Destroy the Godmodder: Acolyte! [JUST MOVED IN]

Should I change the amount of time you guys have to post?

  • Give us 1 extra day, giving us 2 days to post! I want my posts to be worth more!

    Votes: 4 100.0%
  • Keep it with 1 day for us to post? I want to get in as many posts as possible!

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
Update comes out tomorrow! Please be sure to have your post(s) ready by then!

If you're in #DTG's discord channel, could you please give yourself the notification role for this game if you haven't already? It'd let you keep track on when each post is.
 
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The (probably)Last Player arrives, a dragon of Emerald Hue...I arrive to the Battlefield !!
 
I blast the Acolyte with a laser. The laser is Acolyte-seeking and doesn't stop until it hits all Acolytes in the area once.
 
Hmm, these posts are drying up. I hope this next addition spices things up and brings people back.

The (probably)Last Player arrives, a dragon of Emerald Hue...I arrive to the Battlefield !!

Welcome to the game! Your PC has been added in.

I blast the Acolyte with a laser. The laser is Acolyte-seeking and doesn't stop until it hits all Acolytes in the area once.

The Acolyte deflects the laser with his sword before it reaches him, then exits the area and puts an Inquisitorial Acolyte in his place! The

The Acolyte's sword did get damaged from the laser, so the Acolyte is forced to put it away.

========[End-of-Turn Events]========

Ninjatwist_ tries performing a swift blade ambush while the Acolyte is putting his sword away! The Acolyte dodges the slash and whiff-punishes Ninjatwist_ with a swift and forceful kick, dealing 4 damage to him and forcing him away!

The Acolyte disengages from the fight and calls down an Ultimate Mook in his place! The Ultimate Mook displays an above-average amount of hit points, a threatening Speed Value, and a mini-boss label! He threateningly brandishes a katana at you!

ULTIMATE MOOK: I'm here to kick butt and chew bubble gum- and I'm all out of tootsie pops! ...Wait, that's not how the line goes...

If you have any attacks or schemes to think of that you don't think would hurt the Acolyte, attack the Ultimate Mook instead! Killing him will damage the Acolyte!

The Night Crystal's countdown is at 120 seconds.

========[JOE's Sidequest Events]========

Your sidequest's getting removed for now- if you want to recover it, it's on Page 79.

========[sunnyau's Sidequest Events]========

A Live Flying Fish is close by, what do you do with it? Do you kill it or send it back into the water?

The tree with the birds' nest in it, and the dock with the barrel full of stuff is still untouched.

A tree crashes down behind you, making you jump. When you turn around, you find the pathway back to the Turqoise Circle has been blocked by the tree's trunk. Looks like this is a one-way trip.

There's also an odd violet tint to some part of the sky... maybe it means something?

========[Sockmonkey367''s Sidequest Events]========

Your sidequest's getting removed for now- if you want to recover it, it's on Page 90.

====[The Battlefield]====
A secluded circular area of the Acolyte's fortress, surrounded by several pillars. The Night Crystal is in the center of the room, as is the Acolyte himself.
Some cracks remain in the floor tiles from Xor's entry.

Player Characters:

Blinky101/ender 2 [AA] HP: 18/24.
Pricey12345 [AA] HP: 24/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 16/24.
MrMirrorMan [AA] HP: 24/24.
plague126 [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 19/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 15/24.
tzaoray [AA] HP: 24/24
FlamingFlapjacks [AA] HP: 24/24.
Moses Da Vinci [AA] HP: 24/24.
cb18212 [AA] HP: 24/24.
TheSpelukner/Artheus [AA] HP: 24/24.
Halt [AA] HP: 24/24.
Algot [AA] HP: 24/24.
Ender Smirk/Jet/TJB_Dragon [AA] HP: 20/24.
DCCCV [AA] HP: 24/24.
TrickleJest [AA] HP: 24/24.
Gutza1/CommanderSilentread [AA] HP: 24/24.
Paradoxdragonpaci [AA] HP: 24/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Mythic
Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)

plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII]
(Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

bognog04
Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)

tzaoray
Minigun (Base Damage: User)

Sky High/Xor
Vial of Mook Blood (???)
Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action)
Rubber Chicken (???)
Melodica (Instrument, unknown)
Conduit Sapphire (Unknown yet, stats in-making)

cb18212
Iron Ore (Crafting ingredient) (x2)
Glitched Ore (Crafting ingredient) (x2)

Ender Smirk/Jet
Central Shield Unit §¶ [Cooldown: IIIII] (Applies Invulnerable (Immune to all damage) for one turn and Empowered (+50% damage dealt) for two turns to one entity when used)

Itinerary Objectives:
Destroy the Acolyte! This is just you and him. Get in damage while you can!

Entities:

[AA-ALL]:
Curse: Charge Sterility (Unable to charge charges or assist others with charges, entities cannot charge attacks)

Ninjatwist_ [AA] HP: 36/50. Plot Armor: Inactive. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)
Efficiency I Iron Shovel (Club, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take from one attack is 20% of its maximum health.
Can target and damage the Acolyte.
Can Meditate to recover 40% of their max HP and force enemies to disengage, both for the turn.

When down to 0 HP, activates Regeneration. During Regeneration, Plot Armor activates (negating 100% of damage taken), this entity recovers 25% of their Max HP per turn, and this entity will not act, all for 4 turns.

Star (Star Form) [AA-BOSS] HP: 20/30. Falling Star, Change Form. Shark Pool: [OOOOOOO] Inactive from Penumbra wound!
Stardust Strike: III.
Summon Land/Air Shark: III, III.
Summon Cosmic Shark: IIIII.
Summon Interdimensional Shark: IIIIIIIII.

