+1 Krill +1 to Murphmario
10/50 The Prime Initiative
10/10 Together We Stand Using!
2/10 Fun and Games
4/5 yeehaw +1 from Krill!
A giant mecha falls from the sky, two giant speakers popping from its sides, which begin blaring rock music very loudly.
There's a click as two extra arms pop out from the side from the side of the mecha, except these are machine gun arms. Loaded with nukes. Which are quite weak in DTG, considering how in one game they share a level with a scythe made of candy corn, but still. The mecha somehow speaks:
"YEEHAW, LIBERTY TIME MOTHERgorillaERS"
Uh. Whatever. I guess it works.
Metal Gear LITE: whatever HP you want ABILITIES: Meltdown: III LIBERTY SUCKERS: IIIII
Meltdown: Does some damage to all of the PGs, then turns the terrain to Wasteland for three turns, which does damage to all PGs and Ns for the turns its in place.
LIBERTY SUCKERS: Creates a layer of armor, gives two AG entities a shield, and summons two Metal Gear JUNIORs,
<=>-<0>-<=>
ACTION ONE:
The Man begins moving about at a seemingly random place, from side to side, jumping up in down. Suddenly, the K-Tank's Turret turns into a array of mechanical coconuts.
"DTG has so many exploitable glitches its not even- actually its pretty funny. Object swapping exploit's the best, in my opinion."
ACTION TWO:
The man steals the concept of the V duplicate not having a health bar and slaps it onto the K grunts, killing one. Because the V Duplicate no longer cannot have a health bar, it gets a health bar.
<=>-<0>-<=>
The Gunmen will target the K-Tank, and the Metal Gear LITE will do the same. The Metal Gear LITE will also bodyguard the Gunmen.
Metal Gear LITE added! But as always, it will not be able to attack this turn...
Bodyguarding is a trait which the Metal Gear LITE does not have.
The bug works, but V patches it before it actually affects anything.
Your secon--hey, wait,
I'm the one who decides how much damage things deal! /hourlongrant
Ah, you think these animated spiked balls will stop me? Too bad! I'm great at handling balls!
I relieve each spiked ball of their spikes. Guess you could say that I shaved them. Guess you could say that I'm great at ...
...running back towards the battlefield with a bunch of spikes in my hand while leading a herd of giant balls. I throw said spikes at Vore while also leading the balls towards her.
Ohei the charge is here 10/10 (+1 because someone +1'd me and that someone is you know who)
I summon a summon whose thing is to summon summons while also summoning summons at enemies.
By the first summon I mean summon.
By the second summon I mean Mafia Boss.
By the third summon I mean call in.
By the first summons I mean Mafia Goons.
By summoning I mean shooting.
By the second summons I mean bullets.
I force feed a +1 to FlamingFlapjacks.
Blocked by the V-Duplicate! V-Duplicate destroyed!
Mafia Boss added!
"Yeah, you first say I'm an edgelord, then nag to attack PVs alone... yeah, that's a major mistake. This is only a mask behind. Why you, AVs and PVs must fight a funny fight, anyway? This seems like a COMEDY than the real strike, mr. Bad Jester." The hooded figure scolds the Man. "You can't change the personality, you two are both faulty in the situation. VIVE LA REVOLUTION! But I'll stay neutral.... for now." And now I'll narrate it myself!
Action [1] - Beginnings of Revolutionaries [Premise: Divide and Conquer Description: An one-manned N subfaction... for now.]
Suddenly, three brittle skeletons rose from the ground, made from necromantic powers I've had. They will work for a meat shields, and some basic strikes... IF V doesn't brainwash em', nor will Flapjacks strike them down with the weapons of premise. Since they're weak, I need to shield them somehow. Ah, I even know how!
Action [2] - Trenching the Bonefriends.
And now I'm going to fix the problem of the troubles. I dig deep enough trench to hide my boneymen inside, but shallow enough for them to strike if danger comes, somehow.
Entity actions:
Skeletons have a nice meal of dead K-Grunt's calcium, that I gave to them.
Charges:
7/10 Limbo of The Dead
7/20 Living Hell
7/30 Chronicles of the Pain
It's not exactly a faction if you're the only one in it...
Skeletons added and trenched!
Wait, how'd you get that?
K-Gunship 1/10
~~~~~~
Entity Orders: Attack the Mook Generator!
~~~~~~
Action: More K-grunts arrive
K-Grunts added.
"Y'know, I don't think I've declared which side I was on."
"Wouldn't it be a surprise if I...ehehehe..."
I pull out an N from nowhere.
"...if I happened to be Neutral myself? Yeah, that would be a surprise now, wouldn't it, Vivian?"
"Yeah, calling you Vore over and over would actually be pretty bland so I'm just gonna start calling you other V's. That alright withcha, Violet?"
"Anyways..."
I chuck the N like it's a sharp Frisbee at Void rather abruptly.
"Just kidding! I'm full-on AV and I'm full-on going against'cha!"
Ohei another char-hey stay away from it! 1/15
Do you know what Murphmario needs? That's right! A brand new house! And also this +1.
If the Mafia Boss can somehow do something this turn, I tell him to shoot at that K-Tank there, eh?
I'll treat him to an expensive dinner later if he can.
The name confusion causes you to miss! And it cannot.
K-Gunship 2/10
~~~~~~
Action: I think the K-Medic needs a friend. So I summon one for him. Another K-Medic, that is.
Medic added!
--
Metal Gear LITE appears!
Mook Generator appears!
The K-Grunts attack the Mook Generator for 1500 damage combined!
The Tank finishes its charge and attacks the Mook Generator for 8000 damage!
The Gunmen attack the K-Tank for 750 damage!
V sneezes on the skeletons, and they fall apart!
The Medics heal the K-Tank for 500 damage!
K-Grunt
[PV] HP 1000/1000 (x3)
K-Medic
[PV] HP 500/500 (x2) (Healer)
K-Tank
[PV] HP 23000/23000 (Charge[2], Bodyguard[K-Medic])
Gunmen
[AV] HP 20000/22000
Mook Generator
[AV] HP 15500/25000 (Summon[Mooks])
Metal Gear LITE
[AV] HP 30000/30000 Meltdown: /// LIBERTY SUCKERS: ////
Mafia Boss
[AV] HP 25000/25000 (Summon[Mafia Goons])
V
[V] HP 100/100
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Due to Thanksgiving existing, I might be skipping certain updates.
Rest assured, Destroy the Godmodder V will continue to run as usual once the holiday ends.