Destroy the Godmodder

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I/We are activating Project Earthdank 174/200 +2 from Cyan

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 32/50
Magic Charge Pendent 32/50

Establishing Project Storm II 8/300 (On Delay)

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 17/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: The Toxity and the World Feeder.


Attack/Action: Shared by 3 Personas

Before the Action:

The Personas has finished the trade and collected Liquid Death (Level 10) and Rust (Level 16) from the trade. and both are going to Blue's Inventory

and also they begin Statuesque (OPPORTUNITY STAGE 3 BEGIN.)

Persona's Actions:

Doing it as a Placeholder for later

Entity Orders:


Painis Tarahi got his head scrambled and may 2 attacks (Only attacks for the Second attack if he's lucky).

+3 to Teag (You really need it)

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas

Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING I
IIIIII (1/7) (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 Ready! [Level 25] Current Runes: 1/25 Fire
Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]


When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much much more HP when used. Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing.

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defense increase for 3 turns when used on the ally.

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

Green's Inventory:

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETIVENESS)


Red's Inventory:

I don't have it.
 
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So, as per my punishment, I officially have 11 - 10 = 1 assists.

Forging...

Slot 1: In Progress
The Axe ++ Metal = The Metal (Lv. 10, 3/11)
A metallic Flying-V guitar. The 'melodies' created by this weapon can bend any metal to their will, with little effort.

Named after Tenacious D's "The Metal".

Slot 2: In Progress
Berzerker Breaker (Thorium Mod Flail) ++ Rage = Furious Bloodlust (Lv. 10) (4/11)
What was originally an already rage-filled weapon became even more rage-fueled. Feeds upon the user and target's hate and anger for incredible effect; namely, hitting harder, cutting deeper, and making the target and user even more rage-induced, in order for the weapon to feed on it after. Unstoppable raging can either be quelled or built further upon by this weapon; but either way, it still feeds on rage, and grows more powerful by doing so.

The stuff the weapon's made of is said to make you angry just by holding it or even being near it. It's powerful stuff.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 12/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 12/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (57/100)
He got it.


Charge 2: 50-point cap
Portal from the Modded Terraria (18/50)
What? It exists!


Charge 3: 50-point cap

Legends from the Second Dimension (14/50) (+1 Someone)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

[H BOSS] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.

-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.

-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.

-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.

-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!

SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
'Splodimus is stunned! However, he still manages to come over to the Neutral side.

The Shellshock Tank decides to to a joint attack with the Armored Void Blimp against the ONE. It equips and fires Shield Breaker. Does what it says on the tin, and nothing else. It expends its two Upgraded Weapon charge points to buff the shield-busting power. This happens before the AVB's move.

Impressively, the Armored Void Blimp lived long enough for its Death Ray to fully charge! He fires his lazors at the ONE, punching straight through anything the beam may come across.

Other Stuff...

It's been moved to the post with my inventory, but I'll keep the queue here.

ARENA QUEUE (CURRENT BAN: 1 WEEK)
-Nothing
-Nothing
-Nothing
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.

Actions...

Not really in the mood; I'll wait for the dust to settle a bit.
The Zack on the battlefield walks up to 'Splodimus.
"Hey. Pal. You either join my side and live to see another day, or you don't and die messily. Your choice, Space Pirate."
"And what teh hell d'i 'ave t' gain?"
"Not dying horribly and losing all of your power. Thought I just said that"
'Splodimus was somehow extremely gullible. More gullible than expected.
"Eh, fine. Jus' let me get rid of this stun first."
And thus that was a rousing success.

However, now that the Void Blimp is at full charge, and I just announced it, it must be defended.
Zack rushes to the Void Blimp while carrying a multitude of tools and spare metal parts.
I pull out any dents, patch over any bullet- or laser holes in the balloon, replace any parts that just so happened to be missing, and...

LANCE OF CREATION EXPENDED


The Lance of Creation fires off its Genesis, and it damages the Corrupt Gazers with two of its beams, and the Terror Goldfish with one, then healing the AVB.

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III]
When used along with the Heart... (owned by @W32Coravint ), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
GoldenReady (+11)(+10 as per my punishment)
Toast (+1)
Sirplop (+1)

The MR alchemy upgrade, Arena shenanigans, and my Inventory can now be found HERE, at the bottom of the post.
 
>1/2
My everything exploded. S'all good now, though.
-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (215/300)
Hive (4/50) +2 from Toast
Corpsehatch (8/15) +1 from Darkside

-=Summons
None.

