Destroy the Godmodder

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Charges

Artifact 43/300
Beamlord 38/50
An Old Friend 38/50 (+1 from Pricey)

+1 to @JOEbob, +1 to @pionoplayer and +1 to @Pricey12345

Redstone burns one of Canovibe's canoes.
(Also, Tazz, for the love of god, put each section of your actions into spoilers for the sake of scrolling down and reading.)
 
Che dire.
Non prendete questo post come un insulto, diciamo che dovete “staccare” la testa leggendo questa cosa, diciamo che dovete distaccarvi dalla realtà, così come fareste quando leggete ogni storia di pura fantasia, dopotutto.
Molti molti anni fa vi era una penna blu su una scrivania bianca. Questa era una regolare penna blu, completamente rivestita del colore con il quale poteva scrivere, una di quelle penne che si attivano premendo un bottone alla fine, praticamente un miracolo della tecnologia, una cosa straordinaria.
Vedete, questa penna riposava per l’eternità su questa scrivania bianca per ore e ore strazianti senza mai essere usata.
Il suo proprietario l’aveva sì acquistata, ma mai si degnava di usarla. Mesi passano, stagioni passano, anni passano. E mai il suo proprietario di degnò di utilizzarla. A quanto pare aveva un debole per le penne nere.
Ma, allora mi chiedo, perché comprare una penna blu se si possiedono già 10 penne nere? E si ha un desiderio di usare solo quelle?
Se la penna avesse vita forse si chiederebbe queste cose, perché esistere per essere inutile? Perché essere fatti per uno scopo e non realizzarlo? Perché vivere senza vita?
Domande seriamente difficili, ma per iniziare a rispondere dobbiamo scavare di più.
Ho detto all’inizio che la penna riposa su una scrivania bianca, questo è il primo errore, sta di fatto che il suo proprietario lavora su una scrivania di legno marrone chiaro, su tale scrivania 10 penne nere senza nessun bottone lavorano instancabilmente per soddisfare i bisogni del proprietario.
Egli scrive su fogli squadrati che si estendono per campi infiniti, formule antiche e potenti che dominano il tessuto stesso della realtà: “PV=nRT” e novelle strategie per risolvere i problemi che gli si proponevano come un metodo per trovare la strada migliore fra due punti; nei suoi lavori il proprietario definiva e comprendeva come la grande volontà guidata dal demiurgo celeste senza cervello si riversasse sul suo piano materiale e come lui potesse al meglio gli intoppi che il caso intersecava sul suo cammino.
Ma allora, perché se lavorava duramente a formule arcane su una scrivania di legno una penna blu riposava su una scrivania bianca?
Perché studiare e lavorare duramente su formule che di senso hanno solo quello che gli umani vi attribuiscono? Perché la matematica e la fisica sono detti “il linguaggio della realtà” quanto l’universo è un cadavere muto di rocce e accecanti soli mortali?
Tutto questo non aveva davvero senso.
Ma la penna non poteva sapere tutto questo, erano cose che semplicemente sfuggivano alla struttura mentale di una penna.
Vi sono realtà che non sono reali e fantasie che non sono finte.
Vi sono fatti che sono bugie e storielle che sono verità.
Vi sono penne blu che riposano su tavoli bianchi e penne nere che muoiono di fatica su tavoli di legno.
Andando ad argomentare dal punto di vista delle penne nere, esse lavoravano costantemente per soddisfare il loro padrone, certo, quello è ciò a cui puntavano, ciò per cui erano state fatte.
Ma dieci di loro, nonostante l’instancabile lavoro che facevano, sembravano incapaci di placare i desideri del loro padrone.
Dopo un po’ di tempo iniziarono a chiedersi che senso aveva lavorare se il loro lavoro non finiva?
Che senso aveva continuare così se tanto neanche lavorando al massimo delle loro capacità esse non riscrivano a completare il compito a cui erano assegnate? Si chiedevano se era un difetto loro, se erano state fatte male, se forse nessuna di loro fosse adatta allo scopo, essendo semplicemente creature inferiori.
Sfortunatamente il problema non era questo.
Il problema non è nella penna ma in chi la impugna.
Dopo tutto, come possono 10 penne soddisfare il desiderio di conoscenza e potere di un uomo?
Tutto ciò è semplicemente impossibile.
Allora le penne raggiunsero la conclusione che per quanto potessero fare, il loro lavoro non era mai abbastanza, che per quanto esse fossero state fatte specificatamente per quel ruolo esse fallivano costantemente nel portare a termine il loro compito.
Da questo punto di vista non è facile dire se la loro condizione sia migliore o peggiore rispetto a quella della penna blu, dopo tutto, essa non aveva mai avuto l’opportunità di mettersi alla prova e per questo invidiava le 10 penne nere, d’altro canto, le penne nere odiavano la loro situazione, ridotte allo stremo continuamente, distrutte fisicamente dall’uso sconsiderato e comunque frustrate per il loro fallimento nel raggiungere ciò che era chiesto da loro, esse infatti invidiavano la penna blu, almeno lei non stava fallendo in nulla, almeno lei non aveva da soffrire per nessun fallimento.

Questo però non risponde alla domanda, perché possedere una penna blu che non viene mai usata?


Bhe, analizzando un po’ meglio la situazione vi renderete conto, cari lettori, che la domanda stessa è una sciocchezza che non ha significato.
Voi partite dal presupposto che uno si ricordi delle penne, che uno ci pensi alle penne, che ci si preoccupi dei loro sentimenti, ma la realtà non è così gentile.
Dopo tutto, nelle mani di un demiurgo malato, le penne non sono altro che strumenti per raggiungere uno scopo, neanche sa che esse hanno sentimenti e ambizioni.
E se una penna blu passa centinaia di stagioni sola sperduta su una scrivania bianca allora è molto probabile che il suo proprietario se ne sia dimenticato.
Dopo tutto, che la penna sia blu, unica, speciale e meravigliosa, non conta nulla ad un essere che è semplicemente differente e incomprensibile. Cosa significa blu quando devi scrivere delle vita di Giulio Cesare, cosa significa blu quando devi comprendere come far funzionare un sole proibito?
Assolutamente nulla.
Allo stesso modo, cosa mai potrà significare mai agli occhi di un Dio creatore che la nostra sfera blu è solitaria e sperduta su una scrivania spaziale tutta nera?
Significa semplicemente che la divinità si è dimenticata di tale pianeta.
Ma anche qui si fa un errore pazzesco nel dire questa frase.
Prima perché si dava per scontata l’importanza della penna, perché si pensava fosse speciale.
Ora per un motivo molto più grande.


Perché si dà per scontato che le cose abbiano un significato.
Bhe, è naturale per noi umani fare tale errore, noi viviamo per il significato, siamo circondati dal oggetti pieni di significato: sedie, vestiti, macchine e via dicendo.
Ma quale significato ha un pianeta azzurro in uno spazio nero?
La risposta è più orribile e semplice di quanto molti di noi siano pronti ad accettare.
Non vi è semplicemente nessun significato.
La penna si trova sulla scrivania bianca perché casualmente il suo proprietario l’ha trovata e ha deciso di portarla sulla sua scrivania bianca, sapendo perfettamente che aveva penne nere a volontà e che non avrebbe mai usato tale penna blu.
Allo stesso modo un pianeta blu non ha scopo, semplicemente un errore cosmico nel più grande essere delle cose.
Il sole non ha lo scopo di riscaldarci o far crescere i frutti della terra.
Le stelle non hanno lo scopo di ispirare le nostre canzoni e storie.
L’acqua non ha lo scopo di rinfrescare o di nutrire le creazioni di metallo.

I monti non hanno lo scopo di essere scalati.
Ma allora, che senso ha continuare a discutere? Perché parlare? Perché scrivere tutte queste cose se non per motivi sciocchi?
Perché far funzionare macchine di metallo con acqua vaporizzata per produrre energia elettrica se non per motivi sciocchi come far funzionare computer?

Perché produrre arte complessa o semplice se non per poterne godere con ogni senso?

Perché vivere se non per motivi sciocchi come amare?

Bhe, non vi è molto da aggiungere. Grazie per aver letto (e so tradotto con traduttori mediocri che insulteranno la mia meravigliosa opera) questo pessimo scherzo di un testo.




Scythe of (Eardrum) Death 4/4
Conga Drums 3/3
Anarchist's Cookbook 5/5

Uncapped: 24/150
1/25
1/25

+3 Consumer

(Modular Armor && Battle Suit) || ( Nano Orb of Pure Energy && Miniature nuclear reactor && Solar Panels && Quantum Nano Comupter && Titanium && Orichalcum && Neutronium && Perfectioned exoskeleton && Recycling System && Anti Gravity Device&& Plasma shielding device) = Hezetor Armor Mk 1 (Level 25: 24/26)

Sword of sunder absorption && Caledfwlch && Termination && Module of Total Manipulation && Unbreakable Katana = Avaritias (Level 25: 24/26)

Astral Skiff && Ethereal Tunneler && Gate Zeppelin && Astral Ship && Dust from Limbo&& Computer && Miniature Spiral Sun Engine && Portal interceptor= Limbo Carrack (Level 25: 24/26)

The Power Glove || Small Gear from mechanus && Sacred Stone && Control Matrix && Quantum Computer && Keys of the Stars && Pienal of Warpidio = Chirotheca Dominatus (Level 25: 23/26)
 
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>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (293/300) +1 from Piono
Essence Defiler (6/30)
Fathom Skulker (8/10) +1 from Piono

-=Summons
*whistles*

-=Actions™
The Prophet does his(?) wiggle-waggle at Canonivibe, stunning him for the turn.
The Bleak Queen uses Wasting Barrage, targeting the MEGA-GOLEM™ and Planterror(if Plantybum there is dead, uses it on Grimsby.)! Both take damage and gain Lesser Devoid for 2 turns. (+25% dmg taken, -25% dealt)
The Desolate Hive uses Swarmsurge, and summons 20 more Wastewalkers!
The Wastewalkers leap upon the MEGA-GOLEM™, tearing its head off. Or, at least, trying to.

I use my only spoil, the Giant Bat Wing, on the Prophet, making him invulnerable this turn!

HAH
HAHAHAH
YOU'VE INCORRECTLY UNITALICIZED YOURSELF, ALPHA!
NOW MOST TEXT READERS WON'T BE ABLE TO READ YOU
'CUZ YOU LOOK LIKE THIS NOW:
Alpha_kek.png


-=Alchemies
Dunestrider's Sunback && Eternity's Tremor == Dunestrider's Tremor, of the Original Name (Lvl. 18, 16/19) (cloak) [EE] -- 5% chance to nullify damage dealt by an entity to equipped entity.
"Meep" && Sheep in a bottle && Blushing Catgirls (Essence of Eep) == MSHEEP^3 (Lvl. 15, 4/16) [EE] --
Choice to activate MSHEEEP any turn instead of the normal attack. MSHEEEP has a 33% chance to trigger Eep, which deals regular damage, Meep, which deals 1.5x damage or Sheep, which causes a sheep to trample the entity and the entity misses. This can be avoided and a regular attack can be dealt if chosen.
Artificial Guardian Reconstruction: 2/8

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/11) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Inventory
+1 to Piono, +1 to Darkside, and +1 to Abe
 
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Nihil Novi 41/100

Something 4/25 +2 from Thartler, +1 from Redstone


My own thing (LEVELING) 10/50

Gun && Axe && Runes = Warlock Rifle 7/16

Spikes && Acid && Runes || Turtle Armour = Hedge-Turtle Skinsuit 7/19

Soul of the Roblox Guest && Element of Anger && Explodium essence && Vial of Fury && Bag = Raging Guest Bag (Level 25) 6/26 (It is another turn summon themed item where you throw 4 guests while these have moderate HP and attack but there is a 10% chance of spawning a raging guest which has higher HP and attack and when it dies, it explodes dealing high damage to the killer indeed)


Current Saga: I do believe that Canon is dead. (Possibly the final saga before the last act begin)
Current Arc: Jungle Madness


Before Action/RP Trash: Ehh?


Action: I roll Rust on the MEGA-GOLEM before I stab the MEGA-GOLEM with the Sword of Git Gud then the meme energies goes inside it and makes it explode. Damn Son! Where'd You Find This? Smoke weed everyday (or Grimsby if the MEGA-GOLEM is taken out)

The barrier priest sends another barrier at Steffan.

The flesh golem I have called smashes the MEGA-GOLEM (or Grimsby when if it got smashed)

The assassination gunman shoots the MEGA-GOLEM (or Grimsby if it's destroyed)

+1 to Redstone, W32Coravint and Thartler

Support me if you want.

Blah’s Power Core. Cooldown in turns: 7/8. [SPOIL OF WAR]
Pineapple Device: Cooldown in turns: 2/3. [SPOIL OF WAR]

Scythe-blaster of the moon dragon. CD in Turns: 0/3. [Level 50] It can be used to slice a target for high damage or it can be also used to heal a target for a high amount.

Magic Charge Pendent. Charge storage: 1/10 charges (charges every turn). [Level 50] If I use it on a foe, it deals lots of damage but weakened when if I use it with 1 lesser charge


Sword of Git Gud (Known as SoGG) CD: 2/2 USING... [Level 25] Charge: THE MINI RECKONING 6/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 1/2. [Level 25] Current Runes: 9/25 Ice, Ice, Fire, Shadow, Light, Shadow, Thunder, Heal, Ice.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 3/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.
Curse of Fates and Death CD: 1/1. (In turns) [Level 25] Causes 1 to 3 random Status effects that are randomized including Gravcrush, XBONIC Plague and Mark of Dog
Silver Guardian's Protective Armour [EE] CD: 0/4 (PLACED ON THE BARRIER PRIEST) [Level 25] (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect/debuff resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4)

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
 
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Oh.
A sad blue pen kills the Planterror or Canovivibe the Canoe King or maybe another alive entity. Not players tho.





Scythe of (Eardrum) Death 4/4
Conga Drums 3/3
Anarchist's Cookbook 5/5

Uncapped: 28/150 +3 from Consumer
2/25
2/25

+3 Consumer

(Modular Armor && Battle Suit) || ( Nano Orb of Pure Energy && Miniature nuclear reactor && Solar Panels && Quantum Nano Comupter && Titanium && Orichalcum && Neutronium && Perfectioned exoskeleton && Recycling System && Anti Gravity Device&& Plasma shielding device) = Hezetor Armor Mk 1 (Level 25: 25/26)

Sword of sunder absorption && Caledfwlch && Termination && Module of Total Manipulation && Unbreakable Katana = Avaritias (Level 25: 25/26)

Astral Skiff && Ethereal Tunneler && Gate Zeppelin && Astral Ship && Dust from Limbo&& Computer && Miniature Spiral Sun Engine && Portal interceptor= Limbo Carrack (Level 25: 25/26)

The Power Glove || Small Gear from mechanus && Sacred Stone && Control Matrix && Quantum Computer && Keys of the Stars && Pienal of Warpidio = Chirotheca Dominatus (Level 25: 24/26)
 
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Current Inventory: Pocket Dimension
Pocket Dimension: Inventory And Protection (Clothing that both holds items and keeps the wearer safe) (Equipped)
Final Resort: Go Out With A Smile (Kamikaze style) (Inactive)
Explosive Ammo M2 Browning (wepon) (Equipped)

Broken Scanner && Repair Kit = Functional Scanner. (Level 15: 4/16)

North Guardian: 25/50 (+4 from godmodder, +3 from the Danny Devito bounty)
South Guardian: 5/50

+3 to Goldenready

The woman in a suit sighs at having finally been able to finish off Danny Devito, the problematic proverbial nuclear warhead of a man of the garbage, then she silently reloads her M2 Browning and stretches her limbs a little. That bandage over the injury that she made in her own head seems to have gotten too annoyingly overly bloody by now for her to keep using, so she spends a brief time removing that bandage and applying a new one. Don't look. It's really not a great sight. Anyway, more to the point, after she's bandaged herself up, it seems she's decided she might need to practice her medicinal abilities on things other than just herself. So, what around here would make the best target for some healing, repairing, or a bit of armoring up, depending on what it happens to be? Well... obviously it would be the Godmodder himself, but he's completely and utterly unhealable because that'd make the game way too difficult if he just healed himself back up, but there are other candidates available that are possibly similar in terms of goodness as a potential healing target. Planterror and the Megagolem. Thus, she approaches them.

"Hmm."

Optimally, she would heal the Planterror due to it being much lower on health, but there is the chance they may have already been killed off, in which case she'd have to heal the Megagolem's head, unless that has ALSO been destroyed, in which case she'd direct her action towards the Megagolem's body and armor it up. Regardless, first she takes out a few different types of medical supply from her suit inventory, having kept it somewhere completely and utterly inexplicable given that she hasn't actually crafted any medical supplies out on the field so far. Where does she keep getting everything? After a while, should she be healing Planterror, her main method of healing would be to apparently find which of the injuries sustained by the beast are biggest, then use a rather long vine as a sort-of supporting structure to apply a very large organic plant-matter-based bandage of sorts, the type which would rapidly bond with Planterror's body and heal the injury underneath. It's also a very tough plant-matter-based bandage, so reopening that wound would prove extremely difficult. Should she instead be healing any part of the Megagolem, she would instead withdraw several large sheets of metal and tough metallic cable, along with a welder. Then, she would essentially find the biggest section of the Megagolem's head/body that appears to have taken critical damage, weld some of the metallic cable over in a manner that somewhat happens to resemble stitches being used to seal a wound, then weld the big sheets of metal over top of the stitches, simultaneously helping hold the Megagolem's damaged head/body together and armoring it up in preparation for future attempts to damage it. After she's done all that, the woman in a suit would then nod and back off.

"There, that should prove somewhat more optimal than before."
 
I'm back!
Crack The Sky: /3/3\
Jormungandr/Destiny's Call: <5/5>
The Queener: [5/5]
The Infinity Edge: {4/4}
Runes Stored: no
Chorus Mortis: (4/4)


+3 to CobaltShade

Shield of the Godslayer [GS]: 47/100
Revenge of the Mercenary System [LEVELING SYSTEM]: 36/50
The Second Verse [SR]: 3/50

T.I.M.E. F.C.U.K. (Level 10) && Meta Titan Essence = C.A.N.O.N. F.C.U.K (Level 22) (18/23)

Stands for Corrupted reAlity NavigatOr's Nuclear First-Class regorillaery Kit. Basicaly the TIME FCUK but on steroids, and does the opposite of ungorillaing time now.

Defective Game Grid Token (KoL) || FDKOL Fire Axe (KoL) = Grid-Axe of Loathing (Level 14) (8/15)
You acquire an effect: Video... Games? (duration: 5 Adventures)

Stack of Empty Bullets || (Silver Bar && Wood && Hard-Light Plating && Kryptonite Ingot && Yellow (don't ask why) && Vin Diesel (again, don't ask why) && AIDS = Multi-Purpose Bullets (Level 23) (6/24)
It revolutionizes the world of bullets; made from silver, wood, light, Kryptonite, yellow, Vin Diesel, and, most importantly, AIDS. Too many times have people been shot only to recover and live a full life. Multi-purpose bullets will bring that to an end. These bullets can stop vampires, werewolves, evil sentient shadows, Green Lantern, and Superman...if they so happen to exist and so happen to be attacking you or you so happen to be hunting them. Also, you can throw them if you don't have a gun, as they have explosive tips.

(Greater Knowledge Titan Essence && Ultimate Wad (KoL)) && Tai Lopez Splinter Timeline Soul Cluster && Essence of Lamborghinis && Essence of Memes && (Package of Explodium && Hot cluster (KoL)) || (Meteor Staff || Spell Tome && Time Magic = Meteoric Adaptive Spelltome) = Wrath of the Lamborghini (Level 23) (4/24)
A tome that summons exploding Lamborghinis from the sky. Also contains KNAWLEDGE, and lots of it.


