Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
I haven't been getting updates from this! I wonder why?

~~GAMEPLAY~~

The Unforgiving Mech Suit (Equip): 7/25
The Staff of the Deathstriker of White (Weapon): 7/30

+1 to Bognog04
 
[Accept boost from Sunnyau]

[Charge Break]
30/30 - Combat Servant.
Nothing fancy so early into a godmodder war, Mythic just gather magical energy into a congealed mass, and sets some minecraftian sand blocks around it to form a giant cube, which levitates to life a moment later.

New entity - [Sand Golem]
High evasion
Low attack
Inflicts blind on hit

[Attack]
Following up on his previous attack, Mythic freezes the water he left on the Mook Mortar Emplacement.

[Inventory]
[Spell-Book-Blade]
{System stuff for it here?}

Level Zero: [0/20] {No Buff}
Level One: [0/30] {+5%?}
Level Two: [0/40] {+5%?} (5% for owned entities?)
Level Three: [0/50] {+10%?}
Level Four: [0/60] {+10%?} (10% for owned entities?)
Level Five: [0/70] {+15%?}
Final Release: [When Level Five Maxes out, Use resets Level]

[Servant]
None.

8/30 - Holy Relic? "Silver gets that treatment from other places, high therianthrope populations tended to inspire that."

[+1 Sunnyau]
 
[Action]
I followup my attack and assisting Nemean's attack by unleashing ice bolts packed with force onto the frozen Mooks, and they got shattered in the timestream onto the battlefield.

[Items]
Ingredients: Seashell.
Passives: Wicked Ring.
Active: Staff of Elements, Staff of Time[2/3], Ironbark Warpmind Scepter.

Under question: Mana Crystal

[Charges]
Nil.
COM: 17/20
+1 ender2
 
Hey everyone! Sorry if it seems I haven't been paying much attention to this, but I've been on vacation and any time I could spend updating has been scarce.

Updates should resume Sunday or Monday, since I should return to a "normal" schedule then!
 
I arrived home this morning, and I said there'd be an update the Monday I got back. Here's one as promised!

While searching for the minigun i throw an rock at an random mook.
"Where is that BLEEPing Minigun."
Minigun 4/8

You deal 4 damage to one of the Club Mooks!

Shield of Lords: 8/20

+1 to JOE.

I put a crap ton of my materials in the chest except the bone, then continue chipping away at the fossil.

Done! Your Cobblestone, Gravel and Tar have been stored in the chest. All that remain are your weapons and equipment, as well as the Ankylosaur bone.

You chip further at the fossil, revealing another bone! You might be unveiling a leg or foot structure here...

??? 18.5/20 (+1 from charging)
HP 24/24

Funny... SINCE NO OTHER DTG GAME I'VE HEARD OF HAS CREATIVITY AS THE CORE MECHANIC. Maybe when you start accepting people with no creativity, I'll participate again.

Huh, is that so? All of the mainline "canon" games before this (DTG1, DTG2, and DTG0) gave people a lot of room to be creative, and even made it necessary in some instances (damaging the Godmodder). Quite a few of the newer games incorporate this as well.

The Acolyte isn't here right now, so creativity is somewhat optional- you can supplement your damage with items instead. Creativity might not be something you're born with, but I promise that you will get better as long as you practice.

If you're going to restrict yourself to such a rigid ultimatum, though, be my guest.

Realicraft, you play TFAF, yes? interesting attacks do more damage there.
true, I won't need all of this for an expedition, but I'm not on an expedition.
I build a third furnace with cobblestone, then take the clay, sand and gravel, and craft it into grout. you can get 4 grout for 4 sand, 4 gravel and 1 clay block, so I can get 24 grout (my lowest relevant number (9 clay blocks x4 is more then 24 so thats not an issue), which I start smelting so I can make a smeltery. i use charcoal for the smelting.

(Googling in progress...)

After a wiki walk, I managed to find out what grout was! I'll just include it in the cost of your Smeltery.

You create an additional Furnace out of your Cobblestone reserves, and turn it into a Smeltery with Gravel, Sand, and Clay! (4 units for Gravel and Sand, 1 for Clay)

The Smeltery acts like a furnace, but processes ores specifically twice as quickly at no extra fuel cost.

