Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
29/30 Thanos (Just a very tall man who is very strong and is not that fast, can summon 1 alien goon every 10 rounds{ you know the thing from the first avengers movie} and is intelligent)
I grab the nearest mook and shove him in to the space time continuum, tossing him back 2 turns so he falls on the weakest mook at the time. "that will hurt a LOT"
 
No update for today, and possibly tomorrow.

My family has plans for tomorrow, and it might leave the update at a standstill Saturday night. That'd really suck if I had the update started today, so I'm not putting out an update for the sake of this one being timely.

I hope all of my American players had a good 4th of July!
 
[Action]
I heard that the Mooks follow Mook Chivalry. So I use my Staff of Elements to create images of AA entities for the Mooks to fight. Since Mooks follow Mook Chivalry, they send just enough numbers to fight these entities. I then make the images explode into fragments, in which the damages are focused onto the Mooks.

[Items]
Ingredients: Seashell.
Passives: Wicked Ring, Mana Crystal
Active: Staff of Elements, Staff of Time[3/3], Ironbark Warpmind Scepter.

[Charges]
Nil.
COM: 14/20(There is no charge in progress. It is only a counter for reference.)
+1 ender2
 
Sorry updates have been quite slow as of late- my schedule's been quite busy this weekend. I have computer classes to go to this week, so updates are probably going to be a bit slower. Hey, at least we're making okay progress for the 3rd anniversary. Holy smokes, I can't believe this game is that old. Even if I have to go into emergency webcomic mode then, I'll be satisfied- should it ever come to that.

Either way, this update will definitely be split into two (possibly three) days.

30/30 Infinity gantlet (has the ability to use ONLY 1 of the stones every 7 rounds (It goes on cool down for those rounds so I cant use it any of those other rounds), space-transportation{move around the map quickly}, power-deals massive damage, mind-shoots laser that does mid damage, soul-IDK you come up with it, time-same thing as the staff of reverse time)
28/30 Thanos (Just a very tall man who is very strong and is not that fast, can summon 1 alien goon every 10 rounds{ you know the thing from the first avengers movie} and is intelligent)
I grab the infinity gantlet from a rift that opens up next to me, I put up a shield around us and I proceed to assist the hackers more, we figured out the password

Infinity Gauntlet obtained! It's usable as a weapon or support item, but the actions corresponding to the Stones will be less powerful and more readily available. Also, the Time staff can

+1 to hacking progress!

// @ninjatwist you forgot to quote my first post.....

Yep, I did. I got it in the last update, don't worry.

I throw acid at an Well Armored Club Mook
Minigun 6/8

You deal 2 damage to one of the Well-Armored Mooks! Their armor blocks much of the acid. The damage IS wearing them down, though!

The Guardian Crystal will guard one of the Scouts.
I ready myself, and deflect whatever attack the Snipers perform this round at the nearest Mooks.
Nicol Bolas:8/25
Mandalorian Armour: 12/20
+1 to JOEbob

The Guardian Crystal will do as you say, but with the fight you guys are putting up, it doesn't look like the Scouts are in much danger. It's good to be sure they're safe, though.

You prepare to reflect the snipers' attacks towards the Mooks! You will have to roll a check for this, but it'll be a generous one.

Hmm.
It's been a while.
But I think I remember how this goes...

I'll stuff some superglue in the barrels of the Mortars, to make them harder to fire.

1/15 Don't go into the tall grass!
1/20 A spoonful of levels helps the stats go up.
+1 to Sky High

Welcome back!

You inflict the living Mortar Emplacement with Jammed! It's like Confused, but for mechanical things.

I throw some explosive knives at an Mook Mortar Emplacement.
"What?? If we have infinity gauntlets then explosive knives aren't that big of an surprise"
Minigun 7/8

Ah- better. You deal 6 damage to the living Mortar Emplacement! If it misfires, it'll knock itself out of the fight.

Okay, let's do this again then.

~~~GAMEPLAY~~~

While I'm charging, may as well attack, for what good it will do.

Attack: Exploding Crystal
Damage Type: Mystic
AOE: Small
Extra Effect: Small HP Drain.