--Spellthief (SUMMONED)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
----
Entity Actions:
Spellthief uses Obsidi-Steel Barrier on itself.
----
Xtrullor rips the OH NO Seed out of the ground, and replants it in powder that makes you say "yes."
----
My inventory, project and Arena Cue can be found here.
 
OKAY, JUST AN ANNOUNCEMENT SO YOU WILL NOT GET BUTTHURT LATER ON!
Attacks that are pretty much only RP will not really deal that much damage. Sure, you'll get 40,000 out of a big RP attack or maybe a bit more if it's actually that great, but this accounts for everyone - Hezetor, Tazz, etc. Both of you already know this, most likely, and it isn't an attack on anyone. Just a warning to any other players that RP usually won't deal as much damage as actual attacks. I mean, I don't recommend you to even use RP for damage as it's usually a really cheap strategy, but who am I to judge? Oh. Right. I'm the GM.


Blood: 195,001
Dreams: online
|slot one| Dream of Hilarity - Gain "Feeling Funny" buff, or give the buff to someone else, which gives you/ally a 33% dodge rate for two turns. 6 turn cooldown.| on cooldown, 6 turns (source: benevolent clowns)
|Slot two| Dream of violence-*1.5 damage for a target. 3T cooldown(source: Kek motion gun) using on bleak queen. roll for lucid dream chance please.
|Slot three| empty|
|Slot four| empty|

Fred... 8/10 +1 w32
Pebbletopia 7/50 +1 redstonetam [thank.] +2 w32
AronPionostuff 4/20ish50+1 W32
+3 consumer
celestial mirror && blood dagger && JOEs perception crystal && soulshard katana && technosoulblade ==TechnoRelease blade level 25 19/26
Gaia metal(earth-infused metal) && Liquid air(a special magical type of air) && Phoenix Flame(special fire) && Elemental Water(self explanatory) || Void Seed (void corrupts stuff) = Corruption of light lvl 12 10/13
((Gaia metal || mech frame) ++ machinery) && (Computer && time warp core ++cooling ++intelligence && assorted future tech &&Three laws of robotics = Post-singularity superintelegence )) || assembly line ++ balancing = Robotic Robotic robot assembly line assembly line lvl 20 10/21

attack on M.golem below.
beyond.gif

Beyond's LV rose! beyond used perceptual stun bolt! MEGAGOLEM fell offscreen!
[Act] Call for help.
Beyond called for help!
...
Blackmist answered the call!

[Act] send help.
You sent the lone warrior.
AWWSC.gif

Lone warrior won! earned 10 XP, 0 gold.
*...
*whats this?
*theres a sword on the floor. pick it up?
❤ yes >no
(animation here, its buggy on this site.)
*the MEGAGOLEM staggers back from the final blow, white light and fire [all WF units used.] flying everywhere, and collapses into a pillar in the background. theres a scrape of stone against stone, and the pillar breaks. the golem continues to fall, crashing into the cave wall, and the wall...
*breaks into a hundred pieces, sending the golem falling, falling through the air...
* and it slams into the OH NO seed, dealing any excess damage from the attack to it.
Entity Stuff!
lets see...
LoK Recovers from using patented simulation event. 's kinda annoying but i did make it that way on purpose so meh.
Steffan RP: 2. Steffan BP: 1 (+.5?)
Builder bobs- have 1000 continue your cell-like reproduction where a bob eats a bunch then splits into 2, hungrier bobs. yeeeeeeeeep. that is definitely how they make new ones. the remaining 500, make .5 BP i guess. hopefully that'll allow steffan to make one extra wall? (since 2 walls = 1bp so 1 wall =.5 bp?)
Steffan: make 3 more walls with your 1.5 BP! keep the RP idle for now. next turn, tomatoes.
turrets: OH NO seed if its alive. otherwise, planterror, otherwise, each does a seperate attack on canovivibe.
The MEGA-GOLEM's body takes 80,000 damage from that attack, which is the usual cap, but the animation pretty good, at least in my opinion, that it somehow mentally damages the GOLEM, too. Don't ask how it works, or what relevance it has, just keep in mind that his mind is basically now scarred. And yes, this will be significant in this very update due to... circumstances. You might like it. Or not. Eh.

Charges

Artifact 42//300
Beamlord 37/50
An Old Friend 36/50 (+2 from pianoplayer)

+1 to @JOEbob, +1 to @pionoplayer and +1 to @Pricey12345

Redstone plants some weed (the thing that kills plants by leeching off of them, not cannabis) in the Planterror, sucking the water out of it.
The weeds begin sucking out water from the Planterror, dealing about 15,000 damage before it notices an itch on its back. Planterror, upon turning around, crushes the measly weeds and shakes them off, remarking about how pathetic they are or something. Plants are pretty snobby most of the time.

I try to Scan the Plant wing, to gain some more information on them. Namely, how they can be dispelled.

Alchemy 1: 1 dagger of (relatively) pure iron, containing the Strength of The Spellthief > Fine = Output: [There isn't really a name for this] (Level ??, 3/??)
Alchemy 2: Entropic Blade && Spectre Sword= Entropic Spectrus Sword (Level 8, 8/9)
Alchemy 3: Lightsaber||Antimatter=Antisaber (Level 11, 8/12)
Alchemy 4: Spellbook||Handgun=Magic Pistol of Magic (Level 14, 8/15)

Charges:
1: Hemalurgy Leveling system: 5/50, (+4 from Godmodder)
2: 9/50
3: 9/???

+3 to Tazz. Welcome back....?
You can't dispell the Plant Wing. You have to actually kill all the other wings, as all the Plant Wing does is regenerates already existing wings. At least, I think so?

they can't be dispelled; the plant wing is there to revive the wings if they die and i'm still alive, so that dieing doesn't become superior. it is also 100% useless if the other wings are alive.
also i summoned them all in post you can just look there.
((if the plant wing was somehow dispelled, I would just suicide and bring all the wings back whenever a few died... which would bring back the plant wing, making the dispel near-worthless.))
/NULL
Ho hum.

The Annoyance: 99/200 Charge extended to make it a boss
Bam: 11/50
The Ascension: 11/50
+3 Tazz. Let the longpost murder hopefully begin, you've had a while.

Enerald forcibly speeds up the Barrier Priests mind, and uses psychic implantation to force him to live through an eternity of people badly singing Cupid Shuffle, in a single instant

(Sword||Spellbook=Runic Blade)&&(Shield||Pureed Diety=Shield of Divinity)=The Magic Yin-Yang: 11/16
It's a set consisting of a Sword enchanted with Arcane Magic, and a shield imbued with Divine Energy

A sword && Something that's not a sword = Random Object-Throwing Sword: 8/11
It's a sword that has the ability to create random objects from itself. After being used, the random object disappears

Bow||(Twin Daggers&&Divine Energy)=Palutena Bow: 7/13

Timonado: Level 10
Darkscalibur: Level 10
WAAster Sword: Level 10
Neonsaber: Level 10
Explosive Laser Sword Gun Thing: Level 12
Okay, huh, that happens. Pffft. The Barrier Priest is tortured for eternity, then an eternity after that, so on and so forth until it takes 20,000 damage trying to free itself from its own misery. It would honestly be sort of funny were it not completely sad.

Tetrahellatus: 77/450
Senator Shrek: 34/50
Orbital Base Deployment: 20/40

Clod Launcher && Large Nano Shotgun= Nano Clodgun (Level 25, 5/26)
Gryazev-Shipunov GSh-6-30 && The complete list of all the books written by Trotsky && The Communist Manifesto && Size Reducer= Permanent Revolution (Level 17, 11/18)
I proceed to go to Wall Street, and announce to everyone there that Planterror and Mega Golem want to invest in their crap, and that I'll do all the investments in Planterror and Mega Golem's names. I invest massive amounts of money in BS crap such as a mechine suspiciously similar to Juicero, and in lots of bank actions...Once I create an economic bubble, I take covert and non-covert measures to cause it to burst in a way that causes me to lose a massive amount of money (Which means that Planterror and Mega Golem lose ridiculous amounts of money). Since I made sure that everyone would think I was following orders, I then stoke a massive amount of hatred towards Planterror and Mega Golem, causing them to be constantly targeted for protests that won't let them sleep for years, along with being victimized by lots of memes.
Ho hum.

NARRATOR: What.
Welcome to your new job. Screw up once and I'm going to stab you in the throat.
And, fellow players, feel free to talk to us. We don't bite unless you deserve it.

Slot 1
Glitchy USB From A Different Timeline && (Standard Battle Android && Glitch Essence) && (Corrupster USB && HxD USB) && MetaCuil Abstraction Device = Battle Gynoid EXE 5.0.7 (Level 22, 15/23)
A girl who may or may not be oddly familiar to some of you, upgraded and in battle android form. In a still coherent looking but glitchy form, she seems to be able to corrupt anything she wills into glitching into something entirely different. She can also be meta as heck.
Slot 2
Ace of Swords Card && Hungry Node && ME 16384k Storage Cell && Spellcard Template = Ace of Swords 「Digitizer」 (Level 20, 10/21)
A Rider-Waite Ace of Swords card. It stays perfectly flat regardless of any force applied to it. When it hits anything with sufficient force, it sucks in matter around it and stores it as data, which can be read with any matter-data conversion tool.
Slot 3
Kagerou (Kantai Collection) Figurine && Standard Battle Android && Quadruple Cord Attachment Points && ((SPAMR Launcher (MineFactory Reloaded) && Chemical Thrower (Immersive Engineering)) && (Double Compressed Torcherino (Torcherino) && Augment: Space-Time Flux Unifier (Thermal Expansion) && Overclocker Upgrade (IndustrialCraft^2))) = Battle Gynoid Kagerou (Level 25, 15/26)
A 1:1 scale gynoid of Kagerou from Kantai Collection. In addition to her standard weapons in her remodeled form, she has four fully controllable cords extending from her back that can connect to various weapons, one of which is permanently connected to a rocket launcher that fires chemical-spraying rockets. I don't even know how she stays upright, she just does.
Slot 4
(Imaginary Time Block (Magical Crops) && Double Compressed Torcherino && SCP-124 && Jinkela && Phytogenic Insolator) && Module Casing = Instant Growth Farming Module (Level ?, 1/?)
A module that can be installed into, say, a tool. Instantly grows seeds and upgrades them to give the highest yields in existence.
Imaginary Time Block, Double Compressed Torcherino: Speed up the chance of random ticks occurring (Minecraft mod).
SCP-124: A plot of soil that instantly grows anything planted in it to its full potential.
Jinkela: A small nuclear bomb changed the result of the Second World War, but one tiny grain of Jinkela accelerated the development of agriculture around the world. Fertilizer mixed with Jinkela does not runoff or evaporate, with zero wastage. Jinkela draws in NPK (nitrogen, phosphorus and potassium, three elements essential for plant growth) from two meters under the ground. A bag of fertilizer mixed with Jinkela has the effectiveness of two bags. Mixing fertilizer with Jinkela allows for a wheat yield per mu of 1,800. American SHENGDIYAGE.
金坷垃: 一个小小的原子弹改变了整个二战的局面,不过一粒金灿灿的金坷垃加速了全球农业的发展。肥料掺了金坷垃,不流失,不蒸发,零浪费,能吸收两米下的氮磷钾,一袋能顶两袋撒,小麦亩产能一千八。美国・圣地亚戈 American SHENGDIYAGE
Phytogenic Insolator: A mini greenhouse that rapidly grows plants. Added to Minecraft by Thermal Expansion.
Module Casing: A casing for a module.

Charges
Project Factory (19/100) [Entity]
Project TAKEOVER (20/50) [Vulnerability]
Project POWER CORE (10/50)
+3 JOEbob.
Project Factory Bid
Cyanogynist (22)
Pricey12345 (22)
Battlefury13 (12)
teag2 (6)
Hezetor (5)
SilentStorm (3)

Action
Mirei slashes a hole in reality with her claws. About five seconds later, a massive hydra made of organosilicon compounds erupts from the hole and breathes nuclear fire at Canovivibe.
*heavy breathing*
Crap... did someone summon me? No? Wwwwwwhatever. I've sort of been dead for the last... uh... hm... last twwwwwwentyyyyyy dayyyyyys or something? And that was three updates?
Vor's schedule is absolutelyyyyyy abyyyyyyymal when I'm not around. Tsk tsk tsk. Thankfullyyyyyy, I'm back and full of energyyyyyy- I probably shouldn't be wwwwwwasting it on making myyyyyy font an eyyyyyye-searing red.

That's still not faint enough, is it? Wwwwait a second...
There we go. This wwwayyy yyyour eyyyes or ears or wwwhatever wwwon't have to bleed wwwhenever I'm on screen.

Hm, let's see, a bunch of pretentious hogwwwash. I'm sure I could understand it if I wwwanted to, but I'd rather not wwwaste my energyyy on that either.
Let's see... twwwo canoes have been knocked off? I'm just laughing my gorilla off at this canoe-health syyystem. Laughing at its utter stupidityyy, of course. I don't laugh at things that are just "plainlyyy funnyyy". I onlyyy laugh at Vor's incompetence. Hashtag Di is the best tsundere 2k17, or something along the lines of that.


63/???
46/50 for the whirlwind
13/50 for pantslife
Elements' Malice AND status effect amplifier 15/15. This never got a name or description, describe it pl0x.
Mass Dream-struction AND infinite duplicator rack = Perpetual Lucidity 9/18
Thirty Birds with One Stone AND Exterminatus Bomb = Thirty Birds with One Exploding Freakin' Stone 9/21
+1 to sirplop, nemean lion and goldenready

Bronzethrillium AND Radioactive Tungsten Carbide(Uranium AND tungsten Carbide): 1/?

Bronzethrillium: Its function is pretty straightforward. It can power machines like redstone, light things up like glowstone, and do whatever mithril and adamantium can do. Except, using the power of HIGH LEVEL COMBOBs, it has advanced machine dismantling due to its redstone side fusing with high power and some control over flame, due to advanced glowstone.

Tungsten Carbide: tungsten carbide is a powerful and strong material popular in many of today's modern industries, having double the strength and density of steel.

Uranium: A radioactive element, often used to power nuclear power plants, bombs, and the incorrect popcultural assumption that radiation is an acidic green in color.

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
darkside: 63
Cyan: 60
Sirplop: 29
Pricey: 27
nemean lion: 27
Redstone: 18
Abeneautmal: 17
Goldenready: 16
battlefury: 5
kelvin: 1

Favors owed:
Goldenready (Continuous +1 application)
Abeneautmal
Cyanogynist
Darkside


I do a sick backflip off of the OH NO seed and raise a massive gun into the air. I fire it, but instead of firing a bullet it instead shoots out a giant flag that says "UH OH SPAGHETTI OS" And then a giant Spaghetti OS drops from the sky and lands on Planterror, smashing it flat,
You fail to do that first thing with the OH NO seed because said seed is clearly indestructible, but luckily I'm nice enough to direct all of that to Planterror.
UH OH. UH OH indeed. Planterror gets Spaghetti Od straight in the face, dealing 30,000 damage. These aren't just plain Spaghetti Os either, no, they're spiked with poison or something. I don't know. Maybe?

Tetrahellatus: 78/450
Senator Shrek: 35/50
Orbital Base Deployment: 21/40

Clod Launcher && Large Nano Shotgun= Nano Clodgun (Level 25, 6/26)
Gryazev-Shipunov GSh-6-30 && The complete list of all the books written by Trotsky && The Communist Manifesto && Size Reducer= Permanent Revolution (Level 17, 12/18)
I use some sort of magical scissors to open a portal to a place known as "Hoenn", and I send the Mega Golem there. Since there's too much water there, it will be eroded badly.
Okay, I see that was a clear Pokemon reference, but was it a Star vs the Forces of Evil reference too? Eh? Maybe? Who cares.
IGN gives the MEGA-GOLEM a "7.8/10, too much rock" and the GOLEM subsequently takes 20,000 damage.

(Lapis Biowire && Azurite) && Corotite Ring Core = Hydrokinetic Enabler) && ((Magetear Droplet && Amaranthine Embers) && Liquid Starlight) == Ebbing Core. (11/21)
Ebbing Core: A corotite orb filled with a combination of undiluted stellar concentrate and lazuli-azurite biowire. Instead of manipulating physical water, as one might expect of such a device, the Ebbing Core manipulates the cosmic background waves of reality itself. Space and time shall twist beneath your fingertips, malleable and soft. The device cannot create or annihilate matter of its own volition, sadly. One must combine various frequencies of cosmic background energy to do so.


Blood Hammer || (Magetear Droplet && Liquid Starlight) == Lilith In Starlight. 1/????
Lilith In Starlight: A large hammer composed of some voidmetal alloy, exuding a peculiar thorny black smoke. The faces are coated in a peculiar dripping substance whispering to you of interstellar dreams, long-lost euphoria, and the will of Hra'iasasid. The device itself pierces most conventional forms of armor, temporarily searing through their concepts to strike at the very being of the victim, inflicting them with a peculiar Corruption. While the implement itself deals relatively little damage, the Corruption and piercing tend to alleviate that. Each and every strike is fueled by the life-force of the wielder. If the wielder is immortal, the weapon will fail to function.


Throne || (Nuclear Throne Replica && (Amethyst Flame && Dispersal Vent) && Antigravity Generator) and (Throne ++ Radiation) || Amethyst Flame == The Rusted Throne (18/26 Level 25)

"Upon each, a throne, seemingly crafted to suit the needs of some variety of beings. The Mage did not bother himself with fourteen of the stoppers, so to speak. No, they were not vital at this moment. He stared at the throne directly across from the gateway. Upon it, a wretched being, appearing to be the source of some unholy aberration Decaying, maddened, omniscient. It spoke. “Wйи кцмии тцлмwзя кфмхцw, зйви еарзф пйы кйвqвы ми рцсйз Wомкдвмw?”"

Crown of Hatred || (Amethyst Flame && Agonized Soul) == Crown of Damnation (13/16 Level 15)

Crown of Damnation: Blazing cosmic destruction infused with the unmitigated suffering derived from those damned by the Amethyst Flame, the Crown of Damnation feasts on the vitality of its owner's victims, in a manner akin to a grisly dreamcatcher, stealing souls away at the brink of death.




Actual attack: I reveal that my idleness was actually a convoluted plan to surprise attack Planterror! I rip into the curses making it's existence up, and replace them all with "Slowly Turning Into A Liquid That Kills Plants", causing Plantterror to be stuck slowly converting into a liquid that kills plants!



..




The Liberation of Canon: 2/30?????????????????????????????????????


[ENTITY ORDERS]





[ABYSS]
.....



Orders:

inventory:

Liber Dei: Doesn't quiiiite have enough power to ascend you to Godmodder levels. Still a potent artifact of reality, one you can leverage to great effect. Level ten (25 after charge upgrade).

The Annihilator: A sniper rifle forged of the blackest metal to ever exist. Upon pulling its trigger, it releases a rapid-fire stream of recoilless bursts of pure destructive energy, which impact with all the force of a nuke and utterly annihilate all matter they pass through, wiping it from physical existence and converting it into pure energy, the better to destroy all in its wielder's sight.
Level 10.

Clock In, Clock Out: A hammer painstakingly built of bronze, brass, and garnet, sporting a massive rocket engine on the back end of its head. Clockwork whirs and ticks throughout its shaft and head, and it possesses great power over time. It is especially built for melee combat, able to speed up its holder to insane timeframes and rocket them right to close range with their enemies, then clocking them back into normal time just in time to clock their target out.
Level 15.


Railgun || (Massive Blaze Rods && Amaranthine Embers) && (Magma Cream && Magetear Droplet) == Haunt Muskie (12/12) COMPLETE!
Haunt Muskie: Modified corotite railgun of some description, reinforced by four charred blaze rods. The advanced device is greased with magma cream, and charged with stellar concentrate. When loaded with Charred Rods acquired from the crystallization of knowledge swirls upon a special form of blaze rod, the Haunt Muskie fires out cosmically-charged unstable pikes formed from fused charred rods coated in the violaceous embers of the abyss. Upon spearing an enemy, the pike will detonate itself, blasting forth a wave of amethystine fire and charred shrapnel, neither of which make distinction between friend or foe.