-=Actions
A couple of the GUN Loaders seem to have been eaten by an amorphous blob. How strange.
The Wastewalkers, finally feeling powerful-ish, charge out and swarm the Constructors!
The Skyscrapper zips past the Drone Army Mk. Ψ, pelting them with all sorts of fleshy bits!
The Vestige, feeling vestigial, charges forwards and punches a Corrupt Gazer in its corrupted little squishface!

Using the power of Dawn, I concentrate. A long brown thing appears floating in the air, covered in a mosaic censor! I frown, and blow away the censor.
THE TWIG OF FATE IS REVEALED! *Inception horn*
Twig of Fate [Align:???][HP:1/1]
++Is pointy n'stuff.
++Is Twiggy

IdunnowhatImdoinganymore.

-=Alchemies
NPC Questlines && Priceless Artifacts && adungeonthathasnoreasontohavethismythicalobjectinitwhatsoever == The McGuffin (Lvl. 25 - 22/26)
Artificial Guardian Reconstruction: 3/8

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
 
Alchemies
Slot 1

Mining Laser (IndustrialCraft 2) && 150° Hue Filter && Rescue Ranger (Team Fortress 2) = Reconstructing Touch (Level 5, 2/6)
Slot 2
Microphone && Amplifier && Was 3000 && (Manyullyn Wide Guard && Ardite Tool Rod && (Sword Blade || SCP-469 Feather)) = Soundfeather Striker (Level 14, 5/15)
A sword that grows in complexity from size... except it's also made of feathers. Feathers that replicate and attack in response to sound. Add that to the loudest speaker in the world, and you can do this: CAN YOU HEAR ME NOW?! No? That's because you're dead.
Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 5/26)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence...
Slot 4
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 15/21)
The power to prove anything is Illuminati, even entirely fictional, intangible or nonexistent objects, in a single tetrahedral package.

Item Charges
Heart... [III] (3/3)
Buzzing Transistor Core [IIIIIIIIII] (10/10)


Charges
Spectrum (28/60)

World Fusion Forced (5/39)
Every Computer Virus (25/50)
+3 GoldenReady

Action
I summon la .goanas., the Lojbanic version of go-
"No. Stop. Bad."
 
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Gula seems to have returned again after silently stepping out of the battlefield. How he manages to do that is anyone's guess, but either way he is back. Next to him was a gaseous anomaly, fading out of existence when observed directly. Whatever it was, something was up. Something was...

FISHY has joined the server.

This was obviously some sort of bot. Though, it seemed impossible that one could get through the Godmodder's extensive defense system as a non-entity. Flickering in and out of vision, FISHY shifted and took the shape of a large trout. It barely held its form as it floated around aimlessly. This bot seemed rather harmless, actually. It didn't flood the chat with messages or entice people into playing impossible games of chess against it. Not that anyone would lower their guards, but it was undoubtedly not a prime concern at the moment considering all the hell being raised by everything else.

Gula accessed the chat directly, rather than speaking. His will put characters into the box rather than working through some form of input device. By the time someone realized what he was doing it was too late. A message appeared in the chat.

Gula slaps Painis Tarahi around with a large trout.

FISHY flung itself forward toward Painis Tarahi. Winding up in the air, it swung around and slapped Painis Tarahi across the face with its large body. Grinning, Gula entered the command again.

Gula slaps Painis Tarahi around with a large trout.

FISHY was struggling to maintain its form now, but took another swing at Painis Tarahi. The bot slaps Painis Tarahi around several times, battering their body with a blitz of bass blasts. The power of alliteration caused the next strike to be especially strong, causing Painis Tarahi to black out for a few seconds.

The bot probably had one more use in it before the server could properly dispose of it. Gula could hardly wait.

Gula slaps Painis Tarahi around with a large trout.

Springing into action immediately, the bot grew several times in size. Painis Tarahi was on the ground, and could only watch as the ridiculous trout apparition loomed over itself. Unceremoniously, the bot simply flops over and crushes Painis Tarahi with its surprising bulk. The anomaly disperses, having been properly found and deleted by the server's protections.

FISHY has left the server.





Gula gets to work on something else now that the bot is gone. Taking out an old bone, he cuts it in half using a ritual dagger made of obsidian. He then opened a small portal, out of which poured out ashes. They piled up until they formed a mount about six inches tall. Sticking the bone half at the top of the mound, he then pulls out his personal inkwell and doused the pile with ink in a volume that was probably more than that of the inkwell.

