Ninjatwist_
Terrarian
I waited an extra day before updating because I was quite busy on Saturday evening and because of test-based drama. Don't expect this to be long- I have to wake up early and I need to get enough sleep to at least function.
Your attack deals 8 damage to the Mook Lieutenant! This is lethal enough to kill him!
Mook Lieutenant killed! I'm going to go through
You charge your charges.
You deal 3 damage to both APCs!
The Lieutenant is dead, but that is a beautiful poem that I won't let go to waste. You deal 5 damage to both of the Lieutenant's bodyguards, more than enough to be lethal!
Sorry, it's really late for me, I'll have to process it tomorrow night. Sleep is important, especially with a tomorrow like mine.
You create a Staff of Elements! I've tweaked it to have the following stats:
Base Damage: +2, Attacks twice, 50% chance to attack 3 times, 25% chance to inflict either Burning or Freezing (1 damage over time)
The Lieutenant is dead, so you heal the APEX. 2 HP restored!
You charge your charges.
Um, you can only have 2 charges open at once, so you'll have to cancel one of these charges.
The Mook Lieutenant and his bodyguard have all been slain.
You deal 4 and 2 damage to the Well-Armored Sniper Mooks!
Healing Totem created!
Because of your short-term charge attack, and because this attack is pretty nifty, you deal 12 damage to the Pistol Mook, smashing through it with the flaming blade!
Wary Souls have been summoned back into the HHHH! 10 Souls retrieved!
Woah, I'm going to take quite some time to process this...
I'd be a lot less confusing for me if you labeled posts as "my last post" or something like it rather than by their post number.
Staff of Time created with the following stats:
Base Damage: +1, [Reverse Time: III] (Target heals for 25% of the damage it took last turn). That ability doesn't come free.
========[End-of-Turn Events]========
The Mooks hear the death rattle of their Lieutenant, having been slain by JOE's blade. Without the sudden presence of their leader, they immediately devolve into panic and disorder! Afraid of the enemy entities soon to tear them to bits, the Mooks turn and flee, scrambling for an escape in the failing APCs.
The last you see of the Mooks is them scrambling to get into their disheveled vehicles, which are bursting at the seams with passengers.
Episode complete!
I'll be coming out with a story post which details Persecles's arrival to your group. To save time, this story post won't have any pictures. In the mean time, why not socialize with JOE and Goldhero or make use of their stockpile? You could use their crafting table to upgrade your weapons and equipment!
Just a tip: Crafting a weapon/armor with another weapon or armor will have around the same effect as crafting it with a basic crafting material.
Major balance change coming in soon!
Items and creativity bonuses will be nerfed, but they can be used together now, so that one isn't necessarily a substitute for the other.
Plot Armor may be getting a rebalance, and Plot-important entities will also get some diversity added to their movepool.
Colored keywords for entities will now exist, which may limit how many are on the board at one time (especially fortifications).
These will get into the OP when this change occurs!
Thanks and stay tuned!
====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have stumbled across a camp and its two attending players.
Player Characters:
ender 2 [AA] HP: 13/24.
Pricey12345 [AA] HP: 24/24.
sunnyau [AA] HP: 18/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
Realicraft [AA] HP: 24/24.
MrMirrorMan [AA] HP: 18/24.
plague126 [AA] HP: 20/24. Overload: 5/20.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 17/24.
Tarhalindur [AA] HP: 14/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 21/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 24/24.
DathVader [N?] HP: 3/20.
RR [N] HP: 20/20.
Itinerary Objectives:
Wait up for Persecles to arrive. (Story post incoming!)
Entities:
Ninjatwist_ [AA] HP: 11/50. Plot Armor: 60% Reduction.
Ed the Undying [AA] HP: 0/60.
Blinking Spirit [AA] HP: 1/16. 50% dodge chance. Haste (+20% dodge chance, 1/1)
Vulture Knight Wraith [AA] HP: 12/38.
Tonbogiri [AA] HP: 29/66. Power: 4.