I did a boo boo... I acted three times last turn and nobody noticed lol
Nicol Bolas:6/25
Mandalorian Armour: 10/20
+1 to Nemean Lion
/null (taking this as one of my actions this round to make up for it)

Alright, gotcha. Thanks for being honest about it.

I throw liquid nitrogen at some mook straight at the face.
Minigun 5/8

You deal 2 damage to one of the Well-Armored Mooks! Much of the Liquid Nitrogen just bounces off their armor.

[Accept boost from Sunnyau]
A level cap of five seems like a good baseline for a leveling catalyst? Giving a basic DPS buff that scales to the level, leveling up after dealing enough damage to compare to a moderate sized entity, and after maxing out while at the maximum level, a skill attack becomes available that resets Mythic's level, not sure what to call it just yet. (Jokingly, Purify Weird Soul comes to mind.)

[Attack]

Opening the strange book-sword into its two handed form, Mythic holds it aloft, letting a pillar of watery energy coalesce around it before his swings the extended blade at the Mook Mortar Emplacement."A dark place, awash in salted rain. It is always here with me."

[Inventory]
[Spell-Book-Blade]
{System stuff for it here?}

Level Zero: [0/20] {No Buff}
Level One: [0/30] {+5%?}
Level Two: [0/40] {+5%?} (5% for owned entities?)
Level Three: [0/50] {+10%?}
Level Four: [0/60] {+10%?} (10% for owned entities?)
Level Five: [0/70] {+15%?}
Final Release: [When Level Five Maxes out, Use resets Level]

[Servant]
None.

29/30 - Combat Servant. "Doth vanish into nothingness"
7/30 - Holy Relic? "Silver gets that treatment from other places, high therianthrope populations tended to inspire that."

[+1 Sunnyau]

Ah, I see what it'd do. 5% might be a bit small, so I'll buff it to 10% per level.

I go down to the mine to grab any iron the turtle missed, then toss 2 into Furnace 1, if there is any.

You grab two stray pieces of Iron ore and throw it into the first Furnace!

I slash the lowest health Mook with my lightsaber... again.
Nicol Bolas:7/25
Mandalorian Armour: 11/20
+1 to JOEbob

You deal 4 damage to the Well-Armored Mook- jut barely enough to kill it! That armor is surprisingly lightsaber resistant.

ACTION​
Whine about the uplink not being treated as an item, then fire the Toy Gun at an elite pistol mook.
UPLINK​
Now at 11 TC.

Alright, I'll put it in as an item.

You Paralyze one of the Elite Pistol Mooks!

27/30 Infinity gantlet (has the ability to use ONLY 1 of the stones every 7 rounds (It goes on cool down for those rounds so I cant use it any of those other rounds), space-transportation{move around the map quickly}, power-deals massive damage, mind-shoots laser that does mid damage, soul-IDK you come up with it, time-same thing as the staff of reverse time)
25/30 Thanos (Just a very tall man who is very strong and is not that fast, can summon 1 alien goon every 10 rounds{ you know the thing from the first avengers movie} and is intelligent)
Suddenly a wild Jardon appears and tries to find diamonds and then he throws his pickax at the nearest mook but then a phantom comes by and hits the Caption Sparkles and he dies but the phantom then hits the mook instead

...Huh... Well, I've gotta give you something for writing. You deal 6 damage to one of the Well-Armored Mooks! That pickaxe goes right past their armor. You've been quite lucky!

I appear on the battlefield, slightly confused. I then shrug, and proceed to slam dunk Mars into the PA troops. I then realize that I just crushed the Battlefield under a planet. Whoops.

Welcome to the game! Your PC has been added.

Your planetary bombardment deals 4 damage to two of the Sword Mooks!

@FlamingFlapjacks: The Acolyte is currently not on the battlefield. Currently, we need to kill mooks and protect the Argynth Scouts. Look at the gameplay post for details of the current game state.
ACTION​
Crash a pod into the club mooks.

Wow, your pod makes it past both Well-Armored Club Mooks' armor! 3 damage to both of them!

