tModLoader Demolisher Class Mod

I expected Holy Hand Grenades' tooltips (I'm talking about the ones that are from other mods) about to indicate that it deals explosive damage. Sorry!
Also, I do appreciate that you've included automatic mod compatibility. Quite a lot of weapons that I suggested changing to demolisher weapons are quite unique, which means they wouldn't have converted automatically.

By the way, I want to report some bugs I've found:
1. C4 I's tooltip still states that it breaks tiles, even though this ability was transferred to C4 II.
2. Captain's Remote lacks a tooltip. Also, its name is spelled "Captains remote" (the apostrophe is missing and the second word doesn't start with a capital letter).
3. Holy Hand Grenade has a word "Item" in its name. I assume that's unintentional.

Lastly, I've recently looked at the Extra Explosives mod again and noticed that some of the weapons haven't been ported:
1. Minerain-Launcher
2. Hellfire Battery
3. Air Strike
4. Prism Bomb
In my opinion, they were all pretty good: the Minerain-Launcher was a demolisher weapon from the Wall of Flesh, the Hellfire Battery was fun to use because of its three modes, the Air Strike is a fun concept and the Prism Bombs are chaotic and fun to use!
Also, I like how Rocket Minigun used to slowly gain its speed. Would be cool to have this mechanic back since the current Rocket Minigun doesn't seem unique enough to be a Moon Lord drop.
Lastly, some explosives like the Tornado Bomb or the Boom Box were pretty fun as well.
Would any of these items be ported?

I know that The Blasted Blunder drops from the Wall of Flesh, but I have an idea for a new Minerain Launcher purpose. I also know that The Honey Pot is somewhat similar to it.
My idea is to rework The Honey Pot to make it actually related to bees. I was hoping it would shoot some Beenade-like grenades that would spawn lots of bees or something like that, yet right not it doesn't feel like a Queen Bee drop.
The Minerain Launcher could become a Twin Detonator upgrade. For example, it could be obtainable in late pre-hardmode where it won't feel to similar to The Honey Pot if that gets reworked as well.
Thanks for the feedback! I’ll make sure to fix the tooltips in the next update. Also, this is not a port; I have no connection to any past developers, nor is there any reused code. And when it comes to weapons/bombs I’ve simply been following spreadsheets that Kranot made and making smaller adjustments, such as balancing and adding minor new functions.

We also have Bee Rockets, which function similarly to Beenades. Like all rockets, they can be used with the Grenade Launcher, Rocket Launcher, Proximity Mine Launcher, Snowman Cannon, and similar weapons. They can be crafted and are always dropped by Queen Bee.
 
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I expected Holy Hand Grenades' tooltips (I'm talking about the ones that are from other mods) about to indicate that it deals explosive damage. Sorry!
Also, I do appreciate that you've included automatic mod compatibility. Quite a lot of weapons that I suggested changing to demolisher weapons are quite unique, which means they wouldn't have converted automatically.

By the way, I want to report some bugs I've found:
1. C4 I's tooltip still states that it breaks tiles, even though this ability was transferred to C4 II.
2. Captain's Remote lacks a tooltip. Also, its name is spelled "Captains remote" (the apostrophe is missing and the second word doesn't start with a capital letter).
3. Holy Hand Grenade has a word "Item" in its name. I assume that's unintentional.

Lastly, I've recently looked at the Extra Explosives mod again and noticed that some of the weapons haven't been ported:
1. Minerain-Launcher
2. Hellfire Battery
3. Air Strike
4. Prism Bomb
In my opinion, they were all pretty good: the Minerain-Launcher was a demolisher weapon from the Wall of Flesh, the Hellfire Battery was fun to use because of its three modes, the Air Strike is a fun concept and the Prism Bombs are chaotic and fun to use!
Also, I like how Rocket Minigun used to slowly gain its speed. Would be cool to have this mechanic back since the current Rocket Minigun doesn't seem unique enough to be a Moon Lord drop.
Lastly, some explosives like the Tornado Bomb or the Boom Box were pretty fun as well.
Would any of these items be ported?

I know that The Blasted Blunder drops from the Wall of Flesh, but I have an idea for a new Minerain Launcher purpose. I also know that The Honey Pot is somewhat similar to it.
My idea is to rework The Honey Pot to make it actually related to bees. I was hoping it would shoot some Beenade-like grenades that would spawn lots of bees or something like that, yet right not it doesn't feel like a Queen Bee drop.
The Minerain Launcher could become a Twin Detonator upgrade. For example, it could be obtainable in late pre-hardmode where it won't feel to similar to The Honey Pot if that gets reworked as well.
thnigs not moved over from EE are mainly ones where the sprites didint feel right anymore or where they just felt they didint fit the new focus of the mod
 
expect 2 new weapons soon! the evil biomes will get some love!
 
