Terramodder: "Pettily arguing won't help neither of you... besides, how even are you able to 'wield' either Red or Green truths!?"
[Action -0]
The totem plays explosion.gif, then the Cent-ipede is magically back in existence. Science.
[Personal Action 1-2]
Our camera cuts to Trenchcoat. It's mask is one of fury. Of rage. Of raw, unbridled, anger. Sparks of golden electricity briefly emanate off its body, and a golden aura slowly starts building up. A singular thought passes through the void of Trenchcoat.
To make them s u f f e r.
With a cry of pure fury out into the void, the golden aura around Trenchcoat erupts, briefly blinding the HQ-Bee with its light. Then, it calms down, clinging to the Trenchcoat's form. It's masks eyes a brilliant green. And the trenchcoat it always wears now a glistening gold color.
With a slight crunch, the Trenchcoat turns its gaze to the HQ-Bee, before disappearing in a flash of golden energy. Faster than the eye can perceive, the HQ-Bee suddenly gains several indents into its form, before getting flung backwards. With a sickening thud, something kicks it from behind, launching it back towards the Terramodder. A brief glimpse of 2 Emerald eyes, staring out. A thud. A crash. The HQ-Bee is sent flying towards the ceiling by this unseen force.
But before they reach, someone is directly in front of their path. The Trenchcoat, with one arm outstretched, palm open. Aimed directly at the Bee as it continues to travel to its destination. A blue light envelopes the hand, before condensing into a orb of pure energy. Then, a light tap that seems to cone from nowhere. A recorded voice echoes the chambers.
"BIG BANG ATTACK!"
The mass of energy is fired towards the Bee, propelling them towards the ground, where the sphere promptly detonates. And hopefully reducing the lifespan of this Bee to nothing.
[Summon Action 1-2]
Still in this state, the Trenchcoat fires a small golden orb at the newly revived Cent-ipede. The sphere harmlessly enters its body, and the power of the Cent-ipede rises drastically. And since this is a Dragon Ball reference, and attack scales directly to durability there, this should make them both hit hard and take hard hits.
[Entity Commands]
Second Verse, same as the first. Aggron, if you miss big rock, I will be very disappointed.
[Boost]
Well before the turns ends (and by extension Super Sayian Trenchcoat), might as well fire a +1 over to Tof. This time it's Personal Action 2. Crazy innovations here, folks.
Terramodder: "Oh. Sneaky of you not to respond to me, Arbiter. Are you annoyed? Did someone do the math on powerscaling on the Queen Bees?"
[Personal1] I input the appropriate command to access and print out the plaintext of Health.txt.
[Personal2]
Any Green Lie is isomorphic to a certain Red Truth.
Your first Green Lie is isomorphic to the truth 'The Arbiter's current Health is not equal to their displayed health if there is not a game, which there is
Your second Green Lie is isomorphic to the truth 'JOE does not know The Arbiter's current Health and Maximum health' with the semi-implicit 'JOE is not too awesome' and a corollary 'JOE cannot counter every statement of the Arbiters using only a white wall or blue truth'.
Your third Green Lie is isomorphic to the truth 'the Arbiter is not weak to the Terramodder if they are making a full effort at victory and failing, which they are not doing', which is nearly totally irrelevant.
Your zeroth Green Lie is a question, and as such not a true Green Lie.
That all having been established...
The Red Truth 'JOE does not know The Arbiter's current Health and Maximum health' does not counter the Blue '[Arbiter]'s Current and Maximum Health are knowable.'.
The same applies to the isomorphic Green Lie.
The inherent specificity of Green Lies is their strength, but it is also their weakness; it makes it easy for such things to slip through the cracks.
Thus, the Arbiter's current and maximum health are presumed Knowable- not known, but possible to know, there exists sufficient information for their deduction- for the Blue is uncountered. I feed the entire battle so far into CrimsonGPT with a prompt that contains all of the necessary background context, and see what it prints out as the most likely continuation to an update which begins with my printout efforts, above, being listed as successful.
[28+2 Summoning Capacity]
Terramodder: "Actually, Arbiter wouldn't be able to wield Red Truths.
Thus all he says is vo-"
HOLD IT!
I'm back! *Pant pant pant*
I must've had been su-
Terramodder: "No one summoned you there. I am hijacking your dop because you think you want to be Luigi, eh? You're
not him to win by doing absolutely nothing. Therefore, your Green Lies are null and void! And no, you can't wield red truths either, those are reserved for Godmodders. Sorry, JOE for interrupting both of your actions."
Oh... my... stars. Ow!
Alright, let me think...