Entitys: None.

charges
13/40 The Abomination
10/50


3+ Cobalt
You make a triumphant return, I think? Well, what matters is that you deal 50,000 damage to Planterror with the power of surprise attacks... or something.
Well, good job, you killed Planterror, which means you get the Loot Bag! (Yes, not a spoil, we already went through this).
Upon tearing it open it seems to have a 20 charge inside as well as a Level 25 blank alchemy inside (you decide what it is and I will rebalance).

@TrickleJest I understand that I'm being a bit annoying, but a key aspect of entities is autonomy; they will act on their own if not directly ordered. This means you'll have to keep track of *every* entity in case orders aren't made for it. This means Canovivibe, the Spellthief, the Venuzcopter and others should have acted (and by logic, Canovivibe should have been vulnerable, and acting, while I was away). Though, that may just be a quirk of your GMing style, but it kind of devalues entities to not have this be the case.

Also, putting it here so you can understand: I'm splitting the damage of this *whopper* between the Spellthief and the Prophet of Annihilation, and if somehow that is such epic overkill that it deserves even more than just killing or heavily damaging them, let the damage be utterly random, just on the AGs. I'm also using The Lord Michael's Hat (Level 50 charged alchemy) and Doom Unleashed on them.

Yes, flavor text is a fight between Asasma but they're caught in it at points.

Charged Alchemies: |III>I>I|!USING!
Akron's Core: |IIIII>IIIII>II|
Crystalized Ki: |IIIII|
Central Processing Unit: |IIIIII|
Medusa's Head: |IIII|
Rebalance (Lehiro Fiit): |III|
Doom Unleashed (Alduin): |III|!USING!
Fear the Darkness (Ved Vozahnil): |IIIII|


Triton's Scepter:
  • Seaspray: |III| (much like Dust Storm, creates a wave that crashes against the rocks on the ground throwing a cold spray up in the faces of the target, decreasing their accuracy for a round or two.)
  • Splash: |IIIII| (hit the opponent with that big wave from seaspray, dealing damage and inflicting Wet, which decreases accuracy by a tiny bit)
  • Water Whip: {7/7 ammo} (You pull the water in the air up into a cyllinder around the tip of the staff, creating a low hit point water tentacle that increases your attack power while its still alive.)
  • Whirlpool: {4/4 ammo} (Traps an entity in a whirlpool for 3 rounds, dealing DoT and causing them to deal half damage to anything that's not also caught in the whirlpool.)
  • Tidal Wave: |IIIIIIII| {2/2 ammo} (Summons an enormous tidal wave that crashes into three target entities, dealing heavy damage and inflicting waterlogged, which halves the strength of all outgoing effects AND lowers accuracy by a little bit.)
  • Diluvium: |IIIIIIIIII| {1/1 Ammo} {Tidal Wave Uses: 0/2} (Targets the entire field, inflict waterlogged on EVERYONE and deal heavy damage to all enemies, light damage to all allies.)

Uncapped! The Climax: 146 / 150 (+4 from Alpha, +1 from Piono, +3 from DCCCV, +3 from Emerald Mann)
Unforgiven: 17 / 50.
Deicide Squad: 47 / 50.

Freyja bid:
TwinBuilder: 91-SUSPENDED-
Pionoplayer: 79
The Flaming Toast: 59
DarkSide: 58
Battlefury: 41
Consumer: 30
EmeraldMann: 18
Abeneautmal: 5
Sp33don: 4
DCCCV: 6


WINNERS:
Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)
W32Coravint (Tyr)

+1 to DCCCV, +1 to Emerald_Mann, +1 to Pionoplayer

A Rock from Limbo && Liquid Death && Zweihander = The Grayscale (Level 14: 14/15)

Chronologically-Enhanced Luminite && IDPD Plasma Minigun && Glove of an IDPD Elite Heavy = The Complete Ejection (Level 20: 8/21)

Tear of Black Liquid Sorrow && Creative Energies && (Fragment of the Limbo Gatekeeper's gauntlet || Whole Gauntlet) = Charon's Hand (Level 18: 8/19)

Jar of Black Liquid Sorrow && Invincible Heartstrings && The Axe = The Last Song (Level 20: 5/21)

Expanding this a bit. A note: If it has parenthesis or curly brackets around its name, it's still locked.

Also, in case you're noticing discrepancies from the linked pastebin; Crys has allowed me to do some mild shuffling of the Class Levels, mostly making the 4th level Big Scenes come later than the other lower-level techniques.

Roxxanne [PG]: 150,000/150,000 HP. Level: 19; CR3.
  • Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9
  • Phoenix Breath/Sick Burns/(Ashes to Ashes)CR7/(Since the world's been turning)CR12
  • (Forme Shift)CR4/(Adaption)CR6/(Metamorphic)CR11/(Evolution)CR14
  • (Shotgun Shuffle)CR8/(Akimbo)CR10/(Bite the Bullet)CR13/(Lead Lotus)CR15
  • {Epoch()}CLASS RANK 5
  • {The Power} CLASS RANK 9
  • {Magicka} CLASS RANK 13
  • Aptitutde: Roxxanne gains +1 Level per any kills she makes.
  • The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
  • (Outfoxed): 10% Dodge Ignorance for you and your entities. CR7
  • (Climatic Summoning): All entities gain a minicrit and are invincible on their turn of summon. CR11
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3.
  • Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9
  • Disaster Master/Gaia's Wrath/(Calamity Trigger)CR7/(This is it)CR12
  • (Smashforme)CR4/(Items On)CR6/(Wombo Combo)CR11/(Final Destination)CR14
  • (Saltwater Strike)CR8/(Seven Seas)CR10/(Whirlpool)CR13/(Bottomless)CR15
  • {Providence} CLASS RANK 5
  • {Insanity} CLASS RANK 9
  • {Dream Cycle} CLASS RANK 13
  • Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
  • Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
  • (Providence): His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
  • (Faking it): Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11
Grimsby [PG]: 150,000/150,000 HP. Level 6; CR2. ACTIVE.
  • Sleuth Diplomacy/Case Closed/(Improptu Caucus)CR5/(Ceasefire)CR9
  • Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR7/(Slaughter)CR12
  • (Bloodborne)CR4/(Red River)CR6/(Vein Matters)CR11/(Baptism of Blood)CR14
  • (The Sight)CR8/(Grim Knowledge)CR10/(Psychoanalyze)CR13/(Evil Within)CR15
  • {Beast Within} CLASS RANK 5
  • {Your Best Nightmare} CLASS RANK 9
  • {Cut You Down} CLASS RANK 13
  • Pulchritude: His Entities have a 10% chance of minicritting randomly.
  • (Grim Times): Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
  • (Blood Rally): If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
  • (Lead by Example): His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.
Mai [PG]: 150,000/150,000 HP +1 AC. Level 5: CR2.
  • The Arsenal/Orbital/(Glass)CR5/(Dust)CR9
  • Will of Steel/(Unyielding)CR3/(Terminator)CR6/(The Stand)CR10
  • (Japonophile)CR4/(Name of the Moon)CR7/(Z)CR11/(One Punch Woman)CR13
  • (The Forge)CR8/(Prototype)CR12/(Beta Testing)CR14/(Mass Production)CR15
  • {The Steeline} CLASS RANK 5
  • {Mugen Mulligan} CLASS RANK 9
  • {Gravity Hurts} CLASS RANK 13
  • War Machine: 5% Damage increase and 1 AC point that cannot be ignored.
  • (Bombardment): +5,000 damage on all attacks that hit multiple targets you make. Applies to all targets. CR3
  • (Flexible Form): 15% chance of ignoring any status condition that causes a loss of action. If successful, all other effects of that status condition are also nullified for that turn. CR7
  • (Self-Repair): 10,000 HP Regen per turn, cannot be nullified. CR11.
L00T: 17.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz


ACTION SUMMARY:
- BATTLE: ASASMA
-Prophet of Annihilation and the Spellthief die. (Overkill damage from this attack will be distributed amongst random AG entities.)
-RP response to @DarkSide (and maybe @Cyanogynist?)
-Canovivibe is apparently alive, so he'll whack... Uh, anything alive after this.


----+----+----+----+----

((Just so you know; only mild edits, may not accurately account for battlefield/RP situation right now))
Before anything else of note-as this has been a thing for three turns now-Fade fails to obnoxiously teleport to Roxxanne. He obnoxiously teleports to Roxxanne, Zetta, Mai and Grimsby, and the rest of the PG side of the battlefield. The quartet, and most likely others nearby, all look at him for about a half second. Weapons are then drawn and aimed at the intruder. Fade either turns to smithereens, or teleports away before this can happen. Zetta casually ensures he remains away thereafter by exploiting Nulla Stella and various other alchemies to force him to keep teleportation distance to out of range of their weapons-thereby forcing him to get lost.

"Wonderful. We can add a tactless matchmaker to our list of enemies," Grimsby says. "Our absurd and steadily growing list of enemies."

"These people have no sense of socially acceptable behavior whatsoever," Zetta says. "Seriously, those guys can eat the curb. Now, where was I?" Zetta looks towards Roxxanne and remembers. "Ah, right, yeah, OK, enough is enough. Those things-the Suethralls-are threats to Aetheria and are under your Shadow's control as much as your own and now they're doing things downright cultlike. No reason to leave them alive. Take out everything in there of value-which is probably a lot-but do it on your own and let us check it with you, make sure there's nothing troublesome to deal with. After that, we're purging the whole place," Zetta says.​

"... Purging... " Roxxanne said, just not even trying to sound cutesy.

"Yes, purging. In case that wasn't clear, they're all going to die and die as hard as we can get them dead," Zetta says. "There's no hope for a cure for their condition-they won't 'snap back' to their old selves, their brains took a factory reset when they got hit with the Sueren Song," Zetta added, trying to make it less unethical-sounding.

"Couldn't we just, like, reverse time on them?" Mai says. "They don't remember anything of the whole stupidity, they turn back to before they were altered, no-one dies-"

"Knowing sues, they'll probably have some kind of way to divert that, even if Roxxanne doesn't want that to be the case... But that would be very useful if they haven't," Zetta says, rubbing his chin while Roxxanne sunk down. "I don't actually know if they weren't just, like, materialized, either. Like golems. Roxxanne could do that with her... Ineresting physiology. I haven't heard letters of complaint from anyone for anyone going inexplicably missing or drinking Roxxanne's kool-aid, either..."

"...That has disturbing implications," Mai says. "Uh, she did go into Aetheria while she 'wasn't there,' right? I wasn't aware the Aetherian field could even protect against that."

"Descendancy works in weird ways, and that shield was made with it," Zetta says.

"Roxxanne?" Grimsby says. Roxxanne was trying to act as disinterested as possible, poking the ground with a stick.

"mph." Roxxanne says.

"... Roxxanne, you know we have to at this point," Grimsby says.

"They're friendawey," Roxxanne says, so devoid of emotion the misspelling just comes off as stupid rather than cute.

"Roxxanne, they may be friendly, but they're not your friends," Grimsby says.

"It's got to be done," Zetta added.

"They're really super useful..." Roxxanne says.

"You have the powers to do everything they could do better than them for little effort, Roxxanne, and they're not really super useful if they're hurting your reputation like this, are they?" Grimsby asks.

"I don't care about no stupid reputation. I want friends," Roxxanne says.

"Believe me when I say that a reputation is how you make friends." Zetta says. "And we're not letting them have even indirect access to the freaking Mainframe a second longer with your Shadow lurking about. Oh, on that note, Engietech has finally come-a-knockin,' and depending on the circumstances they're either looking for you or are going to be very cross if they discover it. You can't deal with that and the sue cult you're towing around, not easily. They'll just use the concentration of sues as the marker for where to go if they suspect you, and if you do keep them holed up there, they'll easily find the multi-universe sized object."

"I think you're better off not knowing what the precise procedure for the punishment of a theft on your scale is, Roxxanne," Mai says, staring off elsewhere. "Needless to say, though, all items that were taken are to be retrieved. They may or may not consider me part of their items too. The only hope I could give is Engie not really being a typical employer."

"So, basically, no real options here for us, especially since they're otherwise partnered up with us," Zetta says.

"Where else would I even put that thing?" Roxxanne asked, a faint trace of irritation on her voice.

"You have alchemies to warp time and space at your side, and you stored it all in your inventory beforehand. You can work around this easily, and without those sues either."

"But wouldn't that-"

"Roxxanne, we're doing it! That's just how it is. Three-to-one here," Zetta says.

"Roxxanne, you don't really sound like yourself at all right now," Grimsby said. "Certainly the loss of those annoying things won't really hurt you, will they?" Grimsby asked, trying his absolute best to be comforting to an increasingly discomforted Roxxanne. She didn't respond. "... It's not all that it's cracked up to be, being 'perfect,' now is it?"

"... Nope..." Roxxanne muttered.

"Well then, you don't have to be there for the ugly part of it, at least. And then you can really consider, well..." Grimsby said. "... Getting rid of, you know, the Sueishness. It's just some crutch, Descendancy and your own skill is all you really need for all of this."

"... Maybe." Roxxanne says.

"Excellent. We won't start until you're done moving everything out, but-"

Roxxanne flinched as a finger-sized hole in the ground appeared just under her crouched frame. She jolted up, weapons drawn, at the wooded fringe of the PG side of the battlefield.

"... Curses," said a figure, stepping into view. A smoking barrel of an artisan revolver, a pocket watch of glossy silver, a glove as white as a saint's conscious, a green sleeve of a tuxedo and the black of the finest pants, a masculine body, a scowling face with short black hair and intense green eyes,

"And now a fancy gunman," Grimsby says, "to go with our obnoxious matchmaker. What's the meaning of all of this?"

"To kill me over petty vengeance," Roxxanne responds in a low tone. Her eyes were charged.

"Only you could call it petty," the gunman replies, ice in his voice.

"Since when did he get here, then?" Zetta asks. "People like you don't just walk out of nowhere with these links."

"... I forgot to tell you about it earlier, but, later!" Roxxanne says, fierce.

"You don't seem interested in what I have to say... You either know it already or don't care," the gunman says.

"His name is Asasma, he should be from where I come from, and he's yet another member of yet another apocalyptic death cult, fancying himself as something more now that it's dead," Roxxanne says. "A lot of people aren't really gonna care for who was bad if you are bad, you know?"

"She doesn't really have a reason to lie to us," Grimsby adds. "And I can tell it on your face, every word of that is true."

"Accurate for coming out of the former choice of worship for such past cults. It was never really a religious organization itself, though, more... A type of riot squad. We sought to slay the source of every abomination of morals to walk existence-that is to say, existence," Asasma said. "The end of the old cycle, and the beginning of a newer, purer one, to me. For others, just the end of suffering, forever. Or just some convenient madness. The reasons differed, but most were aimed at the exaction of justice against a mass series of atrocities, caused by her."

"Impressive for someone who isn't even three years old," Zetta says, sarcasm dripping from his lips. "But it's not like I'm clueless to the whole thing. Why, I've kept a list of the atrocities she has committed while under my supervision. Lemme get it out-oh, right. Uh, 'Runaway property,' because she was made a slave at one point. 'Attempting to help the Godmodder,' oh, yeah, forgot the part about trying to be his best friend to get him off the amorality business. 'Becoming an Archsue,' though, that's the worst! Oh, what a horrific crime against taste that was! Though, I think the part about also having gone temporarily insane for the conversion kind of evens that out."

Asasma's eyes slowly drop to a half-open position, then close altogether as Asasma takes a deep breath. "Innumerable counts of Felony Vandalism; Mass Fearmongering; Conspiracy of multiple crimes, including murder; Innumerable counts of Tresspassing; Illegal Weapon Manufactury and Dealership; Obstruction of Justice; Innumerable counts of Larceny of Government and Civilian property; Terrorism; Over fifty billion counts of Assault and Battery; one thousand and ninety four counts of piracy of goods and commodities; eighty-one counts of Torture; hundred accounts of slavery, from what I've heard; Approximately forty-nine billion confirmed counts of first degree murder with a proposed count of upwards into the ten-trillions, disregarding-"

"Good GOD, Zetta says, mouth agape in sudden, utter horror. "Are you saying that Roxxanne is.... Is... Is Ellavagod?"

Asasma blinked. "... Ellavagod?"

"He's the damn god of friggin' lava and has the highest killcount in history!" Zetta says, trying his hardest to look incredulous at Asasma for not knowing.

Asasma blinked for a second, registering this information, before his face went back to a rather deadpan look. "... No."

"Well then! Uh, I dunno about you but I think I'll keep her," Zetta says, flexing his Brine-hand.

"You present us information that we likely would have heard of beforehand in our workings with her," Mai says, near-monotone. "The chance of your information being partially if not totally fabrication is a terrific longshot. And we are not likely to believe the person who shoots first and explains later over the person who's helping us," she says, cautious to reveal how she came to be directly in front of Asasma. Just in case.

Grimsby looked long and hard at Asasma before finally raising a Hunter's Repeater. "You could be totally right on that and more, and I would have a hard time caring about it with how she's acting and how you're acting. Considering her attempt to play morality pet to someone so heavily debauched and reviled, trying to bring him out of all of that, I would consider her well on the path to redemption-"

Asasma's eyes narrowed. "Redemption is death," he said in a very powerful tone. "For her. I had not thought of such until I heard of her. And such impossible acts of twisted madness were never punished properly to begin with. A criminal of such incredible sin ultimately walked free of everything. I lack the ability to make an attempt on destroying this corrupted cycle, not with my current resources nor position. The most I can do is destroy this abomination in front of me."

"He who fights monsters should see to it that he himself does not become a monster. And if you gaze for long into an abyss, the abyss gazes also into you," Roxxanne says. The Friedrich Nietzsche quote made Asasma visibly shake, but only for a second. He took several deep breaths. "You can't even imagine a world where I could just do more good than evil, a world where I would be utterly redeemed, can you?"

"Redemption is death."

"Death is easy. Redemption isn't."

"Your death?"

"So I'd love for you two to just duke it out like gentlemen and settle this interesting moral argument totally not at all slanted in Roxxanne's favor whatsoever that may not have intentionally been made to mirror certain real-world IRL whatnot but takes on aspects of it anyways, BUT! There's a problem, Asasma, sweet, stupid Asasma. You see, there's four of us pointing weapons at you and dollars to donuts you're not going to be getting more than one weapon pointed at us in turn," Zetta says.

"You screwed up your warped, twisted attempt at justice. You're in no position to try it again and you're cornered by the four of us. No trick is going to work and you can't take all four of us in a straight fight," Grimsby says.

Roxxanne's eyes widen at a sudden revelation then narrow in frustration. "Oh, :red:, augh, no!" she says.

"Our enemy appears more formidable than he seems, then," Mai says.

"Augh, stupid passive! It's like, uh, something something Duelist Valor blah blah. He can't be harmed by-or harm-anyone other than ONE person in an open fight! Stupid stupid stupid!" Roxxanne pouts. "Can't remember the details!

"How convenient," Asasma says.

"... I agree, that is stupid. But this isn't an open fight at all. If I remember duelling right, I believe this means the one he shot at gets to shoot now?" Zetta says.

"How do you know I wasn't just making a warning shot?" Asasma says.

"Let's find out!" Zetta says, taking out Cipher's Call. He peered into it with his right eye, keeping his left eye and Brine trained on Asasma. He asked the question internally on what he was going to be dealing with here, and he got his answers.. "The Dueling Valor active works for approximately ten minutes on activation and marks a single target. The target will be immune to every damage source except for you, natural terrain damage, overwhelming damage, blah blah blah, useless information; You will be immune to every damage source except for your target, asterisk asterisk asterisk, weekly ability, cannot be cancelled, cannot be dispelled, both targets have their damage dealt to others reduced by a quarter of their final value, and Asasma currently has marked-"

Asasma fired. Three people fired in response. Zetta was the odd man out, Brine projected into a shield, where Asasma's bullet erased itself. The other three in the quartet hit dead-on. Nothing was accomplished-Asasma did not even flinch despite the fact two of the projectiles were a shotgun shell and a miniature sun.

