Alright, this is my last critical post here. I’m not letting everyone go without a little fanfare. I hope the last gameplay post was pleasant to read through- feel free to talk or otherwise end your own storylines for the time being. I won’t ask to mute this thread anytime soon.
IT’S ACHIEVEMENT TIME!
I feel like I should run a list of achievements that we can look back on, so here we go! If you played a lot, it's likely that you got one or more of these achievements!
Player Hall of Fame:
Endurance Runner: ender 2 (Join date: 9/22/15, Last Post Date: 1/24/19, 40 months total)
Last Chancer: Paradoxdraconpaci (Join date: 8/15/19)
Alchemy Enthusiast: sunnyau (Best item: High-Powered Shielder’s Laser Gunblade)
Greatest Thespian: Sky High (Most extensive roleplaying effort, with Star and Xor), 5l1n65h07 (Extensive longpost crafting)
Sidequest Tracker: sunnyau (Wicked Ring Mountain, Magical Forest), JOEbob and GoldHero101 (Giant survival base), engie_ninja (Expedition with other player NPCs), Killer_Pixie (first sidequest ever), Revan and ArcaneDreamer (First co-op expedition)
Entity Enthusiast: Ender_Smirk (Enchanted Iron Colossus), Sky High (Star), TSFHISEPIC (Acolyte’s First Castle), sunnyau (Altered Altar Commons)
Rail Ravager: TSFHISEPIC (Acolyte’s massive castle), nullitor (Tower of Futility)
Outstanding Acolyte Attackers: ender 2 (Hit 80 HP threshold), Sky High (7 damage penultimate rush top score, Hit 60 HP threshold), sunnyau (Hit 50 HP Threshold), DCCCV (4 damage final rush top score, Got Acolyte to Orange Health (40%))
Spoil Scavengers:
Horseless Headless Horsemann (Crusher48 to ender 2, Headless Horsemann Harmer’s Howitzer)
Mook Tank (ConsumerOfAll, Tank Artillery Tube)
Hunter Helicopter Squadron (Revan to Zyngard/Emerald, Shield Module)
Ancient Hermit (Pricey12345, Helm of the Juggernaut)
Major Persecles (ender 2->plague126, Argynth Tooth Bracelet)
Ultimate Shield Control Tower (Ender_Smirk/Jet, Central Shield Unit)
Mountain Puzzle Sidequest (sunnyau, Wicked Ring)
Total Acolyte Damage Dealt: 64
All Players (Ever!), in approximate order of first to last to join:
Please note: due to inconsistencies in the MCF, up to and including deleting pages’ worth of messages, I may have accidentally omitted players entirely! Glad I moved.
The list of all fighters in Acolyte includes:
TSFHISEPIC, Soup, Killer_Pixie, TwinBuilder, The_Serpent, Crusher48, engie_ninja, nulitor, 5l1n65h07, babysphee, MegaMinEr69/Redstone, ProofofconcepT, Netpatham, FINALBATTLESTARTSNOW, FeatheredDragon, jondanger23, sigmatw, PitTheAngel, powie4444, Blinky1001/ender 2, BrutalCorn, auyeungyat/sunnyau, Cyanogynist, GoldHero101/Xeno, arksiane, rob214ty, Pricey12345, ConsumerOfAll, MerryKirisame, Revan, XSlayer300, EpicPandaGamer, battlefury13/YV, pionoplayer, jondanger23/barbedwireqtip, The_Topazian, tc2142, OverlordXCano, Solar_San, ashkantsr, micbs, Zyngard/Emerald, Mikoto_Misaka_10032, MrMirrorMan, MurphMario, TrickleJest, DathVader, plague126, The Just Writer, Admiral Vonn Juicebox, bognog04, Everyone Except You, RR, SteelSt0rmMaster, realicraft, RedRover1760, Tarhalindur, Nemean Lion, darkmega5, variant, Crimson_Mc_Black, Halt/Thartler, KingPiggyXXI, tzaoray, FlamingFlapjacks, Moses Da Vinci, Sky High, cb18212, Sockmonkey367, TheSpeluknerv3.6.5.8.6, Algot 170, Ender_Smirk, DCCCV, gutza1, and finally, paradoxdraconpaci.
Total Players: 76
WOW! Incredible!
And thaaat’s everything!
You can find myself, some of these players, and many more wonderful people at the official #DTG Discord:
Join the #DTG Discord Server!
If you want to continue playing DTG games like these, please visit Destroy the Godmodder: MSPAradadox for more DTG gameplay!
Destroy the Godmodder: MSPAradox (Homestuck/Multicross) - Q - RP
But, with that out of the way...
Today's the FOURTH anniversary of this game's release. And likely its final one.
I’m not really sure what to say. After four years of my life spent maintaining this project, it’s come to an end. Four long years- that’s basically my whole high school life, stretching into the DTG2/0 era at its earliest. Admittedly, this end is a bit self-inflicted. I’m not sure if this counts as the game being completed, or dying out. Maybe a little bit of both. But hey, two Acts each, of which would probably each take up the time a better game would, is no small feat, right?