Aha! Even if my color statements cannot be applied, rules can! And as such, the rule about GPT applies there! I mean, that's a bit of a stretch, but what's wrong with me trying to keep future actions that could damage me private?
Terramodder: "Arbiter, shut up and just admit that you're in a checkmate by both
me and Joe!"
Health.txt -> [open]
Arbiter: 1,4999,988/1,500,000 Shield HP, ...uhh...
Terramodder: "Arbiter, get it together and find your files already!"
Ugh, where is it then?
Nevermind, found it, in a file where I hold all the data of different weapons.
Terramodder: "I swear by Richard's name, you clearly don't know how to sort your

up."
Arbiter: 1,499,988 Shield HP, 72,688/72,688 Stamina, 99/99 HP
Terramodder: "Wait, you- WHAT!? Well, at least you won't deal more damage to me now!"
Hah, this should prove JOE wrong.
Oh- sorry, Trenchcoat, got too carried away by the Terramodder hacking into my PC to initiate the update against my wish, your antics dealt 24k damage and buffed the Cent-ipede's attack by 2300 and HP/MHP by 6,000 and 5,000, respectively!
The Gamechanger: Ha ha...
[Action Slot 1]
I stand up, although still shakily, I may be "immortal" but that doesn't mean blood loss can't affect me.
The Gamechanger: I-Its my duties to gamechange, and you want something more than an axe, right?
Suddenly, another axe appears in my hands, except there's multiple blades stacked on each other and covering the entire thing.
I then spin the axe around towards the Terramodder.
The Gamechanger: GIVE US THOSE "DETAILS UP", *cough*, or you will have another of your hp t-taken off.
[Action Slot 2]
I signal my desire for a sheet of paper, so I can use the ancient pen.
[Summon Slot 1-2]
Might aswell use my CP up finally, and what perfect way is to make a problem.
so I present to you the result of trying to copyright from another DTG game.
The False Element Wielder, Doppelganger Ian, doesn't come with other personalities and suffers from design inaccuracy (the real Ian had goggles, not sunglasses. also he wore beige/khaki/tan/idk coloured trousers usually, not beige/khaki/tan/idk coloured SHORTS, WHY IS THIS GUY JUST IAN BUT SUMMER AND BADLY DRAWN!?)
Good thing Doppelganger Ian comes with decent fighting capabilities and has a Inferno Fork, at least some stuff is accurate. (no signs of a Doppelganger Ignition though.)
Ian, the Terrarian Doppelganger, summoned! Terramodder, seeing it, tries to brainwash it!
Brainwashing failed!
Terramodder: "Curses! But same tricks won't happen twice, even if that's you doing it!"
The axe harmlessly falls towards the ground. Turns out there's a strong magnetic field on the ground.
Terramodder: "Call it - an anti-axe trick. What? Can't strike me? Too bad, and Arbiter can't help you now either!"
Also, somehow Ancient Pen upgraded into Ancient Writing Set. Boosts fresh actions (that being said - actions that don't use CP) by 200 per slot used.
Might be a good idea to upgrade that one more.
Ian: 100,000 HP, 8,000 ATK
Inferno - Attacks will cause a DoT that deals 1,200 DMG over 3 turns. Stacks up to three times.
...Trenchcoat just went Super Saiyan??? And passed to us a +1 on the second action? Oh jeez. Gotta take two actions now. The pressure.
PA 1: Actually, joking about that. Was already thinking about splitting this up.
Tof puts a hand over his heart, truly touched. To the Terramodder, he humbly says, "I'm so honored that you believe Trenchcoat and I to be so talented we can slip an axe in the back of your head without being anywhere near you."
All jokes aside, what have we hit Terry with so far? Fire. Cameras. Entity shenanigans. Sharks. Poison blades. The Arbiter. That axe. A decent list so far. Missing some of the more obvious moves, but we've never been much for simple plays.
Tof slips a little pocket thermometer out of his sleeve. He holds it up, tapping it as the mercury settles. He frowns as he gets his reading. "Not cold enough," he mutters. He thinks for a moment, then he gets an idea. "I know."
Tof throws the thermometer at the Terramodder.
Now, I will say, this isn't exactly healthy behavior. Throwing away an instrument because it isn't giving you the right reading? Really, you should trust your tools. That's how science works. We test. We observe. And if your observations don't match your hypothesis, you throw out the hypothesis, not the observation.
But while we're talking about observation, the thermometer is absolutely doing flips. The round bulb at the bottom goes end over end, throwing its weight around as it leaps toward the Terramodder. There's something just captivating about that bulb, how it orbits the center of mass. It looks like it could do that for eons, spinning around the small glimmer of Reets's headlight on the glass. But even more eye-catching, it looks like it's getting larger.