"... Interesting choice! Let's see if you can-"

Asasma did not speak further. Asasma was done spekaing. Asasma was firing at Zetta. Zetta realized Asasma's bullets weren't bullets-a condensed pellet of elemental energy. The other thing is, Asasma is aiming at Cipher's Call with extraordinary devotion, rapid-fire, trying to shut down Zetta's combat advantage. Asasma fires faster than Zetta can regenerate Brine's form, making breaking through a matter of time. Zetta fired back from the rest of Brine, but Asasma's trigger finger is even faster-Asasma's bullets meet Zetta's midair and neutralized the latter's. Zetta flips Cipher's Call into its innocuous double, a triangular tattoo; Asasma saw this and flashed green for a second, and just as Zetta was about to get more information on Asasma Cipher's Call fitzed out, and then said that Asasma had some kind of block against such tactics. "Erelye would just hate you!"

"Buff Zetta! Empower him however you can!" Roxxanne yells, pulling out a lot of magical weapons at once. Grimsby reached for a crystal in his pocket and Mai reconfigured her internal devices. Asasma raised his hand up and started twirling his single revolver on his finger-a torrent of glowing green followed in all directions, but the wave was stopped by a cyan shield made by Mai.

Zetta checked his inventory while sliding into the brief blue cover, regenerating Brine's form ever-so-much as Asasma whirled his revolver faster and faster. Aha, there! The Reevaluator! He could probably edit Dueling Valor, if Asasma would let him get a hit in at melee, but the way Asasma was firing it wouldn't work and Zetta couldn't even get a regular shot. Zetta pulled out Denito Surrexit, opting to take the easy way out-

-and at the same time Asasma, with his other hand, opened his pocketwatch. Cipher's Call cued Zetta in-Asasma's watch was not just a watch, it was made to siphon off disturbances in space-time (like time magic) at an incredible rate to empower his revolver, nullifying the disturbances in the process. Zetta cursed.

"Don't use space-time magic or such, that gun's actual bullets are NOT fun!" Roxxanne shouts as Mai's barrier fell and Roxxanne made a neon-green replacement, Mai panting in brief exhaustion. Zetta tossed Mai half of Navitas Nox to regenerate while he was busy fumbling through his stuff to see if anything else could be useful-"He's jumping!" Roxxanne says a second before Asasma cuts the wave of death and does a backflip over the lot, Roxxanne shifting her shield as Asasma tries to assail it from above. Asasma lands, his back now towards the battlefield, and his revolver refusing to cease.

"Zetta, his Radiation Coat nullifies Psionics!" Roxxanne shouts, trying to make some enchantments with the aid of Bass Concres:red:. Zetta took it to heart-no mindgames, his strongest suit!-and opted instead that the only way he'd be beating Asasma was sheer firepower after really rearranging his hotbar. Zetta tries to go for a quick impalement with Brine, but no dice-Asasma's movement was more like a skipped frame than motion and the jab went miles. Asasma then holds for the tiniest moment and fires a much larger bolt, penetrating Roxxanne's shields and hitting the Amethyst Ring that Brine was made from. The ring cracked-the arm faded.

":red:!" Zetta screams as he switches to Base in a wild attempt to rectify the situation. Asasma shot again, aiming for the arm itself, but the gunman's second attempt to destroy Zetta's left arm did not work at all to Zetta's satisfaction, giving him a split-second counter opportunity. Zetta fired a round near-invisible from speed, Asasma flash-stepped out of the way, and it slammed directly into the Spellthief, who was then knocked into the Prophet.

"Zetta!" Zetta kept focused on Asasma, which left him open to the jab between the ribs from Roxxanne of all people. Zetta's mouth readied profane words, but then Zetta felt like his perception of things had just taken quite the slowdown. Indeed, a massive slowdown. Cipher's Call chipped in-Roxxanne had pressed the Magic Lord into his body to give Zetta some massively improved reflex. Asasma's third charged shot slapped Roxxanne in one of her ears for it, but the reduced damage clearly only made Roxxanne rather irritated. "Buff our defense, and bodyblock shots from Asasma! He'll reposition, but the more he moves-"

"-the less he can aim!" Mai says, as an orange glow enveloped her body. She dived in front of Asasma, who's fourth charged shot did near-to-nothing against her as she pressed her body against his revolver. Asasma blurred away and reformed much farther away, into the AG side of the field. Zetta threw Grimsby a pile of weapons that looked decent for buffing and took the opportunity to start using the Reevaluator-tapping Spirit, his best sword, to infuse it with the power to negate nuclear energy that came too close. He also quick-equipped Faith and Miracle.

"Come'ere!" Zetta says as Roxxanne's barrier falls to a fifth charged shot from Asasma and he runs, runs towards the rough middle of the battlefield, other entities scrambling to get out of the way as pretty much anyone with a brain realizes that this is not going to end well for them. Asasma's sixth charged shot sailed at Zetta-it is fast, but to Zetta, not fast enough. He slid over slightly to the left and cut the shot with his sword, eradicating it and letting him getting a beam off at Asasma (for as everyone knows any decent endgame Terraria sword has a beam). Asasma dodged just as fast-but now Zetta could see that he was merely very fast, not actually teleporting himself. Asasma started glowing green again, but Zetta was closing the distance. What now?

Asasma fires his gun again-predictably-but not so predictably he aimed for the ground, as odd sparks started to radiate from them. Zetta leaped away out of an area-Cipher's Call helped-and watched as something comparable to the Nuclear Throne's infamous death laser flew right out of the ground. No way Zetta was blocking nearly enough of that at once. And Asasma kept firing, firing nearly everywhere at the ground, making a minefield of lasers, locking down the terrain around and even behind him-blocking Line of Sight to his teammates. Very clever, but they could get around that. Zetta saw a shot head towards his position-he bounced it off of Spirit at the last second he could, the shot deflecting towards the Prophet. Zetta did not need to see that, he was closing in on Asasma-even as Asasma started backing away. The two were very far off now. Zetta checked the time via Cipher's Call. Eight minutes, twenty-seven seconds left on Duelist's Valor. OK, yeah, he had to edit that.

Back to the PG end of the field, Roxxanne and her copatriots were bouncing buffs while Asasma was focused on Zetta. A reaction speed up here, a shield there, MP regen for him, HP regen for her, ect. It wouldn't really let them deal meaningful damage to Asasma, but they could support Zetta, who could, and take shots from Asasma without dying. They ready up and move, fast, towards the fighting.

"You're irritating!" Zetta yells as he manages to deflect another fullisade of bullets and finally gets within range of Asasma, deep within the AG lines. Zetta smirks as he casually ignores the mass of attacks from the terrified entities behave even less effectively than usual, and deflects one last shot from Asasma as he gets near enough to try to slash-what? Zetta blinks. Asasma didn't dodge, he parried the shot. With a bullet. Zetta sidestepped almost too late, Asasma fired nuclear buckshot and missed his shoulder. The Spellthief takes most of it in the knees but Asasma does not care for the Spellthief. Zetta swung again-another parry, another dodge of a bullet. Zetta tightened his face. Footsteps behind him-the trio!

"Asasma won't do anything with his bo-Augh! body! Take edge!" Roxxanne screamed, avoiding a rather menacing shot from Asasma. Zetta tries attacking two ways-a shot from Base and a slash from Spirit. Asasma just dodged the assault and whirled behind Zetta's head, barrel to neck.

Asasma and Zetta were abruptly doused in sparkling pee. "Asasma's got some weird anger issue thing! It'll be hard to crack but-" Roxxanne says before Planterror roared at precisely the wrong moment. Zetta, smoking as Faith's heat evaporated the foul urine, winced on the inside as he tried flipping around, witnessing Asasma trying to take a deep breath rather than firing his gun. Zetta responds by switching Spirit for the Reevaluator. Asasma's eyes open-blood comes forth! Yes, a hit to the torso! Not lethal. Not lethal at all. But Zetta presses the power forth, and the metagame starts really frowning upon how Duelist's Valor made the participants outright invulnerable. Damage and knockback values began ticking back up for non-marked sources; 5%, 10%, 15%-and Asasma near flew backwards from speed, losing contact and most of the power. Everything sped up from Zetta's POV-until Roxxanne jabbed him in the back with the Magic Lord again and reapplied. That buff was short lived. Zetta checked time. Seven-fourty two.

"Nerfed his :red:ing invuln-mine too-but he's still going to be tanking hard!" Zetta called out as he broke into a sprint after Asasma. Zetta fired base sideways at the Prophet-the Prophet (thanks to some nudging) was knocked into Zetta's path, and Zetta rushed forwards as Asasma let out a near-minigun blast of bullets. The Prophet was hard enough (counting the near-arbitrary damage reduction) to soak up a lot of the pellets. Zetta's armor absorbed the rest, and Miracle recovered the wounds and removed the rads. Asasma shifted tactics in response, firing a bullet at the ground near his feet. Hard-light cannons materialized around Asasma and immediately started firing on top of Asasma sending out bouncing betties from his actual revolver, spraying bullets everywhere.

"Is this what it's like to fight 'normal' Daemons?" Grimsby says as he dodges a cannonball.

"Asasma was one of the higher-ups!" Roxxanne responds, dodging another.

"I hate authority equals asskicking!" Zetta says, ditching the Prophet and trying to take a beam slash at Asasma, who responded with a matrix dodge.

"No-one gets authority without asskicking where I'm from!" Roxxanne says, pulling out Icrucvci and slashing a nuclear bouncing betty in two. "Though, I don't really think he was much more than a small-time officer either!"

"Really convenient to know!" Zetta shouts, trying to keep his focus on Asasma's barrage.

Something happened, for a second. Cipher's Call pinged Zetta-that was a mild time fluxuation, caused by Asasma. It did not affect time, though.

":red:, he's gonna fire an actual bullet!" Roxxanne shouts.

"The others weren't?!" Mai responds.

"NO! His actual bullets are like-"

Admist all the chaos, all the horrific noise of the Battlefield, admist the bashing of the surprisingly solid rad-bullets into the dirt, admist the noise of hard-light cannons firing faster than their age-appropriate metal counterparts could ever, admist the battle within the battle, all could hear the sound of the click of the revolver aimed right at Roxxanne.

"Roxx!" Zetta screamed. Zetta leaped towards her-

Bang.

The air burnt. The ground quaked. The clouds parted. The sky screamed. The floating isle above tore to shreds from force. The AG entities, one and all, are tossed into a pile like ragdolls from sheer force. A massive string of death messages cropped up, all credited to Asasma's Unreal "ओसेलॉट की आत्मा," and for a few seconds the sounds of war were squelched.

Zetta blinked. No, he wasn't dead. He turned to Roxxanne-alive, well. He turned around-Grimsby and Mai were in front of him, laid out unconscious. They were unharmed, though, merely exhausted, and the Navitas Nox upon Mai's back was fixing her up already. Zetta looked up a bit more-Asasma looked legitimately exhausted after that one, even though his previous attacks were arguably even more complex. Zetta checked the time. Seven sharp.

"Nice try!" Zetta shouted, closing the distance between him and Asasma for a debilitating blow to his gun arm.

Another noise, like the universe cracked. Zetta did not stop-but Spirit did not even get through Asasma's shoulder. He retracted it quickly, trying to gather information. Behind him, Zetta could see light doing that thing wherein it disobeys the laws of physics to display cosmic events as pertinent, a green light glowing from beyond, and on the fringe of natural sight, rocks aflame, streaking emerald towards the battlefield.

"... THAT! Meteors inbound!"

Asasma's singular bullet detonated an entire Terraria world, according to Cipher's Call. A bullet that was deflected off of whatever high-tier defensive abilities Mai and Grimsby used to throw off the bullet in the first place. A bullet aimed at Roxxanne-even with the severe damage penalty Zetta could not see a way she would survive that. Zetta was no fool but he made a quick note to self; don't even think of (any more) time-space shenanigans near Asasma, ever.

Asasma tried to snap away, but Zetta is faster, grabbing Asasma by the torso and doing a very fast suplex, planting Asasma into the dirt with excessive force, cracking the ground. Asasma teleported-suddenly he stood behind Zetta. Zetta barreled over to get upright and had Faith take a shot in the back of the helmet, not strong enough to pierce to his precious skull. Roxxanne's hands suddenly wrapped around Asasmas' face and neck, blinding him-Asasma struggled to get loose-yes! Zetta pulled out the Reevaluator again. Another hit-right in the leg! Ought to slow him down. The Reevaluator railed against the ten minute duration. Nine now, then eight, seven, six, five, Asasma broke loose of Roxxanne and backflipped onto the remnants of the floating island above. Zetta checked the time left-MUCH better. A Minute and fourty-five. Ow! Another jab to reset whatever short-term reflex buff Roxxanne has.

"Can you not jab me?!" Zetta asks, pulling out the Off Waves just as the Meteors started to become inconvenient. Wait, Meteors! Hah! Asasma was going to do that annoying thing with the debris, but Alduin-the upgraded Suldaan-that could control the situation and turn the tide. Zetta shuffled his inventory again and pulled out the draconic blade-it was apparently draconic because the hand-guard looked like a dragon-and raised it up. Asasma fired against it but Alduin isn't fragile enough to break from such barrages. The emerald meteors abruptly flashed a sickening yellow-but a good yellow for the conscious members of the quartet. Their direction shifted, towards Asasma.

Asasma's next trick was hard light flak cannons-he forcibly spawned them on the rocks left floating above, while Asasma himself turned focus towards the meteors no longer under his control. Zetta curses-of course they just couldn't fly up (not like flight against a gun-wielder was really helpful to begin with).

"Zetta! Use Diluvinal! Coat us in Water and just toss us up!" Roxxanne says.

"That's absolutely stupid!" Zetta says, as the Meteors started to make Asasma's life uncomfortable-but not really uncomfortable enough, as the meteors broke with naught but a shot, splintering off and smashing into the AG entities below him.

"It's kind of like fire! It'll act like a shield!" Roxxanne says.

"There's better shields!" Zetta says. "Can't you just do that Trickster thing? where you appear wherever?"

Roxxanne facepalmed at her own stupidity with one arm-with another she grabbed Zetta. Zetta closed his eyes tightly-he didn't want to know what ACME-grade trick of cartoon madness Roxxanne exploited to do this-and abruptly the duo were behind Asasma. Asasma turned-and got Alduin direct in the chest for it.

"Eat :red:!" Zetta says, but to his dismay Asasma does not bite it right then and there. Asasma fired his gun at the floor-the recoil from the shot broke the entire platform and sent Asasma flying. Zetta and Roxxanne were knocked back well away, the two nearly on the opposite side of the battlefield, floating there on their own power.

"So sorry, augh, just wasn't thinking about that stuff at all!" Roxxanne says. Cipher's call agreed-her relative inexperience with applying her relatively new Trickster/sue powers to combat were to blame. Her other available bodies were likewise a concept she was just getting the hang of.

"Make up for it!" Zetta says, keeping his eyes peeled on Asasma. Cipher's call gave the time as a minute flat. Just a minute and his allies-from Roxxanne to the PG entities to even Alpha (not like the Duelist's Valor would ever detriment him) would carve through Asasma like rags.

"What the actual :red: is that?!" Roxxanne yells as Asasma prepared his most brutal attack yet. Zetta smirked-it was familiar enough. Asasma was rapid-fire launching green balls of energy towards and around their area, with deliberate inaccuracy. He knew what they'd do-explode into further nuclear orbs which would make a maze of bullets that Asasma would exploit with his faster bullets. But there was a weakness.

"Swords out! We slash 'em away fast as we can! Charge Asasma!" Zetta orders, rushing forwards. Roxxanne pulled out Icrucvci again and followed. As the massive nuclear orbs detonated, the two swords were playing bullet parry to an intense degree, near-carving a way through to Asasma.

Zetta heard a noise unlike the water-like noise of the orbs exploding. More like a high-pitched laser. "Lasers!" Zetta warns as near-white blasts of nuclear power bursted through carpets upon carpets of bright green. Under, over, barrelroll left, jerk right, loop up and around, keep slashing them away, keep slashing away! Zetta could only barely tell where Asasma was thanks to Cipher's Call.

And then there were six of Asasma-five hard light clones of him surrounding the duo. "Shields up!" Zetta said. Roxxanne got by with an Energy shield-which had the pleasureable effect of bouncing large slag orbs at the offenders, and Zetta exploited elemental creation to just create a shield made of Radaway. Neither of them would hold forever.

It was at this convenient time that Mai reentered the scene. Zetta could only tell from Cipher's Call at this rate, from how much green was obstructing his actual vision, but her interruption was an insanely fast tackle, which propelled the real Asasma dead center, right into range of the duo. Mai let go, giving Zetta a free shot. Twenty-six seconds left.

Zetta pulled out a fedora and doffed it right at Asasma. This would be confusing if that fedora wasn't The Lord Michael's hat, and that doff did not fire out an utterly huge laser of gudness in response. It was a level 50 Alchemy, one of the strongest weapons he had-Certainly that will do something to slow this guy down?

It did not. It certainly hurt him-his back was nice and crispy and his suit torn, but that was it. Asasma was free-falling, flipping backwards and trying more of his inane bullet madness.

":red:!" Zetta screams, nearly in time with Roxxanne readministering his speed-up buff through a more gentle tap to his shoulder. Zetta aimed Base right back at Asasma as he charged forwards with Spirit, hoping to end this ridiculous bullet hell immediately! He outsped Asasma and-

Zetta didn't think that plot through well enough. Asasma simply shot a single, regular bullet made of energy like the rest-except this wasn't the Nuclear energy that he had been using before. It was ergo not blocked by Spirit, which he only rebalanced into having immunity to Nuclear. Zetta didn't know what this burning sensation he now felt in his temple was, elementally, but Zetta did know he was falling unconscious.

Zetta hits the ground with all the grace of an eagle piloting a blimp. Asasma lands on Zetta's back and aimed upwards. The timer hit zero-Zetta didn't die.

"ASASMA!" Roxxanne yelled, bursting out of the nuclear cloud of bullets, Icrucvci in front of her and an odd red circle behind her. Asasma's next storm of bullets hit a whole new level of ferocity in response, but Roxxanne had no care for them.

Asasma was greeted-and attacked-by something red and huge, not even from above but from the ground, crashing into him at high speedsd. Anyone who wasn't him could see it in its full glory-some utterly massive snake appearing from a menacing red portal, easily more than the diameter of the whole battlefield in length and bigger than the Moon Lord in height and width, discounting the menacing horns. The face looked a bit less serpent-like with its utterly menacing rigid jaw and the multiple eyes. It had Asasma pinned into a small cliff-you could barely see his legs stick out from just under this beast's chin.

Mai looked to where Roxxanne was and found nothing. Mai put two and two together and realized that Roxxanne was definitely not the overly-cute girl that she had been up to this point interacting with. Or, not just.

The massive snake thing pulled back its head with excessive speed-Asasma dropped to the ground properly-and it smashed into him again, and again, and again, and again, using its own head as a battering ram. Whatever it was, the act barely bothered it at all. Asasma regained enough sense to try to dive to the left of the repetetive strikes only to get caught by the beast swinging its whole head sideways, swatting it nearly out of the entire Battlefield and back to the Pro-Godmodder encampments. The two bosses warily eyed the new entity that looked large enough to simply eat both of them in its maw, but the beast retracted into the portal with uncanny speed.

Asasma recovered from the massive slam midair, and righted himself, trying to find one of his targets as he kept falling, his eyes settling on Mai for the briefest of seconds.

RHIIIIIIIAAAAAAAAAAAAAAAAAAAAAAAAAA

Asasma tried turning one-eighty, and Mai could only watch.