28/30 Infinity gantlet (has the ability to use ONLY 1 of the stones every 7 rounds (It goes on cool down for those rounds so I cant use it any of those other rounds), space-transportation{move around the map quickly}, power-deals massive damage, mind-shoots laser that does mid damage, soul-IDK you come up with it, time-same thing as the staff of reverse time)
26/30 Thanos (Just a very tall man who is very strong and is not that fast, can summon 1 alien goon every 10 rounds{ you know the thing from the first avengers movie} and is intelligent)
/null
YES SO CLOSE SOME ONE HELP ME
end of /null
I proceed to toss pursculus behind the sniper mooks so that he can kill them, then I help the scouts hack the computer by reading the manual underneath the keybord

The Snipers really aren't the most important target, so Persecles is probably going to ignore them. Regardless, +1 to hacking progress!

//Sorry for the wording, but I mean that the Crystal can boost my magical attacks and it has a charged ability that is charged by magical attacks. Is it possible?
[Action]
I suspend two Well-Armored Axe mooks in the time stream and pushing them forward by a turn.

[Items]
Ingredients: Seashell.
Passives: Wicked Ring.
Active: Staff of Elements, Staff of Time[2/3], Ironbark Warpmind Scepter.

Under question: Mana Crystal

[Charges]
Nil.
COM: 17/20
+1 Nemean Lion

Just a warning, your Overload is currently at 20! Charges won't go though while this is active!

A free damage boost would be pretty powerful, and again, getting a free charge slot that charges quickly by just playing the game is also pretty powerful, at least at this stage of the game. The Mana Crystal stays as is!

You deal 2 damage to two of the Well-Armored Club Mooks! There are both Powered Axe Mooks and Well-Armored Club Mooks on the field. Both of their armors block the attack!

I haven't been getting updates from this! I wonder why?

~~GAMEPLAY~~

The Unforgiving Mech Suit (Equip): 7/25
The Staff of the Deathstriker of White (Weapon): 7/30

+1 to Bognog04

Hmm, maybe you unsubscribed?

You charge your charges.

[Accept boost from Sunnyau]

[Charge Break]
30/30 - Combat Servant.
Nothing fancy so early into a godmodder war, Mythic just gather magical energy into a congealed mass, and sets some minecraftian sand blocks around it to form a giant cube, which levitates to life a moment later.

New entity - [Sand Golem]
High evasion
Low attack
Inflicts blind on hit

[Attack]
Following up on his previous attack, Mythic freezes the water he left on the Mook Mortar Emplacement.

[Inventory]
[Spell-Book-Blade]
{System stuff for it here?}

Level Zero: [0/20] {No Buff}
Level One: [0/30] {+5%?}
Level Two: [0/40] {+5%?} (5% for owned entities?)
Level Three: [0/50] {+10%?}
Level Four: [0/60] {+10%?} (10% for owned entities?)
Level Five: [0/70] {+15%?}
Final Release: [When Level Five Maxes out, Use resets Level]

[Servant]
None.

8/30 - Holy Relic? "Silver gets that treatment from other places, high therianthrope populations tended to inspire that."

[+1 Sunnyau]

Oh, wait, you attacked the Mortar Emplacement last action. I'll calculate that now.

You deal 10 damage to one of the Mortar Emplacements!

This attack, you deal 8 damage to the Mortar Emplacement, finishing it off!

[Action]
I followup my attack and assisting Nemean's attack by unleashing ice bolts packed with force onto the frozen Mooks, and they got shattered in the timestream onto the battlefield.

[Items]
Ingredients: Seashell.
Passives: Wicked Ring.
Active: Staff of Elements, Staff of Time[2/3], Ironbark Warpmind Scepter.

Under question: Mana Crystal

[Charges]
Nil.
COM: 17/20
+1 ender2

I see I didn't get your first action this round. This has been fixed!

You deal 2 damage to one of the Mortar Emplacements and 4 damage to the other!

========[End-of-Turn Events]========

Ninjatwist_ uses Bulletstorm on the Mortar Emplacements! Unfortunately, all of his shots go completely wide! Ninjatwist_ throws his weapon at the Mortar Teams in frustration, dealing 4 damage!