Base Damage: 10
Speed Value: 5

Abilities:
Stardust Strike: Deal 2 damage 5 times, with a 10% chance to inflict Blind (60% miss chance) for one turn. Guarantees Blind if hitting an entity 3 times or more.
Summon Land/Air Shark: Summon one Land Shark or Air Shark to the field. Land Sharks have 10 Max HP, 3 Base Damage, and 3 Speed Value, while Air Sharks have 5 Max HP, 3 Base Damage, and 5 Speed Value.
Summon Cosmic Shark: Summon one Cosmic Shark to the field. Cosmic Sharks have 10 Max HP, 4 Base Damage, and 4 Speed Value.
Summon Interdimensional Shark: Summon one Interdimensional Shark to the field. Interdimensional Sharks have 15 Max HP, 5 Base Damage, and 5 Speed Value.

Passives:
Falling Star: Killing an enemy with 5 HP or less instantly charges Stardust Strike.
Shark Pool: Seven Sharks may be on the field at one time. Limits for each sharks are 3 for Land and Air Sharks (separate), 2 for Cosmic Sharks, and 1 for Interdimensional Sharks.
Change Form: Enters Melodica Form and restores to full health instead of dying when at 0 HP. This health pool reduces by 6 for every time changed into Melodica Form.
Base Damage: 10
Speed Value: 5

Abilities:
Change Form (3/3): Revert to Star Form and regain full HP.

Passives:
60% base chance to dodge an incoming attack.
Firm: In Melodica Form, Star takes only 1 damage from any source, but does not gain charge for Abilities for the turn when damage is taken.
Star also cannot use his Abilities while in Melodica Form.

Ultimate Mook [PA-boss] HP: 30/30. Base Damage: 6. Speed Value: 4. Holding Sword. Truant: Skips one round between attacks!

NIGHT CRYSTAL PORTAL [PA] COUNTDOWN: 000120 SECONDS

The Acolyte [AC] HP: 44/100. Kills: 28.
Equipped: Penumbra (Base Damage: 8, gains creativity bonuses, attacking an entity will keep them from being able to attack the Acolyte the following turn)

Acolyte Damages:
DCCCV: 1
FlamingFlapjacks: 1
Gutza1: 2

====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and ethereal energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.

CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
SPECIAL: Meditation enabled- meditating will restore 8 HP to your character (can be boosted with creativity) and disengage all foes targeting you.


Current Zone: The Mystic Lake Entrance.
Next To: The Turquoise Circle, The Mystic Lake Dock, The Mystic Lake Shore.

sunnyau [AA] HP: 24/24.
sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, Crafting Ingredient)
Pink Petal (Vibrantly colored petals, Crafting ingredient)
Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns)
Bladereed Plants (x5) (Sharp, elongated blades of grass, Crafting Ingredient)
Royal Soil (Dirt with unknown magical properties, Crafting Ingredient)
Beetle Plate (x5) (Pieces of Giant Tiger Beetle shell, Crafting Ingredient)
Tiger Beetle Jaw (x2) (Mandibles of a Giant Tiger Beetle, Crafting Ingredient)
Live Flying Fish (A good-looking and strange specimen of a certain fish species, can be killed or thrown back into the water)

Items of Interest:
Barrel (HP: 10/10) Contents: Unknown.
Bladereeds (x3): Unplucked.
Nesting Tree: Uninvestigated.

(Joe's Sidequest has been removed to clean clutter- it was last on Page 79.)

(Sockmonkey367's Sidequest has been removed to clean clutter- it was last on Page 90.)
 
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I summon a Nuclear Solar Flare of Pyrofrost+4 and aim it carefully at the Ultimate Mook before releasing the Safety and firing it.
 
The boy grins. Extending his right hand, one of the rings on his fingers bursts into green fire. From the flames, the silhouette of a massive sword forms, complete with a pair of parrying hooks above the hilt. Testing the sword's balance, the boy swings it sword in a wide arc leaving behind a trail of spectral fire.

Running up to the Ultimate Mook, the boy brandishes sword and sheathe in tandem. Hooking his scabbard around his opponent's katana, he maneuvers it out of the way, leaving the Ultimate Mook's chest unguarded against the slash he makes with his sword.

On contact, the sword acts as a conduit, draining power from the Ultimate Mook. Red lightning arcs down from blade to handle, where it's absorbed by the boy.

Before they can counterattack, the boy scrambles back, out of reach.
 
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Star recovers from his Penumbra wound. He then grabs the Ultimate Mook and slams him into the wall. Xor and I hold up our staves, giving Star a lot more strength, temporarily. Star disarms the Ultimate Mook, then picks him up and throws him at the Acolyte. Star then delivers a series of rapid-fire punches to the Ultimate Mook, and Xor and I put together our staves, and blast the Ultimate Mook with the force and energy of a thousand suns.
 
Meanwhile, the girl opts for a different method of attack. Raising an army of mooks herself, she directs them to join the Ultimate Mook's side in assisting them. This triggers the Law of Conservation of Ninjistu: This means that while a lone enemy will be incredibly powerful, a single foe in a mass of many will be practically made of plasticine.

Singling out the original "Ultimate" Mook from the mass, she summons a sword as well, using it to shear through the "Ultimate" Mook's now-hopefully watered-down narrative defenses.
 