Asasma's newest assailant-or rather its fullest form-was utterly huge, larger than the Battlefield twice over. It was the beast that previously assailed him seconds ago, but without the pleasure of having the rest of it concealed by a portal, which revealed that the snakelike head was only one of eight, with eight equally massive tails, all of which ended in massive swords-one of them even more hideously huge than the rest and burning some brilliant scarlet hue. Each head and tail were huge enough to be casually able to wrap around a mountain-and likely rip it right out of the ground. Where they all met was an incomprehensible mess that looked vaguely like a rosebush, glowing with an eerie green light. The whole thing was flying, and every last head was staring directly at Asasma. On the head closest to him, there stood Roxxanne, a look of chilling anger on her face as she stared directly at Asasma, who seemed to have abruptly locked up at the absolute blackness in her eyes, like looking into lightless pits.

Mai's data-gathering ability told her the most important fact. That monster's energy signatures were a point-for-point recreation of Roxxanne's own energy signatures, barring sheer amount. That monster is Roxxanne.

"...Die."

The beast did not order Asasma's death-the wind itself seemed to speak. It was naught but the wind that smashed Asasma to the ground and flung him back up, where the whole beast flipped in midair just to have a head smash him back to the ground, and then stab him with the tip of its largest sword-tail.

Asasma was somehow not dead. Roxxanne leaped off of Roxxanne and landed on Asasma's body, square on his arm that held the gun. Roxxanne ripped his watch from his other hand, dangling it above him.

"... Mph. You won't give up, will you?" Roxxanne said, the beast behind him fading into a red shilouette and then into a few rose petals. Roxxanne's eyes bore nothing but darkness.

Asasma did not respond-his steely gaze did not falter. Roxxanne's brow furrowed. Her fists were tightly curled.

"... I could just kill you. That's pointless. You'd respawn. I could brainwash you-turn you into another thrall. That would be... Appetizing," Roxxanne says, more than aware of her word choice. "... Nah. You're not decent enough for either."

"Believe you are holy for the mildest restraint?" Asasma says. "What is so different from me that the many before you did not recieve such?"

"You can't just take the obvious answer, so I'll add one more. You're worthless trash," Roxxanne says.

With Asasma's watch liberated from his grip, Roxxanne taps Asasma's body with the Magic Lord. He is covered in chains and shackles made of Draconium. Asasma can't even struggle with how many there are, nearly locking down every joint in his body, even his fingers and toes. Even if he went full-on without warning.

The reality was, Asasma does indeed have the strength to break even the manyfold Draconium chains had he not been so bound as to neutralize his movement entirely -Roxxanne knows that Asasma going all-out was worse than herself even now, and would have undoubtedly killed her-but Asasma used a gun for a reason. Roxxanne didn't know the details. Containing and calming him, yes-but also something else, some training thing.

Roxxanne casually tapes a key to Asasma's head as a final insult, then taps the ground beneath him, at which point a portal appears, dropping him right into the Aetherian shield, and hopefully right within range of some cops.

"... Mai, retrieve Grimsby. I'll go get Zetta," Roxxanne says, doing another Trickster warp to Zetta's position and checking the damage. Nothing a bit of Vita Australi couldn't fix, really...

----+----+----+----+----
Zetta's eyes rush open. He puts his hand to his temple-no gaping holes or anything of the sort.

"Oh, awesome! You're awake! Hooray!" Roxxanne cheers, grabbing Zetta by the midriff.

"Oof! Uh, thanks, Roxxanne," Zetta says.

"Happy is, is, is a smeeawee!" says a somewhat familiar voice. Zetta turns to his side and comes face to face with a blue dog, happily wagging her tail and staring at Zetta.

"Ohmygosh I forgot! Mr. Zetta, this is the bestest puppy in the world ever who is now a mommy and my Happy-Scyez! She is the bestest," Roxxanne says.

"Hheyo!"

"I take it from the fact that you're alive that Asasma is dead?" Zetta asks, turning back to her.

"I wish... But the pain in the neck would just come back like we would... I'm not sure he knew that or not-think it was best we treated that seriously. For now, he's jailed. Oh, and you can get up, all better," Roxxanne said.

"As long as he's out of our hair..." Zetta said, getting up.

"Oh, wait, Zetta, aren't you gonna say hi to Scyez and her adoriboo puppies?"

"After all that's happened? Ugh, sorry, not a dog person. Uh, allergies," Zetta lies. He was just not interested.

"Awww... But OK!" Roxxanne says, whirling around to meet with Scyez and vigorously pet her. "Who's adoriboo? You are adoriboo, yes you are!"

----+----+----+----+----
Asasma meditated in his cell. Another failure. Even his attacks felt weaker and more sluggish-then again, so did Roxxanne's, for her supposed state of perfection. But he could feel the power burning within her building-and so did his own. It wasn't reduced-it was restrained, further than usual. He medidated calmly. He wouldn't have to be here forever. Roxxanne did not know about his newest benefactor. Roxxanne did not know that Asasma did not intend to kill her then. Roxxanne did not know anything.

If nothing else, persistence would be his virtue. He shall not be swayed, nor undetermined. He shall kill her. That is what he vowed. But it was becoming apparent that he wasn't even in her tier-his benefactor was right. He needed more power. More training. And for that, he would just wait for his benefactor to free him.

Everything was going on as it should. Asasma hated to leave the problem sitting there, but it must be done-and though he held back, that fight proved why he should wait.
----+----+----+----+----​
While all of this was happening, the other Roxxanne in DarkSide's apartment was somehow calm enough to at least focus on what was going on, though she did look a bit disinterested, occasionally making weird, crunched-up faces. "Uh, I think I'll wait on the weapon, I just have two more questions. First, you said there's about 8% laying around somewhere that paranoid split off? Uh, who or what has that and where is he? And second, uh, is it alright if I talk to Zetta about this? I mean, it's not much, but he seems pretty much tailor-built to kill this thing. Or at least deal with the Malice. High mental control, no soul to taint, the ability to really attack his mind... If Negatite doesn't work alone that may be the trick to kill it," Roxxanne says.

"Oh, and BECAUSE YOU PEOPLE DOWNSTAIRS ARE SO LOUD AND I CAN HEAR YOU FROM HERE, Descendancy isn't your power at all. It's a loan. It won't be permanent. As long as you're fighting in a Godmodding War, you keep it-if you're not, you don't have it. So, if the Unending Nightmare isn't interested in fighting something that is probably way beyond its power level-or loyally work for it-it won't be a Descendant, plain and simple. In other words, that obnoxious idiot is right," Roxxanne says. "It doesn't make him less of an obnoxious idiot, though."

"Oh, right. My interest in all of this? Mph, I'll be honest, if nothing else it sounds like something that'll cause enough of a ruckus that I'll need to deal with it anyways. You know how it is. Evil monster breaks out and causes mass havoc and gets in my way. Narrative importance, conservation of detail, yadda yadda. Lots of secondary interests as well. It may have interesting drops. Its 'normalized' flesh may be useful for Blood Magic-as dumb as that sounds. Might even be tameable, as ridiculous as that may seem. In other words, the general benefits of beating quote unkillable monsters unquote. And aside from all of that, we're friends, aren't we? Loosely? What good is a friend that can't look out for the other friend?"

”…And wuzzat?” Roxxanne says, inquisitively, to a random Crimtane Ingot on the floor.

----+----+----+----+----​
Nobody really told me to have entities attack on their own because I simply never came across it prior but alright, sure. If Crys did it, I will too.
Uhm, okay, I have no "splash text" to make a response but you effectively deal 70,000 damage to the Spellthief and the Prophet by longposting and using alchemies. This doesn't exactly kill them, per se, but it deals a hefty amount of damage.

I prepare to cast the most powerful spell I have in my arsenal at The Spellthief. The last thing I need is for them to steal and cast it instead.

If the spellthief is dead, I briefly mourn the loss of magical talent. Then, I impale the Flesh Golem with my silvery metal shard, pulling out it's animating force.

Alchemy 1: 1 dagger of (relatively) pure iron, containing the Strength of The Spellthief > Fine = Output: [There isn't really a name for this] (Level ??, 4/??)
Alchemy 2: Entropic Blade && Spectre Sword= Entropic Spectrus Sword (Level 8, 9/9), COMPLETE!
Alchemy 3: Lightsaber||Antimatter=Antisaber (Level 11, 9/12)
Alchemy 4: Spellbook||Handgun=Magic Pistol of Magic (Level 14, 9/15)

Charges:
1: Hemalurgy Leveling system: 7/50, (+1 from Goldenready)
2: 9/50
3: 9/???

+3 to Goldenready.
Most powerful spell casted? 10,000 damage to the Spellthief. I'm sure you already know the HezeCrusher Fallacy, aka saying X = Y does not mean X = Y so there isn't much to be gained from casting the "most powerful spell" if I have no clue what said spell is.

Nihil Novi 40/100 +1 from Redstone

I will assassinate... (ENTITY SUMMON) 25/25 +2 from Thartler

Somewhere above the jungle, there is a helicopter then it deploys an humanoid assassination gunman wearing a cloak before using the parachute midair before he lands on a tree then he jumps on another tree and another until he saw the place where the MEGA-GOLEM and the Planterror is. He smiled before jumping into the battlefield to fight against 2 powered Terraria Bosses at once.

Assassination Gunman

Life: 200,000
Attack Power: 27,000

Abilities:

Double shot: He fire 2 shots at a target (or another target he chose) for 1x damage each with a cooldown of 3 turns


Rocket shot: He fires a rocket at a target which deals 2.5x damage with a cooldown of 5 turns

A rain of bullets: He fires lots of bullets at a target for 5x damage with a cooldown of 10 turns

Something 1/25


My own thing (LEVELING) 9/50

Gun && Axe && Runes = Warlock Rifle 6/16

Spikes && Acid && Runes || Turtle Armour = Hedge-Turtle Skinsuit 6/19

Soul of the Roblox Guest && Element of Anger && Explodium essence && Vial of Fury && Bag = Raging Guest Bag (Level 25) 5/26 (It is another turn summon themed item where you throw 4 guests while these have moderate HP and attack but there is a 10% chance of spawning a raging guest which has higher HP and attack and when it dies, it explodes dealing high damage to the killer indeed)


Current Saga: I do believe that Canon is dead. (Possibly the final saga before the last act begin)
Current Arc: Jungle Madness


Before Action/RP Trash: Ehh?


Action: I swing my at the Scythe-blaster of the moon dragon at the MEGA GOLEM.

The barrier priest sends another barrier at Steffan.

The flesh golem I have called smashes the MEGA-GOLEM (or Grimsby when if it got smashed)

The assassination gunman shoots the MEGA-GOLEM (or Grimsby if it's destroyed)

+1 to Redstone, W32Coravint and Thartler

Support me if you want.

Blah’s Power Core. Cooldown in turns: 7/8. [SPOIL OF WAR]
Pineapple Device: Cooldown in turns: 2/3. [SPOIL OF WAR]

Scythe-blaster of the moon dragon. CD in Turns: 3/3 USING. [Level 50] It can be used to slice a target for high damage or it can be also used to heal a target for a high amount.

Magic Charge Pendent. Charge storage: 1/10 charges (charges every turn). [Level 50] If I use it on a foe, it deals lots of damage but weakened when if I use it with 1 lesser charge

Sword of Git Gud (Known as SoGG) CD: 2/2 [Level 25] Charge: THE MINI RECKONING 6/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 1/2. [Level 25] Current Runes: 9/25 Ice, Ice, Fire, Shadow, Light, Shadow, Thunder, Heal, Ice.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 3/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.
Curse of Fates and Death CD: 1/1. (In turns) [Level 25] Causes 1 to 3 random Status effects that are randomized including Gravcrush, XBONIC Plague and Mark of Dog
Silver Guardian's Protective Armour [EE] CD: 0/4 (PLACED ON THE BARRIER PRIEST) [Level 25] (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect/debuff resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4)

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
You deal 75,000 damage to the MEGA-GOLEM with that overpowered weapon of yours, as well as summoning the Gunman.

65/???
47/50 for the whirlwind
14/50 for pantslife
Mass Dream-struction AND infinite duplicator rack = Perpetual Lucidity 10/18
Thirty Birds with One Stone AND Exterminatus Bomb = Thirty Birds with One Exploding Freakin' Stone 10/21
+1 to sirplop, nemean lion and goldenready

Bronzethrillium AND Radioactive Tungsten Carbide(Uranium AND tungsten Carbide): 2/?

Bronzethrillium: Its function is pretty straightforward. It can power machines like redstone, light things up like glowstone, and do whatever mithril and adamantium can do. Except, using the power of HIGH LEVEL COMBOBs, it has advanced machine dismantling due to its redstone side fusing with high power and some control over flame, due to advanced glowstone.

Tungsten Carbide: tungsten carbide is a powerful and strong material popular in many of today's modern industries, having double the strength and density of steel.

Uranium: A radioactive element, often used to power nuclear power plants, bombs, and the incorrect popcultural assumption that radiation is an acidic green in color.

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
darkside: 63
Cyan: 60
Sirplop: 29
Pricey: 27
nemean lion: 27
Redstone: 18
Abeneautmal: 17
Goldenready: 17
battlefury: 5
kelvin: 1

Favors owed:
Goldenready (Continuous +1 application)
Abeneautmal
Cyanogynist
Darkside

I take Rapture and set it down against the OH NO bulb, and light it on fire.
Unfortunately, the OH NO seed can't really be damaged. Ouch.

Blood: 835,001(got 640,000 from killing golem)+? Using!
Dreams: online -> offline -> online.
|slot one| Dream of Hilarity - Gain "Feeling Funny" buff, or give the buff to someone else, which gives you/ally a 33% dodge rate for two turns. 6 turn cooldown.| on cooldown, 6 turns (source: benevolent clowns)
|Slot two| Dream of violence- give a target entity 1.5* damage for one turn. 3 turn cooldown. on cooldown, 3 turns left(source: Kek motion gun)
|Slot three| empty|
|Slot four| empty|

Fred...pebbletopia 13/50 +3 W32 +1 RStam[thakn.]
Pebbletopiathing 7/10
Pionostuff 5/50
+3 hez
celestial mirror && blood dagger && JOEs perception crystal && soulshard katana && technosoulblade ==TechnoRelease blade level 25 20/26
Gaia metal(earth-infused metal) && Liquid air(a special magical type of air) && Phoenix Flame(special fire) && Elemental Water(self explanatory) || Void Seed (void corrupts stuff) = Corruption of light lvl 12 11/13
((Gaia metal || mech frame) ++ machinery) && (Computer && time warp core ++cooling ++intelligence && assorted future tech &&Three laws of robotics = Post-singularity superintelegence )) || assembly line ++ balancing = Robotic Robotic robot assembly line assembly line lvl 20 11/21
I don't do my normal action because of the following being a bigish thing.
I swap to blood mode and use blood ritual again with 835,000 blood. the blood, with more volume this time, glows and rearranges itself into a pentagram, then a magen davied, and continues to shift, before beginning to glow white, and almost erupting into flame...
then it stops.
it stops.
it.
The blood surges to life again, changing shapes every few moments, before flying towards me and coalescing into a dark red four pointed star. the star becomes 5 pointed, then 6 pointed, then 3 pointed, then four again. I grab the star and it changes to a gold of incredible lustre. I place the star on my forehead and it vanishes, appearing on a location analogous to where V.night had that- I don't remember though.
Golden Night 60,000/60,000 HP. affected by plant wing. state: pristine. celestial aura 20/500.
when attacked, 50% chance to reduce state instead of deal damage. reducing the state reduces celestial aura output. states: pristine->20 Ca. good ->15. noticeably dented ->10. falling apart -> 5 broken -> dies, doesn't generate aura. half the present aura is there next time it generates.
Uses of celestial aura: at full, create a celestial elemental 20,000/20,000 HP 100,000? ATK. when bodyblocked, attacks have a 30% chance to hit both it and the blocker. deathrattle: deal 1 damage to whoever killed you including the godmodder (this prevents it from giving a dream)
C.elementals aura can also be used to make a wall at a [insert GM's decision] rate.
I then use 10,000 blood to return to dream mode, leaving exactly 1 blood... the blood from the vineroy. i'ma keep that for a long tim. cuz raisins.
You don't exactly gain 835,000 blood from that, you actually only got 80,000.
Whoops?
I did promise that you would result in killing the MEGA-GOLEM, but not that you would get all the blood from him.

I'm back!
Crack The Sky: /3/3\
Jormungandr/Destiny's Call: <5/5>
The Queener: [5/5]
The Infinity Edge: {4/4}
Runes Stored: no
Chorus Mortis: (4/4)


+3 to CobaltShade

Shield of the Godslayer [GS]: 46/100
Revenge of the Mercenary System [LEVELING SYSTEM]: 35/50
The Second Verse [SR]: 2/50

T.I.M.E. F.C.U.K. (Level 10) && Meta Titan Essence = C.A.N.O.N. F.C.U.K (Level 22) (17/23)

Stands for Corrupted reAlity NavigatOr's Nuclear First-Class regorillaery Kit. Basicaly the TIME FCUK but on steroids, and does the opposite of ungorillaing time now.

Defective Game Grid Token (KoL) || FDKOL Fire Axe (KoL) = Grid-Axe of Loathing (Level 14) (7/15)
You acquire an effect: Video... Games? (duration: 5 Adventures)

Stack of Empty Bullets || (Silver Bar && Wood && Hard-Light Plating && Kryptonite Ingot && Yellow (don't ask why) && Vin Diesel (again, don't ask why) && AIDS = Multi-Purpose Bullets (Level 23) (5/24)
It revolutionizes the world of bullets; made from silver, wood, light, Kryptonite, yellow, Vin Diesel, and, most importantly, AIDS. Too many times have people been shot only to recover and live a full life. Multi-purpose bullets will bring that to an end. These bullets can stop vampires, werewolves, evil sentient shadows, Green Lantern, and Superman...if they so happen to exist and so happen to be attacking you or you so happen to be hunting them. Also, you can throw them if you don't have a gun, as they have explosive tips.

(Greater Knowledge Titan Essence && Ultimate Wad (KoL)) && Tai Lopez Splinter Timeline Soul Cluster && Essence of Lamborghinis && Essence of Memes && (Package of Explodium && Hot cluster (KoL)) || (Meteor Staff || Spell Tome && Time Magic = Meteoric Adaptive Spelltome) = Wrath of the Lamborghini (Level 23) (3/24)
A tome that summons exploding Lamborghinis from the sky. Also contains KNAWLEDGE, and lots of it.


--Spellthief (SUMMONED)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
----
Entity Actions:
Spellthief uses Obsidi-Steel Barrier on itself.
----
Xtrullor throws a Mettaton EX plushie at the OH NO Seed. It says "OH YESSSSSSSSSS" so loud, it makes it and the OH NO Seed explode in an antimatter-like reaction.
----
My inventory, project and Arena Cue can be found here.
That doesn't really do much as the seed is sorta invulnerable.

Welp, the narrator quit. And I stabbed him.

Slot 1
Glitchy USB From A Different Timeline && (Standard Battle Android && Glitch Essence) && (Corrupster USB && HxD USB) && MetaCuil Abstraction Device = Battle Gynoid EXE 5.0.7 (Level 22, 23/23) (+3 Battlefury, +1 Pricey, +3 Cyan) DONE!
Uh... you look familiar.
What? Wait, I'm getting a message. *reads message* Okay, yeah, that makes sense.
Oh, and this: NEW: {Recreate: Element’s Maker} && {Recreate: Compound’s Creator} && Corrupted Spell Bullet && Polymorphic Lab Glassware = Glitch City Laboratory (Lv. ?)