Standing about a foot away, he begins muttering a spell. As the arcane words were uttered, his golden eyes began to glow dimly. They then flashed brightly while a shrill noise resounded. The bone somehow began to liquefy, becoming a pool of calcium and collagen in the center of the ashen mound. Nothing else seemed to happen. Yet.

Alchemies & Charges


Scimitar && (Diamond Dust && Essence of Vengeance) = Scimitar of Decapitation (Level 7: 4/8)
Sage's Hand || (Fortune Charm && Rune of Greed) = Hand of Midas (Level 5: 4/6)
Burial Urn && Disrupted Spirits && Entrapment Seal = Shadow Urn (Level 6: 4/7)
Scroll of Crippling && (Diamond Dust && Dragon's Blood Ink) = Greater Scroll of Crippling (Level 5: 4/6)

+3 to Twin

Clustered Vitrum Battery: 8/50
Red Herring: 1/50
Mad Mimic: 7/100
 
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@TMB50 : Welp, this will be as fun as Consumer Indicated. For us. You really only had to ask if you thought this game was too easy. :nursenaughty:

@DarkSide : Welcome back, again. Good news, you've only missed...Absolutely nothing really.

@crystalcat: For sake of making it clear, from my 'arena victory' I'll just go and upgrade Suldaan into something that I'll likely call Alduin instead, because hey, a sword themed around disasters in the Dragon Tongue would eventually have to reference the old World-Eater himself.

Hat/Rat/Jor/Fen-A/Fen-B/Rok/Ald Charge: |III||I||I|
Medusa's Head: |IIII|!USING!
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII||IIIII||II|!USING!
Rebalance: |III|
Doom Unleashed: |III|
Fear the Darkness: |IIIII|

Uncapped! The Climax: 24/150 (+11 from DarkSide)
Railgun Restoration Rig: 22/50
Tyr: 50/50 (+6 from Piono, +9 from Generic, +3 from Coravint, +3 from TwinBuilder, +2 from Battlefury, +5 from Alpha, +1 from Consumer)

WOWZA WE'RE ALREADY FINSIHED. Now, let's look at those figures...

Tyr bid:
Crystalcat: 73
TwinBuilder: 70 (-3 b/c mistake)
DarkSide: 53
Pionoplayer: 39
The Flaming Toast: 38 (+9 from Generic)
W32Coravint: 34
Battlefury: 32
Consumer: 26


Our 4th winner is Crystalcat! Huzzah. Now, for the fun bit.

WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)

+1 to DarkSide, +1 ConsumerOfAll, +1 to Generic.


Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level 25: 13/26)

((Nuclear Bomb ++ Destruction) && (Nuclear Bomb ++ Oblivion) && (Nuclear Bomb ++ Void) && (Nuclear Bomb ++ Chaos) && (Nuclear Bomb ++ Death)) && 5 Million Megatons of Other Explosives && Navitas Nox = Madness of Deathwing (Level 25: 7/26)

(Mechora Worm x4 && Voidmetal) && (Denito Surrexit && Nulla Stella) && Mineral Sorting machine = Wyrm (Level 25: 2/26)

Mythogaum Ingot && Really Big Drill && Wave Motion Gun && Creation Charger && Oblivion Charger = Calamity Drill (Level 25: 2/26)

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 350,000 (CAP!). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: I GIVE UP/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (11/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

The ONE [PG]: 600,000/600,000 HP. Detonation: 3/3. Pandemic: 0/3. Viral Marketing: 4/5. X: 4/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10)

I'm just gonna put the rest of the entity stats from here-on in Pastebins. The ONE's Pastebin.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3; RIP (1/6)
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3
Grimsby [PG]: 150,000/150,000 HP. Level 0; CR1 ACTIVE
L00T: 15.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz

Too lazy to lonk, but it's in the Terraria Discussion Thread. I'll get on it later!

Note: Life is banning me from challenges right now.

As incentive to QUICKLY decide upon the next quest, Opportunity will keep spawning more EXP Loaders. All attacks go to Oblivion, or Splodimus if that's finally dead. I think the 2x damage multiplier should kick in this turn, huehuehuehue. The ONE will Spray more Plague exclusively on Oblivion this turn.

Grimsby is switched in. His presence can allow for random minicrits for his entities.

