Tof searches around wildly, looking- feeling. Then his nose touches the scent of honey, and his body relaxes. He takes another step forward, and in a shine of light, he escapes the void.

Tof finds himself within the intellect of the HQ-Bee. Being a machine, it may lack a mind, a heart, or a soul, but its design holds its own structure. Programs and protocols wrap around Tof in metal shadows. To Tof, they look like diagrams, each one depicting the HQ-Bee's nature. He sees its stinger, piercing a faceless foe. He sees its servants swarming around it, following the bidding of their queen. And he sees a storm of thorns, pelting down on an army.

Tof ignores these schematics, pouring deeper into the hive of the HQ-Bee's intellect. He passes more fundamental diagrams detailing the HQ-Bee's every movement. Its stingers. Its wings. Its eyes. Every action the HQ-Bee can take spills itself before Tof's prying eyes. But these are not what he is looking for. What he needs is beyond.

Further within, Tof finally finds what he has been searching for. Another schematic made of dark metal. Its design is relatively simple compared to the rest. It is a picture of a single man: The Terramodder. It grins down on Tof, confident and smug.

Tof scowls. He grabs the image of the Terramodder and wrestles it down from the HQ-Bee's intelligence. With a knife, he cuts the cords connecting it to the deeper mental complex. Then, he goes to work on the schematic itself.

He lights his candle again and places the Terramodder's image above it. The picture floats above the flame, suspended by nothing. Tof holds up his hand, and the colors of yellow and black from before shine on his fingertips. In a quick motion, he points at the burning candle, and the colors shoot from his grasp. They hit the small flame, mixing with its fire. Suddenly, the flame explodes upward, engulfing the Terramodder's schematic in yellow and black. The metaphysical image burns, and the HQ-Bee's allegiance to the Terramodder burns with it, freeing the metal bee to make its own choices. To choose its own allegiance.

SA 1 & 2: Tof quickly pawns off his wax-covered candle holder. Turns out the thing was an antique. Tof makes a decent earning from that sale. (+2 SA CP. Total: 4 SA CP, 1 GMCP)

Boost: Oh jeez. Seems like Curse of Ra is getting a cold with all that coughing. Sending Trenchcoat a +1 on their Personal Action. Should make them feel better.
As per above, it simply doesn't work. Except for an exceptional 32k damage dealt to the HQ-Bee Mk. IV from all the tampering within' her mind.
I open my eyes as I find myself in pain, my own axe buried in my chest along with the typical blood loss.



The Gamechanger .....ouch.....



As I pull out the axe, I feel my body beginning to collapse and so I try to stay up, awake, not dead.



[Action Slot 1]


The Gamechanger: I-I hand it to you, you have fast reflexes...


I slowly move to the Terramodder with shaky movements from my injury.



The Gamechanger: H-Hold on, where's my partner in crime, how wasn't my own attack b-blocked, I'm...



I then collapse, but not before lodging the axe into the Terramodder, hoping that my weakened state has caught them off-guard.




[Action Slot 2]


umm, PA charge, I don't know what's the benefit of PA CP over Summon CP though.


(wait how much PA CP do I have?)




[Summon Slot 1-2]


30 CP, no comment.
How many times do I have to tell you? Relax, you're not in danger of dying. You're a Player, and there's still no mortality system in this game yet.

It's 3 PA CP right no-
Terramodder: "Ahem... Arbiter, rather than pointing everything out, I'll just point out that this player of yours needs more than just an axe to beat me."
Oh right, seems like they've seen it through... wait... I can see something.


---
Actions:
Terramodder slams a pickaxe down and tears a part of the tunnel below the Cent-ipede! Under them is the teleport to space! Except well, this Space is from Zenith Seed. Then does the same to the Hercules Beetle
Cent-ipede fell out of the world.
Hercules Beetle fell out of the world.

Terramodder: "Just wanted to do some overkill here. Don't mind me, Arbiter."
Cent-ipede revived!
HQ-Bee Mk.IV loafs about.

The entities strike back once more, with Reets scoring 5 misses and dealing 5100 damage, Aggron scoring that critical hit for Super Effective! 11,000 damage! Cent-ipede deals 4400 damage to HQ-Bee Mk.IV!
Jonathan heals itself.

Field:
Left Behind:
[H?] Eda/Ted (Sky High). Two people, one controller. I guess I'm avoiding the consequences so far.

Underground Tunnel:
[A] It's me, your Arbiter. HP DOWN(12, infinite turns, unremovable debuff), wears Negotiation Suit... sleeve melted away. HP: fx00000000h/fx0000001h - ERROR, MISSING STRING - VISIBLE_ARBITER_HEALTH.long_long_int. And I wield the Green Lie.

[T-AG] JOEbob. Owner of Crimson GPT. Not effective against me, per se. Boosts technology-based attacks by 2,250. Interrupting me. Way too much copies of Arbiter Blank Error Healths. Wields the Blue Truth.

Underground Tunnel: Main Battlefield
Objective:
[GS] Coerce Terramodder into giving the details up!
[AG] Destroy the Terramodder!
[H] Do whatever you want, but make it chaotic!
[PG] Defend the Terramodder!

[GS-AG] Tof. Has Godmod-o-Meter. Ticks every - ms (or every - London ms). Recalibrating.
[GS-Tof] Reets. Grand-Grandfather of the Cobra Car. 26k/35k HP, 66x100 ATK with 90% Accuracy. Attack buffs increase bullet count.
[GS-Tof] Jonathan. Spider Medic. 29k/40k HP, 4500 Healing.

[GS-AG] Gamechanger (Razor_Typhoon) Owns Ancient Pen! Wait, is it PEN- argh, I can't even finish the joke!

[H?-AG] Crimtane Shovel (or Curse of Ra... but calls themselves the Trenchcoat). Owner of Cobalt Core, Geode and Quartz Dust. May boost Anime actions. (Is Hostile your true alignment, then?)
{
[H?-Trenchcoat] The Cent-ipede: 10k/16k HP, 4400(+300 Ret.) ATK. Cheated Death ( 30 turns - Cannot be revived again )
[H?-Trenchcoat] Hercules Beetle: 0k/12k HP, 1600 ATK. Strong Attack (II) Fell out of the world- wait, it's not Minecraft Void.
[H?-Trenchcoat] Aggron: 24,66k/25k HP, follows Pokemon system. Moves: Brick Break (3/4 PP), Curse (0/2 PP), Rest (0/1 PP), Stone Edge (1/2 PP). Refreshes after exhausting movepool. 2k ATK, 80% accuracy. Ignores 20% of the damage and dishes 20% more damage. (2 stacks of curse, lasts for 3 turns, refreshed by repetitive usage of Curse.) Uses Pokemon system for moves and G6 PMD system for stat changes.
} [N-Trenchcoatl] Totem of Undying. Can negate one death, self-destructs afterwards. Cannot revive if the attack overflows beyond 20% of creature's MHP or 10.000 HP, whichever is higher; revives with such values. Can revive the Cent-ipede or Hercules Beetle. Used up.

[GM-gamma] Terramodder: 23/30 HP. Nowhere to run. Fights back.
[PG] HQ-Bee Mk.IV: 76.600/140.000 HP, 20k Damage.
Attack: [II] - It attacks every other turn.
Summon Bees: [III] - Summons 60 250 HP, 25 ATK bees. Uses Swarm logic.
Stynger Launcher: [IIII] - Deals 60k damage over the field, spread across all opposing entities. Damage dealt this way cannot exceed 30k.

Terramodder: "Wait, why did my Health go down then?"
Uhh, I think you have an axe on your head.
Terramodder: "DAMN IT GAMECHANGER! I THOUGHT IT WOULD'VE BEEN TOF OR TRENCHCOAAAAAT! Anyway, no more cheap attacks on me!"
 
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[Action -0]
The totem plays explosion.gif, then the Cent-ipede is magically back in existence. Science.

[Personal Action 1-2]
Our camera cuts to Trenchcoat. It's mask is one of fury. Of rage. Of raw, unbridled, anger. Sparks of golden electricity briefly emanate off its body, and a golden aura slowly starts building up. A singular thought passes through the void of Trenchcoat.

To make them s u f f e r.

With a cry of pure fury out into the void, the golden aura around Trenchcoat erupts, briefly blinding the HQ-Bee with its light. Then, it calms down, clinging to the Trenchcoat's form. It's masks eyes a brilliant green. And the trenchcoat it always wears now a glistening gold color.

With a slight crunch, the Trenchcoat turns its gaze to the HQ-Bee, before disappearing in a flash of golden energy. Faster than the eye can perceive, the HQ-Bee suddenly gains several indents into its form, before getting flung backwards. With a sickening thud, something kicks it from behind, launching it back towards the Terramodder. A brief glimpse of 2 Emerald eyes, staring out. A thud. A crash. The HQ-Bee is sent flying towards the ceiling by this unseen force.

But before they reach, someone is directly in front of their path. The Trenchcoat, with one arm outstretched, palm open. Aimed directly at the Bee as it continues to travel to its destination. A blue light envelopes the hand, before condensing into a orb of pure energy. Then, a light tap that seems to cone from nowhere. A recorded voice echoes the chambers.

"BIG BANG ATTACK!"

The mass of energy is fired towards the Bee, propelling them towards the ground, where the sphere promptly detonates. And hopefully reducing the lifespan of this Bee to nothing.

[Summon Action 1-2]
Still in this state, the Trenchcoat fires a small golden orb at the newly revived Cent-ipede. The sphere harmlessly enters its body, and the power of the Cent-ipede rises drastically. And since this is a Dragon Ball reference, and attack scales directly to durability there, this should make them both hit hard and take hard hits.

[Entity Commands]
Second Verse, same as the first. Aggron, if you miss big rock, I will be very disappointed.

[Boost]
Well before the turns ends (and by extension Super Sayian Trenchcoat), might as well fire a +1 over to Tof. This time it's Personal Action 2. Crazy innovations here, folks.
 
[Personal1] I input the appropriate command to access and print out the plaintext of Health.txt.

[Personal2]
Any Green Lie is isomorphic to a certain Red Truth.
Your first Green Lie is isomorphic to the truth '
The Arbiter's current Health is not equal to their displayed health if there is not a game, which there is
Your second Green Lie is isomorphic to the truth 'JOE does not know The Arbiter's current Health and Maximum health' with the semi-implicit 'JOE is not too awesome' and a corollary 'JOE cannot counter every statement of the Arbiters using only a white wall or blue truth'.
Your third Green Lie is isomorphic to the truth 'the Arbiter is not weak to the Terramodder if they are making a full effort at victory and failing, which they are not doing', which is nearly totally irrelevant.
Your zeroth Green Lie is a question, and as such not a true Green Lie.

That all having been established...
The Red Truth 'JOE does not know The Arbiter's current Health and Maximum health' does not counter the Blue '[Arbiter]'s Current and Maximum Health are knowable.'.
The same applies to the isomorphic Green Lie.
The inherent specificity of Green Lies is their strength, but it is also their weakness; it makes it easy for such things to slip through the cracks.

Thus, the Arbiter's current and maximum health are presumed Knowable- not known, but possible to know, there exists sufficient information for their deduction- for the Blue is uncountered. I feed the entire battle so far into CrimsonGPT with a prompt that contains all of the necessary background context, and see what it prints out as the most likely continuation to an update which begins with my printout efforts, above, being listed as successful.

[28+2 Summoning Capacity]
 
The Gamechanger: Ha ha...


[Action Slot 1]


I stand up, although still shakily, I may be "immortal" but that doesn't mean blood loss can't affect me.



The Gamechanger: I-Its my duties to gamechange, and you want something more than an axe, right?



Suddenly, another axe appears in my hands, except there's multiple blades stacked on each other and covering the entire thing.



I then spin the axe around towards the Terramodder.



The Gamechanger: GIVE US THOSE "DETAILS UP", *cough*, or you will have another of your hp t-taken off.



[Action Slot 2]



I signal my desire for a sheet of paper, so I can use the ancient pen.





[Summon Slot 1-2]


Might aswell use my CP up finally, and what perfect way is to make a problem.



so I present to you the result of trying to copyright from another DTG game.



The False Element Wielder, Doppelganger Ian, doesn't come with other personalities and suffers from design inaccuracy (the real Ian had goggles, not sunglasses. also he wore beige/khaki/tan/idk coloured trousers usually, not beige/khaki/tan/idk coloured SHORTS, WHY IS THIS GUY JUST IAN BUT SUMMER AND BADLY DRAWN!?)


Good thing Doppelganger Ian comes with decent fighting capabilities and has a Inferno Fork, at least some stuff is accurate. (no signs of a Doppelganger Ignition though.)
 