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Star leaps into the air to deliver another blow, when a wave of disorientation blows over the field, and gravity shifts sideways. Star falls onto the wall. A wave of (literally) black light seems to wash over the walls which face away from gravity, in addition to the floor and ceiling, before turning into a starry void. A cool, crisp voice speaks:

"You thought you could just run from me, Star? I cannot be fooled by my own artifacts. You shall be punished."

A wave of disorientation washes over everything again, and the void extends in the shape of a hand, and attempts to grab Star. Xor and I combine our staves, and blast at the void, pushing it back.

"You are stronger than I had believed. My corporeal form will not be enough, I suppose. No matter. I will unrestrain my power slightly."

The stars seem to dim, and a few fade. Three massive pillars of void plow through the wall, shattering it in numerous places, and significantly reducing the amount of space to work with. A massive wave of disorientation flows over the arena. Another massive pillar strikes from the wall, and Star empowers Xor and I, and we conjure up a powerful, bright shield around us. The void disperses around us.

The shield flickers and falters.

The shield cracks.

The shield breaks.

The last standing wall breaks down, and the room seems to tumble around in space.

The void seems to retreat into a corner of the room, and it drains away, with a laugh seeming to echo through the room.

Gravity seems to stop, and everyone hits the ground.

In the corner is me, a strange red aura about myself.

Star and Xor are nowhere to be seen, and everyone is shaken up by the chaos.
 
There's significantly more posting this turn than previously, which I'm glad for! I'm probably going to buff the Ultimate Mook's health up by 6 points, but you guys probably have him downed with the amount of attacks you're putting down.

I summon a Nuclear Solar Flare of Pyrofrost+4 and aim it carefully at the Ultimate Mook before releasing the Safety and firing it.

You deal 8 damage to the Ultimate Mook!

The boy grins. Extending his right hand, one of the rings on his fingers bursts into green fire. From the flames, the silhouette of a massive sword forms, complete with a pair of parrying hooks above the hilt. Testing the sword's balance, the boy swings it sword in a wide arc leaving behind a trail of spectral fire.

Running up to the Ultimate Mook, the boy brandishes sword and sheathe in tandem. Hooking his scabbard around his opponent's katana, he maneuvers it out of the way, leaving the Ultimate Mook's chest unguarded against the slash he makes with his sword.

On contact, the sword acts as a conduit, draining power from the Ultimate Mook. Red lightning arcs down from blade to handle, where it's absorbed by the boy.

Before they can counterattack, the boy scrambles back, out of reach.

Ooh, very nice. 12 damage dealt to the Ultimate Mook!

Star recovers from his Penumbra wound. He then grabs the Ultimate Mook and slams him into the wall. Xor and I hold up our staves, giving Star a lot more strength, temporarily. Star disarms the Ultimate Mook, then picks him up and throws him at the Acolyte. Star then delivers a series of rapid-fire punches to the Ultimate Mook, and Xor and I put together our staves, and blast the Ultimate Mook with the force and energy of a thousand suns.

Good attack. The Acolyte blocks the damage he'd take from getting the Ultimate Mook blasted into him, but that means more damage goes into the Ultimate Mook! 10 damage dealt!

Meanwhile, the girl opts for a different method of attack. Raising an army of mooks herself, she directs them to join the Ultimate Mook's side in assisting them. This triggers the Law of Conservation of Ninjistu: This means that while a lone enemy will be incredibly powerful, a single foe in a mass of many will be practically made of plasticine.

Singling out the original "Ultimate" Mook from the mass, she summons a sword as well, using it to shear through the "Ultimate" Mook's now-hopefully watered-down narrative defenses.

A single simple sword strike would only deal 4 damage, but the Conservation of Ninjitsu difference is enough to double the attack's power to a lethal 8!

As the Ultimate Mook goes down, the Mooks on his side flee in terror.

Star leaps into the air to deliver another blow, when a wave of disorientation blows over the field, and gravity shifts sideways. Star falls onto the wall. A wave of (literally) black light seems to wash over the walls which face away from gravity, in addition to the floor and ceiling, before turning into a starry void. A cool, crisp voice speaks:

"You thought you could just run from me, Star? I cannot be fooled by my own artifacts. You shall be punished."

A wave of disorientation washes over everything again, and the void extends in the shape of a hand, and attempts to grab Star. Xor and I combine our staves, and blast at the void, pushing it back.

"You are stronger than I had believed. My corporeal form will not be enough, I suppose. No matter. I will unrestrain my power slightly."

The stars seem to dim, and a few fade. Three massive pillars of void plow through the wall, shattering it in numerous places, and significantly reducing the amount of space to work with. A massive wave of disorientation flows over the arena. Another massive pillar strikes from the wall, and Star empowers Xor and I, and we conjure up a powerful, bright shield around us. The void disperses around us.

The shield flickers and falters.

The shield cracks.

The shield breaks.

The last standing wall breaks down, and the room seems to tumble around in space.

The void seems to retreat into a corner of the room, and it drains away, with a laugh seeming to echo through the room.

Gravity seems to stop, and everyone hits the ground.

In the corner is me, a strange red aura about myself.

Star and Xor are nowhere to be seen, and everyone is shaken up by the chaos.

...Oooh, this is very nice. Arena suitably damaged!

Should I retire Star early as an entity to reflect this, or would you want to keep him on the field just in case he can get damage in on an entity or help you fight the Acolyte?

========[End-of-Turn Events]========

Ninjatwist_ heals himself up for 4 HP, drinking a glass of healing fruit punch that the Ultimate Mook inexplicably dropped!