----+----+----​

Roxxanne, in order, is brutally accosted by an absurdly overpowered Uberturret, then is made to explode via Pineapple Device, reducing her to component glitter and splattering it everywhere. Grimsby flinches, then looks on confused at the display of multicolored, overly-sparkly gore. For a man who's nighttime job was to drench himself in gore fighting hideous beasts, he hardly flinched at gore, but he was disturbed by the colorful display. He knew that blood that wasn't red was a bad sign.

Then, out from a puddle, a tiny figure emerges. Grimsby draws the Saw Spear-which looks kind of like this, before it shakes itself off from the odd gore, revealing itself to be...A very tiny version of Roxxanne. One could say Chibi, but that may have connotations that Roxxanne doesn't have. She's just very small right now..

"Ahh! You're giant!" Roxxanne said, pointing a stubby arm at Grimsby.

"Madame, I don't think I'm particularly big...You're just particularly small." Grimsby said.

Roxxanne looks down at herself. "Ahh! I'm a mini-meeeeee! :3"

"Hrm. Excuse me a bit, I just need to confirm something with Zetta before I do anything drastic..." Grimsby said, trying to disguise his confusion-slash-worries as mere business. He dialed the number as casually as he could sell it to Roxxanne, and put the phone to his ears.

"I know, she's a headcase. And also an Archsue Trickster Vampire Daemon thing that was somehow the latter two before the former two. All I really know is that she's also got Nanomachines, son, and that, well, uh...Don't stare at her too long. That has bad aftereffects."

"Zetta, you neglected to mention her...Err-"

"Do you sense doom about her? If so, well, we can certainly retract the deal. In any case, she's on YOUR side." Zetta said. "I'm going to send any tactical information that you otherwise need through messages, in case you're going to continue on. Oh, and the girl is about as destructive as a black hole and a bit...Well she is young so she's prone to being, err, impish, I guess you could say? Yeah, she's one of those types. At the very least she won't be interfering. She's too good to make your situation worse. It is either work with a woman who is mildly disagreeable and unsettling in various ways, or you get no money. Take your pick of it, I'll not judge you either way."

Zetta hung up. Grimsby measures his options, as every other job was taken by others. It was this or starve to death slowly from a complete absence of any nourishment whatsoever. The Narrative (whatever that is) supposedly nourishes...Which appears to be true. Grimsby felt his hunger practically lift as soon as he stepped onto the field. It's as if any possible measure to prevent him from fighting at full power was lifted.

"So, what were you talkin' 'bout? :3" Roxxanne asked, floating in and scooting close.

"Job details." Grimsby said. "Now, if you'll excuse me..."

Grimsby turns to Painis Tashri. Oblivion can wait a little longer, he felt. The Gigantic death contraption was every bit as dangerous as it looked, true, but Tashri was insane and cannibalizing almost anything that laid eyes on it, and vice versa.

"Oh oh oh oh oh! I can help, mister! I have a super awesome mega attack!" Roxxanne declared. Despite being less than a foot tall, her confidence exuded from her being.

Grimsby decided that placating her now rather than later was the best course of action. I mean, he wasn't a useless loner type, he was quite frankly the kind who surrounded himself with friends...They were usually just not leagues younger than him. "Oh, sure, go ahead."

The next part surprised Grimsby.

The short of it is, Tiny Roxxanne is by no means a frontline fighter but she's still going to kick donkey like very, very little else, and she still has a fully charged Akron's Core to tout around.

The horrific abomination known as Painis Tashri quickly finds itself suddenly surrounded by, quite frankly, far too many teeth, suddenly in the mouth of some horrific beast. It tries to fire off its catchphrase, but seriously, Cupcake's mouth doesn't open up that much and neither does Tashri's, not by a long shot.

Then the whole device started closing in, and Panis Tashri quickly realized her situation was roughly equivalent to a living Iron Maiden. And THEN horrific dark-red energies coursed through it, some kind of insidious mix. Painis Tashri didn't want to poke it, but an unintentional misplacement of the hand brought the revelation that it REALLY hurt, and also was very good at incineration of wayward limbs.

No-one heard her scream as the teeth, coated in energized torture, closed in to claim her, least of all the one who inflicted this torment, Roxxanne.

For Grimsby's part, he flinched. The last time things like that came about it was never a good sign. He could only feel sudden pity for Tashri, even when she came back just as suddenly as the runes seemed to swallow her, alive but very disfigured.