~~~CHARGES~~~

The Unforgiving Mech Suit (Equip): 8/25
The Staff of the Deathstriker of White (Weapon): 8/30

~~~ASSISTS~~~

+1 charge to SunnyAu

You deal 2 damage to two of the Powered Axe Mooks, since you neglected to choose a target!

Shield of Lords: 10/20 HALF WAY THERE!

I use my shovel as a makeshift chisel to chip away at the fossil rock.

You chip away more at the fossil, revealing another bone! The next strike will probably reveal something big.

I shoot the lowest health Mook with my Shotgnu. No, not my shotgun, my shotgnu.
Nicol Bolas:9/25
Mandalorian Armour: 13/20
+1 to goldhero

Your Shotgnu rams the Powered Axe Mooks for 3 damage to each, slaying them both!

...smelterys double yield, not speed. though i guess this one is smaller so it might not work...
I see if I can make a proper smeltery once I have enough resources. if so, I craft a stone hammer with 2 stone and 2 sticks
([_][C][_]
[C][ S][_]
[_] [_] [S] )
then start mining stone with it, turning it into gravel (because when you mine stone with a hammer, it turns into gravel, in the mod gravel comes from)

Crafting is freeform, so there's not really a need for the crafting table input.

You create a Stone Hammer and convert 4 of your Cobblestone into Gravel!

Also, double yield would be kind of powerful, at least at this stage.

I'll distract the Powered Axe Mooks with some entertainment...
(SNIPPED)
...Well, that was fun to listen to, huh?
Anywho, charges...

2/15 Don't go into the tall grass!
2/20 A spoonful of levels helps the stats go up.
+1 to Sky High, again.

Two of the Powered Axe Mooks get Blinded by the sheer wall of text that has been put up!

Ahh, thank you.

Was the entity I used a charge for last post overlooked, or denied, by the way?

[Attack]
Mythic quickly sheaths and redraws their sword at a Sword Mook, the obvious trope for swordplay would appear to be in action, but instead, the mook bursts into flames.

[Inventory]
[Spell-Book-Blade]
{System stuff for it here}

Level Zero: [0/20] {No Buff}
Level One: [0/30] {+10%?}
Level Two: [0/40] {+10%?} (10% for owned entities?)
Level Three: [0/50] {+20%?}
Level Four: [0/60] {+20%?} (20% for owned entities?)
Level Five: [0/70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]

[Servant]
None.

9/30 - Holy Relic? "Not blaming them, the hunts are never going to stop. Neither side would accept it."
1/30 - Next Entity? "What else would be useful here, besides the golem?"

[+1 Sunnyau]

It was overlooked, sorry. I'll get it going this turn!

You deal 4 damage to the Sword Mook! The Sword Mook will be Burning badly for two turns!

[Charge Break]
30/30 - Combat Servant.
Nothing fancy so early into a godmodder war, Mythic just gather magical energy into a congealed mass, and sets some minecraftian sand blocks around it to form a giant cube, which levitates to life a moment later.

New entity - [Sand Golem]
High evasion
Low attack
Inflicts blind on hit

Sand Golem created! In addition to being a dodge-based entity, it also will inflict Blind on its opponents often.