Wary Soul [AA] HP: 0/10 (x2), 4/10 (x4). Base Damage: 2. Speed Value: 5.
The Mooks have fled the scene and are all untargetable!
Mook Armored Personnel Carrier (APC) [PA-boss]: 17/80, 19/80 (x2).
Well-Armored Sniper Rifle Mook [PA] HP: 8/12, 10/12 (x3), 12/12.
Powered Assault Rifle Mook [PA] HP: 2/12.
Sword Mook [PA] HP: 2/12, 8/12 (x2), 12/12 (x2).
Hammer Mook [PA] HP: 4/12 (x3), 12/12.
Elite Spear Mooks [PA] HP: 6/12, 8/12 (x2), 12/12 (x3).
Pistol Mooks [PA] HP: 0/12, 8/12 (x2), 12/12 (x3).
Lightly-Armored Club Mooks [PA] HP: 0/12 (x2).
Attached Mook Lieutenant [PA] HP: 0/16.
Rocket Launcher Mooks [PA] HP: 3/12, 8/12, 9/12 (x2).
The Acolyte [AC] Progress:
HP: 64/100.
Kills: 28.
====[SIDEQUEST ENTITIES DIVIDER]====
Old sidequest format on Page 45.
JOEbob [N] HP: 10/24. Shield: 10/10. Overload: 12/20.
GoldHero101 [N] HP: 13/24.
Steffan the Sciencer [N] HP: 0/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes such as armor.
APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards EGG.
EGG [N] HP: 33/32. No attack. Speed Value: 1. Will turn into something after 7 rounds.
Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Eggplants [N]: Growing Stage 5/5! (x3)
Garlic Plants [N]: Growing Stage 5/5! (x3)
Mining Turtle [N] Fuel: 0. Can mine items if given fuel.
Fossil [???]: Mysterious thing brought back from the Tar Pit. Can be investigated after the fight!
Known to be:
Items of Interest/Dropped Items are marked below!
The rest of the objects are unknown. Scan the area to find more!
5/15 mining +1 3nd372
5/10 farming +1 ender II
+ender 2 i guess
I quickly sprint to the commander, crumble his bodyguards with a heavy slash, and ask him one last question before he dies.
"Do you feel blame? do you feel bad? do you feel walla-walla wolf kabob vantage?"
he proceeds to recieve a fresh shipment of 2937 wolf kabobs, which have above them a sniper on a high vantage, by whom he get shot twice, before a walaby whacks him silly, and a sudden gust of wind pushes the mountain for wolf kabobs into him, impaling him on the sticks and crushing him with meat.
Your attack deals 8 damage to the Mook Lieutenant! This is lethal enough to kill him!
Mook Lieutenant killed! I'm going to go through
Well then, I'll just wait patiently...
The Unforgiving Mech Suit (Equip): 2/25
The Staff of the Deathstriker of White (Weapon): 2/30
Charge assist to sunnyau
You charge your charges.
2/20 Thanos (entity)
8/10 golden gun (weapon
2/30 Infinity gantlet
I throw the rocket launcher, like a football, at a APC after launching a missile out of it at the strong one.
You deal 3 damage to both APCs!
CHARGESPre-development: 1/10
ACTIONA flash of light. A meat in the dark.
Two projectiles converge upon their mark.
A burning light. A frightening flash.
And the Lieutenant is brought unto ash.
The Lieutenant is dead, but that is a beautiful poem that I won't let go to waste. You deal 5 damage to both of the Lieutenant's bodyguards, more than enough to be lethal!
[Action]
I target the whole team of the Mook Bodyguards and the Mook Lietuenent, if they are not dead, all with my Staff of Ice. I shoot them thereafter.
I then move to the crafting table at the fort and tries to use the crafting table again.