The Wary Souls deal 8 damage to one of the Sword Mooks, swarming and killing it!

Major Persecles disengages from the Club Mooks and fires his Shotgun at the Mortar Emplacements before they can unleash another barrage. 12 damage dealt! This kills both attendants of the weaker Mortar Emplacement!

Ed the Undying deals 4 damage to one of the Elite Pistol Mooks!
The Argynth Scouts hack the terminal, giving a +3 in total to hacking progress!

The living Mook Mortar fires another shell at the Wary Souls! This one misses, but deals splash damage! 4 damage to three Wary Souls!
The Sword Mooks continue to attack their opponents! Two our of seven Sword Mooks score crits! They deal 21 damage to the Wary Souls and 5 damage to an Argynth Spear Carrier!
The Mook Leader deals 3 additional damage to an Argynth Spear Carrier!
The Powered Axe Mooks deal 29 damage in total to the Argynth Spear Carriers!
The Well-Armored Club Mooks smash Ed the Undying for 14 damage, but the Guardian Crystal gets in the way and takes the damage instead!
The Elite Pistol Mooks hit 4 shots with their Pistols, even though rerolls! Jeez, no one seems to be hitting with pistols today. 3 damage dealt to two Argynth Arbalests!
The Elite Mook Snipers fire upon Major Persecles, dealing 8 damage! One of them scores a crit!

The Spear Carriers deal 24 damage to the Powered Axe Mooks, creating two new corpses!
They also deal 12 damage to a Well-Armored Club Mook, skewering it through the gaps in its armor! They also deal 4 damage to another, which is luckier with its armor.
The Arbalests deal 16 damage to the Elite Pistol Mooks, killing one of them!

The Tonbogiri deals 3 damage to four of the Sword Mooks!

The Paralyzed Elite Pistol Mook can't move!

The Elite Pistol Mook regains its footing.
The Elite Pistol Mook snaps out of Paralysis!

========[Sidequest Events]========

The Mining Turtle keeps mining, producing 2 bits of Cobblestone and 2 bits of Iron! It looks like it hit another Iron deposit.

The Furnaces burn more Tar to produce additional Iron Ingots!
The CHICKEN produces two more eggs!

====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.

Player Characters:

ender 2 [AA] HP: 24/24. 3/20.
Pricey12345 [AA] HP: 24/24.
sunnyau [AA] HP: 24/24. Overload: 20/20.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
Realicraft [AA] HP: 24/24.
MrMirrorMan [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 24/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 24/24.
tzaoray [AA] HP: 24/24.
FlamingFlapjacks [AA] HP: 24/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Mythic
Spell Book Sword [Level: 0/5][Next: 0/30 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)

Realicraft
Wood Log (x1) (Crafting/building ingredient)
Planks (x3) (Crafting/building ingredient)
Wooden Pickaxe (Hammer, Base Damage: +1)
Wooden Sword (Blade, Base Damage: +1)
Mook Stone (x2) Crafting/building ingredient)
Mookstone Pickaxe (Hammer, Base Damage: +2)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)
Uplink (Contributes +2 to Hacking Progress when used)

Itinerary Objectives:
Kill the Mooks to thin their numbers! Minions can deal with the light fodder, but take care of heavy hitters like Smash Mook and heavy weapons emplacements!
Keep the Argynth Scouts alive and escort them to the Terminal! If they die, you'll have to hack the terminal manually and slowly!

Entities:

Ninjatwist_ [AA] HP: 50/50. Plot Armor: 0% Reduction. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Major Persecles [AA] HP: 55/75. Plot Armor: 0% Reduction. Wide Swipe: III. Lead Tide: IIII. Fury Lunge: IIIII.
Base Damage: 5
Speed Value: 3

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Major's Trident (+3 Base Damage)
Shotgun (+1 Base Damage)
Fortified Armor (30% damage reduction, stacks multiplicatively with Plot Armor)

Abilities:
Wide Swipe: Deal 6 damage to three target entities. 40% chance to inflict Stumbled (30% miss chance) for the following turn.
Lead Tide: Use the Shotgun, but fire 4 shots instead of the maximum of 2. Recoil stacks with extra shots.
Fury Lunge: Deal 12 damage to the target entity. Inflict Bleeding (2 damage taken per turn) for 2 turns.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Argynth Spear Carrier [AA] HP: 8/30, 10/30, 14/30 (x2), 15/30, 20/30, 30/30 (x2).