A set of polymorphic glassware in the form of an Erlenmeyer flask containing a solid truncated cone of a pitch black substance that presumably cooled inside it in its standard configuration. However, at the user's glitch-manipulating will, other items can be pulled out of the Erlenmeyer flask, space bending to allow the item out of the flask. With the items extracted, any amount of any existing chemical can be transmuted by "glitch magic" into any other chemical, including fake ones and glitch ones.
Slot 2
Ace of Swords Card && Hungry Node && ME 16384k Storage Cell && Spellcard Template = Ace of Swords 「Digitizer」 (Level 20, 11/21)
A Rider-Waite Ace of Swords card. It stays perfectly flat regardless of any force applied to it. When it hits anything with sufficient force, it sucks in matter around it and stores it as data, which can be read with any matter-data conversion tool.
Slot 3
Kagerou (Kantai Collection) Figurine && Standard Battle Android && Quadruple Cord Attachment Points && ((SPAMR Launcher (MineFactory Reloaded) && Chemical Thrower (Immersive Engineering)) && (Double Compressed Torcherino (Torcherino) && Augment: Space-Time Flux Unifier (Thermal Expansion) && Overclocker Upgrade (IndustrialCraft^2))) = Battle Gynoid Kagerou (Level 25, 16/26)
A 1:1 scale gynoid of Kagerou from Kantai Collection. In addition to her standard weapons in her remodeled form, she has four fully controllable cords extending from her back that can connect to various weapons, one of which is permanently connected to a rocket launcher that fires chemical-spraying rockets. I don't even know how she stays upright, she just does.
Slot 4
(Imaginary Time Block (Magical Crops) && Double Compressed Torcherino && SCP-124 && Jinkela && Phytogenic Insolator) && Module Casing = Instant Growth Farming Module (Level ?, 2/?)
A module that can be installed into, say, a tool. Instantly grows seeds and upgrades them to give the highest yields in existence.


Charges
Project Factory (20/100) [Entity]
Project TAKEOVER (21/50) [Vulnerability]
Project POWER CORE (11/50)
+3 JOEbob.

Project Factory Bid
Cyanogynist (25)
Pricey12345 (23)
Battlefury13 (15)
teag2 (6)
Hezetor (5)
SilentStorm (3)

Action
Hi. I'm EXE, and I'5@sKm2P

Whoops, I just turned Planterror into a massive ball of chlorine trifluoride that is now setting fire to the MEGA-GOLEM and Canovivibe's canoes.

Player Response
ConsumerOfAll (Annis): Another familiar face! Hi! Remember me?? Dammit, I'm too excited now. Anyway. I'm free of plague and stuff. Or it never existed in this timeline. I have no idea. Anyway. Why. Am. I. Punctuating. Everything.

Ugh I need to stop. Anyway, how's things?
Uh... I'm sort of creeped out by the events that are occ- occ... uh... tntjrweokwaslm... Wwwowww. Okayyy. That wwwas a thing that happened. I think it happened?
Anyyywwwayyy, he wwwas sorta obscuring myyy wwwayyy into the terminal so I had to get a little pushyyy. Mayyybe a 'little' is an understatement. Does it reallyyy matter?
Planterror is dead. Wwwhat a shocker.


Sniper Armor, lvl 3, incerases accuracy of guns
Empire Earth IV, lvl 3
Disassembly,lvl 5
Thunder Stone (lvl 5)
Transformation Stone (lvl 5)

Two Handed Axe, lvl 7
Typhoon Sniper (lvl 7)
Matlera Hook (lvl 9)
Sol's Twig (lvl 10)
Angelic Longbow (lvl 10)
Demonic Recurve (lvl 10)
Thunder Essence (lvl 15)

Power Ranger Armor (lvl 15)
Balladina's Poisoned Longsword (lvl 25)
Ultimata Drain Rifles (lvl 26)
Bold is for crafted items
Italics is for gained from other things (like steal...)
Underline is for found items via charges
Purple: Lvl 1-5
Blue: Lvl 6-10
Light Blue: Lvl 11-15
Green: Lvl 16-20
Yellow: Lvl 21-25
Orange: Lvl 25-35
Red: Lvl 36-50
Ra
inbow: Lvl >50
Black: Spoil
------
Charges:
Elite/Boss: Collab/Pricey: Nihil Novi (38/100)
Charge/item merge: Liberium Malicous (17/35)
Entity: Mi-Hetir (17/40)
------
Alchemies:
Slot 1:

Mini Hakkero && Silver Knives && Tsunami && Terra Blade && Valflame && Killer Bow && Compressed Leaf Cube && Compressed Lava Cube && Compressed Water Cube === Terra Hakkero

Level: Unknown
Progress: 4/??
It functions exactly as hakkero, but has a lot of functions in it. For example, it can shoot knives which beat vampires and affect time itself, it can cast Master Sparks, it can shoot Holy arrows or fire Terra Beams, it can cast Valflame on foe *Fire-Type Fire-Emblem tome*, or critically hit a foe, or it can use Grass, Fire or Water-type moves against targets.

Slot: 2

Materials&Resulting item: (Sylveon's essence && Serperior essence) && Polish Flag && PWNHammer && The Great One && Sans ashes || Undyne's Spear == The Genocidal Shipper's Spear

Level: 16
Progress: 16/17

Description: Wait, wait, I'm that shipper. The spear looks pretty simple - figure of two Pokemon on left and right side, Polish flag on middle and titanium tip. Anyways, here's function. User stabs the spear in front of foe summoning both Serperior and Sylveon ghosts, but in middle of confession, scenery suddenly changes to Polish Sejm where a random noble ghost says: "Veto! I disagree! Sejm's canceled. Go back to homes." Before the Serperior ghost uses Grass Pledge, the Sylveon Ghost uses Fairy Wind, and then the person wielding this weapon gives enemy bad time, causing both ghost attacks to hit the foe. Finally, user stabs soul of enemy roughly 13 times.

Slot: 3
Materials&Resulting item: Bone of Sans && Bone of Papyrus && Bone Glove && Bonehand Summon == Funny Skeletal Staff

Level: ??
Progress: 2/??

Description: It is mostly used as offensive purpose, but also it has passive ability to tell puns. Usually, it isn't even used to do anything, but when used against killers, it's true powers allow users to dunk the foes with spirits of spooky scary skeletons.

Slot 4:
Materials&Resulting item: Templar's Robe || Viking's Plate armor && Every Healing Potion on Existence && (Turtle Armor && Nanosuit && Mythril Chainmail) == Health-system-breaker

Level: 20
Progress: 5/21

Description: A armor, which, used right, can make every HP system not matter, as it might work as Uber-Strong version of every tanky armours ever invented or created by others. It resembles Templar's robe, but being strong against everything combined. Not even Void can simply destroy the shield, not even Death can tear soul from that armor. Side effects include being a literal pancake between regeneration waves, attracting entire viking regiment to fight you, or even permanent potion sickness.
------
Actions&RP:
And then I point to Trickle about two alchemies that he just missed.

And then I focus at Mega-Golem. A bunch of Laser Drills suddenly begin to work. They will leave Megagolem without any protection against blows, and then I pack in some splitter splitter splitter splitter splitter rockets. Yeah, the repeat was planned. Becaute it'll spawn many rockets, too many for Megagolem to defend from.
------
Stats:
HP: N/A, why do you want to know HP of invulnerable player?
Spoil Cooldown: N/A
Item Cooldown: Power Ranger Armor: ★★★★
Charges:
★ - 1
✰ - 0
♡ - ??? (coming soon(not))
♥ - ??? (coming soon(not))
Bombs: N/A, what, did you think it's 2hu? (Maybe doing it later? ✰✰✰✰✰✰✰✰)
That might go on until I do something.
------
Helping:
+1 Cyan
+2 Pricey
---------------
OOC:
Mini Hakkero && Silver Knives && Tsunami && Terra Blade && Valflame && Killer Bow && Compressed Leaf Cube && Compressed Lava Cube && Compressed Water Cube === Terra Hakkero (Level 22)
Bone of Sans && Bone of Papyrus && Bone Glove && Bonehand Summon == Funny Skeletal Staff (Level 16)

The MEGA-GOLEM takes 30,000 damage from... lasers and stuff!

Charges

Artifact 43/300
Beamlord 38/50
An Old Friend 38/50 (+1 from Pricey)

+1 to @JOEbob, +1 to @pionoplayer and +1 to @Pricey12345

Redstone burns one of Canovibe's canoes.
(Also, Tazz, for the love of god, put each section of your actions into spoilers for the sake of scrolling down and reading.)
One canoe gone!
Also, I don't think that's necessary for Tazz to do?

Che dire.
Non prendete questo post come un insulto, diciamo che dovete “staccare” la testa leggendo questa cosa, diciamo che dovete distaccarvi dalla realtà, così come fareste quando leggete ogni storia di pura fantasia, dopotutto.
Molti molti anni fa vi era una penna blu su una scrivania bianca. Questa era una regolare penna blu, completamente rivestita del colore con il quale poteva scrivere, una di quelle penne che si attivano premendo un bottone alla fine, praticamente un miracolo della tecnologia, una cosa straordinaria.
Vedete, questa penna riposava per l’eternità su questa scrivania bianca per ore e ore strazianti senza mai essere usata.
Il suo proprietario l’aveva sì acquistata, ma mai si degnava di usarla. Mesi passano, stagioni passano, anni passano. E mai il suo proprietario di degnò di utilizzarla. A quanto pare aveva un debole per le penne nere.
Ma, allora mi chiedo, perché comprare una penna blu se si possiedono già 10 penne nere? E si ha un desiderio di usare solo quelle?
Se la penna avesse vita forse si chiederebbe queste cose, perché esistere per essere inutile? Perché essere fatti per uno scopo e non realizzarlo? Perché vivere senza vita?
Domande seriamente difficili, ma per iniziare a rispondere dobbiamo scavare di più.
Ho detto all’inizio che la penna riposa su una scrivania bianca, questo è il primo errore, sta di fatto che il suo proprietario lavora su una scrivania di legno marrone chiaro, su tale scrivania 10 penne nere senza nessun bottone lavorano instancabilmente per soddisfare i bisogni del proprietario.
Egli scrive su fogli squadrati che si estendono per campi infiniti, formule antiche e potenti che dominano il tessuto stesso della realtà: “PV=nRT” oppure “p = F/S” o ancora “F= q v /\ B” oppure “M = q*7.51/L” nei suoi lavori il proprietario definiva e comprendeva come la grande volontà guidata dal demiurgo celeste senza cervello si riversasse sul suo piano materiale. Il tutto è un bel modo di dire che studiava fisica e cose del genere.
Ma allora, perché se lavorava duramente a formule arcane su una scrivania di legno una penna blu riposava su una scrivania bianca?
Perché studiare e lavorare duramente su formule che di senso hanno solo quello che gli umani vi attribuiscono? Perché la matematica e la fisica sono detti “il linguaggio della realtà” quanto l’universo è un cadavere muto di rocce e accecanti soli mortali?
Tutto questo non aveva davvero senso.
Ma la penna non poteva sapere tutto questo, la penna non poteva comprendere tutto questo, erano cose che semplicemente sfuggivano alla semplice struttura mentale di una penna che ha l’età mentale di -7 e quella fisica (apparente) di 3 anni ma reale di qualche migliaio.
Vi sono realtà che non sono reali e fantasie che non sono finte.
Vi sono fatti che sono bugie e storielle che sono verità.
Vi sono penne blu che riposano su tavoli bianchi e penne nere che muoiono di fatica su tavoli di legno.
Andando ad argomentare dal punto di vista delle penne nere, esse lavoravano costantemente per soddisfare il loro padrone, certo, quello è ciò a cui puntavano, ciò per cui erano state fatte.
Ma dieci di loro, nonostante l’instancabile lavoro che facevano, sembravano incapaci di placare i desideri del loro padrone.
Dopo un po’ di tempo iniziarono a chiedersi che senso aveva lavorare se il loro lavoro non finiva?
Che senso aveva continuare così se tanto neanche lavorando al massimo delle loro capacità esse non riscrivano a completare il compito a cui erano assegnate? Si chiedevano se era un difetto loro, se erano state fatte male, se forse nessuna di loro fosse adatta allo scopo, essendo semplicemente creature inferiori.
Sfortunatamente il problema non era questo.
Il problema non è nella penna ma in chi la impugna.
Dopo tutto, come possono 10 penne soddisfare il desiderio di conoscenza e potere di un uomo?
Tutto ciò è semplicemente impossibile.
Allora le penne raggiunsero la conclusione che per quanto potessero fare, il loro lavoro non era mai abbastanza, che per quanto esse fossero state fatte specificatamente per quel ruolo esse fallivano costantemente nel portare a termine il loro compito.
Da questo punto di vista non è facile dire se la loro condizione sia migliore o peggiore rispetto a quella della penna blu, dopo tutto, essa non aveva mai avuto l’opportunità di mettersi alla prova e per questo invidiava le 10 penne nere, d’altro canto, le penne nere odiavano la loro situazione, ridotte allo stremo continuamente, distrutte fisicamente dall’uso sconsiderato e comunque frustrate per il loro fallimento nel raggiungere ciò che era chiesto da loro, esse infatti invidiavano la penna blu, almeno lei non stava fallendo in nulla, almeno lei non aveva da soffrire per nessun fallimento.

Questo però non risponde alla domanda, perché possedere una penna blu che non viene mai usata?
Bhe, analizzando un po’ meglio la situazione vi renderete conto, cari lettori, che la domanda stessa è una sciocchezza che non ha significato.
Voi partite dal presupposto che uno si ricordi delle penne, che uno ci pensi alle penne, che si preoccupi dei loro sentimenti, ma la realtà non è così gentile.
Dopo tutto, nelle mani di un demiurgo malato, le penne non sono altro che strumenti per raggiungere uno scopo, neanche sa che esse hanno sentimenti e ambizioni.
E se una penna blu passa centinaia di stagioni sola sperduta su una scrivania bianca allora è molto probabile che il suo proprietario se ne sia dimenticato.
Dopo tutto, che la penna sia blu, unica, speciale e meravigliosa, non conta nulla ad un essere che è semplicemente differente e incomprensibile. Cosa significa blu quando devi scrivere delle vita di Giulio Cesare, cosa significa blu quando devi comprendere come far funzionare un sole proibito?
Assolutamente nulla.
Allo stesso modo, cosa mai potrà significare mai agli occhi di un Dio creatore che la nostra sfera blu è solitaria e sperduta su una scrivania spaziale tutta nera?
Significa semplicemente che la divinità si è dimenticata di tale pianeta.
Ma anche qui si fa un errore pazzesco nel dire quella frase.
Prima perché si dava per scontata l’importanza della penna, perché si pensava fosse speciale.
Ora per un motivo molto più grande.
Perché si dà per scontato che le cose abbiano un significato.
Bhe, è naturale per noi umani fare tale errore, noi viviamo per il significato, siamo circondati da oggetti pieni di significato, macchine, vestiti, penne e via dicendo.
Ma quale significato ha un pianeta azzurro in uno spazio nero?
La risposta è più orribile e semplice di quanto molti di noi siano pronti ad accettare.
Non vi è semplicemente nessun significato.
La penna si trova sulla scrivania bianca perché casualmente il suo proprietario l’ha trovata e ha deciso di portarla sulla sua scrivania bianca, sapendo perfettamente che aveva penne nere a volontà e che non avrebbe mai usato tale penna blu.
Allo stesso modo un pianeta blu non ha scopo, semplicemente un errore cosmico nel più grande essere delle cose.
Il solo non ha lo scopo di riscaldarci o far crescere i frutti della terra.
Le stelle non hanno lo scopo di ispirare le nostre canzoni e storie.
L’acqua non ha lo scopo di rinfrescare o di nutrire le creazioni di metallo.
Ma allora, che senso ha continuare a discutere? Perché parlare? Perché scrivere tutte queste cose se non per motivi sciocchi come far morire il MEGA-GOLEM o planterror?
Perché vivere se non per motivi sciocchi come amare?
Perché far funzionare macchine di metallo con acqua vaporizzata per produrre energia elettrica se non per motivi sciocchi come far funzionare computer?

Bhe, non vi è molto da aggiungere. Grazie per aver letto (e so tradotto con traduttori mediocri che insulteranno la mia meravigliosa opera) questo pessimo scherzo di un testo.
Potrei fare un meraviglioso commento su tutto questo nel mio prossimo post per aggiungere insulto al tutto.




Scythe of (Eardrum) Death 4/4
Conga Drums 3/3
Anarchist's Cookbook 5/5

Uncapped: 24/150
1/25
1/25

+3 Consumer

(Modular Armor && Battle Suit) || ( Nano Orb of Pure Energy && Miniature nuclear reactor && Solar Panels && Quantum Nano Comupter && Titanium && Orichalcum && Neutronium && Perfectioned exoskeleton && Recycling System && Anti Gravity Device&& Plasma shielding device) = Hezetor Armor Mk 1 (Level 25: 24/26)

Sword of sunder absorption && Caledfwlch && Termination && Module of Total Manipulation && Unbreakable Katana = Avaritias (Level 25: 24/26)

Astral Skiff && Ethereal Tunneler && Gate Zeppelin && Astral Ship && Dust from Limbo&& Computer && Miniature Spiral Sun Engine && Portal interceptor= Limbo Carrack (Level 25: 24/26)

The Power Glove || Small Gear from mechanus && Sacred Stone && Control Matrix && Quantum Computer && Keys of the Stars && Pienal of Warpidio = Chirotheca Dominatus (Level 25: 23/26)
...A true masterpiece.
*slow claps*
You targeted the MEGA-GOLEM (Planterror is dead), right? Well, this was a masterpiece, but it deals about 40,000 anyway.
Other than that, I got nothin' to say. This was... something.

>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (293/300) +1 from Piono
Essence Defiler (6/30)
Fathom Skulker (8/10) +1 from Piono

-=Summons
*whistles*

-=Actions™
The Prophet does his(?) wiggle-waggle at Canonivibe, stunning him for the turn.
The Bleak Queen uses Wasting Barrage, targeting the MEGA-GOLEM™ and Planterror(if Plantybum there is dead, uses it on Grimsby.)! Both take damage and gain Lesser Devoid for 2 turns. (+25% dmg taken, -25% dealt)
The Desolate Hive uses Swarmsurge, and summons 20 more Wastewalkers!
The Wastewalkers leap upon the MEGA-GOLEM™, tearing its head off. Or, at least, trying to.

I use my only spoil, the Giant Bat Wing, on the Prophet, making him invulnerable this turn!

HAH
HAHAHAH
YOU'VE INCORRECTLY UNITALICIZED YOURSELF, ALPHA!
NOW MOST TEXT READERS WON'T BE ABLE TO READ YOU
'CUZ YOU LOOK LIKE THIS NOW:
View attachment 177295

-=Alchemies
Dunestrider's Sunback && Eternity's Tremor == Dunestrider's Tremor, of the Original Name (Lvl. 18, 16/19) (cloak) [EE] -- 5% chance to nullify damage dealt by an entity to equipped entity.
"Meep" && Sheep in a bottle && Blushing Catgirls (Essence of Eep) == MSHEEP^3 (Lvl. 15, 4/16) [EE] --
Choice to activate MSHEEEP any turn instead of the normal attack. MSHEEEP has a 33% chance to trigger Eep, which deals regular damage, Meep, which deals 1.5x damage or Sheep, which causes a sheep to trample the entity and the entity misses. This can be avoided and a regular attack can be dealt if chosen.
Artificial Guardian Reconstruction: 2/8

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/11) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Inventory
+1 to Piono, +1 to Darkside, and +1 to Abe
Wow. Brutal.
Alpha is getting seriously angry with you now, 1 damage!

ALPHA: Ngh... How does this keep happening?!
ALPHA: ...
ALPHA: This game is about me.
ALPHA: And I can do whatever I want to do.
ALPHA: I won't stand by this.
ALPHA: ...This- this humiliation...
ALPHA: ...
ALPHA: I'm supposed to be the invincible Big Bad!! ME! ME!!!
ALPHA: This is my game, my rules, my... my... You'll see. I'll destroy everything you love! I'll destroy everyone you love!


Well, that can't be good. But then again, when is anything Alpha does "good"?