I proceed to confirm if this crafting is legal or not. (GM, just want to ask if this crafting will yield this result. Just let me know what would happen if I tried to craft it this way. I want to know the result before I craft the weapon.) If the crafting would remain the same, I will craft it. If it needs a nerf, just pm me.Code:Crafting: Base Item: Inferno Stick Paired Item: Staff of Ice Base Item will enhance the damage of the crafted weapon Paired Item will give its spectrum of attack to the Base Item //////////////////////////////////////////////////// RESULTS: Staff of Elements Attack Buff: +2/+3 Skill: Generation 1 Weapon - Staff Manifestation - Elemental Magic The wielder may use it to power attacks relating to magic of the elemental type. (Manifestation: Wielder may use this item only if the Wielder's attack is of the same type as the subtype stated in Manifestation.) Channeler 3 25% - Magic (Channeler X N: Wielder may prepare for an attack of its subtype for X number of posts, in which the attack being prepared, will increase its power with all boosts and attack damage accumulated and boosted for a maximum of N if it is fully charged up. The wielder must announce the stage of the Channeling, and each charge must be played as like a normal post would.) Multiattack 2, 50% chance while attacking to change to Multiattack 3, can be turned off for an additional +1 to 3 attack damage boost and Burning/Freezing 2 (Multiattack X: Select X entities in the same group to resolve damage against them. If X is higher than the number of entities chosen, randomly choose N more creatures in the same group to resolve the damage, where N is the difference of X to the number of entities being chosen) (Burning X: Afflicted entity lose X HP for X turns due to FIRE/HEAT damage) (Freezing X: Afflicted entity lose X HP for X turns due to ICE/COLD damage) Item/Creativity Change Ready.
[Charges]
+1 to Sky High. Welcome!
+1 by Sky High
+1 by Wicked Ring
28/30 Finale
28/30 Wave of Ds
Sorry, it's really late for me, I'll have to process it tomorrow night. Sleep is important, especially with a tomorrow like mine.
You create a Staff of Elements! I've tweaked it to have the following stats:
Base Damage: +2, Attacks twice, 50% chance to attack 3 times, 25% chance to inflict either Burning or Freezing (1 damage over time)
6/15 mining
6/10 farming
+goldhero
If the mook leader still lives, I sit on his face; because well his right brain, it's being insane. so it needs to be crushed into mush. also his left brain needs to be put out of its misery. it's being insane because it's feeling wolf kabob vantage.
If it does not live, I plate some metals on the Apex' armor, repairing any dents that where created after its summoning, essentially healing it.
The Lieutenant is dead, so you heal the APEX. 2 HP restored!
Update to charges:
The Unforgiving Mech Suit (Equip): 3/25
The Staff of the Deathstriker of White (Weapon): 3/30
(+1 from sunnyau)
You charge your charges.
3/20 Thanos (entity)
9/10 golden gun (weapon
3/30 Infinity gantlet (A weapon not an attack)
I run up and grab the 2/20 club mook and proceed to use him as a club ageist the mook lieutenant if they are still alive, if not I punch the week hammer mook
Um, you can only have 2 charges open at once, so you'll have to cancel one of these charges.
The Mook Lieutenant and his bodyguard have all been slain.
I slash the highest health Mooks remaining with my Lightsaber; hoping that they'll panic and run as even their strongest members are being torn apart!
Healing Totem:11/10 +1 joe (Heals three AA players for 1HP/round. If all AA players are full health, then this is destroyed)
Mantle of the Force:9/20 +1 joe
+1 bognog
You deal 4 and 2 damage to the Well-Armored Sniper Mooks!
Healing Totem created!
[Post]
[Battle!]
Mythic, though very much late about it, readies the minecraftian swords, and points the wood sword at a Pistol Mook. Then they pounce, the blade igniting mid-leap, and crash down on the poor mook with enough force to break it. "Compatibility... oddly high." Maybe it was the square trees, or the type of wood?
[Servant]
The Vulture Knight Throws their hammer at an APC, then conjures another one.
21/30 - A Weapon? ...The shorter nights have definitely thrown me off schedule. Diurnal worlds are way too common for my liking.