Argynth Arbalest [AA] HP: 12/30,13/30 (x2), 18/30, 30/30 (x2).

Argynth Scout [AA] HP: 12/30, 14/30, 21/30.

Wary Soul [AA] HP: 0/10 (x4). Base Damage: 2. Speed Value: 4.

Ed the Undying [AA] HP: 13/60. Revived!
Base Damage: 4
Speed Value: 3
Upon death, revives itself the next turn with 4 Base Damage and 30 HP.

Guardian Crystal [AA] HP: 68/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.

Tonbogiri [AA] HP: 19/66. Power: 4.
Base Damage: 3
Speed Value: 1
Can fire once for every unit of Power it has. Regenerates all Power each turn.

Mook Terminal [PA] Hacking Progress: 6/15. [IIIIIIIIIIIIIII]

Elite Rifle Mook Sniper [PA] HP: 8/12, 12/12 (x3). Sniper, Behind Cover (50%).

Sword Mook [PA] HP: 0/12, 8/12 (x5), 12/12 (x2). Melee Training II.
Attached Mook Leader [PA] HP: 18/18. Buffing Sword Mooks!

Powered Axe Mook [PA] HP: 0/12 (x2), 5/12 (x2), 9/12 (x2), 12/12 (x2).

Well-Armored Club Mook [PA] HP: 0/12, 5/12 (x2), 6/12, 8/12, 12/12 (x2).

Elite Pistol Mook [PA] HP: 0/12, 8/12, 6/12 Stumbled (30% miss chance, 0/2), 12/12 Paralyzed (Speed Value reduced to 1, 60% miss chance, 0/1), 12/12 (x5).

Mook Mortar Emplacement [PA] HP: 0/12 (x2), 16/24. Spotter.

The Acolyte [AC] Progress:
HP: 64/100.

Kills: 28.

====[SIDEQUEST ENTITIES DIVIDER]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Next To: The Pond, The Tar Pit, The Hill Borders.

JOEbob [N] HP: 24/24. Shield: 10/10. Overload: 14/20.
GoldHero101 [N] HP: 24/24.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it
Crabshell Armor (27/30 HP) (30% damage reduction)
Heavy Stone Sword (Blade, Base Damage: +3, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)
Cooked Beast Meat (Cooked food item) (x1)
Cooked Crab Meat (Cooked food item) (x2)
Flint (Crafting Ingredient)
Raw Beast Meat (x4) (Raw food ingredient, can be cooked)
Eggplant (x1) (Raw food ingredient, can be cooked)
Garlic Bulb (x1) (Raw food ingredient, can be made into other foods)
Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns)
Coal (x4) (Crafting ingredient/Fuel for 8 turns)
Pemmican (x1) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Dragon Fang (Blade, Base Damage: +1)
Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)
Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns)
Pemmican (x4) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
Ankylosaur Bone (x2) (Unknown purpose)

APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards CHICKEN.

CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 2)
Nest: Lays double eggs when out of combat.

Patcher-Upper-Iffier [N] HP: 30/30. Base Heal: 5. Speed Value: 4. Healer.

Small Camp [N] HP: 40/40. Houses cover (50%), Furnaces, Si. Fortification.
Simple Crafting Table: Allows the use of simple crafting recipes and the creation of Generation +1 Items.
Bakeware Set: Can be used to make foodstuffs.
Furnace 1:
Input: Iron Ore (x3) (Building material, can be smelted to produce Iron Ingots)
Fuel: Tar (Fuel Power: 3/4) (x3) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x5) Crafting ingredient)

Furnace 2:
Input: Iron Ore (x1) (Building material, can be smelted to produce Iron Ingots)
Fuel: Tar (Fuel Power: 1/4) (x3) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x3) Crafting ingredient)