~~~CHARGES~~~

The Unforgiving Mech Suit (Equip): 11/25
The Staff of the Deathstriker of White (Weapon): 11/30

~~~ASSISTS~~~

+1 charge to SunnyAu
+1 charge to EEU
+2 charge from EEU

You charge your charges.

i continue the stone -> gravel via hammer,.

4 more pieces of Cobblestone turn into Gravel!

Also, you should really manage your inventory.

29/30 Thanos (Just a very tall man who is very strong and is not that fast, can summon 1 alien goon every 10 rounds{ you know the thing from the first avengers movie} and is intelligent)
I grab the nearest mook and shove him in to the space time continuum, tossing him back 2 turns so he falls on the weakest mook at the time. "that will hurt a LOT"

You deal 4 damage to both Mooks! One of them happened to be wearing armor, but both are on critical health.

[Action]
I heard that the Mooks follow Mook Chivalry. So I use my Staff of Elements to create images of AA entities for the Mooks to fight. Since Mooks follow Mook Chivalry, they send just enough numbers to fight these entities. I then make the images explode into fragments, in which the damages are focused onto the Mooks.

[Items]
Ingredients: Seashell.
Passives: Wicked Ring, Mana Crystal
Active: Staff of Elements, Staff of Time[3/3], Ironbark Warpmind Scepter.

[Charges]
Nil.
COM: 14/20(There is no charge in progress. It is only a counter for reference.)
+1 ender2

You deal 5 damage to two of the Sword Mooks!

========[End-of-Turn Events]========

Ninjatwist_ unleashes Falcon Slash! He hacks viciously at the two Blinded Powered Axe Mooks for 6 damage each!

Major Persecles slams his trident into one of the Well-Armored Club Mooks for 3 damage!

Ed the Undying punches one of the Sword Mooks for 4 damage, killing it!
The Argynth Scouts hack the terminal, giving a +3 in total to hacking progress!

The living Mook Mortar Emplacement attempts to fire another shell... AND MISFIRES IN THE PROCESS! The Mortar spectacularly blows up itself and its operators.

The Sword Mooks attack, scoring a single Crit! They deal 7 damage one of the Argynth Spear Carriers and 9 damage to another! This lowers one of the Spear Carriers to critical health!
The Mook Leader deals 3 more damage to the Argynth Spear Carrier!
The Powered Axe Mooks try to strike back at Ninjatwist_! One of them misses, while Ninjatwist_ dodges the other one!
He isn't as lucky to dodge the other two Powered Axe Mooks, though. 8 damage!
The Well-Armored Club Mooks all attack Ed the Undying for 8 damage!
The Elite Pistol Mooks split their fire between the Tonbogiri and the Argynth Arbalests! They deal 5 damage to the Arbalest and 6 damage to the Tonbogiri!
The Elite Mook Snipers line up their shots, but ender 2 deflects two of them! One of the snipers misses, while the other deals 2 damage to Persecles.
ender 2's deflected shots deal 3 damage to of the Elite Pistol Mooks!

The Spear Carriers carve their way through the Well-Armored Club Mooks, dealing 3 armor-piercing hits and 5 normal hits. 28 damage dealt! 3 Mooks killed!
The Arbalests continue to fire upon the Elite Pistol Mooks, dealing 16 damage! One Mook is killed and another is injured!

The Tonbogiri blasts its way through the Elite Pistol Mooks, dealing 6 damage to two of them!

The Sand Golem arrives onto the field.

The Sword Mook is burning to death!
The Powered Axe Mooks are still blinded!

========[Sidequest Events]========

The Mining Turtle keeps mining, produces 4 pieces of Iron Ore!

The Furnaces burn more Tar to produce additional Iron Ingots!
The CHICKEN produces its last two eggs!

====[The Battlefield]====
A flat savannah full of trees and tall grass. The Acolyte isn't anywhere to be seen, but there are plenty of Mooks in his place.
You have come across a Mook Outpost and its Argynth attackers. Let's see what's there to be had.

Player Characters:

ender 2 [AA] HP: 24/24. 3/20.
Pricey12345 [AA] HP: 24/24.
sunnyau [AA] HP: 24/24. Overload: 20/20.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 24/24.
Realicraft [AA] HP: 24/24.
MrMirrorMan [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 24/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 24/24.
tzaoray [AA] HP: 24/24.
FlamingFlapjacks [AA] HP: 24/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (0/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
Argynth Tooth Bracelet §¶ [Cooldown: IIIII] (Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Mythic
Spell Book Sword [Level: 0/5][Next: 0/30 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)

bognog04
Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)

Realicraft
Wood Log (x1) (Crafting/building ingredient)
Planks (x3) (Crafting/building ingredient)
Wooden Pickaxe (Hammer, Base Damage: +1)
Wooden Sword (Blade, Base Damage: +1)
Mook Stone (x2) Crafting/building ingredient)
Mookstone Pickaxe (Hammer, Base Damage: +2)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)
Uplink (Contributes +2 to Hacking Progress when used)

Itinerary Objectives:
Kill the Mooks to thin their numbers! Minions can deal with the light fodder, but take care of heavy hitters like Smash Mook and heavy weapons emplacements!
