I walk past cause you know I don’t have to kill it or anything.
Floor 383 contains Cthulhu and you have to kill him to get through and well, Cthulhu is unkillable… because he’s Cthulhu.
I O U T S C R O N C H.
Floor 390 has been designer to be as buggy as a Bethesda game, except that all bugs that can allow for speedrunning have been selectively fixed, and with a lot of bugs that summon lots of stale memes (That you have to reason with).
I turn it into omnicidal rage and use the gun to kill something else.
Floor 394 compels you to stay, and makes you forget your entire life before entering if you stay too long.
Floor 395 upon entry loses every exit, the walls can't be broken, the floor can't be broken, the ceiling can't be broken and the floor cannot be skipped.
I lure Enraged Plantera outside the dungeon and kill her without having to worry about the wheels.
Floor 399 contains every dangerous location in everything ever. From the Pac-Man Maze to World 1-1 to the Hunger Games to the entirety of the Tower (again) to this very dungeon itself (though only until Floor 398 because spoilers.)
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