Smeltery:
Processes two Ore items per turn at no extra fuel cost.
Input:
Fuel:
Product:
Planks (Crafting/building ingredient/Fuel for 1 turn) (x2)
Sand (x20) (Crafting/building ingredient)
Clay (x8) (Crafting/building ingredient)
Wood Log (x16) (Crafting/building ingredient/Fuel for 2 turns)
Charcoal (x2) (Crafting ingredient/Fuel for 8 turns)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x45) (Crafting/building ingredient)
Gravel (x31) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (x2) (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)
Egg (x6) (Food ingredient, can be cooked... or thrown)
Tar (x6) (Crafting ingredient/Fuel for 4 turns)
Iron Ore (x2) (Building material, can be smelted to produce Iron Ingots)

Eggplants [N]: Growing Stage 2/5. (x7)
Garlic Plants [N]: Growing Stage 2/5. (x8)

Mining Turtle [N] Fuel: 10. Will mine up a certain amount of items per turn.

Ankylosaur Fossil [???]: Partially-intact fossil of an ankylosaur. What will you do with it?

Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Dirt Block (x1) (Can be dug up)

The rest of the objects are unknown. Scan the area to find more!
 
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30/30 Infinity gantlet (has the ability to use ONLY 1 of the stones every 7 rounds (It goes on cool down for those rounds so I cant use it any of those other rounds), space-transportation{move around the map quickly}, power-deals massive damage, mind-shoots laser that does mid damage, soul-IDK you come up with it, time-same thing as the staff of reverse time)
28/30 Thanos (Just a very tall man who is very strong and is not that fast, can summon 1 alien goon every 10 rounds{ you know the thing from the first avengers movie} and is intelligent)
I grab the infinity gantlet from a rift that opens up next to me, I put up a shield around us and I proceed to assist the hackers more, we figured out the password
 
Okay, let's do this again then.

~~~GAMEPLAY~~~

While I'm charging, may as well attack, for what good it will do.

Attack: Exploding Crystal
Damage Type: Mystic
AOE: Small
Extra Effect: Small HP Drain.