The Acolyte takes a point of damage because of the Ultimate Mook's defeat! He summons another one, this one armed with a Rambo-esque machine gun and a red bandanna, also evocative of that action hero!

ULTIMATE MOOK: When you send that many players against a Mook like this, don't forget one thing... a good supply of enemy players- darn, I didn't get that right!

The Acolyte also requisitions two random Mooks who passed through the throne room to fight- possibly among the last ones in the castle. It seems they've encountered the Argynth forces besieging the fortress, since they have a dart each sticking out of them. The Acolyte hisses under his breath.

THE ACOLYTE: DON'T disappoint me this time. It seems that last Ultimate Mook was a fake.

If you have any attacks or schemes to think of that you don't think would hurt the Acolyte, attack the Ultimate Mook instead! Killing him will damage the Acolyte!

The Night Crystal's countdown is at 90 seconds.

========[JOE's Sidequest Events]========

Your sidequest's getting removed for now- if you want to recover it, it's on Page 79.

========[sunnyau's Sidequest Events]========

A Live Flying Fish is close by, what do you do with it? Do you kill it or send it back into the water?

The tree with the birds' nest in it, and the dock with the barrel full of stuff is still untouched.

A tree crashes down behind you, making you jump. When you turn around, you find the pathway back to the Turqoise Circle has been blocked by the tree's trunk. Looks like this is a one-way trip.

There's also an odd violet tint to some part of the sky... maybe it means something?

========[Sockmonkey367''s Sidequest Events]========

Your sidequest's getting removed for now- if you want to recover it, it's on Page 90.

====[The Battlefield]====
A secluded circular area of the Acolyte's fortress, surrounded by several pillars. The Night Crystal is in the center of the room, as is the Acolyte himself.
Some cracks remain in the floor tiles from Xor's entry.
A pillar or two lie collapsed on the floor, seemingly having holes torn straight through them.

Player Characters:

Blinky101/ender 2 [AA] HP: 18/24.
Pricey12345 [AA] HP: 24/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 16/24.
MrMirrorMan [AA] HP: 24/24.
plague126 [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 19/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 15/24.
tzaoray [AA] HP: 24/24
FlamingFlapjacks [AA] HP: 24/24.
Moses Da Vinci [AA] HP: 24/24.
cb18212 [AA] HP: 24/24.
TheSpelukner/Artheus [AA] HP: 24/24.
Halt [AA] HP: 24/24.
Algot [AA] HP: 24/24.
Ender Smirk/Jet/TJB_Dragon [AA] HP: 20/24.
DCCCV [AA] HP: 24/24.
TrickleJest [AA] HP: 24/24.
Gutza1/CommanderSilentread [AA] HP: 24/24.
Paradoxdragonpaci [AA] HP: 24/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Mythic
Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)

plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII]
(Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

bognog04
Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)

tzaoray
Minigun (Base Damage: User)

Sky High/Xor
Vial of Mook Blood (???)
Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action)
Rubber Chicken (???)
Melodica (Instrument, unknown)
Conduit Sapphire (Unknown yet, stats in-making)

cb18212
Iron Ore (Crafting ingredient) (x2)
Glitched Ore (Crafting ingredient) (x2)

Ender Smirk/Jet
Central Shield Unit §¶ [Cooldown: IIIII] (Applies Invulnerable (Immune to all damage) for one turn and Empowered (+50% damage dealt) for two turns to one entity when used)

Itinerary Objectives:
Destroy the Acolyte! This is just you and him. Get in damage while you can!

Entities:

[AA-ALL]:
Curse: Charge Sterility (Unable to charge charges or assist others with charges, entities cannot charge attacks)

Ninjatwist_ [AA] HP: 40/50. Plot Armor: Inactive. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)
Efficiency I Iron Shovel (Club, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take from one attack is 20% of its maximum health.
Can target and damage the Acolyte.
Can Meditate to recover 40% of their max HP and force enemies to disengage, both for the turn.

When down to 0 HP, activates Regeneration. During Regeneration, Plot Armor activates (negating 100% of damage taken), this entity recovers 25% of their Max HP per turn, and this entity will not act, all for 4 turns.

Star (Star Form) [AA-BOSS] HP: 20/30. Falling Star, Change Form. Shark Pool: [OOOOOOO] Inactive from Penumbra wound!
Stardust Strike: III.
Summon Land/Air Shark: III, III.
Summon Cosmic Shark: IIIII.
Summon Interdimensional Shark: IIIIIIIII.

Base Damage: 10
Speed Value: 5

Abilities:
Stardust Strike: Deal 2 damage 5 times, with a 10% chance to inflict Blind (60% miss chance) for one turn. Guarantees Blind if hitting an entity 3 times or more.
Summon Land/Air Shark: Summon one Land Shark or Air Shark to the field. Land Sharks have 10 Max HP, 3 Base Damage, and 3 Speed Value, while Air Sharks have 5 Max HP, 3 Base Damage, and 5 Speed Value.
Summon Cosmic Shark: Summon one Cosmic Shark to the field. Cosmic Sharks have 10 Max HP, 4 Base Damage, and 4 Speed Value.
Summon Interdimensional Shark: Summon one Interdimensional Shark to the field. Interdimensional Sharks have 15 Max HP, 5 Base Damage, and 5 Speed Value.