...Trenchcoat just went Super Saiyan??? And passed to us a +1 on the second action? Oh jeez. Gotta take two actions now. The pressure.

PA 1: Actually, joking about that. Was already thinking about splitting this up.

Tof puts a hand over his heart, truly touched. To the Terramodder, he humbly says, "I'm so honored that you believe Trenchcoat and I to be so talented we can slip an axe in the back of your head without being anywhere near you."

All jokes aside, what have we hit Terry with so far? Fire. Cameras. Entity shenanigans. Sharks. Poison blades. The Arbiter. That axe. A decent list so far. Missing some of the more obvious moves, but we've never been much for simple plays.

Tof slips a little pocket thermometer out of his sleeve. He holds it up, tapping it as the mercury settles. He frowns as he gets his reading. "Not cold enough," he mutters. He thinks for a moment, then he gets an idea. "I know."

Tof throws the thermometer at the Terramodder.

Now, I will say, this isn't exactly healthy behavior. Throwing away an instrument because it isn't giving you the right reading? Really, you should trust your tools. That's how science works. We test. We observe. And if your observations don't match your hypothesis, you throw out the hypothesis, not the observation.

But while we're talking about observation, the thermometer is absolutely doing flips. The round bulb at the bottom goes end over end, throwing its weight around as it leaps toward the Terramodder. There's something just captivating about that bulb, how it orbits the center of mass. It looks like it could do that for eons, spinning around the small glimmer of Reets's headlight on the glass. But even more eye-catching, it looks like it's getting larger.

Inside the bulb, stone rapidly builds. Hard stone. Cold stone. Alien stone, scarred by meteorites. The reflection of crystals born from a youth aflame. A heart of dense steel hidden deep within its skin.

In other words: Mercury. The planet grows almost instantaneously from the mercury in the thermometer. The planet quickly expands, breaking the glass that holds it. And before the Terramodder can blink, the planet shoots toward him at a blazing 47.36 km/s.

"But that wouldn't fit in the tunnel!" you object. And Tof agrees. It wouldn't.

The Terramodder gets knocked back by the crashing planet, and he finds himself in deep space, floating aimlessly in the abyss. Aimless, that is, except for Tof behind him, stepping out of a telephone booth, armed only with a salt and a pepper shaker.

Tof pops off the caps of both, spreading specks of black and white across the cosmos. They look like new constellations, swimming over the remains of their ancestors. Star patterns like winged sandals, serpent wands, a tortise, and pairs of rams and roosters. Symbols of Mercury, the God of fame, fortune, thieves, and messages.

Tof steps from behind the curtain of flakes into their starry patterns, and a new form overlays his own. He wears a guise of divinity, glowing with white light. His hat and sandals shine with fluttering wings. His staff hisses from his belt, arguing with itself.

The Terramodder only has a moment to take it all in before Tof is upon him, catching the 'modder with the speed of Mercury. Tof's hand digs into the Terramodder's face, and it feels cold- so cold. He looks into Tof's eyes and sees the face of a dead man, with empty eye sockets and rotting skin. Tof smiles. "Don't you know?" he asks in a voice not his own. "The old Gods have long passed."

The Terramodder feels the heat draining from his skin. In a vacuum, his heat had nowhere to go. But now, with this frozen hand holding him tight, it all seems to drain away, attempting to warm the corpse of Tof's false skin. It is all in vain. Death offers no warmth to man or God. All the heat is sucked from the Terramodder, leaving him brittle and weak.

Tof clutches his salt and pepper shakers between the fingers of his empty hand. He holds them like claws or brass knuckles, and proceeds to use them. He bashes them right between the Terramodder's eyes, and the 'modder's vision goes white.

Aaand they're back. Tof and the Terramodder. The Terramodder reeling. Tof in his real skin, brushing off his grey suspenders. "Got salt all over these," he mutters, clearly displeased. "They'll need a wash after this."

PA 2: And that second action! Surprisingly enough, Tof still has the salt and pepper shakers. To be totally honest, he didn't even use them for what he wanted with that last trick. Got distracted with the whole "Mercury" thing. Turning to the HQ-Bee, Tof sets the two empty shakers down on the ground. He whispers something to them, then takes a step back.

The two shakers suddenly come to life. They instantly grow up to human-scale. Tan metal armor slides down their bodies. An eye stalk a piece pops out of their caps, along with two blue siren ears. And you can never forget the little whisk-like laser that waves on the right side of their torsos.

The Shakers take a moment to assess their situation. They look at each other, then at the HQ-Bee. Somehow, their expressionless faces seem to fill with glee. Loud and high-pitched, one of them declares, "SHAKERS. ARE. SUPERIOR!" The other one seems to nod. "EXTERMINATE! EXTERMINATE!"

Remember those whisk lasers. They use those. Deadly beams of blue light shoot from the lasers, melting through the HQ-Bee's defenses.

When they're done with that, the shakers seem to deactivate. The shrink back down, and Tof pockets them without comment.

SA 1 + 2 SA CP: Tof glances at Reets, expecting the worst. He tosses Reets a roll of cash from his pocket. Reets pops open his hood, catching it and... eating it? I- I don't think that was a sushi roll. But- Reets seems to enjoy it. Hits the spot, healing Reets up and giving him more HP.

SA 2 + 2 SA CP: And don't forget Jonathan. Tof looks at the spider-medic with some disgust, and Jonathan looks back with equal animosity. Tof sighs. He passes the spider a similar wad of money as he gave to Reets. Jonathan tries to catch it, but butterfingers. The money hits the ground and... transforms into actual Butterfingers? Like- I should rephrase. The candy. Butterfingers candy.

Jonathan looks at them, suspicious, but starts gobbling them up. Just like Reets, this heals him up, as well as giving him more HP.
(Total CP: 1 GM CP)

Boost: And of course we help Trenchcoat out with a +1. Tof decides to boost his associate's Summoning Action this time. Gotta buff that Cent-ipede. Can't have it dying just after it got revived.
 
Terramodder: "Pettily arguing won't help neither of you... besides, how even are you able to 'wield' either Red or Green truths!?"

[Action -0]
The totem plays explosion.gif, then the Cent-ipede is magically back in existence. Science.

[Personal Action 1-2]
Our camera cuts to Trenchcoat. It's mask is one of fury. Of rage. Of raw, unbridled, anger. Sparks of golden electricity briefly emanate off its body, and a golden aura slowly starts building up. A singular thought passes through the void of Trenchcoat.

To make them s u f f e r.

With a cry of pure fury out into the void, the golden aura around Trenchcoat erupts, briefly blinding the HQ-Bee with its light. Then, it calms down, clinging to the Trenchcoat's form. It's masks eyes a brilliant green. And the trenchcoat it always wears now a glistening gold color.

With a slight crunch, the Trenchcoat turns its gaze to the HQ-Bee, before disappearing in a flash of golden energy. Faster than the eye can perceive, the HQ-Bee suddenly gains several indents into its form, before getting flung backwards. With a sickening thud, something kicks it from behind, launching it back towards the Terramodder. A brief glimpse of 2 Emerald eyes, staring out. A thud. A crash. The HQ-Bee is sent flying towards the ceiling by this unseen force.

But before they reach, someone is directly in front of their path. The Trenchcoat, with one arm outstretched, palm open. Aimed directly at the Bee as it continues to travel to its destination. A blue light envelopes the hand, before condensing into a orb of pure energy. Then, a light tap that seems to cone from nowhere. A recorded voice echoes the chambers.

"BIG BANG ATTACK!"

The mass of energy is fired towards the Bee, propelling them towards the ground, where the sphere promptly detonates. And hopefully reducing the lifespan of this Bee to nothing.

[Summon Action 1-2]
Still in this state, the Trenchcoat fires a small golden orb at the newly revived Cent-ipede. The sphere harmlessly enters its body, and the power of the Cent-ipede rises drastically. And since this is a Dragon Ball reference, and attack scales directly to durability there, this should make them both hit hard and take hard hits.

[Entity Commands]
Second Verse, same as the first. Aggron, if you miss big rock, I will be very disappointed.

[Boost]
Well before the turns ends (and by extension Super Sayian Trenchcoat), might as well fire a +1 over to Tof. This time it's Personal Action 2. Crazy innovations here, folks.
Terramodder: "Oh. Sneaky of you not to respond to me, Arbiter. Are you annoyed? Did someone do the math on powerscaling on the Queen Bees?"

[Personal1] I input the appropriate command to access and print out the plaintext of Health.txt.

[Personal2]
Any Green Lie is isomorphic to a certain Red Truth.
Your first Green Lie is isomorphic to the truth '
The Arbiter's current Health is not equal to their displayed health if there is not a game, which there is
Your second Green Lie is isomorphic to the truth 'JOE does not know The Arbiter's current Health and Maximum health' with the semi-implicit 'JOE is not too awesome' and a corollary 'JOE cannot counter every statement of the Arbiters using only a white wall or blue truth'.
Your third Green Lie is isomorphic to the truth 'the Arbiter is not weak to the Terramodder if they are making a full effort at victory and failing, which they are not doing', which is nearly totally irrelevant.
Your zeroth Green Lie is a question, and as such not a true Green Lie.
That all having been established...
The Red Truth 'JOE does not know The Arbiter's current Health and Maximum health' does not counter the Blue '[Arbiter]'s Current and Maximum Health are knowable.'.
The same applies to the isomorphic Green Lie.
The inherent specificity of Green Lies is their strength, but it is also their weakness; it makes it easy for such things to slip through the cracks.

Thus, the Arbiter's current and maximum health are presumed Knowable- not known, but possible to know, there exists sufficient information for their deduction- for the Blue is uncountered. I feed the entire battle so far into CrimsonGPT with a prompt that contains all of the necessary background context, and see what it prints out as the most likely continuation to an update which begins with my printout efforts, above, being listed as successful.

[28+2 Summoning Capacity]
Terramodder: "Actually, Arbiter wouldn't be able to wield Red Truths. Thus all he says is vo-"
HOLD IT!
I'm back! *Pant pant pant*
I must've had been su-
Terramodder: "No one summoned you there. I am hijacking your dop because you think you want to be Luigi, eh? You're not him to win by doing absolutely nothing. Therefore, your Green Lies are null and void! And no, you can't wield red truths either, those are reserved for Godmodders. Sorry, JOE for interrupting both of your actions."

Oh... my... stars. Ow!

Alright, let me think...
Aha! Even if my color statements cannot be applied, rules can! And as such, the rule about GPT applies there! I mean, that's a bit of a stretch, but what's wrong with me trying to keep future actions that could damage me private?
Terramodder: "Arbiter, shut up and just admit that you're in a checkmate by both me and Joe!"
Health.txt -> [open]
Arbiter: 1,4999,988/1,500,000 Shield HP, ...uhh...
Terramodder: "Arbiter, get it together and find your files already!"
Ugh, where is it then?
Nevermind, found it, in a file where I hold all the data of different weapons.
Terramodder: "I swear by Richard's name, you clearly don't know how to sort your :red: up."
Arbiter: 1,499,988 Shield HP, 72,688/72,688 Stamina, 99/99 HP

Terramodder: "Wait, you- WHAT!? Well, at least you won't deal more damage to me now!"
Hah, this should prove JOE wrong.

Oh- sorry, Trenchcoat, got too carried away by the Terramodder hacking into my PC to initiate the update against my wish, your antics dealt 24k damage and buffed the Cent-ipede's attack by 2300 and HP/MHP by 6,000 and 5,000, respectively!

The Gamechanger: Ha ha...


[Action Slot 1]


I stand up, although still shakily, I may be "immortal" but that doesn't mean blood loss can't affect me.



The Gamechanger: I-Its my duties to gamechange, and you want something more than an axe, right?



Suddenly, another axe appears in my hands, except there's multiple blades stacked on each other and covering the entire thing.



I then spin the axe around towards the Terramodder.



The Gamechanger: GIVE US THOSE "DETAILS UP", *cough*, or you will have another of your hp t-taken off.



[Action Slot 2]



I signal my desire for a sheet of paper, so I can use the ancient pen.





[Summon Slot 1-2]


Might aswell use my CP up finally, and what perfect way is to make a problem.



so I present to you the result of trying to copyright from another DTG game.



The False Element Wielder, Doppelganger Ian, doesn't come with other personalities and suffers from design inaccuracy (the real Ian had goggles, not sunglasses. also he wore beige/khaki/tan/idk coloured trousers usually, not beige/khaki/tan/idk coloured SHORTS, WHY IS THIS GUY JUST IAN BUT SUMMER AND BADLY DRAWN!?)


Good thing Doppelganger Ian comes with decent fighting capabilities and has a Inferno Fork, at least some stuff is accurate. (no signs of a Doppelganger Ignition though.)
Ian, the Terrarian Doppelganger, summoned! Terramodder, seeing it, tries to brainwash it!
Brainwashing failed!
Terramodder: "Curses! But same tricks won't happen twice, even if that's you doing it!"