12/30 - New Charge. Materials begin to show up in Mythic's inventory, cheao
+1 Tarhalindur
Because of your short-term charge attack, and because this attack is pretty nifty, you deal 12 damage to the Pistol Mook, smashing through it with the flaming blade!
I draw any Wary Soul under 6 health back into the gun.
Mantle of the Force:10/20
+1 sunnyau
Wary Souls have been summoned back into the HHHH! 10 Souls retrieved!
Thank you, ender2~
Taking the #1000 post.....
[Action]
I see if the mook had left. If they hadn't I use my newly crafted staff to shoot bolts of flame and ice to the nearby mook, scaring them away with the pain and heat of the bolts.
(Charge Unleashing: Finale - Weapon Charge)
The end is the beginning.
The start is a stop.
The death is reborn.
The ancient staff, made of tree bark wood, has a split on the top of the staff. In the split, a magical orb shining blue is held by magic and glows. I then hold the staff using both of my hands. The staff seems to recognize me and the orb then pulsates with yellow light. One order, then the orb pulsates with red light.
Good, it seems.
////////
RESULTS:
The Staff of Time
Type: Artifact Staff
Attack Buff: +1
Skills:
Manifestation - Time Magic
(See #992)
Channeler 2 15%
(See #992)
Afflict Time Revert 1
(Time Revert X: Affected entities next outbound damage will be negated.)
Alternate Spell: Time Bubble - Armor Spell by Staff
Time Bubble: Negate the 1st attack an opponent triggers against the item holder. The opponent afflicts Time Instability(30% attack power decrease)
(If this item didn't deal any damage or channel it's power this round, Alternate Spell triggers.)
[Charges]
+1 to ender2
+1 by ender 2
30/30 Finale (Unleashing!!)
30/30 Wave of Ds
Woah, I'm going to take quite some time to process this...
I'd be a lot less confusing for me if you labeled posts as "my last post" or something like it rather than by their post number.
Staff of Time created with the following stats:
Base Damage: +1, [Reverse Time: III] (Target heals for 25% of the damage it took last turn). That ability doesn't come free.
========[End-of-Turn Events]========
The Mooks hear the death rattle of their Lieutenant, having been slain by JOE's blade. Without the sudden presence of their leader, they immediately devolve into panic and disorder! Afraid of the enemy entities soon to tear them to bits, the Mooks turn and flee, scrambling for an escape in the failing APCs.
The last you see of the Mooks is them scrambling to get into their disheveled vehicles, which are bursting at the seams with passengers.
Episode complete!
I'll be coming out with a story post which details Persecles's arrival to your group. To save time, this story post won't have any pictures. In the mean time, why not socialize with JOE and Goldhero or make use of their stockpile? You could use their crafting table to upgrade your weapons and equipment!
Just a tip: Crafting a weapon/armor with another weapon or armor will have around the same effect as crafting it with a basic crafting material.
Major balance change coming in soon!
Items and creativity bonuses will be nerfed, but they can be used together now, so that one isn't necessarily a substitute for the other.
Plot Armor may be getting a rebalance, and Plot-important entities will also get some diversity added to their movepool.
Colored keywords for entities will now exist, which may limit how many are on the board at one time (especially fortifications).
These will get into the OP when this change occurs!
Thanks and stay tuned!
====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have stumbled across a camp and its two attending players.
Player Characters:
ender 2 [AA] HP: 13/24.
Pricey12345 [AA] HP: 24/24.
sunnyau [AA] HP: 18/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
Realicraft [AA] HP: 24/24.
MrMirrorMan [AA] HP: 18/24.
plague126 [AA] HP: 20/24. Overload: 5/20.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 17/24.