Keep the Argynth Scouts alive and escort them to the Terminal! If they die, you'll have to hack the terminal manually and slowly!

Entities:

Ninjatwist_ [AA] HP: 42/50. Plot Armor: 0% Reduction. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Major Persecles [AA] HP: 55/75. Plot Armor: 0% Reduction. Wide Swipe: III. Lead Tide: IIII. Fury Lunge: IIIII.
Base Damage: 5
Speed Value: 3

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Major's Trident (+3 Base Damage)
Shotgun (+1 Base Damage)
Fortified Armor (30% damage reduction, stacks multiplicatively with Plot Armor)

Abilities:
Wide Swipe: Deal 6 damage to three target entities. 40% chance to inflict Stumbled (30% miss chance) for the following turn.
Lead Tide: Use the Shotgun, but fire 4 shots instead of the maximum of 2. Recoil stacks with extra shots.
Fury Lunge: Deal 12 damage to the target entity. Inflict Bleeding (2 damage taken per turn) for 2 turns.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take is 50% of its maximum health.
This entity gains a damage reduction as its health decreases, up to 80% when at RED HEALTH.
Can target and damage the Acolyte.
Can enter Plot Meditation to recover 10% of their max HP per turn. During Plot Meditation, the entity's Plot Armor is reduced to 0 and any incoming attacks will interrupt this state.

When down to 0 HP, activates Plot Regeneration. During Plot Regeneration, Plot Armor activates to 100%, this entity recovers 20% of their Max HP per turn, and this entity will not act, all for 5 turns.

Argynth Spear Carrier [AA] HP: 6/30, 8/30, 10/30, 14/30 (x2), 20/30 (x2), 30/30.

Argynth Arbalest [AA] HP: 8/30, 12/30, 13/30, 18/30, 30/30 (x2).

Argynth Scout [AA] HP: 12/30, 14/30, 21/30.

Ed the Undying [AA] HP: 5/60. Revived!
Base Damage: 4
Speed Value: 3
Upon death, revives itself the next turn with 4 Base Damage and 30 HP.

Guardian Crystal [AA] HP: 68/88. Protects 1 chosen entity from harm each turn, or randomly if not chosen.

Tonbogiri [AA] HP: 13/66. Power: 4.
Base Damage: 3
Speed Value: 1
Can fire once for every unit of Power it has. Regenerates all Power each turn.

Sand Golem [AA] HP: 40/40.
Base Damage: 4
Speed Value: 4

60% chance to dodge enemy fire.
Applies Blind (60% miss chance) for 1 turn on hit.

Mook Terminal [PA] Hacking Progress: 10/15. [IIIIIIIIIIIIIII]

Elite Rifle Mook Sniper [PA] HP: 8/12, 12/12 (x3). Sniper, Behind Cover (50%).

Sword Mook [PA] HP: 0/12, 3/12, 2/12 Burning (2 damage taken per turn, 1/2), 8/12 (x2), 12/12 (x2). Melee Training II.
Attached Mook Leader [PA] HP: 18/18. Buffing Sword Mooks!

Powered Axe Mook [PA] HP: 0/12 (x2), 3/12 (x2) Blind (60% miss chance, 2/2), 12/12 (x2).

Well-Armored Club Mook [PA] HP: 0/12 (x3), 4/12, 6/12, 10/12.

Elite Pistol Mook [PA] HP: 0/12, 2/12, 4/12, 6/12 (x2), 9/12 (x2), 12/12.

Mook Mortar Emplacement [PA] HP: 0/24 Jammed (50% chance to misfire, hitting yourself with your attack, 0/1). Spotter.

The Acolyte [AC] Progress:
HP: 64/100.

Kills: 28.

====[SIDEQUEST ENTITIES DIVIDER]====
A flat savannah full of trees and not much else. Houses JOE and GoldHero's sidequest.

Current Area: The Savannah.
Borders: The Hills.

Current Zone: The Encampment.
Next To: The Pond, The Tar Pit, The Hill Borders.

JOEbob [N] HP: 24/24. Shield: 10/10. Overload: 14/20.
GoldHero101 [N] HP: 24/24.

JOEbob
Flint Pickaxe (Hammer, Base Damage: +2, 50% Bleed chance when used as a weapon)
Linear Growth Perceptual Amulet (Generates Shield when out of combat, Shield gives a dodge chance depending on the interval depending on the attack (Dodge chance = Shield x 10), dodging a hit will remove shield equal to the damage of the attack that blocked it
Crabshell Armor (27/30 HP) (30% damage reduction)
Heavy Stone Sword (Blade, Base Damage: +2, user cannot dodge while in use)
Small Backpack (Gives the user 3 more inventory slots)
Cooked Beast Meat (Cooked food item) (x1)
Cooked Crab Meat (Cooked food item) (x2)
Flint (Crafting Ingredient)
Raw Beast Meat (x4) (Raw food ingredient, can be cooked)
Eggplant (x1) (Raw food ingredient, can be cooked)
Garlic Bulb (x1) (Raw food ingredient, can be made into other foods)
Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns)
Coal (x4) (Crafting ingredient/Fuel for 8 turns)
Pemmican (x1) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
Stone Hammer (Hammer, Base Damage: +2)

GoldHero101

Splattershot (Assault Rifle, 25% chance to inflict Inked (30% miss chance))
Splat Roller (Sword, 50% chance to inflict Inked (30% miss chance))
Mini-Splatling Deco (Automatic, Can fire +3 more shots, +10% hit chance on first shot, 50% chance to inflict Inked (30% miss chance))
Swim Matrix (Allows user to swim: when out of combat, healing for 2 HP per turn, while in combat, grants a 20% dodge chance)
Dragon Fang (Blade, Base Damage: +1)
Crocodilian Backpack (HP: 24/24) (Gives the user 5 more inventory slots, resists 50% of damage taken while worn)
Flimsy Shovel (Base Damage: +1, 40% chance to break with each use)
Stuffed Eggplant (x1) (Food item, restores 7 HP and gives Regeneration (4 HP restored per turn) for 2 turns)
Pemmican (x4) (Food item, restores 3 HP and gives Regeneration (1 HP restored per turn) for 2 turns)
Ankylosaur Bone (x3) (Unknown purpose)