The axe harmlessly falls towards the ground. Turns out there's a strong magnetic field on the ground.
Terramodder: "Call it - an anti-axe trick. What? Can't strike me? Too bad, and Arbiter can't help you now either!"

Also, somehow Ancient Pen upgraded into Ancient Writing Set. Boosts fresh actions (that being said - actions that don't use CP) by 200 per slot used.
Might be a good idea to upgrade that one more.

Ian: 100,000 HP, 8,000 ATK
Inferno - Attacks will cause a DoT that deals 1,200 DMG over 3 turns. Stacks up to three times.

...Trenchcoat just went Super Saiyan??? And passed to us a +1 on the second action? Oh jeez. Gotta take two actions now. The pressure.

PA 1: Actually, joking about that. Was already thinking about splitting this up.

Tof puts a hand over his heart, truly touched. To the Terramodder, he humbly says, "I'm so honored that you believe Trenchcoat and I to be so talented we can slip an axe in the back of your head without being anywhere near you."

All jokes aside, what have we hit Terry with so far? Fire. Cameras. Entity shenanigans. Sharks. Poison blades. The Arbiter. That axe. A decent list so far. Missing some of the more obvious moves, but we've never been much for simple plays.

Tof slips a little pocket thermometer out of his sleeve. He holds it up, tapping it as the mercury settles. He frowns as he gets his reading. "Not cold enough," he mutters. He thinks for a moment, then he gets an idea. "I know."

Tof throws the thermometer at the Terramodder.

Now, I will say, this isn't exactly healthy behavior. Throwing away an instrument because it isn't giving you the right reading? Really, you should trust your tools. That's how science works. We test. We observe. And if your observations don't match your hypothesis, you throw out the hypothesis, not the observation.

But while we're talking about observation, the thermometer is absolutely doing flips. The round bulb at the bottom goes end over end, throwing its weight around as it leaps toward the Terramodder. There's something just captivating about that bulb, how it orbits the center of mass. It looks like it could do that for eons, spinning around the small glimmer of Reets's headlight on the glass. But even more eye-catching, it looks like it's getting larger.

Inside the bulb, stone rapidly builds. Hard stone. Cold stone. Alien stone, scarred by meteorites. The reflection of crystals born from a youth aflame. A heart of dense steel hidden deep within its skin.

In other words: Mercury. The planet grows almost instantaneously from the mercury in the thermometer. The planet quickly expands, breaking the glass that holds it. And before the Terramodder can blink, the planet shoots toward him at a blazing 47.36 km/s.

"But that wouldn't fit in the tunnel!" you object. And Tof agrees. It wouldn't.

The Terramodder gets knocked back by the crashing planet, and he finds himself in deep space, floating aimlessly in the abyss. Aimless, that is, except for Tof behind him, stepping out of a telephone booth, armed only with a salt and a pepper shaker.

Tof pops off the caps of both, spreading specks of black and white across the cosmos. They look like new constellations, swimming over the remains of their ancestors. Star patterns like winged sandals, serpent wands, a tortise, and pairs of rams and roosters. Symbols of Mercury, the God of fame, fortune, thieves, and messages.

Tof steps from behind the curtain of flakes into their starry patterns, and a new form overlays his own. He wears a guise of divinity, glowing with white light. His hat and sandals shine with fluttering wings. His staff hisses from his belt, arguing with itself.

The Terramodder only has a moment to take it all in before Tof is upon him, catching the 'modder with the speed of Mercury. Tof's hand digs into the Terramodder's face, and it feels cold- so cold. He looks into Tof's eyes and sees the face of a dead man, with empty eye sockets and rotting skin. Tof smiles. "Don't you know?" he asks in a voice not his own. "The old Gods have long passed."

The Terramodder feels the heat draining from his skin. In a vacuum, his heat had nowhere to go. But now, with this frozen hand holding him tight, it all seems to drain away, attempting to warm the corpse of Tof's false skin. It is all in vain. Death offers no warmth to man or God. All the heat is sucked from the Terramodder, leaving him brittle and weak.

Tof clutches his salt and pepper shakers between the fingers of his empty hand. He holds them like claws or brass knuckles, and proceeds to use them. He bashes them right between the Terramodder's eyes, and the 'modder's vision goes white.

Aaand they're back. Tof and the Terramodder. The Terramodder reeling. Tof in his real skin, brushing off his grey suspenders. "Got salt all over these," he mutters, clearly displeased. "They'll need a wash after this."

PA 2: And that second action! Surprisingly enough, Tof still has the salt and pepper shakers. To be totally honest, he didn't even use them for what he wanted with that last trick. Got distracted with the whole "Mercury" thing. Turning to the HQ-Bee, Tof sets the two empty shakers down on the ground. He whispers something to them, then takes a step back.

The two shakers suddenly come to life. They instantly grow up to human-scale. Tan metal armor slides down their bodies. An eye stalk a piece pops out of their caps, along with two blue siren ears. And you can never forget the little whisk-like laser that waves on the right side of their torsos.

The Shakers take a moment to assess their situation. They look at each other, then at the HQ-Bee. Somehow, their expressionless faces seem to fill with glee. Loud and high-pitched, one of them declares, "SHAKERS. ARE. SUPERIOR!" The other one seems to nod. "EXTERMINATE! EXTERMINATE!"

Remember those whisk lasers. They use those. Deadly beams of blue light shoot from the lasers, melting through the HQ-Bee's defenses.

When they're done with that, the shakers seem to deactivate. The shrink back down, and Tof pockets them without comment.

SA 1 + 2 SA CP: Tof glances at Reets, expecting the worst. He tosses Reets a roll of cash from his pocket. Reets pops open his hood, catching it and... eating it? I- I don't think that was a sushi roll. But- Reets seems to enjoy it. Hits the spot, healing Reets up and giving him more HP.

SA 2 + 2 SA CP: And don't forget Jonathan. Tof looks at the spider-medic with some disgust, and Jonathan looks back with equal animosity. Tof sighs. He passes the spider a similar wad of money as he gave to Reets. Jonathan tries to catch it, but butterfingers. The money hits the ground and... transforms into actual Butterfingers? Like- I should rephrase. The candy. Butterfingers candy.

Jonathan looks at them, suspicious, but starts gobbling them up. Just like Reets, this heals him up, as well as giving him more HP.
(Total CP: 1 GM CP)

Boost: And of course we help Trenchcoat out with a +1. Tof decides to boost his associate's Summoning Action this time. Gotta buff that Cent-ipede. Can't have it dying just after it got revived.
Action boosted. Reets fully healed, gains 6k more HP. Butterfingers candy... summoned?
Butterfingers: 22,000 Healing, 200 HP. One-time use entity item. Can be destroyed.

1 damage to Terramodder.
Terramodder: "You've got to be kidding me. How!? Are my defences not good enough?"
HQ-Bee defence becomes -1800! It'll take that much more damage from all sources!

---
Terramodder's Turn:
"Look, Arbiter, I could be more ruthless towards you... but I think you've learned your lesson already. And regarding the field..."

The ground around the 'modder starts growing crystals and gems, that seem to be... centered under Reets! The various crystallines then spike up and Reets takes 40k damage! From the splinters from crystals shattering, Ian, Cent-ipede and Jonathan take 3000 damage (in case of Cent-ipede 2700), and Aggron takes 1600 damage! Seems like their attack is partially bypassing Pokemon battle system, but the Curse has to be considered too!

HQ-Bee takes 2,400 damage from 'I forgot about Curse ATK buff'.
---
HQ-Bee MK.IV :queen_bee_rushing: Reets
The AG entities pile up on HQ-Bee! Another super-effective critical on HQ-Bee! 16,200 damage! 9,800 damage! HQ-Bee got a stack of Inferno debuff! 8,500 damage!
Total: 24,000+26,000+8,500 = 58,500 damage!
Terramodder: "Ugh, always the Players, then... hang on a bit more HQ-Bee!"
Jonathan heals the Cent-ipede!

Left Behind:
[H?] Eda/Ted (Sky High). Two people, one controller. I guess I'm avoiding the consequences so far.

Underground Tunnel: Main Battlefield
Objective:
[GS] Coerce Terramodder into giving the details up!
[AG] Destroy the Terramodder!
[H] Do whatever you want, but make it chaotic!
[PG] Defend the Terramodder!
Terramodder: "You forgot about this one, Arbiter - [T] Destroy the Arbiter! Red Truth - There's an objective to defeat the Arbiter."

[A] It's me, your Arbiter. Wears Negotiation Suit... sleeve melted away. HP: 1,499,988 Shield HP, 72,688/72,688 Stamina, 99/99 HP. Can't attack Terramodder as per Blue Truth.

[GS-AG] Tof. Has Godmod-o-Meter. Ticks every - ms (or every - London ms). Recalibrating.
[GS-Tof] Reets. Grand-Grandfather of the Cobra Car. 0k/41k HP, 66x100 ATK with 90% Accuracy. Attack buffs increase bullet count. HL2_explosion_3.wav
[GS-Tof] Jonathan. Spider Medic. 26k/40k HP, 4500 Healing.

[GS-AG] Gamechanger (Razor_Typhoon) Owns Ancient Writing Set (Boosts fresh charges up to 7,700 if there's no CP used in action)! Wait, is there a PEN- argh, I can't even finish the joke!
[GS-Gamechanger] Ian the Terrarian: 97,000/100,000 HP, 8000 ATK. Inferno.

[AG] Crimtane Shovel (or Curse of Ra... but calls themselves the Trenchcoat). Owner of Cobalt Core, Geode and Quartz Dust. May boost Anime actions.
[AG-Trenchcoat] The Cent-ipede: 17,8k/21k HP, 6700(+300 Ret.) ATK. Cheated Death ( 29 turns - Cannot be revived again )
[AG-Trenchcoat] Aggron: 23,06k/25k HP, follows Pokemon system. Moves: Brick Break (3/4 PP), Curse (0/2 PP), Rest (0/1 PP), Stone Edge (0/2 PP). Refreshes after exhausting movepool. 2k ATK, 80% accuracy. Ignores 20% of the damage and dishes 20% more damage. (2 stacks of curse, lasts for 1 more turn, refreshed by repetitive usage of Curse.) Uses Pokemon system for moves and G6 PMD system for stat changes.

[GM-gamma] Terramodder: 22/30 HP. Nowhere to run. Fights back.
[PG] HQ-Bee Mk.IV: 15.700/140.000 HP, 20k Damage. Inferno (1 stack, 3 turns). Takes 1,800 more damage every hit.
Attack: [II] - It attacks every other turn.
Summon Bees: [III] - Summons 60x250 HP, 25 ATK bees. Uses Swarm logic.
Stynger Launcher: [IIII] - Deals 60k damage over the field, spread across all opposing entities. Damage dealt this way cannot exceed 30k.

[T-AG] JOEbob. Owner of Crimson GPT. Not effective against me, per se. Boosts technology-based attacks by 2,250. Interrupting me. Way too much copies of Arbiter Blank Error Healths. Wields the Blue Truth.
 
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[Action -0]
A moment of silence for Reets.
...

...okay enough silence time to show the bad end of Bee Movie.

Also Reets please stay on the battlefield for just a turn longer please I beg thee.

[Personal Action 1]
Trenchcoat suddenly gets an epiphany. The Cobalt Core boosts anime actions, so why not do the most classic of anime actions?

With that, Trenchcoat seems to just... vanish.

Then suddenly reappears, directly in front of the HQ-Bee, and starts punching. A lot. Although, they don't seem to have any effect. Thousand of blows strike the Insect in just a few seconds, but to no impact. No damage. Then, the Trenchcoat lifts its mask ever so slightly, and the most infamous phrase in anime is heard.

"O̸̢͝m̷̞͋à̷̗ê̴̢ ̸̫̇w̴̦͋à̶̖ ̸͓̈́m̵͙͗ȏ̸̘u̵̢̒.̶͇̌.̶̞̅.̶̛̙ ̸̪̈́S̴̘̎H̷̞̄Ī̵͔Ń̶̯D̸͓̃E̸̫̍I̴̾ͅŖ̵̌Ǘ̵̻!̶̖̏"

And with that statement, the Bee would suddenly feel the pain of just every single internal part of them spontaneously detonate.

[Personal Action 2]
Then, the absolute attosecond the Bee is considered dead, Trenchcoat blitzes in and takes whatever they can get from the body. Because as the one responsible for the most damage to them, it is legally mine.