Tashri, aware of her enemies, somehow managed to figure out where the heck that attack came from, that is to say, loosely in Grimsby's direction, and immediately started sliding around the ground, making those shotgun cocking noises. She was fast but hardly fast enough for Grimsby to not keep a good eye on her direction and quickly start thinking of a course of action. Saw Spear out, Repeating Pistol out-wait, there was something really strong, wasn't there, a severed head? Shot lasers?

"I AM PAINIS TASHRI!" Exclaimed the titular, now right in front of Grimsby, as he quickly searched his inventory for-ah, there! Medusa's Head!

"I WILL EAT-" Sadly Painis got no further. Suddenly exposed to the sheer hideousness of the Medusa head, she recoiled, before it turned to stone, leaving her odd man-eating face frozen in a mild semblance of exaggerated fear.

Grimsby stared at his work-Not really much better than the Obliteration thing, personally. Then again...The Hunts didn't exactly encourage clean killing of beasts. He saw the river of blood they made, actually. That wasn't figurative-a literal, if very small, river of blood flowing through that accursed city from the thousands of beasts they had to slaughter every day.

Time to put the poor girl out of her misery.

Grimsby pointed the Repeating Pistol directly into Painis'es head, right into the eyes. He shot.

The statue's head turned into a fine powder. Painis was relieved of her duty of living and was sentenced to limbo for multiversal crimes.

That was (HOPEFULLY) the life of Painis Tashri.

"Thank you for your assistance on the matter, Roxxanne." Grimsby said, turning to her. "I believe I can take it from here."

"OK! :3" Roxxanne said, zipping off to recollect her nanite goop that was splashed about everywhere.

----+----+----
For reasons that I will not needlessly flavortext and are related to the Arena, the copy of Suldaan that our good 'friend' Zetta possesses, under his artifact-manipluating abilities that he planned to hone further, became 'unleashed,' which may or may not prompt a future name change.

Zetta is too busy doing OTHER things to care for details. Namely...

TYR: 50/50 EXPENDED

...Zetta was trying to craft a certain sixth member of nine artifacts (counting Base, which was always a thing and hasn't stopped being a thing) in order to create the mysterious Project Eclipse.

Navitas Nox && Kyne Cell && Traho && Ex Machina = Týr (Level 50)
ERROR! MAX NUMBER OF ALCHEMIZATIONS FOR THIS ITEM (2) HAS BEEN REACHED.
REFUNDING CHARGE.

TYR: 50/50 UNEXPENDED

...Uh, what?

Zetta frowned. Of course. Things just couldn't be easy, could they? He really should have expected something like this sooner-the only logical explamation at this point was that someone had already MADE two copies, and would need to die horribly for him to claim the prize and resume constructing the full Eclipse.

...He tried again.

TYR: 50/50 EXPENDED
Navitas Nox && Kyne Cell && Traho && Ex Machina = Týr (Level 50)
ERROR! MAX NUMBER OF ALCHEMIZATIONS FOR THIS ITEM (2) HAS BEEN REACHED.
REFUNDING CHARGE.

TYR: 50/50 UNEXPENDED

Uuuuugh. Of course-between everyone else suddenly finding an oddly-similar and inexplicable project system to create a superweapon to the fact that his bidding was hardly original lead to someone deciding to just rip him off, and potentially making the other parts before he had. But who? Xi? He didn't have access to the Alchemiter. (Come to think of it, that might be a really good idea to put into Roxxanne's ship, better L00T and all that). Beyond him he couldn't think of anyone else who had the exact list, and he knew that none of the Descendants that did have the list weren't using it because 4th wall shenanigans.

...Better idea. RISKIER idea, though. But the unlimited prowess of creative energies flowed through these lands-not as much as in the world of Minecraft due to its typically 2D nature but, when found, certainly MORE.

Zetta unleashed a brown-colored flare into the sky of the Battlefield. It was but a drop in the ocean of frenzy above, as was the standard.

Then it started glowing brighter. Only the most skybound of combatants, duking it out in near-orbit, could see it, but anyone could tell at that height that this was a very bright flare. The most sensitive to the flow of energy could even tell it wasn't just a flare-it was an attractive force. A call for a being resonating with its frequencies.

Of course, who that was, now that was a total mystery.

...Then...

TYR: 50/50 EXPENDED
RUNNING SALT.EXE


Well, let's say Zetta doesn't do things by halves. Also, you are not reading that incorrectly, that is Salt.exe.