Tarhalindur [AA] HP: 14/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 21/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 24/24.
ender 2
Headless Horsemann Harmer's Howitzer §¶ (10/16 Souls) (Shotgun, Base Damage: +1, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)
Double-Bladed Saber (Base Damage: 4, Can attack twice, 20% chance to inflict Burning for 1 turn)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
sunnyau
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Inferno Stick (Base Damage: +4)
Staff of Ice (Can strike up to 3 entities at once)
Staff of Elements {G+1} (Base Damage: +2, Attacks twice, 50% chance for an additional attack, 25% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Damage: +1, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU
Riflescope (Sniper Rifle, Base Damage: 4)
Realicraft
Wood Log (x2) (Crafting/building ingredient)
Wooden Pickaxe (Base Damage: +1)
Wooden Sword (Base Damage: +1)
MrMirrorMan
Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)
plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Headless Horsemann Harmer's Howitzer §¶ (10/16 Souls) (Shotgun, Base Damage: +1, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun)
Talisman of Evasion [Dodges: IIIII] (20% dodge chance, upon achieving 5 dodges with this equipped, the entire Anti-Acolyte faction will receive Haste (20% dodge chance, +1 Speed Value) for 1 turn)
Double-Bladed Saber (Base Damage: 4, Can attack twice, 20% chance to inflict Burning for 1 turn)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
sunnyau
Wicked Ring §¶ (Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Ice (Can strike up to 3 entities at once)
Staff of Elements {G+1} (Base Damage: +2, Attacks twice, 50% chance for an additional attack, 25% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Damage: +1, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)
EEU
Riflescope (Sniper Rifle, Base Damage: 4)
Realicraft
Wood Log (x2) (Crafting/building ingredient)
Wooden Pickaxe (Base Damage: +1)
Wooden Sword (Base Damage: +1)
MrMirrorMan
Forgotten Fang (Blade, Base Damage: +2, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +2, 15% chance to apply Stasis on hit for 1 turn)
plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)
Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
DathVader [N?] HP: 3/20.
RR [N] HP: 20/20.
Itinerary Objectives:
Wait up for Persecles to arrive. (Story post incoming!)
Entities:
Ninjatwist_ [AA] HP: 11/50. Plot Armor: 60% Reduction.
Base Damage: 4
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Wargear/Weapons
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Speed Value: 4
This entity can perform unique actions like a Player Character can, such as performing special actions.
Wargear/Weapons
Shortsaber §¶ (Base Damage: +2, can attack twice)
Beretta 93R Pistol §¶ (Base Damage: 4, Burst Fire (Fire a single shot with the damage of 3 shots each burst))
Plot Armor:
This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.
When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.
Ed the Undying [AA] HP: 0/60.
Base Damage: 6
Speed Value: 3
Upon death, revives itself the next turn with 4 Base Damage and 30 HP.
Speed Value: 3
Upon death, revives itself the next turn with 4 Base Damage and 30 HP.
Blinking Spirit [AA] HP: 1/16. 50% dodge chance. Haste (+20% dodge chance, 1/1)
Base Damage: 6
Speed Value: 3
Speed Value: 3
Vulture Knight Wraith [AA] HP: 12/38.
Base Damage: 5
Speed Value: 3
Speed Value: 3
Tonbogiri [AA] HP: 29/66. Power: 4.
Base Damage: 3
Speed Value: 1
Can fire once for every unit of Power it has. Regenerates all Power each turn.
Speed Value: 1
Can fire once for every unit of Power it has. Regenerates all Power each turn.
Wary Soul [AA] HP: 0/10 (x2), 4/10 (x4). Base Damage: 2. Speed Value: 5.
The Mooks have fled the scene and are all untargetable!
Mook Armored Personnel Carrier (APC) [PA-boss]: 17/80, 19/80 (x2).
Base Damage: 4
Speed Value: 3
Can carry up to 12 Mooks.
Speed Value: 3
Can carry up to 12 Mooks.
Well-Armored Sniper Rifle Mook [PA] HP: 8/12, 10/12 (x3), 12/12.
Powered Assault Rifle Mook [PA] HP: 2/12.
Sword Mook [PA] HP: 2/12, 8/12 (x2), 12/12 (x2).
Hammer Mook [PA] HP: 4/12 (x3), 12/12.