[Summon Action 1-2]
Now, stop me if this sounds familiar. The Trenchcoat pulls out all 3 pens, and draws a small silver totem, with Sapphire eyes. A Totem of Re-Living. Now, you may ask what the difference between this and a Totem of Undying is. Well its quite simple. For starters, an ethereal chain attaches itself to the Cent-ipede. Because unlike the previous Totem, this one doesn't grant the illusion of choice. It is forever bound to the Cent-ipede.

Second, it technically can't revive them. Yep, if the Cent-ipede dies, that's it. However! Instead of reviving them  after dying, the Totem of Re-Living stops that from happening in the first place! Because any damage that would result in the unfortunate loss of the Cent-ipede is transfered to the Totem instead! Now, as said before, this only stops non-lethal damage, so it only triggers after they go to 1 health. But hey, should work out pretty well!

[CP:2 0]

[Entity Commands]
If the Bee isn't dead, kill it. Otherwise, do everything possible to not die.
Oh and Aggron? Not sure if you can, but if the Terramodder tries mind controlling a non-sentient object, and it looks like it'll succeed, please Brick Break the Totem into non-existence. Should be super effective, and I'd rather it be wasted than used against me.

[Boost]
A +1 inside my condolences to Tof's Summon Action 2. It's never fun losing an entity, even if they are apparently immortal.
 
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The Gamechanger: No offense, b-but *cough* what "details" are we even supposed to make you give up?


I sigh as I stare down at my injured chest, if it wasn't for immortality then it would had been fatal, but it still causes me to feel like I'm dying.



The Gamechanger: I shall, I shall...



[Action Slot 1]


The Gamechanger: I c-can't think straight, Terramodder, be a sympathetic godmodder and let you and me discuss a few things.



I then sit down as I pick up my axe and put it away.




The Gamechanger: so let me get this straight, you brainwash animals, trees and anything that comes from the land of Terraria.



A thought comes through my head.




The Gamechanger: What if I told you that I knew someone from Terraria, someone with a great heart, someone whose name is the same as yours to some extent.
Her name...


I then sigh as I drop the reveal.



The Gamechanger: Her name is Terra, but the catch is that she is anything but nature, a mechanic even. If I was wrong and that in reality, you can't brainwash anything from Terraria, well take that bomb of truth and be overwhelmed by it.



I then get up.




The Gamechanger: I will just lea-- *cough*, leave you to it...





[Action Slot 2]



Hold on, aren't terrarians usually squishy without armor + Ian's supposed to be a mage, so we should consider improving the chance of prolonged survival.



Too bad the Ninja got sent away so we can't borrow its black belt, we haven't fought giant brains and we haven't got Hallowed Bars, so we might have to scrap that plan which is no problem since terrarians have a tendency to respawn upon death.


so instead, I charge 1 PA CP, resulting in 4 PA CP so far, I assume PA CP can enhance the strength of a action if I use it for a action instead of a entity.




[Summon Slot 1-2]


I got no choice here, charging up to make 2 CP overall.





[Entity Command]


For the plan, we wi---



Ian?: Do I look like a entity, I make my own choices pal.



Makes sense, terrarians are just another term for human after all, so its safe to assume Ian doesn't await my orders and instead makes the decisions on his own, smart and heroic man.
 
[Personal 1] Wait, what? You can't wield Red Truths? I mean, in the scenario where you're not a Godmodder, but then you can't use it until you admit to being a Godmodder, which is almost like not being able to use it... Anyway, I thought even as allegedly not-a-Godmodder you'd be able to wield the Treasured Red Sword.
Hm. Alright, let's test the bounds of this...
Without Godmodding, [Arbiter] cannot use any Truth, except those denoted in an uncountered Blue in my post below.
Without Godmodding, [Arbiter] can still use the Blue Truth.
Without Godmodding, [Arbiter] can still use the Purple Truth.
It is possible for a Godmodder to be shielded.
It is possible for a Godmodder to have Stamina.
It is possible for a Godmodder to have up to 150 HP.

Terramodder, care to confirm?
[Personal 2]
More importantly, without any opposed source of Red Truths, I can declare:
The main objective of this game is to find a certain 'willing Godmodder' of a 'high danger rate'.
There is 'one person' who is the best fit for this.
A Godmodder cannot be 'willing' until they are aware of the battle. This is a necessary condition, but not a sufficient one; a willing Godmodder must have other choices besides the battle, which they are aware of but not taking.
A Godmodder with over a million HP in preparations and over 70,000 Action Power would be of a 'high danger rate'.
Once such a Godmodder has been found, the next main objective is to destroy them.
The so-called [Arbiter] is willing, as they initiated this sequence of events.
The so-called [Arbiter] has over a million HP in preparations.
Stamina is a resource which can be spent for certain actions of equivalent power, or depleted to prevent damage.
The so-called [Arbiter] has over 70,000 Stamina. Therefore, the so-called [Arbiter] is of a 'high danger rate'.

all of which, of course, are building up to...
The so-called [Arbiter] fits every criteria to be, and indeed is, the Godmodder we are looking for.

[Null0]
Having a thought, I extend my mouth through space (imagine grabbing the mesh for a mouth, then dragging it straight to a new location without moving the rest of the body.) over to O.R.I.G.I.N./Tof...
"Hey, can I have that GMCP? I'll pay you 4 Personal CP for it over the next few rounds. Or Summoning CP, if you prefer."

[30+2 Summoning Capacity]
 
Tof covers his eyes as Reets explodes beside him. As the dust settles, he regards the ripped corpse of his vehicle with distaste. He leans down, picking up the charred steering wheel. Feint traces of green scars ring around its four spokes. In the center, Reets's eye has disappeared completely.

Tof closes his eyes, nodding to himself. He drops the wheel, whispering to the wreck, "Thanks for the company, mate. See you around."

Tof turns to the Terramodder. He seems strangely calm given the circumstances. "I already told you," he reminds the Terramodder. "Doesn't matter what you do to me. My friends." He shrugs. "It won't keep me from finishing my job."

PA 1: And we can add "Outer Space Salt 'n Pepper Punch" to the damage list. Very nice. But what next?

Tof seems to be thinking about something. Specifically, what the Terramodder was just whining to him about. "Your defenses aren't working?" he asks, inquisitively. "I'll need to write that down." He reaches into his pocket, taking out his small journal and a pen. "How are your defenses normally supposed to work? I've only fought one other Godmodder, and he stood up to my interrogation as well as you have."

Tof begins to riffle through his journal. He flips through page after page of scribbles and doodles. The words look like soggy noodles curling down each page, and the images look like stains, rubbed out and redrawn over and over into a gray cloud of ink.

But beneath the mess, there is something foreboding about the notebook. Even in his hurry, there is a methodical way that Tof turns through the pages. Each sheet is given but a moment's breath, but in that gasp, the Terramodder's eyes fall upon a pair of eyes. Its different on every page. Different shapes. Different sizes. Different locations. But irrefutably there, staring at him.

And the more he looks, the more the Terramodder notices how Tof's writing seems to radiate around these eyes, like sunbeams extending from a blinking star. Like tentacles reaching from the head of a squid. And when that thought enters his mind, wholly unprompted, he starts to see the squid on every page. The pointed head of the same creature, repeated over and over.

Tof finally finds a new page, and he jots down his note. On the surface, the Terramodder can see that it reads, "Terramodder disappointed by own defense. Result of overconfidence? Arbiter interference? Proficient tactics? Unclear." The writing is garbled, but clear enough. The Terramodder knows this is what the journal says.

Even knowing this, somehow, the Terramodder can't understand what it means. They sound like gibberish in his brain, spoken from the beak of a mad crow. The only thing that makes sense to the Terramodder is the squid, slowly building as Tof continues to write. There is a hypnotic quality to its birth, about how Tof's hands dance on the page. It doesn't look like writing or drawing. Tof's penmanship looks like singing- like calling a creature out from the white depths of the page.

Tof finishes the note, and the squid stares up at the Terramodder, squinting. The Terramodder feels like he is being scrutinized, angled for every weakness. Of course, the 'modder doesn't believe he has any. That's what upsets him. Even with his superior defense, the squid is still watching him, trying to find a way. Like there's something the Terramodder doesn't know. Like those words are speak more than just "unclear."

Tof claps his journal closed, and the world is replaced with white.

The Terramodder finds himself in a tornado, swept off his feet in a ball of rushing papers. The 'modder immediately recognizes them as being from Tof's journal. The paper is the same quality. Same age. Same color. The writing on them is Tof's. The words. The images. But something is missing, and it doesn't take long for the Terramodder to realize what it is.

Not a single page has eyes. Not an offhanded scribble. Not a bloodshot orb on a frenzied sketch. Not even a stray dot in the clutches of an "o." The world is void of sight. Only nonsense of black lettering and white.

The Terramodder doesn't have much time to consider this as the papers begin to pull inwards, sending divebomb planes to run deep cuts across his skin. The Terramodder tries to defend himself. Uses his metal skin. Summons rocks. Who knows?

Something laughs, and the sound booms through the Terramodder's very being. It shakes him, knocking loose his defenses as the pages continue to pour in. The Terramodder does his best to recover, searching for the source of the laughter.

Then the Terramodder sees the squid. Not on a single page. On every page. Giant eyes shifting across the spinning sheets. A beak breathing in the rushing white. Tentacles wrapping around the Terramodder in every direction.

Something in the Terramodder snaps. Realizing he can't win defense, he turns to offense, striking straight for the giant squid. But his every move merely passes through its grinning face. His attacks brush past the pages like a gentle breeze. The squid laughs again as it lashes at the 'modder with its tendrils, launching them all at once to hold the Terramodder in place.

Restrained and beaten, the Terramodder watches the face of the squid, glowering at its knowing smile. A shadow passes over the squid's face, and the white orb collapses inward. Huge walls of leather close in around the 'modder and the squid. With a satisfying clap, the two are smashed inside the cover of Tof's journal, crushed by the weight of their combined madness.

PA 2: Without many more ideas left in the tank, Tof puts his journal away. But he keeps the pen for a moment. He eyes the HQ-Bee. With a casual shrug, he flicks the pen at the HQ-Bee, stabbing it in the abdomen with its bleeding tip. That is, the pen is bleeding. For those "bound by blood" contracts. Why use your own when you can use something else's, right?

SA 1 & 2: Feeling uncharacteristically charitable toward his only remaining entity, Tof buys Johnathan new medical supplies, improving the medic's ability to do his job and heal others. Johnathan then goes off and continues healing Aggron.

Boost: Thanking Trenchcoat for the brief moment of silence, Tof bounces a +1 back to him. Let's say on Trenchcoat's summoning action. "Re-Living" sounds fun. I should try that one day.
[Null0]
Having a thought, I extend my mouth through space (imagine grabbing the mesh for a mouth, then dragging it straight to a new location without moving the rest of the body.) over to O.R.I.G.I.N./Tof...
"Hey, can I have that GMCP? I'll pay you 4 Personal CP for it over the next few rounds. Or Summoning CP, if you prefer."
Tof gives the random mouth a curious look. "Sure," he decides, pulling the GMCP out of his pocket. "If you give me 3 Summoning CP, I'll call us even. Make things easy." He sticks the GMCP in JOEbob's mouth. Seems like as good a way to give it to him as any.
 
Alright, trade mechanics plugin up and running. Should do for this.

[Action -0]
A moment of silence for Reets.
...

...okay enough silence time to show the bad end of Bee Movie.

Also Reets please stay on the battlefield for just a turn longer please I beg thee.

[Personal Action 1]
Trenchcoat suddenly gets an epiphany. The Cobalt Core boosts anime actions, so why not do the most classic of anime actions?

With that, Trenchcoat seems to just... vanish.

Then suddenly reappears, directly in front of the HQ-Bee, and starts punching. A lot. Although, they don't seem to have any effect. Thousand of blows strike the Insect in just a few seconds, but to no impact. No damage. Then, the Trenchcoat lifts its mask ever so slightly, and the most infamous phrase in anime is heard.

"O̸̢͝m̷̞͋à̷̗ê̴̢ ̸̫̇w̴̦͋à̶̖ ̸͓̈́m̵͙͗ȏ̸̘u̵̢̒.̶͇̌.̶̞̅.̶̛̙ ̸̪̈́S̴̘̎H̷̞̄Ī̵͔Ń̶̯D̸͓̃E̸̫̍I̴̾ͅŖ̵̌Ǘ̵̻!̶̖̏"

And with that statement, the Bee would suddenly feel the pain of just every single internal part of them spontaneously detonate.

[Personal Action 2]
Then, the absolute attosecond the Bee is considered dead, Trenchcoat blitzes in and takes whatever they can get from the body. Because as the one responsible for the most damage to them, it is legally mine.