This end probably would have come either way, regardless of if I wanted to cut the game short at the finale of the second Act. Despite my efforts, the game was slowly dwindling in terms of player count. This is probably to be expected from a game that ran as long as this one did. At one point (or maybe several), we had two active players. Not only that, this game got pretty dated as time went on- other games progressed how the DTG formula worked, and the Acolyte just kinda… stayed behind, and was often the last to stay on many forums we saw as overcrowded or dated. We had Speed Values, mass proliferation of items, and maybe keywords as minor innovations, but those are about it. Entities often took pretty long to defeat, and sometimes the tactics I suggested felt counterproductive. I’m guessing the players’ side of things got uninteractive and unintuitive too. I’m glad this changed somewhat in the end, but I knew I had to make this game’s closing count, so I asked people to join in. No regrets, though; I’m glad I could attract everyone with an interest in the game in its final moments.
At the time I wrote this down, I felt really, really sad. Like a chapter of my life was concluding. Acolyte provided a sense of constantness and routine when I really needed it. And whatever kind of routine and sense of purpose this game was giving me over the past four years is gone. I don’t know how I’ll fill the void this is going to leave. Maybe I’ll actually pursue a life outside of my laptop, develop my inhibited social skills, form a group of friends, start dating, start a career, and maybe be happy. Or maybe I’d be happier developing additional, more ambitious digital projects, and I’ll get some small job to sustain myself, or go freelance on something. Perhaps I’ll find nothing to fill the void, and I’d succumb to it one way or another, with no other purpose I could find in my life. I’m just so glad this game was a part of my life for so long. Often it gave me hope when nothing else would. I’m confident to (as of writing this) call this my greatest work. My greatest project. The one above all the others. And I’m so glad that everyone I listed above (and many more) could help me make this come to life.
I’ve still got plenty of ideas in my head for this game, and what follows after this act. A lot more new art, new worlds, and new characters. I’ve also had my mind on other projects (in and out of Acolyte’s universe), though, which complicate things. Maybe I should focus more on Acolyte. Maybe I will in the future. Maybe I’ll revive the game, give it another fresh start, and overhaul everything. Maybe I won’t, and I’ll conclude the story at this point, and write an epilogue. Maybe all my previous and current plans for Acolyte will go up in smoke.
Am I going to keep writing stuff for Acolyte? Or, failing that, am I going to write some sort of Epilogue for the final events of the game? That’s mostly up in the air, and I want to commit to what’d be most satisfying to my playerbase, but also what I feel like I can (time and effort-wise) commit to without breaking down.
Please vote on this form as to what I should do going forward. I’d be glad to hear what outcome(s) you think would be best. Multiple answers are acceptable. I don’t know how long this is going to be up- maybe I’ll run it for a week.
The Future of Acolyte
Now that we’re finally concluding, I’m remembering all the stuff that took place with us. The Acolyte’s first player-created castle that massively challenged the Anti-Acolyte side, especially with how PvP focused the game was. The initial influx of players which overwhelmed me, as I was still new to the routine I mentioned earlier, often causing me to break down. The initially exploitable item system which slowly faded away as time went on. Another early weird system was Elements… oh, sweet heavens, Elements. The admittedly amateurish art and storytelling that Major Persecles started me off on- although I’m glad to say my art evolved over time.
The time powie took over, leaving an infamous mark and causing an uproar (regretfully, I wasn’t around to witness it). My troubles with malware, how it kept leaking through to my edited posts, and my relief when I was more or less rid of it. The Futility Tower, which was a player-made sidequest. Our move to the TCF, and the revitalization that followed. The constant influx was enjoyable, but the drain of people that were bored or exhausted (and rightfully so after often a period of years) meant that this wasn’t really sustainable anymore. That’s why I pulled the plug on Acolyte. At least the game portion of it. Maybe only for now.
If you’re someplace where I can keep in contact with you (such as the #DTG discord, which I have linked above), or MSPAradox (which I have also linked above) I’ll be glad to see you there, and this won't be the last goodbye we share. If not, then farewell, and I’m hoping you the best.
SPECIAL THANKS TO:
TwinBuilder (Major inspiration, game-wise and art-wise)
The_Nonexistent_Tazz (Advisory on game management)
My brother (Art help)
The #DTG community (Helping give feedback, mental health stability)
powie4444 (Meme value)
ender 2/Blinky1001 (Staying with the game for a really long time!)
sunnyau (Staying with the game for a really long time! Also, I’m glad I opened up to you after all this time, and sorry for the ways I mistreated you, especially early on.)
Ender_smirk (Helping promote Acolyte, giving impetus for an overhaul)
All (more than seventy) of you who played throughout the game’s life, no matter how long you stayed. Thank you, truly, for taking some of your time with me on this life-changing journey.
I am so glad for everyone.
> END OF YEAR 4
> EXIT