Passives:
Falling Star: Killing an enemy with 5 HP or less instantly charges Stardust Strike.
Shark Pool: Seven Sharks may be on the field at one time. Limits for each sharks are 3 for Land and Air Sharks (separate), 2 for Cosmic Sharks, and 1 for Interdimensional Sharks.
Change Form: Enters Melodica Form and restores to full health instead of dying when at 0 HP. This health pool reduces by 6 for every time changed into Melodica Form.
Base Damage: 10
Speed Value: 5

Abilities:
Change Form (3/3): Revert to Star Form and regain full HP.

Passives:
60% base chance to dodge an incoming attack.
Firm: In Melodica Form, Star takes only 1 damage from any source, but does not gain charge for Abilities for the turn when damage is taken.
Star also cannot use his Abilities while in Melodica Form.

Fake Ultimate Mook [PA-boss] HP: 0/36. Base Damage: 6. Speed Value: 4. Holding Sword. Truant: Skips one round between attacks!

Ultimate Mook [PA-boss] HP: 36/36. Base Damage: 6. Speed Value: 4. Holding Automatic. Truant: Skips one round between attacks!

Spear Mook [PA] HP: 8/12.
Rifle Mook [PA] HP: 8/12.

NIGHT CRYSTAL PORTAL [PA] COUNTDOWN: 000090 SECONDS

The Acolyte [AC] HP: 43/100. Kills: 28.

Acolyte Damages:
DCCCV: 2
FlamingFlapjacks: 1
Gutza1: 2

====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and ethereal energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.

CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
SPECIAL: Meditation enabled- meditating will restore 8 HP to your character (can be boosted with creativity) and disengage all foes targeting you.


Current Zone: The Mystic Lake Entrance.
Next To: The Turquoise Circle, The Mystic Lake Dock, The Mystic Lake Shore.

sunnyau [AA] HP: 24/24.
sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, Crafting Ingredient)
Pink Petal (Vibrantly colored petals, Crafting ingredient)
Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns)
Bladereed Plants (x5) (Sharp, elongated blades of grass, Crafting Ingredient)
Royal Soil (Dirt with unknown magical properties, Crafting Ingredient)
Beetle Plate (x5) (Pieces of Giant Tiger Beetle shell, Crafting Ingredient)
Tiger Beetle Jaw (x2) (Mandibles of a Giant Tiger Beetle, Crafting Ingredient)
Live Flying Fish (A good-looking and strange specimen of a certain fish species, can be killed or thrown back into the water)

Items of Interest:
Barrel (HP: 10/10) Contents: Unknown.
Bladereeds (x3): Unplucked.
Nesting Tree: Uninvestigated.

(Joe's Sidequest has been removed to clean clutter- it was last on Page 79.)

(Sockmonkey367's Sidequest has been removed to clean clutter- it was last on Page 90.)
 
I engage Celeste Mechanics and prepare the Fake Ultimate Mook for a Strat, I YEET the Body fo the FUM towards the Actual Ultimate Mook And when it’s halfway there, Dash towards it, intercept the FUM’s Body to steal its Kinetic Energy for myself and Crash into the AUM for the Ultimate Strat, the Double YEET.
 
For now, simply note that Star is [OUT OF BATTLEFIELD]. I'm not sure what I want to do with him yet.

(null)
 
"That was only a Fake Ultimate Mook? Of course it was..."

Still wielding a sword, the Girl generates an angled piece of steel as cover. Behind it, she makes a gesture with a hand, activating a ring-linked portal located at the bottom of an ocean. Fresh from the seafloor, a high-pressure jet of water sprays outwards from a portal in front of her palm, which she minimizes to a size no bigger than the width of a needle. Stepping out of cover, she aims the stream directly at the newly-proclaimed, so-called "Ultimate Mook"'s minigun, attempting to shear right through its barrel!
 
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I take on the Shade of Genji and proceed to Reflect it’s next Attack, all of it yes.
 
The power of the Twin Rubies runs through me. I move at a blazing fast speed, and my staff turns red. I practically warp behind the Ultimate Mook, and blast it with a massive red laser, which is about as bright as the sun. The other two Mooks are caught in it.
 
Unholstering a pistollike device, the boy aims it at the Ultimate Mook. Pressing down upon its trigger, a stream of antimatter spills forth from its barrel, contained within an invisible bubble of energy. Growing larger with every passing moment, this sphere of unstable particles remains at the tip of the device. When the girl attacks the Minigun, he finally releases the trigger, sending the magnetized "bottle" of gaseous Antimatter towards the Ultimate Mook. As it connects with him, the bottle destabilizes, releasing its negative inner contents to the positive world outside. Releasing a cocktail of high-intensity radiation, the Antimatter annihilates right in the Ultimate Mook's face.
 
I engage Celeste Mechanics and prepare the Fake Ultimate Mook for a Strat, I YEET the Body fo the FUM towards the Actual Ultimate Mook And when it’s halfway there, Dash towards it, intercept the FUM’s Body to steal its Kinetic Energy for myself and Crash into the AUM for the Ultimate Strat, the Double YEET.

Double YEET deployed! You deal 10 damage to the Fake Ultimate Mook!

For now, simply note that Star is [OUT OF BATTLEFIELD]. I'm not sure what I want to do with him yet.

(null)

Star will be noted as off the field!

"That was only a Fake Ultimate Mook? Of course it was..."

Still wielding a sword, the Girl generates an angled piece of steel as cover. Behind it, she makes a gesture with a hand, activating a ring-linked portal located at the bottom of an ocean. Fresh from the seafloor, a high-pressure jet of water sprays outwards from a portal in front of her palm, which she minimizes to a size no bigger than the width of a needle. Stepping out of cover, she aims the stream directly at the newly-proclaimed, so-called "Ultimate Mook"'s minigun, attempting to shear right through its barrel!