APEX [N] HP: 91/100. Base Damage: 8. Speed Value: 1. Blocks 75% of incoming attacks towards CHICKEN.

CHICKEN [N] HP: 80/80. Base Damage: 6. Speed Value: 4. Speed Value: 1.
Lays 1 Egg per turn, will lay more if sufficiently powered (Eggs: 0)
Nest: Lays double eggs when out of combat.

Patcher-Upper-Iffier [N] HP: 30/30. Base Heal: 5. Speed Value: 4. Healer.

Small Camp [N] HP: 40/40. Houses cover (50%), Furnaces, Si. Fortification.
Simple Crafting Table: Allows the use of simple crafting recipes and the creation of Generation +1 Items.
Bakeware Set: Can be used to make foodstuffs.
Furnace 1:
Input: Iron Ore (x2) (Building material, can be smelted to produce Iron Ingots)
Fuel: Tar (Fuel Power: 2/4) (x3) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x6) Crafting ingredient)

Furnace 2:
Input: Iron Ore (x0) (Building material, can be smelted to produce Iron Ingots)
Fuel: Tar (Fuel Power: 0/4) (x3) (Crafting ingredient/Fuel for 4 turns)
Product: Iron Ingot (x4) Crafting ingredient)

Smeltery:
Processes two Ore items per turn at no extra fuel cost.
Input:
Fuel:
Product:
Sand (x20) (Crafting/building ingredient)
Clay (x8) (Crafting/building ingredient)
Wood Log (x16) (Crafting/building ingredient/Fuel for 2 turns)
Charcoal (x2) (Crafting ingredient/Fuel for 8 turns)
Stone Pickaxe (Base Damage: +2) (x2)
Stone Shovel (Base Damage: +2)
Cobblestone (x35) (Crafting/building ingredient)
Gravel (x39) (Crafting/building ingredient)
Cooked Crab Meat (Cooked food item)
Leopard Fang (x2) (Crafting ingredient)
Crocodile Tooth (x5) (Crafting ingredient)
Egg (x8) (Food ingredient, can be cooked... or thrown)
Tar (x6) (Crafting ingredient/Fuel for 4 turns)
Iron Ore (x6) (Building material, can be smelted to produce Iron Ingots)

Eggplants [N]: Growing Stage 3/5. (x7)
Garlic Plants [N]: Growing Stage 3/5. (x8)

Mining Turtle [N] Fuel: 9. Will mine up a certain amount of items per turn.

Ankylosaur Fossil [???]: Partially-intact fossil of an ankylosaur. What will you do with it?

Items of Interest/Dropped Items are marked below!
Savannah Trees (x4) (Can be logged for wood, but may harbor danger)
Dirt Block (x1) (Can be dug up)

The rest of the objects are unknown. Scan the area to find more!
 
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30/30 Thanos (Just a very tall man who is very strong and is not that fast, can summon 1 alien goon every 10 rounds{ you know the thing from the first avengers movie} and is intelligent)
I eat a magic tomato and become a super hero, just as thanos walks threw a rift and starts punching all of the sword mooks, I then proceed to pick up a well armored club mook and use him to smash him.
 
8/8 Minigun
"Oh BLEEP yes.... OH BLEEP YES!!!"
I grab the Minigun and then i aim at an Well Armored Club Mook. i then proceed to shoot at the Well Armored Club Mook
 
I make another stuffed eggplant with the garlic bulb and eggplant in my inventory. I also put the flint and raw beast meat in a chest. the rest of stuff i'll wait for eotb before.
 
Update complete!

After what feels like an eternity, the update is finally completed! Post away, everyone, and adjust accordingly!

I tried to get in peoples' posts that I missed, but if I missed an action of yours, please let me know!
 
I set up some lifelike replicas of the Argynths off to the side, and have them engage in ventrilloquism-induced idle conversation, to serve as a decoy.
Argynth 1: You said you got here...on a horse?
Argynth 2: Yes.
Argynth 1: Well then, where is it?
Argynth 2: I have it right here!
Argynth 1: But... that's a coconut.
Argynth 2: What?
Argynth 1: You have two halves of a coconut. Were you just... banging them together?
Argynth 2: So?
Argynth 1: Alright, then where'd you get the coconut?
Argynth 2: Found 'em.
Argynth 1: Found them? Here? Coconuts don't grow here.
Argynth 2: What do you mean?
Argynth 1: Well, this is a temperate area.
Argynth 2: The swallow may fly south with the sun or the house martin or the plover may seek warmer climes in winter, yet these are not strangers to our land?
Argynth 1: Are...Are you saying that coconuts migrate?
Argynth 2: Not at all. They could be carried.
Argynth 1: ...what? A swallow. Carrying a coconut?
Argynth 2: It could grab it by the husk!
Argynth 1: It doesn't matter whether it could grip it. A five ounce bird couldn't carry a one pound coconut.
Argynth 2: Well...it doesn't matter.
Argynth 1: ...

[+1 recieved from Sky High!]
4/15 Don't go into the tall grass!
4/20 (hehe) A spoonful of levels helps the stats go up.
+1 to Sky High.
 
I break some nearby grass, and if I get any seeds, feed it to the chicken so it can make more eggs. regardless, i have the chicken sit on the eggs and keep them in its nest, which will hopefully get it to be more likely to hatch.
 
I summon the pent up excitement of English football fans and channel it into a beam of energy directed at the Mook Leader (for reference its 1-0 to England in the semifinal when I type)
Nicol Bolas:11/25
Mandalorian Armour: 15/20
+1 to JOEbob
EDIT: RIP
 
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~~~CHARGES~~~

The Unforgiving Mech Suit (Equip): 12/25
The Staff of the Deathstriker of White (Weapon): 12/30