[Summon Action 1-2]
Now, stop me if this sounds familiar. The Trenchcoat pulls out all 3 pens, and draws a small silver totem, with Sapphire eyes. A Totem of Re-Living. Now, you may ask what the difference between this and a Totem of Undying is. Well its quite simple. For starters, an ethereal chain attaches itself to the Cent-ipede. Because unlike the previous Totem, this one doesn't grant the illusion of choice. It is forever bound to the Cent-ipede.

Second, it technically can't revive them. Yep, if the Cent-ipede dies, that's it. However! Instead of reviving them  after dying, the Totem of Re-Living stops that from happening in the first place! Because any damage that would result in the unfortunate loss of the Cent-ipede is transfered to the Totem instead! Now, as said before, this only stops non-lethal damage, so it only triggers after they go to 1 health. But hey, should work out pretty well!

[CP:2 0]

[Entity Commands]
If the Bee isn't dead, kill it. Otherwise, do everything possible to not die.
Oh and Aggron? Not sure if you can, but if the Terramodder tries mind controlling a non-sentient object, and it looks like it'll succeed, please Brick Break the Totem into non-existence. Should be super effective, and I'd rather it be wasted than used against me.

[Boost]
A +1 inside my condolences to Tof's Summon Action 2. It's never fun losing an entity, even if they are apparently immortal.
Totem of Re-Living summoned and bound to Aggron instead due to Cheated Death effect.
Bee takes 13,800 damage from realising what's is about to happen.

Waiting for Tof.

The Gamechanger: No offense, b-but *cough* what "details" are we even supposed to make you give up?

I sigh as I stare down at my injured chest, if it wasn't for immortality then it would had been fatal, but it still causes me to feel like I'm dying.

The Gamechanger: I shall, I shall...

[Action Slot 1]


The Gamechanger: I c-can't think straight, Terramodder, be a sympathetic godmodder and let you and me discuss a few things.

I then sit down as I pick up my axe and put it away.

The Gamechanger: so let me get this straight, you brainwash animals, trees and anything that comes from the land of Terraria.

A thought comes through my head.

The Gamechanger: What if I told you that I knew someone from Terraria, someone with a great heart, someone whose name is the same as yours to some extent.
Her name...

I then sigh as I drop the reveal.

The Gamechanger: Her name is Terra, but the catch is that she is anything but nature, a mechanic even. If I was wrong and that in reality, you can't brainwash anything from Terraria, well take that bomb of truth and be overwhelmed by it.

I then get up.

The Gamechanger: I will just lea-- *cough*, leave you to it...

[Action Slot 2]

Hold on, aren't terrarians usually squishy without armor + Ian's supposed to be a mage, so we should consider improving the chance of prolonged survival.

Too bad the Ninja got sent away so we can't borrow its black belt, we haven't fought giant brains and we haven't got Hallowed Bars, so we might have to scrap that plan which is no problem since terrarians have a tendency to respawn upon death.

so instead, I charge 1 PA CP, resulting in 4 PA CP so far, I assume PA CP can enhance the strength of a action if I use it for a action instead of a entity.

[Summon Slot 1-2]

I got no choice here, charging up to make 2 CP overall.

[Entity Command]

For the plan, we wi---

Ian?: Do I look like a entity, I make my own choices pal.

Makes sense, terrarians are just another term for human after all, so its safe to assume Ian doesn't await my orders and instead makes the decisions on his own, smart and heroic man.
Ian will attempt acting on their own, and will try to damage the unit most dangerous to the field.

Yeah, you can put the armor on entities, it's with Summon Slots you can upgrade this entity.

Terramodder: "You- geh, she is not the focus of this! She is only an NPC, and you know what the entities are for, right? Even them." The Terramodder points at Ian.
Terramodder: "Eventually, they will have to die, and so, the cycle of summon-buff-keepalive-death can continue. Besides, you have to give it to me, are my contrapitions putting her to shame?" They are laughing grimly. "I mean, not even the Arbiter's Godmod-o-meter comes close to that one!"

[Personal 1] Wait, what? You can't wield Red Truths? I mean, in the scenario where you're not a Godmodder, but then you can't use it until you admit to being a Godmodder, which is almost like not being able to use it... Anyway, I thought even as allegedly not-a-Godmodder you'd be able to wield the Treasured Red Sword.
Hm. Alright, let's test the bounds of this...
Without Godmodding, [Arbiter] cannot use any Truth, except those denoted in an uncountered Blue in my post below.
Without Godmodding, [Arbiter] can still use the Blue Truth.
Without Godmodding, [Arbiter] can still use the Purple Truth.
It is possible for a Godmodder to be shielded.
It is possible for a Godmodder to have Stamina.
It is possible for a Godmodder to have up to 150 HP.

Terramodder, care to confirm?
[Personal 2]
More importantly, without any opposed source of Red Truths, I can declare:
The main objective of this game is to find a certain 'willing Godmodder' of a 'high danger rate'.
There is 'one person' who is the best fit for this.
A Godmodder cannot be 'willing' until they are aware of the battle. This is a necessary condition, but not a sufficient one; a willing Godmodder must have other choices besides the battle, which they are aware of but not taking.
A Godmodder with over a million HP in preparations and over 70,000 Action Power would be of a 'high danger rate'.
Once such a Godmodder has been found, the next main objective is to destroy them.
The so-called [Arbiter] is willing, as they initiated this sequence of events.
The so-called [Arbiter] has over a million HP in preparations.
Stamina is a resource which can be spent for certain actions of equivalent power, or depleted to prevent damage.
The so-called [Arbiter] has over 70,000 Stamina. Therefore, the so-called [Arbiter] is of a 'high danger rate'.

all of which, of course, are building up to...
The so-called [Arbiter] fits every criteria to be, and indeed is, the Godmodder we are looking for.

[Null0]
Having a thought, I extend my mouth through space (imagine grabbing the mesh for a mouth, then dragging it straight to a new location without moving the rest of the body.) over to O.R.I.G.I.N./Tof...
"Hey, can I have that GMCP? I'll pay you 4 Personal CP for it over the next few rounds. Or Summoning CP, if you prefer."

[30+2 Summoning Capacity]
Terramodder: False. [Arbiter] cannot use any truth, period. There is no exception, because they seem to be using rules instead.
True. But most of us Godmodders don't have such big shields without side-effects of them taking exponentially more damage. Same with stamina. Sansmodder has one, but it's more or less 'how many attacks can they forcibly dodge'. And false, I've seen Godmodders with 300 HP, or at least it was rumored to be the case.

Oh, right, Spacebattles. That competition of the forums.
Terramodder: "Seems like the [Arbiter] is aware of this universe, but chose to find one in Terraria Community Forums instead. Heh, you know, I think this is exactly what the [Arbiter] thinks he is finding. But i cannot confirm the AP part. Stamina doesn't have regeneration, their summoned entity seems to be more or less at most 40,000 Action Power.
Force the [Arbiter] to fit every criteria, then. And then I can Red Truth this. Of course, assuming I survive this orderal-"

Tof covers his eyes as Reets explodes beside him. As the dust settles, he regards the ripped corpse of his vehicle with distaste. He leans down, picking up the charred steering wheel. Feint traces of green scars ring around its four spokes. In the center, Reets's eye has disappeared completely.

Tof closes his eyes, nodding to himself. He drops the wheel, whispering to the wreck, "Thanks for the company, mate. See you around."

Tof turns to the Terramodder. He seems strangely calm given the circumstances. "I already told you," he reminds the Terramodder. "Doesn't matter what you do to me. My friends." He shrugs. "It won't keep me from finishing my job."

PA 1: And we can add "Outer Space Salt 'n Pepper Punch" to the damage list. Very nice. But what next?

Tof seems to be thinking about something. Specifically, what the Terramodder was just whining to him about. "Your defenses aren't working?" he asks, inquisitively. "I'll need to write that down." He reaches into his pocket, taking out his small journal and a pen. "How are your defenses normally supposed to work? I've only fought one other Godmodder, and he stood up to my interrogation as well as you have."

Tof begins to riffle through his journal. He flips through page after page of scribbles and doodles. The words look like soggy noodles curling down each page, and the images look like stains, rubbed out and redrawn over and over into a gray cloud of ink.

But beneath the mess, there is something foreboding about the notebook. Even in his hurry, there is a methodical way that Tof turns through the pages. Each sheet is given but a moment's breath, but in that gasp, the Terramodder's eyes fall upon a pair of eyes. Its different on every page. Different shapes. Different sizes. Different locations. But irrefutably there, staring at him.

And the more he looks, the more the Terramodder notices how Tof's writing seems to radiate around these eyes, like sunbeams extending from a blinking star. Like tentacles reaching from the head of a squid. And when that thought enters his mind, wholly unprompted, he starts to see the squid on every page. The pointed head of the same creature, repeated over and over.

Tof finally finds a new page, and he jots down his note. On the surface, the Terramodder can see that it reads, "Terramodder disappointed by own defense. Result of overconfidence? Arbiter interference? Proficient tactics? Unclear." The writing is garbled, but clear enough. The Terramodder knows this is what the journal says.

Even knowing this, somehow, the Terramodder can't understand what it means. They sound like gibberish in his brain, spoken from the beak of a mad crow. The only thing that makes sense to the Terramodder is the squid, slowly building as Tof continues to write. There is a hypnotic quality to its birth, about how Tof's hands dance on the page. It doesn't look like writing or drawing. Tof's penmanship looks like singing- like calling a creature out from the white depths of the page.

Tof finishes the note, and the squid stares up at the Terramodder, squinting. The Terramodder feels like he is being scrutinized, angled for every weakness. Of course, the 'modder doesn't believe he has any. That's what upsets him. Even with his superior defense, the squid is still watching him, trying to find a way. Like there's something the Terramodder doesn't know. Like those words are speak more than just "unclear."

Tof claps his journal closed, and the world is replaced with white.

The Terramodder finds himself in a tornado, swept off his feet in a ball of rushing papers. The 'modder immediately recognizes them as being from Tof's journal. The paper is the same quality. Same age. Same color. The writing on them is Tof's. The words. The images. But something is missing, and it doesn't take long for the Terramodder to realize what it is.

Not a single page has eyes. Not an offhanded scribble. Not a bloodshot orb on a frenzied sketch. Not even a stray dot in the clutches of an "o." The world is void of sight. Only nonsense of black lettering and white.

The Terramodder doesn't have much time to consider this as the papers begin to pull inwards, sending divebomb planes to run deep cuts across his skin. The Terramodder tries to defend himself. Uses his metal skin. Summons rocks. Who knows?

Something laughs, and the sound booms through the Terramodder's very being. It shakes him, knocking loose his defenses as the pages continue to pour in. The Terramodder does his best to recover, searching for the source of the laughter.

Then the Terramodder sees the squid. Not on a single page. On every page. Giant eyes shifting across the spinning sheets. A beak breathing in the rushing white. Tentacles wrapping around the Terramodder in every direction.

Something in the Terramodder snaps. Realizing he can't win defense, he turns to offense, striking straight for the giant squid. But his every move merely passes through its grinning face. His attacks brush past the pages like a gentle breeze. The squid laughs again as it lashes at the 'modder with its tendrils, launching them all at once to hold the Terramodder in place.

Restrained and beaten, the Terramodder watches the face of the squid, glowering at its knowing smile. A shadow passes over the squid's face, and the white orb collapses inward. Huge walls of leather close in around the 'modder and the squid. With a satisfying clap, the two are smashed inside the cover of Tof's journal, crushed by the weight of their combined madness.

PA 2: Without many more ideas left in the tank, Tof puts his journal away. But he keeps the pen for a moment. He eyes the HQ-Bee. With a casual shrug, he flicks the pen at the HQ-Bee, stabbing it in the abdomen with its bleeding tip. That is, the pen is bleeding. For those "bound by blood" contracts. Why use your own when you can use something else's, right?

SA 1 & 2: Feeling uncharacteristically charitable toward his only remaining entity, Tof buys Johnathan new medical supplies, improving the medic's ability to do his job and heal others. Johnathan then goes off and continues healing Aggron.

Boost: Thanking Trenchcoat for the brief moment of silence, Tof bounces a +1 back to him. Let's say on Trenchcoat's summoning action. "Re-Living" sounds fun. I should try that one day.

Tof gives the random mouth a curious look. "Sure," he decides, pulling the GMCP out of his pocket. "If you give me 3 Summoning CP, I'll call us even. Make things easy." He sticks the GMCP in JOEbob's mouth. Seems like as good a way to give it to him as any.
Trade... accepted. CP exchanged.
Tof: -1 GMCP (15,000 worth of Personal Action), +3 Summoning CP.
JOE: +1 GMCP, -3 Summoning CP.