You deal 8 damage to the Ultimate Mook! His weapon will be Jammed this turn- if he gets to fire at all.

I take on the Shade of Genji and proceed to Reflect it’s next Attack, all of it yes.

You will reflect the Ultimate Mook's next attack for massive damage! That is, if he doesn't hurt himself with Jammed.

The power of the Twin Rubies runs through me. I move at a blazing fast speed, and my staff turns red. I practically warp behind the Ultimate Mook, and blast it with a massive red laser, which is about as bright as the sun. The other two Mooks are caught in it.

Ooh, very nice! You deal 6 damage to the Ultimate Mook and 2 damage to the other two Mooks, since that's enough damage for Ninjatwist_ to achieve lethal with Falcon Slash!

Unholstering a pistollike device, the boy aims it at the Ultimate Mook. Pressing down upon its trigger, a stream of antimatter spills forth from its barrel, contained within an invisible bubble of energy. Growing larger with every passing moment, this sphere of unstable particles remains at the tip of the device. When the girl attacks the Minigun, he finally releases the trigger, sending the magnetized "bottle" of gaseous Antimatter towards the Ultimate Mook. As it connects with him, the bottle destabilizes, releasing its negative inner contents to the positive world outside. Releasing a cocktail of high-intensity radiation, the Antimatter annihilates right in the Ultimate Mook's face.

Woah, excellent! You deal 12 damage to the Ultimate Mook, resulting in his demise! It seems he too was undeserving of his title.

========[End-of-Turn Events]========

Ninjatwist_ uses Falcon Slash, cutting down the last two Mooks before they can react, and before they really even know what's happening!

The Acolyte takes a second point of damage because of the Ultimate Mook's defeat! He begins to breathe more heavily because of the damage he's taken- it looks like he's losing his composure now more than ever.

THE ACOLYTE: Can't... keep... my minions... on the board... anymore! GHRRRRAAAAARRGH!

The Night Crystal's countdown is at 60 seconds.

THE ACOLYTE: You've got a full minute left. Do your worst.

Requirements for the Acolyte to nullify an attack have been greatly lowered! At least one attack for the last few turns is guaranteed to do damage!

========[JOE's Sidequest Events]========

Your sidequest's getting removed for now- if you want to recover it, it's on Page 79.

========[sunnyau's Sidequest Events]========

A Live Flying Fish is close by, what do you do with it? Do you kill it or send it back into the water?

The tree with the birds' nest in it, and the dock with the barrel full of stuff is still untouched.

A tree crashes down behind you, making you jump. When you turn around, you find the pathway back to the Turqoise Circle has been blocked by the tree's trunk. Looks like this is a one-way trip.

There's also an odd violet tint to some part of the sky... maybe it means something?

========[Sockmonkey367''s Sidequest Events]========

Your sidequest's getting removed for now- if you want to recover it, it's on Page 90.

====[The Battlefield]====
A secluded circular area of the Acolyte's fortress, surrounded by several pillars. The Night Crystal is in the center of the room, as is the Acolyte himself.
Some cracks remain in the floor tiles from Xor's entry.
A pillar or two lie collapsed on the floor, seemingly having holes torn straight through them.

Player Characters:

Blinky101/ender 2 [AA] HP: 18/24.
Pricey12345 [AA] HP: 24/24.
Emerald Mann [AA] HP: 24/24.
Cyanogynist [AA] HP: 24/24.
Everyone Except You (EEU) [AA] HP: 16/24.
MrMirrorMan [AA] HP: 24/24.
plague126 [AA] HP: 24/24.
bognog04 [AA] HP: 24/24.
SteelSt0rmMaster [AA] HP: 24/24.
Tarhalindur [AA] HP: 19/24.
darkmega5 [AA] HP: 24/24.
Mythic/Nemean Lion [AA] HP: 24/24.
variant [AA] HP: 24/24.
Crimsion McBlack [AA] HP: 24/24.
Thartler [AA] HP: 24/24.
Sky High/Xor [AA] HP: 15/24.
tzaoray [AA] HP: 24/24
FlamingFlapjacks [AA] HP: 24/24.
Moses Da Vinci [AA] HP: 24/24.
cb18212 [AA] HP: 24/24.
TheSpelukner/Artheus [AA] HP: 24/24.
Halt [AA] HP: 24/24.
Algot [AA] HP: 24/24.
Ender Smirk/Jet/TJB_Dragon [AA] HP: 20/24.
DCCCV [AA] HP: 24/24.
TrickleJest [AA] HP: 24/24.
Gutza1/CommanderSilentread [AA] HP: 24/24.
Paradoxdragonpaci [AA] HP: 24/24.

ender 2
Headless Horsemann Harmer's Howitzer §¶ (1/16 Souls) (Shotgun, Base Damage: +0, Earns 1 Soul per kill, Souls can be unleashed into an entity that can be drawn back into the gun if above Orange Health (40%), Deals +1 base damage for every 6 Souls kept in the gun up to 12)
Healing Totem [Recharge: II] (Heals 3 Anti-Acolyte PCs for 2 HP when used)
EVader Double Lightsaber {G+1} (Base Damage: -1, Can attack twice, 20% chance to inflict Burning for 1 turn, 10% passive dodge chance, increases to 30% when used)
Mandalorian Armor (20% damage reduction, targets must reroll dodge/block chances)