Elite Spear Mooks [PA] HP: 6/12, 8/12 (x2), 12/12 (x3).
Pistol Mooks [PA] HP: 0/12, 8/12 (x2), 12/12 (x3).
Lightly-Armored Club Mooks [PA] HP: 0/12 (x2).
Attached Mook Lieutenant [PA] HP: 0/16.
Rocket Launcher Mooks [PA] HP: 3/12, 8/12, 9/12 (x2).
The Acolyte [AC] Progress:
HP: 64/100.
Kills: 28.
====[SIDEQUEST ENTITIES DIVIDER]====
Old sidequest format on Page 45.
JOEbob [N] HP: 10/24. Shield: 10/10. Overload: 12/20.
GoldHero101 [N] HP: 13/24.
JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Crabshell Armor (27/30 HP) (30% damage reduction)
Heavy Stone Sword (Blade, Base Damage: +4, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)
Flint (Crafting Ingredient)
Dirt (Crafting/building ingredient)
Tar (x4) (Crafting ingredient)
Raw Beast Meat (x6) (Raw food ingredient, can be cooked)
GoldHero101
Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Backpack (HP: 9/20) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Cobblestone (x4) (Crafting/building ingredient)
Gravel (x10) (Crafting/building ingredient)
Tar (x6) (Crafting ingredient)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it, guaranteed recovery once after death)
Crabshell Armor (27/30 HP) (30% damage reduction)
Heavy Stone Sword (Blade, Base Damage: +4, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)
Flint (Crafting Ingredient)
Dirt (Crafting/building ingredient)
Tar (x4) (Crafting ingredient)
Raw Beast Meat (x6) (Raw food ingredient, can be cooked)
GoldHero101
Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Backpack (HP: 9/20) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Cobblestone (x4) (Crafting/building ingredient)
Gravel (x10) (Crafting/building ingredient)
Tar (x6) (Crafting ingredient)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)
Steffan the Sciencer [N] HP: 0/80. Base Damage: 8. Speed Value: 3. Can collect resources. Buffs certain crafting recipes such as armor.
APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards EGG.
EGG [N] HP: 33/32. No attack. Speed Value: 1. Will turn into something after 7 rounds.
Small Camp [N] HP: 40/40. Houses cover (50%) and Furnaces. Fortification.
Input:
Fuel: Planks (Crafting/building ingredient) (x2)
Product: Cooked Beast Meat (Cooked food item) (x1), Cooked Crab Meat (Cooked food item) (x2)
Fuel: Planks (Crafting/building ingredient) (x2)
Product: Cooked Beast Meat (Cooked food item) (x1), Cooked Crab Meat (Cooked food item) (x2)
Sand (x24) (Crafting/building ingredient)
Clay (x12) (Crafting/building ingredient)
Wood Log (x19) (Crafting/building ingredient)
Charcoal (x2) (Crafting ingredient)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x45) (Crafting/building ingredient)
Gravel (x25) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (x2) (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)
Clay (x12) (Crafting/building ingredient)
Wood Log (x19) (Crafting/building ingredient)
Charcoal (x2) (Crafting ingredient)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x45) (Crafting/building ingredient)
Gravel (x25) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (x2) (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)
Eggplants [N]: Growing Stage 5/5! (x3)
Garlic Plants [N]: Growing Stage 5/5! (x3)
Mining Turtle [N] Fuel: 0. Can mine items if given fuel.
Fossil [???]: Mysterious thing brought back from the Tar Pit. Can be investigated after the fight!
Known to be:
- Large shield-shaped skull.
Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Simple Crafting Table (Used to make simple crafting ingredients)
Crocodile Hide (Crafting ingredient)
Raw Beast Meat (x3) (Food ingredient, can be cooked)
Simple Crafting Table (Used to make simple crafting ingredients)
Crocodile Hide (Crafting ingredient)
Raw Beast Meat (x3) (Food ingredient, can be cooked)
The rest of the objects are unknown. Scan the area to find more!
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