Inside the bulb, stone rapidly builds. Hard stone. Cold stone. Alien stone, scarred by meteorites. The reflection of crystals born from a youth aflame. A heart of dense steel hidden deep within its skin.
In other words: Mercury. The planet grows almost instantaneously from the mercury in the thermometer. The planet quickly expands, breaking the glass that holds it. And before the Terramodder can blink, the planet shoots toward him at a blazing 47.36 km/s.
"But that wouldn't fit in the tunnel!" you object. And Tof agrees. It wouldn't.
The Terramodder gets knocked back by the crashing planet, and he finds himself in deep space, floating aimlessly in the abyss. Aimless, that is, except for Tof behind him, stepping out of a telephone booth, armed only with a salt and a pepper shaker.
Tof pops off the caps of both, spreading specks of black and white across the cosmos. They look like new constellations, swimming over the remains of their ancestors. Star patterns like winged sandals, serpent wands, a tortise, and pairs of rams and roosters. Symbols of Mercury, the God of fame, fortune, thieves, and messages.
Tof steps from behind the curtain of flakes into their starry patterns, and a new form overlays his own. He wears a guise of divinity, glowing with white light. His hat and sandals shine with fluttering wings. His staff hisses from his belt, arguing with itself.
The Terramodder only has a moment to take it all in before Tof is upon him, catching the 'modder with the speed of Mercury. Tof's hand digs into the Terramodder's face, and it feels cold- so cold. He looks into Tof's eyes and sees the face of a dead man, with empty eye sockets and rotting skin. Tof smiles. "Don't you know?" he asks in a voice not his own. "The old Gods have long passed."
The Terramodder feels the heat draining from his skin. In a vacuum, his heat had nowhere to go. But now, with this frozen hand holding him tight, it all seems to drain away, attempting to warm the corpse of Tof's false skin. It is all in vain. Death offers no warmth to man or God. All the heat is sucked from the Terramodder, leaving him brittle and weak.
Tof clutches his salt and pepper shakers between the fingers of his empty hand. He holds them like claws or brass knuckles, and proceeds to use them. He bashes them right between the Terramodder's eyes, and the 'modder's vision goes white.
Aaand they're back. Tof and the Terramodder. The Terramodder reeling. Tof in his real skin, brushing off his grey suspenders. "Got salt all over these," he mutters, clearly displeased. "They'll need a wash after this."
PA 2: And that second action! Surprisingly enough, Tof still has the salt and pepper shakers. To be totally honest, he didn't even use them for what he wanted with that last trick. Got distracted with the whole "Mercury" thing. Turning to the HQ-Bee, Tof sets the two empty shakers down on the ground. He whispers something to them, then takes a step back.
The two shakers suddenly come to life. They instantly grow up to human-scale. Tan metal armor slides down their bodies. An eye stalk a piece pops out of their caps, along with two blue siren ears. And you can never forget the little whisk-like laser that waves on the right side of their torsos.
The Shakers take a moment to assess their situation. They look at each other, then at the HQ-Bee. Somehow, their expressionless faces seem to fill with glee. Loud and high-pitched, one of them declares, "SHAKERS. ARE. SUPERIOR!" The other one seems to nod. "EXTERMINATE! EXTERMINATE!"
Remember those whisk lasers. They use those. Deadly beams of blue light shoot from the lasers, melting through the HQ-Bee's defenses.
When they're done with that, the shakers seem to deactivate. The shrink back down, and Tof pockets them without comment.
SA 1 + 2 SA CP: Tof glances at Reets, expecting the worst. He tosses Reets a roll of cash from his pocket. Reets pops open his hood, catching it and... eating it? I- I don't think that was a sushi roll. But- Reets seems to enjoy it. Hits the spot, healing Reets up and giving him more HP.
SA 2 + 2 SA CP: And don't forget Jonathan. Tof looks at the spider-medic with some disgust, and Jonathan looks back with equal animosity. Tof sighs. He passes the spider a similar wad of money as he gave to Reets. Jonathan tries to catch it, but butterfingers. The money hits the ground and... transforms into actual Butterfingers? Like- I should rephrase. The candy. Butterfingers candy.
Jonathan looks at them, suspicious, but starts gobbling them up. Just like Reets, this heals him up, as well as giving him more HP.
(Total CP: 1 GM CP)
Boost: And of course we help Trenchcoat out with a +1. Tof decides to boost his associate's Summoning Action this time. Gotta buff that Cent-ipede. Can't have it dying just after it got revived.
Action boosted. Reets fully healed, gains 6k more HP. Butterfingers candy... summoned?