~~~CHARGES~~~

The Unforgiving Mech Suit (Equip): 8/25
The Staff of the Deathstriker of White (Weapon): 8/30

~~~ASSISTS~~~

+1 charge to SunnyAu
 
The Guardian Crystal will guard one of the Scouts.
I ready myself, and deflect whatever attack the Snipers perform this round at the nearest Mooks.
Nicol Bolas:8/25
Mandalorian Armour: 12/20
+1 to JOEbob
 
Hmm.
It's been a while.
But I think I remember how this goes...

I'll stuff some superglue in the barrels of the Mortars, to make them harder to fire.

1/15 Don't go into the tall grass!
1/20 A spoonful of levels helps the stats go up.
+1 to Sky High
 
I throw some explosive knives at an Mook Mortar Emplacement.
"What?? If we have infinity gauntlets then explosive knives aren't that big of an surprise"
Minigun 7/8
 
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I shoot the lowest health Mook with my Shotgnu. No, not my shotgun, my shotgnu.
Nicol Bolas:9/25
Mandalorian Armour: 13/20
+1 to goldhero
 
...smelterys double yield, not speed. though i guess this one is smaller so it might not work...
I see if I can make a proper smeltery once I have enough resources. if so, I craft a stone hammer with 2 stone and 2 sticks
([_][C][_]
[C][ S][_]
[_] [_] [S] )
then start mining stone with it, turning it into gravel (because when you mine stone with a hammer, it turns into gravel, in the mod gravel comes from)
 
I'll distract the Powered Axe Mooks with some entertainment...
Say you're me and you're in math class,
and you're supposed to be learning about logarithms,
which you figure is probably something
to do with avant-garde percussion performances.
But every time you try to pay attention,
you find that your teacher's explanations of logarithms
inspires nothing but a bit of performance art involving
drumming on wood.
Anyway, your teacher gives you a dirty look.
So you stop drumming and start doodling.
You feel a need for motion, excitement,
so you decide to do a flip book on the corner of your notebook.
It's pretty easy because the paper is thin.
You can trace the previous frame,
modifying it just a little.
And if you really want to get into the Zen
zone of doodle bliss, you can make each new frame
be modified according to some simple rule like,
keep adding one new petal around a spiral,
or add another dot in the next place in the spiral.
Or how about, keep making the squiggle squigglier.
But what does squigglier really mean?
Like you could just increase the curvature of the squiggle,
or you could make it squiggle more between the squiggles.
You want to figure out an exact squiggle rule
so that you can really get into the squiggle zone.
So you discretize the squiggle into a zigzag line.
On the next layer, you could just deepen the zag,
or you could put a new zigzag on each old zig and zag.
Or maybe zig's too good to zig zag,
and zag's too good to zag zig.
So the next would be, zigzag zag zig, zigza-- wait, no.
That was a zag, and those get turned into zags zigs.
So it should be zigzag, zag zig zag zig zig zag.
And next, zig zag zag zigzag, zig zig zigzag, zag zig-- wait,
was this a zig?
Maybe if we put it all onto some sort of reference diagram,
that generates each new pattern based on-- No!
This was supposed to be about mindless
zigging in the squiggle zone.
This is unacceptable.
So maybe just pretend each time you get to a new stage,
the old path is all just zigzag zigzag zigzag zigzag.
And to keep it all neat and orderly,
you decide to try to make all the lines the same length,
always with right angles between them.
Here we go.
[SINGING]
Wait, how did this-- Huh.
What if we tried starting with three lines?
Zig zag zug.
OK.
So then each zig should get a zig zag zug,
and each zag a zug zag zig?
And then the zug gets, well, maybe it just
goes back and forth, whether it goes
on the inside or the outside.
OK, wait now where did it start?
And everything's running into itself, and getting bigger,
and doesn't fit on the paper.
OK, maybe if it were a little more open
it wouldn't run into itself.
Say like, half a hexagon, so you can
keep all the angles perfect.
And then trapezoids in and out.
Yeah, this is totally going to work.
Lookit.
In fact, like this, you could even make it go inside first,
and back and forth, and it wouldn't run into itself.
Next, you could make it go even closer together here,
and still not run into itself.
Except that means you'd have to start on the outside this time.
But that's OK, because next time you can go on the inside again.
And now it's an easy pattern.
Trapezoid in, trapezoid out, trapezoid in, trapezoid out.
Back and forth until the last trapezoid in.
And then the next time starts with trapezoid out.
Although it's hard to tell what's
in and what's out now that it's getting so squiggly.
So you're just focusing on going on one
side of the line, and then the other.
And wait.
This looks familiar.
Is that, Sierpinski's triangle?
The fractal you get when you put a triangle inside a triangle,
and then triangles inside the new triangles
you made, and then triangles inside those new triangles--
and why would filling triangles into triangles
give you the same thing as a trapezoidal meta squiggle?
Or is it the same thing?
Which reminds me of another fractal
made of triangles, where you make this snowflake by adding
triangles to triangles.
Each one in the middle third of each piece of edge, which
you realize you could totally get with your tracing method.
Start with one line with a bump, then
trace each line to be a line with a bump, and so on.
Which is interesting, because this time you're
not squiggling back and forth, or forth and back,
but bumping out the same way each time.
Though, you could try doing it the other way.
