Design The Dungeon

I give all the teachers apples and they become calm.


Floor 302 contains a door to the next floor guarded by giant chess pieces, the knight blocking all entry to the door.
 
it can not interact with reality so I go past.

floor 306 same as above except there are also ways for the A. I. to kill you
 
I complete them.

Floor 309 has sensors everywhere that penetrate any disguise and the only thing that can deactivate them is me, and
I refuse to deactivate the sensors.
 
I walk past since they are not connected to anything
floor 310 is the same as 309 except that I am the one with the ability to deactivate them and if they spot you you die
 
there is no game called forkknife

floor 213 has Baldi and you need to get a test question wrong to get to the next floor. But if you do he chases you on all future floors
 
I freeze him permanently.

Floor 314 contains everything humans need for survival and makes it so you die from them.
 
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