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Captain Explosives wiki page is now fully completed!
 
expect more than just 2 weapons actually this next update will be quite voluminous with weapons
 
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Let’s gooo

I wonder if I could make demolition stuff ideas for other mods like calamity or thorium etc
when the wiki is finished I’ll make some ideas
wiki is mostly finished, and calamity mod addon IS something we are working on
 
thnigs not moved over from EE are mainly ones where the sprites didint feel right anymore or where they just felt they didint fit the new focus of the mod
While I agree with your point about some of the sprites (some of them also got repurposed, like the Air Strike's one), I don't think the items don't fit in the new mod. The explosive I've mentioned are fun and could be sold by the Captaim Explosive (by the way, they could be hardmode explosives, since I feel like there should be more of them in the mod) and the weapons are also fun to use. The only item that may feel a bit off is the Prism Bomb.

I've already mentioned where I'd put the Minerain Launcher, but here are my suggestions for the other weapons:
1. Air Strike could be a post-Plantera weapon. It is the most effective against hordes of ground targets and there are lots of events that are available at this stage of the game.
2. Hellfire Battery could be a post-Moon Lord weapon. I don't know how exactly it should be obtainable, but it's just a very unique and cool weapon, so it would be sad if it was left forgotten.
3. I've mentioned my Minerain Launcher idea in the previous message. I don't think writing the same thing again will be useful.
4. Prism Bombs could be some post-Moon Lord hard to get explosives to have fun with (or to fight some bosses from other mods, I guess).

I'd like to know your opinion on my suggestions! I don't force you to add any of them, but I do think they would benefit the mod.

Also, replying to the previous message since the forums don't allow double posting (sorry for the confusion):
The Bee Rockets are cool and fun, but I still think that the weapon itself should do something else as well. Maybe it should transform rockets into Bee Rockets and should have a chance to shoot a Beehive Rocket which would be a more powerful version of a Bee Rocket that spawns lots of bees, has a bigger explosion radius and deals more damage.

Lastly, I've noticed that Snot Rockets from Spooky Mod convert to explosive damage, yet they projectile still deals ranged damage (according to the Colored Damage Types mod), so that's one more slight incompatibility that I'd like to see fixed one day.
 
While I agree with your point about some of the sprites (some of them also got repurposed, like the Air Strike's one), I don't think the items don't fit in the new mod. The explosive I've mentioned are fun and could be sold by the Captaim Explosive (by the way, they could be hardmode explosives, since I feel like there should be more of them in the mod) and the weapons are also fun to use. The only item that may feel a bit off is the Prism Bomb.

I've already mentioned where I'd put the Minerain Launcher, but here are my suggestions for the other weapons:
1. Air Strike could be a post-Plantera weapon. It is the most effective against hordes of ground targets and there are lots of events that are available at this stage of the game.
2. Hellfire Battery could be a post-Moon Lord weapon. I don't know how exactly it should be obtainable, but it's just a very unique and cool weapon, so it would be sad if it was left forgotten.
3. I've mentioned my Minerain Launcher idea in the previous message. I don't think writing the same thing again will be useful.
4. Prism Bombs could be some post-Moon Lord hard to get explosives to have fun with (or to fight some bosses from other mods, I guess).

I'd like to know your opinion on my suggestions! I don't force you to add any of them, but I do think they would benefit the mod.

Also, replying to the previous message since the forums don't allow double posting (sorry for the confusion):
The Bee Rockets are cool and fun, but I still think that the weapon itself should do something else as well. Maybe it should transform rockets into Bee Rockets and should have a chance to shoot a Beehive Rocket which would be a more powerful version of a Bee Rocket that spawns lots of bees, has a bigger explosion radius and deals more damage.

Lastly, I've noticed that Snot Rockets from Spooky Mod convert to explosive damage, yet they projectile still deals ranged damage (according to the Colored Damage Types mod), so that's one more slight incompatibility that I'd like to see fixed one day.
In the last update, I made the Rocket Minigun start off slower and then speed up as it fires, also in the next update it will have a little bit of inaccuracy. I also made the Honey Pot convert rockets into Bee Rockets last update as well.

I’m not sure why the projectile would still deal ranged damage, though. Anything related to explosives (and of course anything that is an explosive type), whether it shoots an explosive, has explosive AI, or uses the PrepareBombToBlow method should automatically be converted. So if the item is converted to explosive damage, the projectile should be converted as well. The next update does add more checks though.

We are working on a pretty massive update, which changes balancing a lot, adds a ton of items and ammo types, along with expanding Snowman Cannons, and adding a new weapon type, Sticky Bomb Launchers. We are also adding more hybrid weapons other than the current Tactical Bone Rifle.
 
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we decided that the size of this coming update deserves an enemy. so enjoy the obsidian sheller!
 
VERSION 2.0.0 IS LIVE! check the huge patchnotes here!
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enjoy the new progression guide!

demolisher_class_gear_progression_guide_v2_0_0_0_by_terribilisscriptor_dklasil-fullview.png
 
if you enjoy Mr. Plagues race mod and the demolisher class feel free to try our crossover race mod! play as the brimborn to increase your demolition potential!

(this mod needs the demolisher class and mr pkagues racemod to work!)


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By the way for those here not on the discord server: we are open to suggested content still, we're especially keen on people suggesting new accessories!
 
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