Emerald_Mann
Scrambling Eggs (x2) (Deals 4 damage 6 times to an enemy or group of enemies when used)
Shield Module §¶ [Cooldown: III] (Grants Shielded (75% damage mitigation) for one turn on any unit of entities once used)

EEU
Riflescope (Sniper Rifle, Base Damage: User)

Mythic
Spell Book Sword [Level: 1/5][Next: 17/40 DMG] (Blade, Base Damage: +2, gains level upon dealing enough damage, +10% damage per level, upon reaching final level and damage thresholds, special move can be performed)

plague126
Argynth Tooth Bracelet §¶ [Cooldown: IIIII]
(Summons a Phantom Argynth Soldier when used, Phantom Argynth Soldier has high stats but takes 6 damage every turn)

bognog04
Infinity Gauntlet (Base Damage: +1, can clear status effects and reverse any status effect damage done, can spend attack to apply Confused (50% chance to hurt self upon basic attack) to one entity)

MrMirrorMan
Forgotten Fang (Blade, Base Damage: +1, 50% crit chance instead of 25%)
Remembered Revolver (Sniper Rifle, Base Damage: +1, 15% chance to apply Stasis on hit for 1 turn)

Tarhalindur
Tarhalindur^TM One-Use Meteor Shield (Consumable, 100% chance to completely block one meteor-based damage source)
Toy Gun (Inflicts Paralyzed (Speed Value lowered to 1, 60% miss chance) on an enemy when used)

tzaoray
Minigun (Base Damage: User)

Sky High/Xor
Vial of Mook Blood (???)
Deathstriker Staff [Rage Beam: IIII] (Base Damage: +2, Rage Beam deals 16 damage to a single enemy and charges upon kill or when the owner's entities die, can tun Flame Spirits into Deathstrikers or Spirit Animals as an action)
Rubber Chicken (???)
Melodica (Instrument, unknown)
Conduit Sapphire (Unknown yet, stats in-making)

cb18212
Iron Ore (Crafting ingredient) (x2)
Glitched Ore (Crafting ingredient) (x2)

Ender Smirk/Jet
Central Shield Unit §¶ [Cooldown: IIIII] (Applies Invulnerable (Immune to all damage) for one turn and Empowered (+50% damage dealt) for two turns to one entity when used)

Itinerary Objectives:
Destroy the Acolyte! This is just you and him. Get in damage while you can!

Entities:

[AA-ALL]:
Curse: Charge Sterility (Unable to charge charges or assist others with charges, entities cannot charge attacks)

Ninjatwist_ [AA] HP: 40/50. Plot Armor: Inactive. Falcon Slash: II. Bulletstorm: III. Miracle Strike: IIII.
Base Damage: 4
Speed Value: 4

This entity can perform unique actions like a Player Character can, such as performing special actions.

Weapons/Equipment:
Shortsaber (Blade, Base Damage: +2)
Beretta 93R Pistol (Pistol, Base Damage: User)
Efficiency I Iron Shovel (Club, Base Damage: User)

Abilities:
Falcon Slash: Attack twice with the Shortsaber.
Bulletstorm: Each shot with the Beretta 93R Pistol deals triple damage but causes triple recoil and has 10% less accuracy than a single shot.
Miracle Strike: Heal for damage dealt with the Shortsaber. +15% crit chance.

Plot Armor:

This entity has a default 50% dodge chance against ranged and melee attacks from entities.
The maximum amount of damage this entity can take from one attack is 20% of its maximum health.
Can target and damage the Acolyte.
Can Meditate to recover 40% of their max HP and force enemies to disengage, both for the turn.

When down to 0 HP, activates Regeneration. During Regeneration, Plot Armor activates (negating 100% of damage taken), this entity recovers 25% of their Max HP per turn, and this entity will not act, all for 4 turns.

Star (Star Form) [AA-BOSS] HP: 20/30. Falling Star, Change Form. Shark Pool: [OOOOOOO] Stardust Strike: III. Off the field!
Summon Land/Air Shark: III, III.
Summon Cosmic Shark: IIIII.
Summon Interdimensional Shark: IIIIIIIII.

Base Damage: 10
Speed Value: 5

Abilities:
Stardust Strike: Deal 2 damage 5 times, with a 10% chance to inflict Blind (60% miss chance) for one turn. Guarantees Blind if hitting an entity 3 times or more.
Summon Land/Air Shark: Summon one Land Shark or Air Shark to the field. Land Sharks have 10 Max HP, 3 Base Damage, and 3 Speed Value, while Air Sharks have 5 Max HP, 3 Base Damage, and 5 Speed Value.
Summon Cosmic Shark: Summon one Cosmic Shark to the field. Cosmic Sharks have 10 Max HP, 4 Base Damage, and 4 Speed Value.
Summon Interdimensional Shark: Summon one Interdimensional Shark to the field. Interdimensional Sharks have 15 Max HP, 5 Base Damage, and 5 Speed Value.

Passives:
Falling Star: Killing an enemy with 5 HP or less instantly charges Stardust Strike.
Shark Pool: Seven Sharks may be on the field at one time. Limits for each sharks are 3 for Land and Air Sharks (separate), 2 for Cosmic Sharks, and 1 for Interdimensional Sharks.
Change Form: Enters Melodica Form and restores to full health instead of dying when at 0 HP. This health pool reduces by 6 for every time changed into Melodica Form.
Base Damage: 10
Speed Value: 5

Abilities:
Change Form (3/3): Revert to Star Form and regain full HP.

Passives:
60% base chance to dodge an incoming attack.
Firm: In Melodica Form, Star takes only 1 damage from any source, but does not gain charge for Abilities for the turn when damage is taken.
Star also cannot use his Abilities while in Melodica Form.