~~~ASSISTS~~~

+1 charge to EEU
 
Thank you again.

[Attack]
Mythic jumps at an Elite Pistol Mook, landing sword-first.

[Inventory]
[Spell-Book-Blade] [Level Zero - 4/20 to next]
{System stuff for it here}

Level Zero: [4/20] {No Buff}
Level One: [0/30] {+10%?}
Level Two: [0/40] {+10%?} (10% for owned entities?)
Level Three: [0/50] {+20%?}
Level Four: [0/60] {+20%?} (20% for owned entities?)
Level Five: [0/70] {+30%?}
Final Release: [When Level Five Maxes out, Use resets Level]

[Servant]
None.

10/30 - Holy Relic? "Not blaming them, the hunts are never going to stop. Neither side would accept it."
2/30 - Next Entity? "What else would be useful here, besides the golem?"

[+1 Sunnyau]
 
I use my anger and hatred to strike down the least healthy Mooks with LIGHTNING.
Nicol Bolas:11/25
Mandalorian Armour: 15/20
+1 to Nemean Lion
 
[Actions]
I strengthen @ender2 's lightning, and then channel some of his lightning into the mook being hit by the spell book blade.

[Items]
Ingredients: Seashell.
Passives: Wicked Ring, Mana Crystal
Active: Staff of Elements, Staff of Time[3/3], Ironbark Warpmind Scepter.

[Charges]
COM:11/20 -> @Ninjatwist, the COM this round should be on 11......
+1 to ender2
 
I put on a light show with my text.
I then meld the colors into a blinding white, which I shine at the Well Armored Club Mooks.

[+1 Recieved from Sky High!]
6/15 Don't go into the tall grass!
6/20 A spoonful of levels helps the stats go up.
+1 to Sky High.
 
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