HQ-Bee Mk. IV... defeated!
Terramodder: "-guh... my... my elite... damn it!"
1 damage from boss being defeated, 1 damage from the Maddening.
And though it was a last blow, Trenchcoat loots the... Broken Stynger Launcher.
Terramodder: "Be right back, throwing Goblin Tinkerer into lava... ...back."
Jonathan's healing up by 3375!
Terramodder: "As I was trying to SAY, if I don't, find a different 'modder to Red Truth, but doubt Arbiter would let you do it easily. Obvious rule patches or something."

Broken Stynger Launcher: Spoil of War from HQ-Bee Mk. IV. Use it to increase the damage by 33%, but split the damage between all hostile entities. Cooldown of 4 turns. Cannot harm Godmodders, Arbiters, Players or your own entities.
Achievement Unlocked: Bee Script is Overrated Anyways. Well, I guess it'd be a nice way to bundle a feature with... and you two gave me the idea and demonstration!

---

The Terramodder eyes the Aggron, and suplexes it to the ground. A good thinking Cheated Death applied, otherwise Aggron would've fainted. Totem of Re-Living shatters! Aggron's at 1 HP!
Terramodder: "You sneaky pair of Arbiter and Player... thinking you could make me waste an attack? Think again!
The Terramodder turns on and off the magnetic field continuously to smash the remains of the car at Ian! 22,000 damage taken!

---

Entities action: Jonathan heals Aggron up by 7875 HP. Ian attempts to use Inferno Fork! But it was blocked.
Terramodder: "Hmm... I may have to summon a bit more than just a giant bee next time..."
The Godmod-o-meter resonates with energy! Seems like it is glowing in colours of rainbow, too!

I also think it may be fair to remove the Terramodder from equation. They're getting more aware each turn.Don't mind me sneakily locking Blue Truths from affecting me further with a rule.

Left Behind:
[H?] Eda/Ted (Sky High). Two people, one controller. I guess I'm avoiding the consequences so far.

Underground Tunnel: Main Battlefield
Objective:
[GS] Defend the Arbiter!
[GS, AG] Destroy the Terramodder!
[H] Do whatever you want, but make it chaotic!
[PG] Defend the Terramodder!
[T] Destroy the Arbiter!

[A] It's me, your Arbiter. Wears Negotiation Suit... sleeve melted away. HP: 1,499,988 Shield HP, 72,688/72,688 Stamina, 99/99 HP. Can't attack Terramodder as per Blue Truth.

[GS-AG] Tof. Has Godmod-o-Meter. Ticks every - ms (or every - London ms). Resonates with rainbow energy.
[GS-Tof] Jonathan. Spider Medic. 26k/40k HP, 7875 Healing.

[GS-AG] Gamechanger (Razor_Typhoon) Owns Ancient Writing Set (Boosts fresh charges up to 7,700 if there's no CP used in action)! Wait, is there a PEN- argh, I can't even finish the joke!
[GS-Gamechanger] Ian the Terrarian: 75,000/100,000 HP, 8000 ATK. Inferno.

[AG] Crimtane Shovel (or Curse of Ra... but calls themselves the Trenchcoat). Owner of Cobalt Core, Geode and Quartz Dust. May boost Anime actions. [Spoil] Broken Stynger Launcher [IIII]
[AG-Trenchcoat] The Cent-ipede: 17,8k/21k HP, 6700(+300 Ret.) ATK. Cheated Death ( 28 turns - Cannot be revived again )
[AG-Trenchcoat] Aggron: 7,876/25k HP, follows Pokemon system. Moves: Brick Break (3/4 PP), Curse (0/2 PP), Rest (0/1 PP), Stone Edge (0/2 PP). Refreshes after exhausting movepool. 2k ATK. Uses Pokemon system for moves and G6 PMD system for stat changes.

[T/GM-gamma] Terramodder: 20/30 HP. Nowhere to run. Fights back. Wields the Red Truth.
[T-Terramodder] HQ-Bee Mk.IV: 0/140.000 HP, 20k Damage. Did you know about that one time Keith tried to fry a bee? Ohh man, and he actually succeeded at doing it, he had a feast for thirty one days in a row.

[T-N] JOEbob. Owner of Crimson GPT. Not effective against me, per se. Boosts technology-based attacks by 2,250. Interrupting me. Way too much copies of Arbiter Blank Error Healths. Wields the Blue Truth.
 
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The Gamechanger: ...no offense...


[Action Slot 1]


Let me vent out my issues.



The Gamechanger: how can I get creative without something to write down concept, I can't use a writing set without actions and my brain alone does nothing to think of said actions, I seriously want to leave.



[Action Slot 2]



I toss a stray potion at Ian, which causes him to be incapable of getting hit this turn + heals him a bit, lets just call it a regeneration of invulnerability potion.



[Summon Slot 1-2]

CHARGE, 4 CP SO FAR
 
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[Personal Action 1-2]
Now, Trenchcoat's feeling proud. Who wouldn't, sniping something like this Stynger? But now, a thought. If everything the Terramodder makes has something worth collecting, what about something someone else made? Well, the call of science is here, and Trenchcoat picks up the phone!

To start, he snaps his fingers, and a set of stairs manifest themselves, going down deeper. Where do they go? Nowhere, because there are no stairs. Trenchcoat kicks Ian down the stairs, and he hits the bottom. Now entombed in the earth, Trenchcoat realizes something. It'd be tough to retrieve whatever they might have if their buried alive. So Trenchcoat walks down the stairs (which still don't exist), grabs Ian, and forcefully tosses him back up to ground level. This naturally rips up a good chunk of the ground as Ian is thrown through it all. As for Trenchcoat? He takes the elevator back up. When did it get there? What are you talking about? There's nothing there. Just a hole in the ground from where Ian emerged. Not sure how he got there, but it clearly hurt.

[Summon Action 1-2]
Now, Aggron has been amazing. He's done everything I could've asked for! So naturally,, he deserves something. A small marble is tossed towards Aggron, which gets immediate stuck to him. This marble is a bit odd, though. It's mostly clear, with a strange pseudo spiral in the middle, a mixture of grey and brown.

Trenchcoat then pulls out a marble of their own, although its different. Where Aggron's is clear, this one is rainbow, and the odd shape in the center is now black, several lines running from one end to the other. The marble attaches itself to a spot on Trenchcoat's mask. Then, a glow. Trenchcoat places a gloved hand over the marble, or should I say Key Stone, and the glow intensifies, not just on the Key Stone, but on Aggron. A sphere surrounds Aggron for a moment, before the strange spiral marks itself on the sphere, and it shatters, releasing a surge of rainbow colored energy. As for Aggron? They have transformed. It's still clearly Aggron, but the metal plating has grown tremendously. They've Mega Evolved. And clearly, emphasis on Mega.

[Boost]
A +1 to Tof's next Summon Action.


[???]
As Tof is receiving their +1, oddly, a piece of paper somehow finds its way to JOE. On it, is a drawing. The drawing depicts Trenchcoat facing forward, hands clasped together, giant red letters spelling TRADE OFFER overhead.
On the side, 2 more sets of letters.

I RECIEVE:
5 Summon CP

YOU RECIEVE:
The Stynger Launcher.
 
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[Null 0] I swallow the GMCP for long-term storage.
[Trade 1] Offer temporarily declined. I'm in more need of Summoning CP than a Stynger Launcher right now.

[Personal 1] 'up to 150 HP' doesn't mean 'up to 150 HP and no more'; I was stating, essentially, that all amounts under 150 HP are valid amounts of HP for a Godmodder, no comment about higher amounts. And as for shields, the [Arbiter] has, observably, been taking ever-increasing amounts of damage per successful hit, so. that tracks.
(Also, by the standard principle 'things cannot move forward if the Red affirms the Central Dispute's status directly', '[Arbiter] cannot use any truth, period.' is being taken below as 'Without Godmodding, [Arbiter] cannot use any truth, period.'. Though the [Arbiter] could also just be a Truths-disabled Godmodder.)

But more importantly, that's a very special Red you just clarified: the [Arbiter] cannot use Any truth.
Really, I should've known. And I suspected as much last round- but I didn't want to jump ahead too soon. The trap needs to arm before it snaps shut...
If the so-called 'Arbiter' can't use any truth, they are no Arbiter at all. I present- The Gold Truth.

to quote Lambdadelta: "The gold truth…can only be used by the territory lord of this world…no. …only by the Game Master himself!!"
though simultaneously, to quote Ryuukishi: "The gold text is something that anyone can use if they understand the rules of the game, so ultimately, even ‘pieces’ in the game can use it. "

Contradiction? Hardly! the Gold Truth is a consensus, a truth of 'belief that is acknowledged and shared between people'. Only the (true) Game Master may utter Gold unaided, may force a consensus, because the players are there because of the Game Master and would not stay if they were not, implicitly, accepting the Game Master's reign. Thus, only a Game Master is vested with the influence to speak Gold. But at the same time, anyone who truly understands the game, who knows the truth, can speak that truth, and have their words acknowledged and shared between all players. For instance, I can utter in gold: 'The Cent-ipede's Cheated Death status has 28 turns remaining, not 29', because I understand how to count, and it's obviously just a bookkeeping error if you check 2 updates back, and nobody's going to dispute that- by saying this, it becomes the consensus.
So if you cannot speak the Gold... you must not be the Game Master- only a Godmodder impersonating them, as I've suspected from the beginning!

-But if that's not enough... Terramodder! get ready to confirm my next Blues! Or warn me that this isn't going to work for some reason, in which case I store all actions after this line rather than waste them(I also store them if the above action was sufficient on its own.)! Here, Terramodder, have a note explaining the below and 5 minutes to read and think it over, just in case, but don't show the Arbiter!













Done reading? Good!

[Summoning 1+2+29SCP]
I upgrade the [Arbiter] with +31,000 Action Power using my 31 Summoning CP! Rule 4 Hyphen does not apply because the [Arbiter] is not my entity, and also is not an entity at all, being a Godmodder! Or, if the so-called [Arbiter] refuses that... The earlier blues don't state the Godmodder needs to have 70,000 action power personally, so I summon an entity with 5000 HP and 30,000 Action Power on the [Arbiter]'s side! or an equivalent item or whatever.
[Personal2]
31,000+40,000 >= 70,000
having 70,000 Action Power, alongside the other present preparations, qualifies [Arbiter] as having a 'high danger rate'.
The so-called [Arbiter] fits every criteria to be, and indeed is, the Godmodder we are looking for.


[29->0? Summoning Capacity, 1 GMCP]
 
PA 1: Formal and business-like, Tof starts to prep his next attack, but he notices something. "Wait..." He squints at the Terramodder. "I thought you took damage??? The Arbiter said you took-" Tof looks closely at the Terramodder's HP. It reads 22. Just like it did last turn. "Hrrm..."

Tof considers the situation and concludes that there is only ONE POSSIBLE CONCLUSION!!! He points an accusatory finger at the Terramodder. Loud so that everyone can hear, he declares "THAT 'MODDER IS AN IMPOSTER!!!"

...And we all see where this is going.

In 1952, the British Space Programme was founded due to increasing interest in space travel after World War II. Their intent was to develop research and commercial satellites, as opposed to the Russian and American goals of putting humans in space. Their programme started with six Ariel satellites launched by American rockets. Then, in response to the communication satellites of other countries, the British Space Programme set their sights on a military application of this.

And so, Skynet was born.

Research began in 1962, and the first satellite, Skynet 1A, was launched in 1969. Skynet 1A failed within 18 months, and was meant to be replaced with Skynet 1B. However, 1B never made it out of transfer orbit, failing to reach its intended orbit path.

After these failures, there was some delay on launching the Skynet 2 satellites. In January of 1974, Skynet 2A was finally launched. It too suffered issues in obtaining its orbital path. Its orbit decayed, and less than a week after launch, it was set to be destroyed on re-entry.

Finally, in November of the same year, Skynet 2B was successfully launched, reaching its intended orbit path, and it would serve the British military for 20 years before being decommissioned. Now, 6 Skynet satellites are active, facilitating British military communication across almost the entire Earth.

What does this have to do with anything? Well, the problem comes at Skynet 3. The problem being that it doesn't exist. The project was cancelled after the British government decided to outsource the services intended for the third generation to the United States.

At first glance, there's nothing strange about that. But later, in 1988, the British Space Programme would launch Skynet 4B.

Two things to notice about this. One, the increment from 3 to 4. This implies that significant enough design documents were drawn up for Skynet 3 to not have Skynet 4 annex its index. Two, Skynet 4A would be launched two years later in 1990. This was supposedly due to significant modifications necessary for the 4A.

The mystery lies in the modifications. All generation 4 Skynet satellites had to undergo these modifications before launch. So why would it take so much longer to prepare 4A over 4B?

And this is where reality starts to bend. Because we aren't talking about my world. Or your world. We are talking about Tof's world. The gray, eldritch nightmare, dripping with cold sweat from its own terror.