Fake Ultimate Mook [PA-boss] HP: 0/36. Base Damage: 6. Speed Value: 4. Holding Automatic. Truant: Skips one round between attacks! Jammed (50% chance for weapon to misfire and hurt the user)

Spear Mook [PA] HP: 0/12.
Rifle Mook [PA] HP: 0/12.

NIGHT CRYSTAL PORTAL [PA] COUNTDOWN: 000060 SECONDS

The Acolyte [AC] HP: 42/100. Kills: 28.

Acolyte Damages:
DCCCV: 3
FlamingFlapjacks: 1
Gutza1: 2

====[sunnyau's Sidequest: The Magical Forest]====
A mystical woodland full of otherworldly and ethereal energy. Despite how there aren't many cherry blossoms, their leaves can be seen in the wind.

CHALLENGE: Permadeath enabled- dying in this sidequest will lock it for now. However, playing it safe is always an option.
SPECIAL: Meditation enabled- meditating will restore 8 HP to your character (can be boosted with creativity) and disengage all foes targeting you.


Current Zone: The Mystic Lake Entrance.
Next To: The Turquoise Circle, The Mystic Lake Dock, The Mystic Lake Shore.

sunnyau [AA] HP: 24/24.
sunnyau
Wicked Ring §¶
(Dealing lowering an enemy into a health threshold adds +1 charge point to all charges)
Seashell (Crafting ingredient)
Staff of Elements {G+1} (Base Damage: -2, Attacks three times, 50% chance for an additional attack, 20% chance to apply Burning or Freezing (both 1 damage taken per turn, 2/2))
Staff of Time [Reverse Time: III] (Base Damage: User, Reverse Time heals an entity for 25% of the damage it took last turn when used)
Ironbark Warpmind Scepter (Base Damage: -2, +1 damage to enemies hit before with this weapon (stacks up to twice), applies Weakened (50% damage dealt penalty) for 1 turn)
Mana Crystal (Heals the user for 2 HP upon making a magical attack, once per turn, Crafting Ingredient)
Pink Petal (Vibrantly colored petals, Crafting ingredient)
Three Point Star (Consumable, deals 8 damage to the opponent, 30% chance to deal double damage and cause Bleeding for two turns)
Bladereed Plants (x5) (Sharp, elongated blades of grass, Crafting Ingredient)
Royal Soil (Dirt with unknown magical properties, Crafting Ingredient)
Beetle Plate (x5) (Pieces of Giant Tiger Beetle shell, Crafting Ingredient)
Tiger Beetle Jaw (x2) (Mandibles of a Giant Tiger Beetle, Crafting Ingredient)
Live Flying Fish (A good-looking and strange specimen of a certain fish species, can be killed or thrown back into the water)

Items of Interest:
Barrel (HP: 10/10) Contents: Unknown.
Bladereeds (x3): Unplucked.
Nesting Tree: Uninvestigated.

(Joe's Sidequest has been removed to clean clutter- it was last on Page 79.)

(Sockmonkey367's Sidequest has been removed to clean clutter- it was last on Page 90.)
 
I Attack the Acolyte with a Super sharp sword from nowhere to cut into him.

But what is “cut”??

Well, to “cut” is a matter of Division of an object using an inclined plane to physically separate the Object.

But what about “slice” and “mince”?? Well, using the Acolyte and my choice of Inclined Plane, the Perfected Ideal Form of a Sword with Major linkages to the Idea of a perfect Inclined Plane, I shall demonstrate.First, “slice”.Slicing is the Action of cutting an object into thin, broad pieces, as demonstrated as the Acolyte is now cut into thin pieces of Acolyte with my Large Incline Plane of Perfection.

“Mince” on the other hand is more fine.it refers to cutting up an object into very small pieces.As shown onto the Acolyte.However, How small should the pieces be ?? Well that depends on how finely minced you want the Object to be.In my case, I would like the Acolyte to be finely minced and thus with my Oversized Kitchen Knife Bearing a monoquark blade, the Acolyte is finely minced.

That leads to my final topic, what is a Perfected Incline Plane and what does it look like.Well it usually looks like any other Knife/Sword/blade.It just so happens that the edge has weird properties, occasionally, it’s a subatomic blade, other times it’s a 2D Plane.Either way, this particular PIP is great for the purposes of Cutting an Acolyte.

Thus,I perform the Divine Action of [[CUT]] one last time as a reference to KSBD and finish cutting the Acolyte for my Attack.
 
With the power of the Twin Rubies, I grab and suplex the Acolyte, then throw him into the wall.

"Game over."

I twiddle my staff, and gravity suddenly seems to weigh much harder. I run up to the Acolyte, only barely slowed down by gravity. I flip over him, and then gravity pulls even harder, crushing the Acolyte into the ground. I reach terminal velocity in seconds, crushing him under my weight. Then, gravity seems to vanish altogether and I jump away before blasting the Acolyte with a pillar of red energy.
 
Pianos fall onto the Acolyte followed by Anvils and then Elephants.

After the Elephants fall, they quickly pick up the Pianos and using the Anvils forge a Piano-Piano from the Pianos that access the Element of Pianos, a highly dangerous element due to to its power over rhythm.I proceed to play the piano-piano in a Black MIDI, causing the Acolyte’s ears to bleed, his heart to stop, his crops to wither and his skin break out into acne. I then throw the piano-piano up high, only for the Acolyte to fall into it.
 
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