Lady Sparwick - 250'000hp [AG BOSS]
We Are One - If Lady Sparwick and Lord Bernaan are both alive and are not targetted in the same turn, ignore all damage that turn.
Active: Tentacle Flash - Restore a medium amount of health to an entity, give it a 25% chance to dodge and self-heal for half that amount
Omen - Prevent a target from attacking and deal medium damage to it. Cooldown: 2
Death's Ball - Make Lord Bernaan immune to damage for 2 turns. Cooldown: 5
Love - If Lord Bernaan has died, restore health completely. Cooldown: 8
Death's Dance - Gain Death's Dance if Lord Bernaan has died.
Passive: Death's Dance - 20% of damage taken is instead split and dealt at the start next two turns.
Spoil of War - Heart... (See below)
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Lord Bernaan - 250'000hp [AG BOSS]
We Are One - If Lady Sparwick and Lord Bernaan are both alive and are not targetted in the same turn, ignore all damage that turn.
Active:
Tentacle Smash - Deal medium damage to an entity, give it a 25% chance to miss and self-heal for half of the damage dealt.
Death Sentence - Deal insane damage to an entity after 3 turns. Multiple instances of this ability can occur on the same target. Cooldown: 2
Death's Ball - Lady Sparwick is immune to damage for two turns. Cooldown: 5
Love - If Lady Sparwick has died, restore health completely. Cooldown: 8
Death's Dance - Gain Death's Dance if Lady Sparwick has died.
Passive: Death's Dance - 20% of damage taken is instead split and dealt at the start next two turns.
Spoil of War - ...Locket - If this is used in the same turn as Heart..., restore an absolutely insane amount of health to an entity. Heart... and ...Locket cannot both owned by the same player. Cooldown: 3
The entire point of this spoil is that it represents Lord Bernaan and Lady Sparwick, it would make no sense for someone to double use the locket all the time with no teamwork involved.