What's different about Skynet 3 and Skynet 4? Why keep 3 distinct? It was a failed project. Why not modify it into what would be called the 4th generation?

Because the third generation was manufactured and launched. Which raises a new question. Why cover it up? The answer is the same as every other cover-up. The flying saucers. The little green men. Aliens. Generation 3 made contact with extraterrestrial life.

The British government would make the best of the situation. Keeping Skynet 3 secret from the public. Using American satellites instead. But their problems would return with Skynet 4.

Why was 4B launched before 4A? Answer: it wasn't. The original 4A was launched in 1984, with new precautions taken against the alien threat. However, those measures would be for not, still succumbing to the alien influence.

This put the British Space Programme in quite the pickle. They already covered up a whole generation of satellites. With the publicity around the 4th generation, it would be impossible to cover-up.

So they improvised. They upgraded their security in the 4B while creating a new satellite to pose as the 4A. It was the same as the first and second generations. A generation of failure, then a false start, before victory. And in 1988, Skynet 4B would finally put the British Space Programme back on the map.

In 1984, The Terminator would give Americans reason to fear what they have built. In 1984, Skynet would also strike fear in the British government. But their fear didn't come from the future. Their fear- no, our fear- was already among us...

Back in reality, Tof is still pointing at the Terramodder, accusing him of being a fake. But even as he does, Tof's skin suddenly shatters away, glass falling like rain drops, splattering against the rocky floor. And what lies beneath it is even more bizarre.

A spacesuit stands in Tof's place, the same color as steel. The suit is bulky, clearly larger than the human it replaced. But irrefutably, it existed beneath. Just as irrefutable as the knife in its hand. As irrefutable as the blood streak that bursts from its milky lens, drawing a jagged slice between itself and the Terramodder.

In the blink of an eye, the spacesuit is gone from its place, appearing out of nowhere behind the Terramodder. In three quick strikes, it drives the dagger into the 'modder's back, its gloved hands moving almost without its arms behind it.

But that's not enough. Never enough. Throwing the arm away, the spacesuit grabs the Terramodder by the head, turning him to face its glass eye. Something hisses, then cracks. The suit's glass visor shatters, and a red tongue darts outward, stabbing the 'modder in the face.

As they stand there, locked together by the creature's tongue, the spacesuit's skin begins to writhe. There is a dissatisfaction in its form. A desire to free itself from its confinement. With its tongue still locked in the Terramodder's head, brutish hands reach out from the spacesuit's head, peeling the suit away.

At first, everything looks red, like an amorphous fungus held together by only a single bone. But that too falls away, and beneath it is an iron skeleton, scowling at the Terramodder with glowing red eyes.

Its tongue recoils back into its mouth, and it fixes a single hand around the 'modder's throat. Its touch is hard. Even if the Terramodder had retaliated, its skeleton feels dense enough to withstand the punishment. It lifts the Godmodder up in the air as its free hand spins a shotgun, reloading.

The robot gives the Terramodder a single look. "Hasta la vista," it says. "Baby." It shoves the shotgun into the Terramodder's stomach, then pulls the trigger.

PA 2: The robot suddenly melts away, and Tof jogs back onto the battlefield. He looks around, confused. "What happened? I was off at a pawn shop. There was ink left in that blood pen. Figured it would be worth something." And sure enough. He managed to scrounge up a Personal Action CP. He has a good retailer. (+1 PA CP)
(Total CP: 1 PA CP, 3 SA CP)

SA 1 & 2: Tof grills up some maggots he found in his drain pipe and gives them to Johnathan. The Spider Medic quickly slurps up the meal, burping with satisfaction. He starts to feel better, and some of his wounds heal. (Healing Johnathan)

Boost: And... well, To doesn't exactly want to help push Ian down the stairs, so he bounces a +1 to Trenchcoat's Summoning Action this turn.
 
Alright, I guess Ctrl+C, Ctrl+V won't simply suffice.

The Gamechanger: ...no offense...


[Action Slot 1]


Let me vent out my issues.



The Gamechanger: how can I get creative without something to write down concept, I can't use a writing set without actions and my brain alone does nothing to think of said actions, I seriously want to leave.



[Action Slot 2]



I toss a stray potion at Ian, which causes him to be incapable of getting hit this turn + heals him a bit, lets just call it a regeneration of invulnerability potion.



[Summon Slot 1-2]

CHARGE, 4 CP SO FAR
I can't help you much with that... stupid JOE trying to prove at all costs that Arbiters are godmodders. But reduced damage taken by...

[Personal Action 1-2]
Now, Trenchcoat's feeling proud. Who wouldn't, sniping something like this Stynger? But now, a thought. If everything the Terramodder makes has something worth collecting, what about something someone else made? Well, the call of science is here, and Trenchcoat picks up the phone!

To start, he snaps his fingers, and a set of stairs manifest themselves, going down deeper. Where do they go? Nowhere, because there are no stairs. Trenchcoat kicks Ian down the stairs, and he hits the bottom. Now entombed in the earth, Trenchcoat realizes something. It'd be tough to retrieve whatever they might have if their buried alive. So Trenchcoat walks down the stairs (which still don't exist), grabs Ian, and forcefully tosses him back up to ground level. This naturally rips up a good chunk of the ground as Ian is thrown through it all. As for Trenchcoat? He takes the elevator back up. When did it get there? What are you talking about? There's nothing there. Just a hole in the ground from where Ian emerged. Not sure how he got there, but it clearly hurt.

[Summon Action 1-2]
Now, Aggron has been amazing. He's done everything I could've asked for! So naturally,, he deserves something. A small marble is tossed towards Aggron, which gets immediate stuck to him. This marble is a bit odd, though. It's mostly clear, with a strange pseudo spiral in the middle, a mixture of grey and brown.

Trenchcoat then pulls out a marble of their own, although its different. Where Aggron's is clear, this one is rainbow, and the odd shape in the center is now black, several lines running from one end to the other. The marble attaches itself to a spot on Trenchcoat's mask. Then, a glow. Trenchcoat places a gloved hand over the marble, or should I say Key Stone, and the glow intensifies, not just on the Key Stone, but on Aggron. A sphere surrounds Aggron for a moment, before the strange spiral marks itself on the sphere, and it shatters, releasing a surge of rainbow colored energy. As for Aggron? They have transformed. It's still clearly Aggron, but the metal plating has grown tremendously. They've Mega Evolved. And clearly, emphasis on Mega.

[Boost]
A +1 to Tof's next Summon Action.


[???]
As Tof is receiving their +1, oddly, a piece of paper somehow finds its way to JOE. On it, is a drawing. The drawing depicts Trenchcoat facing forward, hands clasped together, giant red letters spelling TRADE OFFER overhead.
On the side, 2 more sets of letters.

I RECIEVE:
5 Summon CP

YOU RECIEVE:
The Stynger Launcher.
Ouchies, 14,000 damage, partially countered by Razor's one action.
Aggron's Mega Evolved! With a bonus to ATK of 2,500! This accounts for the move system. Trade set!

[Null 0] I swallow the GMCP for long-term storage.
[Trade 1] Offer temporarily declined. I'm in more need of Summoning CP than a Stynger Launcher right now.

[Personal 1] 'up to 150 HP' doesn't mean 'up to 150 HP and no more'; I was stating, essentially, that all amounts under 150 HP are valid amounts of HP for a Godmodder, no comment about higher amounts. And as for shields, the [Arbiter] has, observably, been taking ever-increasing amounts of damage per successful hit, so. that tracks.
(Also, by the standard principle 'things cannot move forward if the Red affirms the Central Dispute's status directly', '[Arbiter] cannot use any truth, period.' is being taken below as 'Without Godmodding, [Arbiter] cannot use any truth, period.'. Though the [Arbiter] could also just be a Truths-disabled Godmodder.)

But more importantly, that's a very special Red you just clarified: the [Arbiter] cannot use Any truth.
Really, I should've known. And I suspected as much last round- but I didn't want to jump ahead too soon. The trap needs to arm before it snaps shut...
If the so-called 'Arbiter' can't use any truth, they are no Arbiter at all. I present- The Gold Truth.

to quote Lambdadelta: "The gold truth…can only be used by the territory lord of this world…no. …only by the Game Master himself!!"
though simultaneously, to quote Ryuukishi: "The gold text is something that anyone can use if they understand the rules of the game, so ultimately, even ‘pieces’ in the game can use it. "

Contradiction? Hardly! the Gold Truth is a consensus, a truth of 'belief that is acknowledged and shared between people'. Only the (true) Game Master may utter Gold unaided, may force a consensus, because the players are there because of the Game Master and would not stay if they were not, implicitly, accepting the Game Master's reign. Thus, only a Game Master is vested with the influence to speak Gold. But at the same time, anyone who truly understands the game, who knows the truth, can speak that truth, and have their words acknowledged and shared between all players. For instance, I can utter in gold: 'The Cent-ipede's Cheated Death status has 28 turns remaining, not 29', because I understand how to count, and it's obviously just a bookkeeping error if you check 2 updates back, and nobody's going to dispute that- by saying this, it becomes the consensus.
So if you cannot speak the Gold... you must not be the Game Master- only a Godmodder impersonating them, as I've suspected from the beginning!

-But if that's not enough... Terramodder! get ready to confirm my next Blues! Or warn me that this isn't going to work for some reason, in which case I store all actions after this line rather than waste them(I also store them if the above action was sufficient on its own.)! Here, Terramodder, have a note explaining the below and 5 minutes to read and think it over, just in case, but don't show the Arbiter!













Done reading? Good!

[Summoning 1+2+29SCP]
I upgrade the [Arbiter] with +31,000 Action Power using my 31 Summoning CP! Rule 4 Hyphen does not apply because the [Arbiter] is not my entity, and also is not an entity at all, being a Godmodder! Or, if the so-called [Arbiter] refuses that... The earlier blues don't state the Godmodder needs to have 70,000 action power personally, so I summon an entity with 5000 HP and 30,000 Action Power on the [Arbiter]'s side! or an equivalent item or whatever.
[Personal2]
31,000+40,000 >= 70,000
having 70,000 Action Power, alongside the other present preparations, qualifies [Arbiter] as having a 'high danger rate'.
The so-called [Arbiter] fits every criteria to be, and indeed is, the Godmodder we are looking for.


[29->0? Summoning Capacity, 1 GMCP]
The trade is denied.
Terramodder: "Oooooh. I see. Though, not sure if the Gold Truth will work. You're not a Game Master, and uh... they still have all the files-"
That's... it. You thought you could think forward with Gold Truth, but I say, it's only a Golden Rule that exist!
And that rule is that I have to keep Arbiting the field, no matter what it takes! No matter, if I have to pay in blood to make it real, so be it.

8
Here. A Golden Rule is left deliberately in this post, for it needs no further clarification.
Terramodder: "I think this one doesn't work- JOE! You idiot! You nearly summoned an entity on Arbiter's side and wasted all the charges for what!?"
He brainwashes the entity after seeing how this can't be red truthed... silly, there's only ATK, there's no such thing as Action Power on entities. Or AP. And even if, I'll make sure 1 Max. AP equals 1 Charge
.
Terramodder: "Entities are well, separate beings. And even the Arbiter is clever enough to take advantage of them, so I'm saving whatever you threw away. Maybe try infusing their next action instead? One action slot is like 7,500 Action Power, one charge is 5000 Action Power, this should work better. But don't try doing it again! He clearly changed the objective from coercing to destroying me! Besides, I still need some entity shielding me."
Martian Engineer: 110,000 HP (12,000 Shield HP), 22,000 ATK. Regenerates a shield every other turn.

PA 1: Formal and business-like, Tof starts to prep his next attack, but he notices something. "Wait..." He squints at the Terramodder. "I thought you took damage??? The Arbiter said you took-" Tof looks closely at the Terramodder's HP. It reads 22. Just like it did last turn. "Hrrm..."

Tof considers the situation and concludes that there is only ONE POSSIBLE CONCLUSION!!! He points an accusatory finger at the Terramodder. Loud so that everyone can hear, he declares "THAT 'MODDER IS AN IMPOSTER!!!"

...And we all see where this is going.

In 1952, the British Space Programme was founded due to increasing interest in space travel after World War II. Their intent was to develop research and commercial satellites, as opposed to the Russian and American goals of putting humans in space. Their programme started with six Ariel satellites launched by American rockets. Then, in response to the communication satellites of other countries, the British Space Programme set their sights on a military application of this.

And so, Skynet was born.

Research began in 1962, and the first satellite, Skynet 1A, was launched in 1969. Skynet 1A failed within 18 months, and was meant to be replaced with Skynet 1B. However, 1B never made it out of transfer orbit, failing to reach its intended orbit path.