Which makes you really want to know
what you get if you do the first thing.
But instead of always starting with zigging out,
you alternate starting zig out and zig in.
And it's kind of bumping into itself.
And this would definitely be more perfect with graph paper
or something.
OK, now it's starting to look like a triangle?
On the one hand, not nearly as cool as a spirally thing
you get when your zigs always go the same way.
On the other hand, why would you get a triangle?
And it's like a solid triangle too.
If you kept doing this forever, would the triangle
just fill up completely?
These didn't do that.
Although with this thing you have sections
that are starting to fill up.
Maybe here at some point that will happen,
though it seems like it's just full of holes forever.
You kind of wish you had a way to take some graph paper
and skip all the way to what happens later in the sequence.
Maybe if you had some sort of diagram, like-- this
has a line with one right turn.
The next one goes right, right, left.
And then the next goes right, right, left, right, right,
left, left.
Is there a rule?
Maybe it's just like the zig zag zag zigs.
Or maybe not.
OK, but there's probably some rule.
Suddenly, a note lands on your desk from your friend Sam.
Who writes, looks like you're concentrating pretty hard.
Don't tell me you're actually doing math.
As, if.
You write back, no way.
I'm just doodling this.
And just to make extra clear it's not math,
you turn it into a dragon, and name it the dragon curve.
Yes.
You don't want to crumple up your awesome dragon doodle,
but you do have to throw it two rows over.
So you neatly fold it into a note spear.
Which just means you're folding it
in half again and again, until it's
easy to javelin across the room the moment the teachers back
is turned-- Bam!
Yes!
Perfect landing.
You watch as Sam unfolds it.
And suddenly you feel like you see something familiar.
Some sort of similarity between the paper
and-- is that possible?
You take your diagram, and fold it in half.
And half again.
And again.
And wow, not only does it look like it's doing the same thing,
probably, but it's also showing a new way to do it.
Instead of keeping track of zigs and zags,
you can just copy the old one, and add
it 90 degrees from the other, which is totally traceable.
Bam.
Easy.
Well, as long as you can keep track
of what end to start from.
And you don't even have to keep track
of what order to draw the lines in.
You just need to keep things roughly on a square grid
so things line up.
Easy.
Until it gets too big for your paper and you
have to dragon-ize it.
It's funny, because one way it gets bigger and bigger.
If you go on forever, it'll be infinitely big.
But with the first way, it stays basically the same size.
You just draw more details.
Which means if you do it forever,
the line will still get infinitely long,
but the total size will stay the same.
Will that even work?
An infinitely long line all squiggled up
into a finite area?
And then with folding paper, the whole thing
gets smaller and smaller until maybe it disappears entirely.
And maybe you could fold the Axe Mooks
smaller and smaller until they also disappear entirely.

Which you suppose makes sense because the edge of the paper
stays the same length, no matter how you fold it.
You can't make it longer and longer like copying it,
where the length doubles each time.
So instead, the whole thing gets smaller and smaller.
Maybe this grid really would fill up
until that infinitely long line is squiggled up
into an actual solid two dimensional triangle
with no empty space left in it.
Maybe that would make sense.
Or be crazy.
You know lines are infinitely thin,
but if you had infinitely much of it,
maybe the infinities would cancel out or something.
Like the line gets closer and closer to itself
until it actually touches, but doesn't
overlap, but with no space between.
Which would make no sense, unless you do it everywhere
at once, so who can tell the difference.
Yeah, that totally sounds legit.
Although, in this one, there's holes
that never get filled at any point,
so you'd still have an infinite line,
but it doesn't fill up space, it's just all holes forever,
but it also never overlaps, So where
is all that infinite line going?
Anyway, class is over, so you pack up and save the question.
After all, you've got math class again tomorrow.
...Well, that was fun to listen to, huh?
Anywho, charges...

2/15 Don't go into the tall grass!
2/20 A spoonful of levels helps the stats go up.
+1 to Sky High, again.
 
Ah, I see what it'd do. 5% might be a bit small, so I'll buff it to 10% per level.
Ahh, thank you.

Was the entity I used a charge for last post overlooked, or denied, by the way?

[Attack]
Mythic quickly sheaths and redraws their sword at a Sword Mook, the obvious trope for swordplay would appear to be in action, but instead, the mook bursts into flames.

[Inventory]
[Spell-Book-Blade]
{System stuff for it here}

Level Zero: [0/20] {No Buff}
Level One: [0/30] {+10%?}
Level Two: [0/40] {+10%?} (10% for owned entities?)
Level Three: [0/50] {+20%?}
Level Four: [0/60] {+20%?} (20% for owned entities?)
Level Five: [0/70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]

[Servant]
None.

9/30 - Holy Relic? "Not blaming them, the hunts are never going to stop. Neither side would accept it."
1/30 - Next Entity? "What else would be useful here, besides the golem?"

[+1 Sunnyau]
 
~~~CHARGES~~~

The Unforgiving Mech Suit (Equip): 11/25
The Staff of the Deathstriker of White (Weapon): 11/30

~~~ASSISTS~~~

+1 charge to SunnyAu
+1 charge to EEU
+2 charge from EEU
 
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