Isaacium
Terrarian
Agreed.1) Nerfing current homing weapons.
The most obvious and easiest way to balance out the homing weapons. It`s not necessarily needed to nerf damage or fire rate of the weapon to make it more balanced. Let`s take Typhoon for instance. Just triple the mana usage and BAM - it is not that attractive anymore, even though it`s still incredebly strong. Snowman Cannon - just make rockets more dangerous. If rockets would damage the player, the incredible versatility of cannon will be gone, but it still will be. That`s just a few examples.
I think we have enough, but I get your point.2) Adding more one-sided weapons.
Current examples: Bubble Gun, Heat Ray, Rocket Launcher, Cursed Flames, Magical Harp, Shadowbeam Staff.
What i mean under "one-sided" weapons? Weapons, that aren´t good overall, but incredebly good for certain tasks/situations. Some of you may say - "This will just bring more useless weapons into the game, that noone will use". I will say - "It will force the players to extend their arsenal and choose certain weapons for different situations.".
3) Adding more weapons demanding skill/practice.
Current examples: Rainbow Rod (Magic Missle, Flame Lash), Sniper Riffle (with high velocity bullets).
This is kind of weapon, that feels "rough" at the beginning, but after some practice it`s very fun to use it. On my opinion, this is the key for a perfect weapon - practice. Practice should be rewarded. The more time player practice a certain weapon, the better his skills and damage output gets. It's always great for the more serious players, if they can get an extra edge out of being good, beyond grind. How i imagine/see weapons like this? One of the examples - weapons like Rainbow Rod, when efficiency depends on precise cursor movements: "Cutting" enemies with fast cursor twitching (Fruit Ninja), locking cursor on enemy to accumulate damage, drawing a beam, that does piercing damage to enemies (like beam from Rainbow Gun) etc. Or just a buffed version of Sniper Rifle, that uses an expensive ammunition and requires a long time to charge, but shoots a straight powerfull beam, that does incredible damage.
I don't think this is very necessary. It isn't archery here, it's a game. Some homing weapons should be nerfed, but with any other weapon, you need dodging skills to attack, but not take damage.