After these failures, there was some delay on launching the Skynet 2 satellites. In January of 1974, Skynet 2A was finally launched. It too suffered issues in obtaining its orbital path. Its orbit decayed, and less than a week after launch, it was set to be destroyed on re-entry.

Finally, in November of the same year, Skynet 2B was successfully launched, reaching its intended orbit path, and it would serve the British military for 20 years before being decommissioned. Now, 6 Skynet satellites are active, facilitating British military communication across almost the entire Earth.

What does this have to do with anything? Well, the problem comes at Skynet 3. The problem being that it doesn't exist. The project was cancelled after the British government decided to outsource the services intended for the third generation to the United States.

At first glance, there's nothing strange about that. But later, in 1988, the British Space Programme would launch Skynet 4B.

Two things to notice about this. One, the increment from 3 to 4. This implies that significant enough design documents were drawn up for Skynet 3 to not have Skynet 4 annex its index. Two, Skynet 4A would be launched two years later in 1990. This was supposedly due to significant modifications necessary for the 4A.

The mystery lies in the modifications. All generation 4 Skynet satellites had to undergo these modifications before launch. So why would it take so much longer to prepare 4A over 4B?

And this is where reality starts to bend. Because we aren't talking about my world. Or your world. We are talking about Tof's world. The gray, eldritch nightmare, dripping with cold sweat from its own terror.

What's different about Skynet 3 and Skynet 4? Why keep 3 distinct? It was a failed project. Why not modify it into what would be called the 4th generation?

Because the third generation was manufactured and launched. Which raises a new question. Why cover it up? The answer is the same as every other cover-up. The flying saucers. The little green men. Aliens. Generation 3 made contact with extraterrestrial life.

The British government would make the best of the situation. Keeping Skynet 3 secret from the public. Using American satellites instead. But their problems would return with Skynet 4.

Why was 4B launched before 4A? Answer: it wasn't. The original 4A was launched in 1984, with new precautions taken against the alien threat. However, those measures would be for not, still succumbing to the alien influence.

This put the British Space Programme in quite the pickle. They already covered up a whole generation of satellites. With the publicity around the 4th generation, it would be impossible to cover-up.

So they improvised. They upgraded their security in the 4B while creating a new satellite to pose as the 4A. It was the same as the first and second generations. A generation of failure, then a false start, before victory. And in 1988, Skynet 4B would finally put the British Space Programme back on the map.

In 1984, The Terminator would give Americans reason to fear what they have built. In 1984, Skynet would also strike fear in the British government. But their fear didn't come from the future. Their fear- no, our fear- was already among us...

Back in reality, Tof is still pointing at the Terramodder, accusing him of being a fake. But even as he does, Tof's skin suddenly shatters away, glass falling like rain drops, splattering against the rocky floor. And what lies beneath it is even more bizarre.

A spacesuit stands in Tof's place, the same color as steel. The suit is bulky, clearly larger than the human it replaced. But irrefutably, it existed beneath. Just as irrefutable as the knife in its hand. As irrefutable as the blood streak that bursts from its milky lens, drawing a jagged slice between itself and the Terramodder.

In the blink of an eye, the spacesuit is gone from its place, appearing out of nowhere behind the Terramodder. In three quick strikes, it drives the dagger into the 'modder's back, its gloved hands moving almost without its arms behind it.

But that's not enough. Never enough. Throwing the arm away, the spacesuit grabs the Terramodder by the head, turning him to face its glass eye. Something hisses, then cracks. The suit's glass visor shatters, and a red tongue darts outward, stabbing the 'modder in the face.

As they stand there, locked together by the creature's tongue, the spacesuit's skin begins to writhe. There is a dissatisfaction in its form. A desire to free itself from its confinement. With its tongue still locked in the Terramodder's head, brutish hands reach out from the spacesuit's head, peeling the suit away.

At first, everything looks red, like an amorphous fungus held together by only a single bone. But that too falls away, and beneath it is an iron skeleton, scowling at the Terramodder with glowing red eyes.

Its tongue recoils back into its mouth, and it fixes a single hand around the 'modder's throat. Its touch is hard. Even if the Terramodder had retaliated, its skeleton feels dense enough to withstand the punishment. It lifts the Godmodder up in the air as its free hand spins a shotgun, reloading.

The robot gives the Terramodder a single look. "Hasta la vista," it says. "Baby." It shoves the shotgun into the Terramodder's stomach, then pulls the trigger.

PA 2: The robot suddenly melts away, and Tof jogs back onto the battlefield. He looks around, confused. "What happened? I was off at a pawn shop. There was ink left in that blood pen. Figured it would be worth something." And sure enough. He managed to scrounge up a Personal Action CP. He has a good retailer. (+1 PA CP)
(Total CP: 1 PA CP, 3 SA CP)

SA 1 & 2: Tof grills up some maggots he found in his drain pipe and gives them to Johnathan. The Spider Medic quickly slurps up the meal, burping with satisfaction. He starts to feel better, and some of his wounds heal. (Healing Johnathan)

Boost: And... well, To doesn't exactly want to help push Ian down the stairs, so he bounces a +1 to Trenchcoat's Summoning Action this turn.
Terramodder... terminated...
1
Terramodder: "Heh, still got 19 health left. Forgot the title? And I'm not going to go down, even if this means I take more punishment. Because there's something I want to see proven."
Jonathan fully healed, with a bonus of +4k Max. HP and Current HP!

---


Terramodder already used his action as an anti-blunder measure. "I suggest you target with this Martian entity or an action... or preferably both whoever seems more annoying. I'll begin."

---
Entities:
Ian decides to take the revenge on the Aggron! Mega Aggron took 8000 damage! Mega Aggron has fainted!
The Cent-ipede scares Ian to Underground back for 6,700 damage. Then healed, for a net total of +1175 HP.

The Martian Engineer shoots the medic for half it's damage!

Left Behind:
[H?] Eda/Ted (Sky High). Two people, one controller. I guess I'm avoiding the consequences so far.

Underground Tunnel: Main Battlefield
Objective:
[GS] Defend the Arbiter!
[GS, AG] Destroy the Terramodder!
[H] Do whatever you want, but make it chaotic!
[PG] Defend the Terramodder!
[T] Destroy the Arbiter!

[A] It's me, your Arbiter. Wears Negotiation Suit... sleeve melted away. HP: 1,499,980 Shield HP, 72,688/72,688 Stamina, 99/99 HP. Can't attack Terramodder as per Blue Truth.

[GS-AG] Tof. Has Godmod-o-Meter. Ticks every - ms (or every - London ms). Resonates with rainbow energy.
[GS-Tof] Jonathan. Spider Medic. 22k/44k HP, 7875 Healing.

[GS-AG] Gamechanger (Razor_Typhoon) Owns Ancient Writing Set (Boosts fresh charges up to 7,700 if there's no CP used in action)! Wait, is there a PEN- argh, I can't even finish the joke!
[GS-Gamechanger] Ian the Terrarian: 62,175/100,000 HP, 8000 ATK. Inferno.

[H] Crimtane Shovel (or Curse of Ra... but calls themselves the Trenchcoat). Owner of Cobalt Core, Geode and Quartz Dust. May boost Anime actions. [Spoil] Broken Stynger Launcher [IIII]
[H-Trenchcoat] The Cent-ipede: 17,8k/21k HP, 6700(+300 Ret.) ATK. Cheated Death ( 27 turns - Cannot be revived again )
[H-Trenchcoat] Mega Aggron: 0/25k HP, follows Pokemon system. Moves: Brick Break (3/4 PP), Curse (0/2 PP), Rest (0/1 PP), Stone Edge (0/2 PP). Refreshes after exhausting movepool. 4,5k ATK. Uses Pokemon system for moves and G6 PMD system for stat changes. Didn't account for Ian.

[T/GM-gamma] Terramodder: 19/30 HP. Nowhere to run. Fights back. Wields the Red Truth.
[T-N] JOEbob. Owner of Crimson GPT. Not effective against me, per se. Boosts technology-based attacks by 2,250. Interrupting me. Way too much copies of Arbiter Blank Error Healths. Wields the Blue Truth.
[T-Terramodder&JOEbob] Martian Engineer: 110,000/110,000 HP (12,000 Shield HP), 22,000 ATK. Regenerates a shield every other turn.

Wheeeew! All that after writing a fic.
 
[Personal Action 1]
Well before the Cent-ipede gets shot, Trenchcoat picks them up, and both seem to just pop out of existence.

In reality, both are still here. In fact, neither moved. But then, where did they go? It's simple really. Ever hear of Schrödinger's Cat? How you don't know if it's dead or not until you look, so it's simultaneously both? A similar concept is being applied here. It seems like Trenchcoat and the Cent-ipede vanished, and yet they are still here. As there isn't anyone to confirm or deny either possibility, both are in effect. Everywhere and nowhere, here and there, right in front of you, and right behind you. Fascinating how easily the thin walls of what's real or not crumble away, if you know where to hit.

And so, both hide within nothing, slowly moving back out of the Tunnels, at least for now. They still got a job to do, but a tactical retreat is in order before any proper work can be done.

...I suppose what I said earlier was a lie, then.

[Personal Action 2]
Hopefully away from any potential Cent-ipede killers, an idea strikes. But it needs more time. More power. And so, a charge.
[P. CP=1]

[Summon Action 1-2]
From the remains of Aggron, something begins to take shape...
[S. CP=2]

[Boost]
A ghost of a +1 to Tof's Next Personal Action returns to the battlefield, leaving no trace as it silently bestows its power.

[???]
As the rules don't say I can't, I'm putting the Stynger Launcher up for sale. The first person to offer 4 of either CP can take it. If this is illegal, pretend this doesn't exist.
 
[Personal 1]
Terramodder, care to red this statement? The Martian Engineer exists with its depicted stats, on my and the Terramodder's side.
Better hurry with that, though. It might be a bit difficult in another minute or so, because...

(...giving the Terramodder time to Red the statement...)

(...The next action is only after the Terramodder either Reds the statement, or decides not to...)




[Personal 2]
...I did not make that Blunder! To quote my post:
Terramodder! get ready to confirm my next Blues! Or warn me that this isn't going to work for some reason, in which case I store all actions after this line rather than waste them(I also store them if the above action was sufficient on its own.)! Here, Terramodder, have a note explaining the below and 5 minutes to read and think it over, just in case, but don't show the Arbiter!
The Terramodder warned me that wasn't going to work, and after less than 5 minutes, so all the actions below that line didn't happen! I still have all my SCP and a stored Personal Action-style CP! This especially true because apparently both of my entity specifications were invalid. You'd have to be pretty bad at arbitering to read 'I spend X to do Y', say Y is impossible, and then reinterpret the statement as 'I spend X to do Y unless Y is impossible in which case I do something else involving mars which doesn't fulfil my stated goals or make any progress towards them at all unless someone else unpredictably helps me.'!
but I suppose it's only naturally you'd make a mistake like that, huh, 'Arbiter'? After all, you're no Arbiter at all.

[Assist 1] I assist the Terramodder! the rules say 'one person', not 'one player', after all!

[Null 1] "So, to be clear, Terramodder- if I spend 6 CP empowering the [Arbiter]'s next action, that'll let you Red those two Blues?"
"And I think both of you might've misunderstood my point with the first action, but I'll get to that next round once I have an Personal spare. I wasn't trying to keep the [Arbiter] from Arbitering- obviously, being a powerful Godmodder, the [Arbiter] must've found a way to arbitrate despite lacking access to the Gold Truth and not being a true Game Master. Nor was I trying to use the Gold Truth to change anything- as a non-Game Master, I obviously cannot use it to prove anything worthwhile."


[31->33 Summoning Capacity, 1 GMCP, 1 Normal CP]
 
Last edited:
So I should do something about Ian being "almost half" injured, at this point my only plan is to keep protecting him since I suck
at hitting Godmodders.


[Action Slot 1]


And what better way to do that than do what terrarians normally do to not die, splash a bit of honey on Ian, place a campfire and a heart lantern near him.


and then give him a regeneration potion, sure the effects of the honey and regeneration potion wear off fast due to DTG rules + the campfire and heart lantern are temporary.


so basically just consider me healing Ian but with a fancy method.



[Action Slot 2]



I then take out my writing set, I figured that I may not need paper since the whole player business, so I just draw a shield next to Ian to increase his defense.



Ian: I appreciate the support, but the whole point of me and my inferno fork is that I focus on dodging due to my frail body.



The Gamechanger: Have you actually tried t-to dodge?



Ian: ...fair point, cloaked bowler wearer. (what was that weird steel monster?)




[Summon Slot 1-2]



I still charge as there's nothing you do with a summon slot other than charge, I think.




6 CP
 
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