Butterfingers: 22,000 Healing, 200 HP. One-time use entity item. Can be destroyed.
1 damage to Terramodder.
Terramodder: "You've got to be kidding me. How!? Are my defences not good enough?"
HQ-Bee defence becomes -1800! It'll take that much more damage from all sources!
---
Terramodder's Turn:
"Look, Arbiter, I could be more ruthless towards you... but I think you've learned your lesson already. And regarding the field..."
The ground around the 'modder starts growing crystals and gems, that seem to be... centered under Reets! The various crystallines then spike up and Reets takes 40k damage! From the splinters from crystals shattering, Ian, Cent-ipede and Jonathan take 3000 damage (in case of Cent-ipede 2700), and Aggron takes 1600 damage! Seems like their attack is partially bypassing Pokemon battle system, but the Curse has to be considered too!
HQ-Bee takes 2,400 damage from 'I forgot about Curse ATK buff'.
---
HQ-Bee MK.IV :queen_bee_rushing:
Reets
The AG entities pile up on HQ-Bee! Another super-effective critical on HQ-Bee! 16,200 damage! 9,800 damage! HQ-Bee got a stack of Inferno debuff! 8,500 damage!
Total: 24,000+26,000+8,500 = 58,500 damage!
Terramodder: "Ugh, always the Players, then... hang on a bit more HQ-Bee!"
Jonathan heals the Cent-ipede!
Left Behind:
[H?] Eda/Ted (Sky High). Two people, one controller. I guess I'm avoiding the consequences so far.
Underground Tunnel: Main Battlefield
Objective:
[GS] Coerce Terramodder into giving the details up!
[AG] Destroy the Terramodder!
[H] Do whatever you want, but make it chaotic!
[PG] Defend the Terramodder!
Terramodder: "You forgot about this one, Arbiter -
[T] Destroy the Arbiter! Red Truth -
There's an objective to defeat the Arbiter."
[A] It's me, your Arbiter. Wears Negotiation Suit... sleeve melted away. HP: 1,499,988 Shield HP, 72,688/72,688 Stamina, 99/99 HP. Can't attack Terramodder as per Blue Truth.
[GS-AG] Tof. Has Godmod-o-Meter. Ticks every - ms (or every - London ms). Recalibrating.
[GS-Tof] Reets. Grand-Grandfather of the Cobra Car. 0k/41k HP, 66x100 ATK with 90% Accuracy. Attack buffs increase bullet count. HL2_explosion_3.wav
[GS-Tof] Jonathan. Spider Medic. 26k/40k HP, 4500 Healing.
[GS-AG] Gamechanger (Razor_Typhoon) Owns Ancient Writing Set (Boosts fresh charges up to 7,700 if there's no CP used in action)! Wait, is there a PEN- argh, I can't even finish the joke!
[GS-Gamechanger] Ian the Terrarian: 97,000/100,000 HP, 8000 ATK. Inferno.
[AG] Crimtane Shovel (or Curse of Ra... but calls themselves the Trenchcoat). Owner of Cobalt Core, Geode and Quartz Dust. May boost Anime actions.
[AG-Trenchcoat] The Cent-ipede: 17,8k/21k HP, 6700(+300 Ret.) ATK. Cheated Death ( 29 turns - Cannot be revived again )
[AG-Trenchcoat] Aggron: 23,06k/25k HP, follows Pokemon system. Moves: Brick Break (3/4 PP), Curse (0/2 PP), Rest (0/1 PP), Stone Edge (0/2 PP). Refreshes after exhausting movepool. 2k ATK, 80% accuracy. Ignores 20% of the damage and dishes 20% more damage. (2 stacks of curse, lasts for 1 more turn, refreshed by repetitive usage of Curse.) Uses Pokemon system for moves and G6 PMD system for stat changes.
[GM-gamma] Terramodder: 22/30 HP. Nowhere to run. Fights back.
[PG] HQ-Bee Mk.IV: 15.700/140.000 HP, 20k Damage. Inferno (1 stack, 3 turns). Takes 1,800 more damage every hit.
Attack: [
II] - It attacks every other turn.
Summon Bees: [
III] - Summons 60x250 HP, 25 ATK bees. Uses Swarm logic.
Stynger Launcher: [
IIII] - Deals 60k damage over the field, spread across all opposing entities. Damage dealt this way cannot exceed 30k.
[T-AG] JOEbob. Owner of Crimson GPT. Not effective against me, per se. Boosts technology-based attacks by 2,250. Interrupting me. Way too much copies of Arbiter Blank Error Healths. Wields the Blue Truth.