Nihil Novi 41/100

Something 4/25 +2 from Thartler, +1 from Redstone


My own thing (LEVELING) 10/50

Gun && Axe && Runes = Warlock Rifle 7/16

Spikes && Acid && Runes || Turtle Armour = Hedge-Turtle Skinsuit 7/19

Soul of the Roblox Guest && Element of Anger && Explodium essence && Vial of Fury && Bag = Raging Guest Bag (Level 25) 6/26 (It is another turn summon themed item where you throw 4 guests while these have moderate HP and attack but there is a 10% chance of spawning a raging guest which has higher HP and attack and when it dies, it explodes dealing high damage to the killer indeed)


Current Saga: I do believe that Canon is dead. (Possibly the final saga before the last act begin)
Current Arc: Jungle Madness


Before Action/RP Trash: Ehh?


Action: I roll Rust on the MEGA-GOLEM before I stab the MEGA-GOLEM with the Sword of Git Gud then the meme energies goes inside it and makes it explode. Damn Son! Where'd You Find This? Smoke weed everyday (or Grimsby if the MEGA-GOLEM is taken out)

The barrier priest sends another barrier at Steffan.

The flesh golem I have called smashes the MEGA-GOLEM (or Grimsby when if it got smashed)

The assassination gunman shoots the MEGA-GOLEM (or Grimsby if it's destroyed)

+1 to Redstone, W32Coravint and Thartler

Support me if you want.

Blah’s Power Core. Cooldown in turns: 7/8. [SPOIL OF WAR]
Pineapple Device: Cooldown in turns: 2/3. [SPOIL OF WAR]

Scythe-blaster of the moon dragon. CD in Turns: 0/3. [Level 50] It can be used to slice a target for high damage or it can be also used to heal a target for a high amount.

Magic Charge Pendent. Charge storage: 1/10 charges (charges every turn). [Level 50] If I use it on a foe, it deals lots of damage but weakened when if I use it with 1 lesser charge


Sword of Git Gud (Known as SoGG) CD: 2/2 USING... [Level 25] Charge: THE MINI RECKONING 6/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 1/2. [Level 25] Current Runes: 9/25 Ice, Ice, Fire, Shadow, Light, Shadow, Thunder, Heal, Ice.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 3/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.
Curse of Fates and Death CD: 1/1. (In turns) [Level 25] Causes 1 to 3 random Status effects that are randomized including Gravcrush, XBONIC Plague and Mark of Dog
Silver Guardian's Protective Armour [EE] CD: 0/4 (PLACED ON THE BARRIER PRIEST) [Level 25] (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect/debuff resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4)

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
You deal 50,000 to the MEGA-GOLEM!

+3 to Hezetor.
Ho hum.
Hum ho.

Oh.
A sad blue pen kills the Planterror or Canovivibe the Canoe King or maybe another alive entity. Not players tho.





Scythe of (Eardrum) Death 4/4
Conga Drums 3/3
Anarchist's Cookbook 5/5

Uncapped: 28/150 +3 from Consumer
2/25
2/25

+3 Consumer

(Modular Armor && Battle Suit) || ( Nano Orb of Pure Energy && Miniature nuclear reactor && Solar Panels && Quantum Nano Comupter && Titanium && Orichalcum && Neutronium && Perfectioned exoskeleton && Recycling System && Anti Gravity Device&& Plasma shielding device) = Hezetor Armor Mk 1 (Level 25: 25/26)

Sword of sunder absorption && Caledfwlch && Termination && Module of Total Manipulation && Unbreakable Katana = Avaritias (Level 25: 25/26)

Astral Skiff && Ethereal Tunneler && Gate Zeppelin && Astral Ship && Dust from Limbo&& Computer && Miniature Spiral Sun Engine && Portal interceptor= Limbo Carrack (Level 25: 25/26)

The Power Glove || Small Gear from mechanus && Sacred Stone && Control Matrix && Quantum Computer && Keys of the Stars && Pienal of Warpidio = Chirotheca Dominatus (Level 25: 24/26)
Ho hum.
Hum ho.

+3 to Hezetor.
Ho hum.
Hum ho- I'm bored to death.

Current Inventory: Pocket Dimension
Pocket Dimension: Inventory And Protection (Clothing that both holds items and keeps the wearer safe) (Equipped)
Final Resort: Go Out With A Smile (Kamikaze style) (Inactive)
Explosive Ammo M2 Browning (wepon) (Equipped)

Broken Scanner && Repair Kit = Functional Scanner. (Level 15: 4/16)

North Guardian: 25/50 (+4 from godmodder, +3 from the Danny Devito bounty)
South Guardian: 5/50

+3 to Goldenready

The woman in a suit sighs at having finally been able to finish off Danny Devito, the problematic proverbial nuclear warhead of a man of the garbage, then she silently reloads her M2 Browning and stretches her limbs a little. That bandage over the injury that she made in her own head seems to have gotten too annoyingly overly bloody by now for her to keep using, so she spends a brief time removing that bandage and applying a new one. Don't look. It's really not a great sight. Anyway, more to the point, after she's bandaged herself up, it seems she's decided she might need to practice her medicinal abilities on things other than just herself. So, what around here would make the best target for some healing, repairing, or a bit of armoring up, depending on what it happens to be? Well... obviously it would be the Godmodder himself, but he's completely and utterly unhealable because that'd make the game way too difficult if he just healed himself back up, but there are other candidates available that are possibly similar in terms of goodness as a potential healing target. Planterror and the Megagolem. Thus, she approaches them.

"Hmm."

Optimally, she would heal the Planterror due to it being much lower on health, but there is the chance they may have already been killed off, in which case she'd have to heal the Megagolem's head, unless that has ALSO been destroyed, in which case she'd direct her action towards the Megagolem's body and armor it up. Regardless, first she takes out a few different types of medical supply from her suit inventory, having kept it somewhere completely and utterly inexplicable given that she hasn't actually crafted any medical supplies out on the field so far. Where does she keep getting everything? After a while, should she be healing Planterror, her main method of healing would be to apparently find which of the injuries sustained by the beast are biggest, then use a rather long vine as a sort-of supporting structure to apply a very large organic plant-matter-based bandage of sorts, the type which would rapidly bond with Planterror's body and heal the injury underneath. It's also a very tough plant-matter-based bandage, so reopening that wound would prove extremely difficult. Should she instead be healing any part of the Megagolem, she would instead withdraw several large sheets of metal and tough metallic cable, along with a welder. Then, she would essentially find the biggest section of the Megagolem's head/body that appears to have taken critical damage, weld some of the metallic cable over in a manner that somewhat happens to resemble stitches being used to seal a wound, then weld the big sheets of metal over top of the stitches, simultaneously helping hold the Megagolem's damaged head/body together and armoring it up in preparation for future attempts to damage it. After she's done all that, the woman in a suit would then nod and back off.

"There, that should prove somewhat more optimal than before."
40,000 health restored to the MEGA-GOLEM!

I'm back!
Crack The Sky: /3/3\
Jormungandr/Destiny's Call: <5/5>
The Queener: [5/5]
The Infinity Edge: {4/4}
Runes Stored: no
Chorus Mortis: (4/4)


+3 to CobaltShade

Shield of the Godslayer [GS]: 47/100
Revenge of the Mercenary System [LEVELING SYSTEM]: 36/50
The Second Verse [SR]: 3/50

T.I.M.E. F.C.U.K. (Level 10) && Meta Titan Essence = C.A.N.O.N. F.C.U.K (Level 22) (18/23)

Stands for Corrupted reAlity NavigatOr's Nuclear First-Class regorillaery Kit. Basicaly the TIME FCUK but on steroids, and does the opposite of ungorillaing time now.

Defective Game Grid Token (KoL) || FDKOL Fire Axe (KoL) = Grid-Axe of Loathing (Level 14) (8/15)
You acquire an effect: Video... Games? (duration: 5 Adventures)

Stack of Empty Bullets || (Silver Bar && Wood && Hard-Light Plating && Kryptonite Ingot && Yellow (don't ask why) && Vin Diesel (again, don't ask why) && AIDS = Multi-Purpose Bullets (Level 23) (6/24)
It revolutionizes the world of bullets; made from silver, wood, light, Kryptonite, yellow, Vin Diesel, and, most importantly, AIDS. Too many times have people been shot only to recover and live a full life. Multi-purpose bullets will bring that to an end. These bullets can stop vampires, werewolves, evil sentient shadows, Green Lantern, and Superman...if they so happen to exist and so happen to be attacking you or you so happen to be hunting them. Also, you can throw them if you don't have a gun, as they have explosive tips.

(Greater Knowledge Titan Essence && Ultimate Wad (KoL)) && Tai Lopez Splinter Timeline Soul Cluster && Essence of Lamborghinis && Essence of Memes && (Package of Explodium && Hot cluster (KoL)) || (Meteor Staff || Spell Tome && Time Magic = Meteoric Adaptive Spelltome) = Wrath of the Lamborghini (Level 23) (4/24)
A tome that summons exploding Lamborghinis from the sky. Also contains KNAWLEDGE, and lots of it.


--Spellthief (SUMMONED)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.
----
Entity Actions:
Spellthief uses Obsidi-Steel Barrier on itself.
----
Xtrullor rips the OH NO Seed out of the ground, and replants it in powder that makes you say "yes."
----
My inventory, project and Arena Cue can be found here.
The OH NO seed doesn't budge. Drat.



[AG]
The Light of Kekreation recovers from last turn.
The Spellthief casts Obsidi-Steel Barrier on itself, reducing its charges to 0!
The Wastewalkers deal 68,000 damage to the GOLEM head! Which is reduced to crumbles prior, so instead they deal damage to the body.
Barrier Priest tosses a shield at Steffan.
Flesh Golem deals 40,000 to the MEGA-GOLEM in his RAGE form.
Prophet stuns Canovivibe, who is already dead.
The Wogly saps the GOLEM's inegrity, lowering it to 97%.
The Wings do... wing stuff.
The Bleak Queen deals 40,000 damage to both Grimsby and the GOLEM and inflicts Lesser Devoid!
Steffan creates more Walls!
The Turrets attack the OH NO seed, which is too OH NO to take damage!

[PG]
The MEGA-GOLEM seems to be somehow scarred my JOE's attack, but decides to advance forward anyway.
Little does it realize that Planterror was planning to usurp him all along! By planting the OH NO seed, it was able to live even after it dies.
Just as the MEGA-GOLEM begins to act, the OH NO bulb releases several shoots with latch onto MEGA-GOLEM and consume it whole.
Alpha doesn't mind.
He just watches.
And smiles.
The GOLEM is dead and drops a Loot Bag at JOEBob's feet, since he was the one the GOLEM thought of before death. The bag contains an artifact and a 20 charge!
The Plantnihilator is henceforth born! The AGs have one turn to turn 400,000 into 0 or else very bad things happen.
Or not.
I don't know.
The Plantnihilator destroys all but one of the City Walls.

JOE's artifact, The Rock, functions as follows. JOE gets to perform one action with it per turn, sacrificing his own action, obviously.
Can You Smell: Stuns any entity of choice.
What the Rock: Deals 40,000 damage to any entity of choice.
Is Cooking: Does both to one entity, the artifact then has to recharge for a turn.
Get Dwayne'd On: After six turns the artifact transforms into an entity.

[GM]
Alpha decides the LoK has spawned enough things and godmods two damage into it.
He seems to be getting very angry...




The Itinerary:
>
AGs: Destroy the Plantnihilator!
> AGs: Fight for entity advantage!
> AGs: Destroy the Godmodder!

> PGs: Summon more entities!
> PGs: Defend the Plantnihilator!
> PGs: Fight for entity advantage!
> PGs: Defend the Godmodder!




Field Effects: None.

[A] Earthheart: Dust Storm: 3/3. Razor Sharp Rock Spires: 4/4. Sink: 9/10 uses. Earthen Avatar: 4/5 uses. Summon Golem: 0/3 uses. Mountain Fortress: 7/7, 2/2 uses. Sanctuary of the Earth's Heart: 0/15, LOCKED. Held by Cyanogynist.
[A] The Living Flame: HOT PANTS: 2/2. Fireblast: 5/5. Smokescreen: 10/10 uses. Immolate: 5/5 uses. Raging Inferno: 5/8, 2/2 uses. Conflagration: 0/12, LOCKED. Held by Abeneautmal.
[A] Triton's Scepter: Seaspray: 3/3. Splash: 5/5. Waterwhip: 7/7 uses. Whirlpool: 4/4 uses. Tidal Wave: 6/8, 2/2 uses. Diluvium: 0/10, 1/1 use, LOCKED. Held by GoldenReady.
[A] The Rock: Can You Smell: Stuns any entity of choice. What the Rock: Deals 40,000 damage to any entity of choice. Is Cooking: Does both to one entity, the artifact has to recharge for a turn. Get Dwayne'd On: 0/6.

Light of Kekreation: [AG] HP: 3/5. Me: 3/3. Myself: 4/5. I: 4/7.
Spellthief: [AG] HP: 80,000/420,000. 0/10 charges stored. Barrier: 100,000/100,000 HP.
Wastewalkers: [AG] HP: 10,000/10,000. (x85). +10 Wastewalkers each turn and an additional 2 for every 10 Wastewalkers on the battlefield. Whenever a non-group entity dies, create 15 Wastewalkers. Fire (1 turn).
Barrier Priest: [AG] HP: 280,000/300,000. Defender! Reinforced Barrier: 2/3. Obsidi-Steel Barrier: 5/7. Barrier: 30,000/50,000 HP (-10,000 per turn). [EE] Silver Guardian's Protective Armor: 25% resistance to anything. 1/2 turns left.
Flesh Golem: [AG] HP: 280,000/550,000. Meatshield. Regeneration: 0/2. Rage: 0/4. Bodyguarding Shield Priest! RAGE: 1/2.
Prophet of Annihilation: [AG] HP: 100,000/100,000. Stuns enemies! INVINCIBLE FOR ONE TURN!
Wogly: [AG] HP: 220,000/320,000.
Blood Wing: [AG] HP: 20,000/20,000 x2. Blood Shield: 4/5.
White Wing: [AG] HP: 15,000/15,000 x2. Buffs attacks using units.
Plant Wing: [AG] HP: UNKILLABLE. Regrow: 4/7. Regenerates wings.
Desolate Hive: [AG] HP: 300,000/300,000 + 30,000 Armor. +10,000 Armor every turn to a max of 100,000. If the Queen is dead, +20,000 instead. Swarmsurge: 0/3. Sovereignty: 0/6, LOCKED. INVULNERABLE UNTIL QUEEN IS FULLY DEAD!
Bleak Queen: [AG] HP: 150,000/150,000. Queen's Call: 0/4. Wasting Barrage: 3/3. Violent: 1.5x Damage, 2/2 turns.
Royal Guard: [AG] HP: 50,000/50,000 x2.
Steffan the Scientist: [AG] HP: 300,000/300,000. Scientific Invasion! Barrier: 10,000/10,000 HP.
Turrets: [AG] HP: 1/1 x2. Attacks for 2,000 HP. Die one at a time. Scientific Invasion!
Bob the Builders: [AG] HP: 20/20 x2,000. Scientific Invasion!
City Wall: [AG] HP: 25,000/25,000 x1. Protects the Scientific Invasion. Feeling Funny: 33% Dodge Chance.
Assassination Gunman: [AG] HP: 200,000/200,000. Double Shot: 0/3. Rocket Shot: 0/5. Bullet Rain: 0/10. (Damage: 30,000).

Hezetor: [AG-α] HP: 10/10.
Benevolent Piono: [AG-B] HP: 35/40.
Annis Valencia: [AG] HP: 20/20. ACTIVE. SHARD: The Universal Essence.
JOEBob: [AG] HP: 20/20.
Mecha DarkSide: [AG] HP: 130,000/130,000. 14/16 AP. 029/100 SOP. Lvl 5. Overwhelm (-2 AP/turn).
Battlefury13/Conderp: [AG-α] HP: 10/10.


Canovivibe the Canoe King: [PG] HP: DEAD!
Planterror: [PG-BOSS] HP: DEAD!
Plantnihilator: [PG-BOSS] HP: 400,000/400,000. No passives, no actives! TARGET THIS AND NOTHING ELSE, not that there's anything else.


Roxxanne: [PG] HP: 1/150,000. INACTIVE.
Zetta: [PG] HP: 150,000/150,000. INACTIVE.
Grimsby: [PG] HP: 110,000/150,000. ACTIVE. Lesser Devoid: +25% Damage Taken, -25% Damage Dealt. 2/2 Turns.
Mai: [PG] HP: 0/150,000. INACTIVE.


Godmodder: [GM] HP: 20/100.

Kayaws Emeralds: Owned by pionoplayer. Cooldown: 3/4.
Pineapple Device: Owned by Pricey12345. Cooldown: 3/3.
Contaminated Vocal Chords: Owned by greenpokeman2000. Cooldown: 4/4.
Uber Wrench: Owned by Redstonetam15. Cooldown: 4/4.
Giant Bat Wing: Owned by Sirplop. Cooldown: 0/4.
Atomic Gel: Owned by JOEBob. Cooldown: 4/7.
Central Processing Unit: Owned by GoldenReady. Cooldown: 6/6.
Crimson Skull: Owned by pionoplayer. Cooldown: 3/4.
Corrupt Tooth: Owned by Battlefury13. Cooldown: 5/5.
Nice Fleece Blanket: Owned by DarkSide. Cooldown: 6/8.
Medusa Head: Owned by GoldenReady. Cooldown: 4/4.
The Smooth Granite Pebble: Owned by W32Coravint. Cooldown: 3/3.
Akron's Core: Owned by GoldenReady. Chargeup: 12/12.
Crystallized Ki: Owned by GoldenReady. Cooldown: 3/5.
Anarchist's Cookbook: Owned by Hezetor. Cooldown: 5/5.
Ion Beacon: Owned by Emerald Mann. Chargeup: 2/4.
Scythe of (Eardrum) Death: Owned by Hezetor. Cooldown: 4/4.
Coral Riff Guitar: Owned by ConsumerOfAll. Cooldown: 2/4.
Lance of Creation: Owned by DarkSide. Cooldown: 3/3.
Sword of Destruction: Owned by W32Coravint. Cooldown: 3/3.
The Queener: Owned by Cyanogynist. Cooldown: 5/5.
Conga Drums: Owned by Hezetor. Cooldown: 3/3.
The Great Horn: Owned by Erelye. Cooldown: 5/5.
Heart...: Owned by W32Coravint. Cooldown: 3/3.
...Locket: Owned by DarkSide. Cooldown: 3/3.
Infinity Edge: Owned by Cyanogynist. Cooldown: 4/4.
The Golden Lute: Owned by insert_generic_username. Cooldown: 6/6.
Mark of Chaos: Owned by DarkSide. Cooldown: 6/6.
Buzzing Transistor Core: Owned by W32Coravint. Chargeup: 10/10.
Blah’s Power Core: Owned by Pricey12345. Cooldown: 8/8.
TerraWeather PDA: Owned by Battlefury13. Chargeup: 10/10.
Cursed Fang: Owned by TwinBuilder. Cooldown: 5/5.
MLG Fedora: Owned by Emerald Mann. Cooldown: 5/10.
 
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Blood: 275,001
Dreams: online.
|slot one| Dream of Hilarity - Gain "Feeling Funny" buff, or give the buff to someone else, which gives you/ally a 33% dodge rate for two turns. 6 turn cooldown.| on cooldown, 4* turns (source: benevolent clowns)
|Slot two| Dream of violence- give a target entity 1.5* damage for one turn. 3 turn cooldown. on cooldown, 2 turns left(source: Kek motion gun)
|Slot three| empty|
|Slot four| empty|

pebbletopia 34/50 <-- 20 goes to here.
Pebbletopiathing 8/10
Pionostuff 9/50 +3 w32
+3 consumer
celestial mirror && blood dagger && JOEs perception crystal && soulshard katana && technosoulblade ==TechnoRelease blade level 25 21/26
Gaia metal(earth-infused metal) && Liquid air(a special magical type of air) && Phoenix Flame(special fire) && Elemental Water(self explanatory) || Void Seed (void corrupts stuff) = Corruption of light lvl 12 12/13
((Gaia metal || mech frame) ++ machinery) && (Computer && time warp core ++cooling ++intelligence && assorted future tech &&Three laws of robotics = Post-singularity superintelegence )) || assembly line ++ balancing = Robotic Robotic robot assembly line assembly line lvl 20 12/21
NEW! vial of spawning sickness && sniper rifle && essence of spawncamping && accuracy boosting scope = spawnkiller rifle (intent- deal increased damage to entitys if less then one full EOTB and response section has occurred since their spawning using the special) Lvl? 1/?
placeopder.
steffan RP: 3. Steffan BP: also 3
steffan uses bag of tomo with 3RP 1 BP, and gains permanent double action... and as such, produces another 1 rp and bp per turn. steffan then uses his (2(actions) +2 (bobs) -1 (bag) = 3) BP to create 6 more walls. he keeps his 1 RP.
Light of kekreation uses me! a duplicate light of kekreation with half HP appears (as such, the duplicate has 2.5 HP... i guess the .5 would just be easier to remove or smth.). the duplicate light creates a wall for the bigger light.
the builder bobs, as stated, make 2 BP for steffan.
the turrets shoot Plantnihilator.
I use what the rock on Plantnihilator.
 
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68/???
48/50 for the whirlwind
15/50 for pantslife
Mass Dream-struction AND infinite duplicator rack = Perpetual Lucidity 11/18
Thirty Birds with One Stone AND Exterminatus Bomb = Thirty Birds with One Exploding Freakin' Stone 11/21
+1 to redstone, sirplop and goldenready

Bronzethrillium AND Radioactive Tungsten Carbide(Uranium AND tungsten Carbide): 3/?

Bronzethrillium: Its function is pretty straightforward. It can power machines like redstone, light things up like glowstone, and do whatever mithril and adamantium can do. Except, using the power of HIGH LEVEL COMBOBs, it has advanced machine dismantling due to its redstone side fusing with high power and some control over flame, due to advanced glowstone.

Tungsten Carbide: tungsten carbide is a powerful and strong material popular in many of today's modern industries, having double the strength and density of steel.

Uranium: A radioactive element, often used to power nuclear power plants, bombs, and the incorrect popcultural assumption that radiation is an acidic green in color.

Bid progress: (note, if you have more than 50 points here, you will only have 50 subtracted from your score. If nobody has more than 15 points, NOBODY wins)
darkside: 63
Cyan: 60
Sirplop: 29
Pricey: 27
nemean lion: 27
Redstone: 18
Abeneautmal: 17
Goldenready: 17
battlefury: 5
kelvin: 1

Favors owed:
Goldenready (Continuous +1 application)
Abeneautmal
Cyanogynist
Darkside

I warp up to the Plantnihilator and use the ring of conceptual manipulation to manipulate it into being the concept of being harmless.
 
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Nihil Novi 42/100

Something 5/25


My own thing (LEVELING) 11/50

Gun && Axe && Runes = Warlock Rifle 8/16

Spikes && Acid && Runes || Turtle Armour = Hedge-Turtle Skinsuit 8/19

Soul of the Roblox Guest && Element of Anger && Explodium essence && Vial of Fury && Bag = Raging Guest Bag (Level 25) 7/26 (It is another turn summon themed item where you throw 4 guests while these have moderate HP and attack but there is a 10% chance of spawning a raging guest which has higher HP and attack and when it dies, it explodes dealing high damage to the killer indeed)


Current Saga: I do believe that Canon is dead. (Possibly the final saga before the last act begin)
Current Arc: Jungle Madness


Before Action/RP Trash: Ehh?


Action: I blast the Plantnihilator via the Pineapple Device, coated with plant and weed killing liquid. "Eat this with poison."

The barrier priest sends another barrier at Steffan.

The flesh golem I have called tears the Plantnihilator into paper

The assassination gunman shoots the Plantnihilator

+1 to Redstone, W32Coravint and Thartler

Support me if you want.

Blah’s Power Core. Cooldown in turns: 8/8. [SPOIL OF WAR]
Pineapple Device: Cooldown in turns: 3/3 USING. [SPOIL OF WAR]

Scythe-blaster of the moon dragon. CD in Turns: 0/3. [Level 50] It can be used to slice a target for high damage or it can be also used to heal a target for a high amount.

Magic Charge Pendent. Charge storage: 2/10 charges (charges every turn). [Level 50] If I use it on a foe, it deals lots of damage but weakened when if I use it with 1 lesser charge


Sword of Git Gud (Known as SoGG) CD: 0/2. [Level 25] Charge: THE MINI RECKONING 6/7 (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2. [Level 25] Current Runes: 9/25 Ice, Ice, Fire, Shadow, Light, Shadow, Thunder, Heal, Ice.
Storm Firey Bullet Blaster CD: 2/2 [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]
BSU Flame Blaster CD: 3/3 [Level 25] This flameblaster can instantly cause a high damage burn for 2 turns with a cooldown of 3 turns.
Curse of Fates and Death CD: 1/1. (In turns) [Level 25] Causes 1 to 3 random Status effects that are randomized including Gravcrush, XBONIC Plague and Mark of Dog
Silver Guardian's Protective Armour [EE] CD: 0/4 (PLACED ON THE BARRIER PRIEST) [Level 25] (Part of the Anti-Power Creep set. The Armour can give a Entity 25% Damage Resistance to anything and 25% status effect/debuff resistance (including XBONIC Plague) for 2 turns and has a cooldown of 3 or 4)

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETITIVENESS)
When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing. (Can be used on stupid high-damaging entities and some power-creep entities)

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defence increase for 3 turns when used on the ally

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)
 
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The update/dop is complete.
Next dop in 70+ hours.
BIG and BAD things have been moved back to next dop, so await them... again.
 
Ehehehe, I'm gonna take this post!
Slot 1
{Recreate: Element’s Maker} && {Recreate: Compound’s Creator} && Corrupted Spell Bullet && Polymorphic Lab Glassware = Glitch City Laboratory (Lv. ?, 2/?)
A set of polymorphic glassware in the form of an Erlenmeyer flask containing a solid truncated cone of a pitch black substance in its standard configuration. However, at the user's glitch-manipulating will, other items can be pulled out of the Erlenmeyer flask, space bending to allow the item out of the flask. With the items extracted, any amount of any existing chemical can be transmuted by "glitch magic" into any other chemical, including fake ones and glitch ones.
Slot 2
Ace of Swords Card && Hungry Node && ME 16384k Storage Cell && Spellcard Template = Ace of Swords 「Digitizer」 (Level 20, 12/21)
A Rider-Waite Ace of Swords card. It stays perfectly flat regardless of any force applied to it. When it hits anything with sufficient force, it sucks in matter around it and stores it as data, which can be read with any matter-data conversion tool.
Slot 3
Kagerou (Kantai Collection) Figurine && Standard Battle Android && Quadruple Cord Attachment Points && ((SPAMR Launcher (MineFactory Reloaded) && Chemical Thrower (Immersive Engineering)) && (Double Compressed Torcherino (Torcherino) && Augment: Space-Time Flux Unifier (Thermal Expansion) && Overclocker Upgrade (IndustrialCraft^2))) = Battle Gynoid Kagerou (Level 25, 22/26) (+3 from Cyan, +2 from Pricey)
A 1:1 scale gynoid of Kagerou from Kantai Collection. In addition to her standard weapons in her remodeled form, she has four fully controllable cords extending from her back that can connect to various weapons, one of which is permanently connected to a rocket launcher that fires chemical-spraying rockets. I don't even know how she stays upright, she just does.
Slot 4
(Imaginary Time Block (Magical Crops) && Double Compressed Torcherino && SCP-124 && Jinkela && Phytogenic Insolator) && Module Casing = Instant Growth Farming Module (Level ?, 3/?)
A module that can be installed into, say, a tool. Instantly grows seeds and upgrades them to give the highest yields in existence.

Charges
Project Factory (21/100) [Entity]
Project TAKEOVER (22/50) [Vulnerability]
Project POWER CORE (12/50)
+3 JOEbob.
Project Factory Bid
Cyanogynist (28)
Pricey12345 (25)
Battlefury13 (15)
teag2 (6)
Hezetor (5)
SilentStorm (3)

Action
I use the Buzzing Transistor Core and the Sword of Destruction on the Plantnihilator. That's it. I gotta work on my own stuff, ya know?



 
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Sniper Armor, lvl 3, incerases accuracy of guns
Empire Earth IV, lvl 3
Disassembly,lvl 5
Thunder Stone (lvl 5)
Transformation Stone (lvl 5)

Two Handed Axe, lvl 7
Typhoon Sniper (lvl 7)
Matlera Hook (lvl 9)
Sol's Twig (lvl 10)
Angelic Longbow (lvl 10)
Demonic Recurve (lvl 10)
Thunder Essence (lvl 15)

Power Ranger Armor (lvl 15)
Balladina's Poisoned Longsword (lvl 25)
Ultimata Drain Rifles (lvl 26)
Bold is for crafted items
Italics is for gained from other things (like steal...)
Underline is for found items via charges
Purple: Lvl 1-5
Blue: Lvl 6-10
Light Blue: Lvl 11-15
Green: Lvl 16-20
Yellow: Lvl 21-25
Orange: Lvl 25-35
Red: Lvl 36-50
Ra
inbow: Lvl >50
Black: Spoil
------
Charges:
Elite/Boss: Collab/Pricey: Nihil Novi (41/100) (+1 Pricey)
Charge/item merge: Liberium Malicous (18/35)
Entity: Mi-Hetir (18/40)
------
Alchemies:
Slot 1:

Mini Hakkero && Silver Knives && Tsunami && Terra Blade && Valflame && Killer Bow && Compressed Leaf Cube && Compressed Lava Cube && Compressed Water Cube === Terra Hakkero

Level: 22
Progress: 5/23
It functions exactly as hakkero, but has a lot of functions in it. For example, it can shoot knives which beat vampires and affect time itself, it can cast Master Sparks, it can shoot Holy arrows or fire Terra Beams, it can cast Valflame on foe *Fire-Type Fire-Emblem tome*, or critically hit a foe, or it can use Grass, Fire or Water-type moves against targets.

Slot: 2
Done.

Materials&Resulting item: (Sylveon's essence && Serperior essence) && Polish Flag && PWNHammer && The Great One && Sans ashes || Undyne's Spear == The Genocidal Shipper's Spear

Level: 16
Progress: 17/17

Description: Wait, wait, I'm that shipper. The spear looks pretty simple - figure of two Pokemon on left and right side, Polish flag on middle and titanium tip. Anyways, here's function. User stabs the spear in front of foe summoning both Serperior and Sylveon ghosts, but in middle of confession, scenery suddenly changes to Polish Sejm where a random noble ghost says: "Veto! I disagree! Sejm's canceled. Go back to homes." Before the Serperior ghost uses Grass Pledge, the Sylveon Ghost uses Fairy Wind, and then the person wielding this weapon gives enemy bad time, causing both ghost attacks to hit the foe. Finally, user stabs soul of enemy roughly 13 times.

Slot: 3
Materials&Resulting item: Bone of Sans && Bone of Papyrus && Bone Glove && Bonehand Summon == Funny Skeletal Staff

Level: 16
Progress: 3/17

Description: It is mostly used as offensive purpose, but also it has passive ability to tell puns. Usually, it isn't even used to do anything, but when used against killers, it's true powers allow users to dunk the foes with spirits of spooky scary skeletons.

Slot 4:
Materials&Resulting item: Templar's Robe || Viking's Plate armor && Every Healing Potion on Existence && (Turtle Armor && Nanosuit && Mythril Chainmail) == Health-system-breaker

Level: 20
Progress: 6/21

Description: A armor, which, used right, can make every HP system not matter, as it might work as Uber-Strong version of every tanky armours ever invented or created by others. It resembles Templar's robe, but being strong against everything combined. Not even Void can simply destroy the shield, not even Death can tear soul from that armor. Side effects include being a literal pancake between regeneration waves, attracting entire viking regiment to fight you, or even permanent potion sickness.
------
Actions&RP:
I...

I'm sick of the PGs. I want them to die.

Just like that.

I quickly Stab a Plantnihilator with G. Shipper's Spear 144 times, before looking at it. Darn, still nope? I'm going to blast it out of Solar Universe! I kick it into void then, where it suffocates. It respawns, but I quickly re-kill it by igniting it with Move Flamethrower. What, I'm not the one to judge who dies, but I'm mad now.
------
Stats:
HP: N/A, why do you want to know HP of invulnerable player?
Spoil Cooldown: N/A
Item Cooldown: Power Ranger Armor: ★★★★
Charges:
★ - 1
✰ - 0
♡ - ??? (coming soon(not))
♥ - ??? (coming soon(not))
Bombs: N/A, what, did you think it's 2hu? (Maybe doing it later? ✰✰✰✰✰✰✰✰)
That might go on until I do something.
------
Helping:
+1 Cyan
+1 Pricey
+1 Piono
---------------
OOC:
 
Tetrahellatus: 79/450
Senator Shrek: 36/50
Orbital Base Deployment: 22/40

Clod Launcher && Large Nano Shotgun= Nano Clodgun (Level 25, 7/26)
Gryazev-Shipunov GSh-6-30 && The complete list of all the books written by Trotsky && The Communist Manifesto && Size Reducer= Permanent Revolution (Level 17, 13/18)
Alright, this sounds awful, as we have to 1-turn kill an awful mess of a plant...I know:
I channel the spirits and thoughts of all the people who got the endings of their books, films, games...spoiled; those who have been grinding too much in RPGs, of all the people who have been victims of spawncamping, everyone who had ever been stuck in a multiplayer game with a team of useless noobs and squeakers, of the average Robocraft veteran sick of seeing that game being changed to cater to CoD kids, of all the people who found that their favourite fiction series (Be it a sci-fi game trilogy, a film series, a book series, a cartoon series) had a nonsensical ending that had no foreshadowing, of all the people who have fought in the Great Internet Shipping Wars (Specially if canon torpedoed their ship), of all the people who have been ripped off by No Man's Sky, of all the people who have been involved in the Great Debating of the Internet, of all the people who are sick of stale memes being used anyways, of all the people who have ever been on circlejerks, of all of Tumblr, 4chan, Reddit and the Internet in general, all the gaming critics who fail to beat games kids could beat, and promptly compare them to Dark Souls, and all of those who can't understand how to fire 3 shots out of 2 barrels, and all of those who stepped on a Lego... And I take this, and infuse the Spirit of Salt into a salt saker, creating the S4L7.
The S4L7 is a massive salt shaker-shaped robot without legs. It, however, comes with the same holes that allow it to spread the Salt, along with 2 gun arms that also allow it to use several salt-related attacks.
With this bot, salt is a way of life. The ceiling is salt, the floor is salt, the walls are salt, and to an extent the air is salt and you breathe in it and you can constantly taste the salt.
I proceed to assume control of the S4L7 (Althrough I'll still refer to S4L7 separately even through it shouldn't even outlast this turn)
Inmediately, I fly away and use the "Salt Hail" attack, which causes salt streams to carpet-bomb the area; and then S4L7 flies back to continue the fight. Then S4L7 fires a shotgun-like blast of explosive salt balls (Known as the Mega Saltshot). At the same time, a Salt Wave is created by stomping on the ground (Don't ask). Then, Salt Spikes form from the ground after somehow stomping on it again (The Salt Wave is still around) and crosshairs appear close to Plantnihilator, causing salt explosions in their centres. This sends Salt Cluster Bombs flying upwards...And then they fall, spreading even more salt on Plantnihilator. Finally, a Charge Salt (A ball of salt that is charged up before being fired, and which deals massive damage. If not reflected somehow, it comes back and orbits the shooter. Once 3 are orbiting, they can power the Phantom Salter) is fired at Plantnihilator, causing large amounts of damage. Then, the S4L7 flies away to a faraway rooftop, and fires a Saltruption, which causes a massive wall of salt to temporarily erupt from the ground.
Upon coming back, it comes with salt drones (AKA Skysalters), which fire Saltsplinter shells (They explode into 6 Saltsplinters upon impact, further salting the target), and now fires Salt Claws, which spawn in the air and after staying in place, move in a paralell or perpendicular direction from S4LT, always away from it, while the Salt Spikes are spawned AGAIN in order to make dodging more difficult. Then, Saltal Missiles (Salt Missiles that split in 3 Salt Missiles that themselves split) are fired along with the Mega Saltshot again. Finally, Salt Cluster Bombs+Salt Wave, and a second Charge Salt is fired, and S4L7 flies away and fires the Salt Hail.
Another Skysalter spawns upon returning, and S4L7 fires the Salt Wave alongside he Salt Claws, then the Salt Spikes along with Salt Cluster Bombs, and, finally, Saltal Missiles alongside another Salt Wave. Inmediately after, the Charge Salt starts being charged, and is fired (2 Charge Salts)
Back to flying away, Saltruption is used again.
Upon coming back, there's now 3 Skysalters peppering at Plantnihilator and 1 Charge Salt away from it's demise.
Saltal Missiles and Mega Saltshot are fired. Then, S4L7 stomps the ground and fires the Salt Spikes and Salt Claws. Finally the Cluster Salt Bombs and Salt Wave are fired. Now, the third Charge Salt is charged up and fired at Plantnihilator.
S4L7 flies away, and Mega Saltissiles are fired. They are huge Salt Missiles that explode when within an area. While they're quite telegraphed, they keep Plantnihilator distracted so it just doesn't jump once S4L7 comes back. Upon coming back to the main battleground, S4L7 stomps the floor, sending Plantnihilator upwards. Then, finally, the Phantom Salter is fired. This simply fires a massive salt stream that deals massive damage to Plantnihilator and turns everything else that is hit into pure salt. I then use the loudspeaker to say the following: "Like sodium acetate to sodium chloride".
Then, just for pure interest, check what will be of this place in 10,000 years, and find out that this place will be the universe's biggest salt mine, still producing more salt than the rest of the universe combined.
Of course, this is specially awful for Plantnihilator, since not only it has been smitten with the power of pure salt, but is now on salt, which is bad for plants.
 
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Blood: 315,001
Dreams: online.
|slot one| Dream of Hilarity - Gain "Feeling Funny" buff, or give the buff to someone else, which gives you/ally a 33% dodge rate for two turns. 6 turn cooldown.| on cooldown, 4* turns (source: benevolent clowns)
|Slot two| Dream of violence- give a target entity 1.5* damage for one turn. 3 turn cooldown. on cooldown, 2 turns left(source: Kek motion gun)
|Slot three| empty|
|Slot four| empty|

pebbletopia 35/50
Pebbletopiathing 9/10
Pionostuff 13/50 +3 w32
+3 heze
celestial mirror && blood dagger && JOEs perception crystal && soulshard katana && technosoulblade ==TechnoRelease blade level 25 22/26
Gaia metal(earth-infused metal) && Liquid air(a special magical type of air) && Phoenix Flame(special fire) && Elemental Water(self explanatory) || Void Seed (void corrupts stuff) = Corruption of light lvl 12 13/13 done!
((Gaia metal || mech frame) ++ machinery) && (Computer && time warp core ++cooling ++intelligence && assorted future tech &&Three laws of robotics = Post-singularity superintelegence )) || assembly line ++ balancing = Robotic Robotic robot assembly line assembly line lvl 20 13/21
vial of spawning sickness && sniper rifle && essence of spawncamping && accuracy boosting scope = spawnkiller rifle (intent- deal increased damage to entitys if less then one full EOTB and response section has occurred since their spawning using the special) Lvl? 2/?
NEW Alchemy: Corruption of light && celestial metal || quiver of arrows tied to a bow == Abyss Bow & Quiver Lvl ? 1/?
(remember, the above should be stronger then its level because of the corruption of light)
I shank the Plantnihilator with the blood dagger, despite its likely lack of blood. the plantnihilator proceeds to explode as I replace its head-analouge with white fire units.
[used blood dagger, used all WF uses]
 
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