Zetta did not just summon what was already apparently something well above his charge level to the field, he made sure absolutely NO-ONE was gonna forget that it existed by immediately having it land on a specific menace to Opportunity Society (which was now basically in open worship of Roxxanne, as that is still a thing), The so-called Wolf Among Sheep. Its internals, along with a copious amount of dust and derbis, splatter everywhere, while Sirplop takes this critical opportunity to ascend as a Transcendent One of Pure Elemental Salt. Grimsby, meanwhile, just stares, rigid, ready for action, at the sudden newcomer crushing that unseen amorphous being plotting to consume innocent robotic lifeforms. Not like you could see with the Hunter Clothes on-they generally like to cover as much as possible. Hunting was a bloody business.

Leaving that tangent, Zetta decided to rematerialize on the Battlefield. "Again, Sorry about Roxxanne, if it helps she's a menace to me too..." Zetta muttered. "In any case, I've seen this trick before-summon something you want desperately dead, have it fight a good cause, and take the things you need from the corpse. Thank you, nameless Scribe. We'll need one for my own purposes and one for someone called Crystalcat, I'll handle delivery but just-"

"Pardon? What are you talking about?" The voice was robotic, but even through its robotic filter, it was also gravely. It was very clear that the guy was probably partially robotic, and probably unfazed by the dust.

"Uh, sorry. I was just discussing the ethics of battlefield repurposing of gear." Zetta said. One does not talk of Uriah Gambits in front of the recipient.

"Most Hunters usually do scavenge gear in the field, especially new ones. I certainly did." Grimsby said, not missing a beat. "Honor to the fallen to keep using the weapons, or at least keeping them away from the indignity of-"

"While your act is commendable, unfortunately I'm afraid I caught all of that quite crystal clear." The being said, clearly irritated. Zetta facepalmed. Of course this wouldn't be even remotely easy. Grimsby just sighed, too familiar with ruthless and uncooperative peoples before. "If you so seek me dead, you'll be working harder than you think."

The dust very quickly blew off to the left, leaving a very unobstructed view of the being Zetta just summoned, a thumb outstretched to the left while the rest of the hand pointed forth.

It was very clear that Engietech was probably robbed twice now, as that was quite clearly a modified version of one of Engie's own drones. Which is disturbing, as the power source for those 8-foot tall war machines is a tiny piece of Engie himself. It was decorated with Soulbronze trimmings, the Engietech logo removed in place of a six-pronged gear symbol representing something that Zetta nor Grimsby could pinpoint. It carried a massive zweihander that, unfortunately for them, was big enough to be impractical to everything that wasn't as big as it was. Most prominently, however, were its two arms-the whole robot radiated surprising amounts of power, but those mechanical arms radiated the most of all. Zetta, having made the charge, realized them to be the two Tyrs that he was looking for.

The supposed 'drone' made the move first, backing well off into the opposite lines, making home amongst the AGs.

Meanwhile, in the outer confines of space, a GM receives a signal. It's faint and wavering but it's there.

"Hello? Is anyone out there? I saw a satellite hovering above there, doing something, I need eyes on the scene! It's total chaos!" A voice called out. Crystal, being the GM, knows exactly who this voice is. For the time being, it looks like its his lucky day.

The Frequency identified the voice as belonging to an unknown 'Undying Titan.' Hrm. Well that's totally unimportant.

[AG] The Undying Titan: 1,000,000/1,000,000 HP. Stagger: 0/125,000 HP. Cannot attack if Stagger is full, resets every turn. May accidentally harm allies. EXTREMELY HIGH DAMAGE. Taurus: 0/3. Deus: 0/4. Collision: 0/5. Planetcracker: 0/6. Unstoppable: Unready! 1/3rd HP or 4 staggers in a row.

The Undying Titan, woe be to its enemies, is extremely simple. Due to Crystalcat winning the bid, he has unambiguous command over our unfortunate robot friend. Yes, that is 1 million hit points.

The Tons Of Damage Dealer: He deals tons of damage as well, no joke. Seriously, his damage output is five times that of a regular entity of his charge (on top of his atrociously high HP). As you could expect, he's got a few weaknesses to balance that out, but if nothing stops him, then whatever he's targeting is going to have its face smashed in, hard.

Ghost in the Shell: He is immune to Damage Over Time effects, bar the XBONIC PLAGUE. He is also immune to the conversion effects of Virus entities because this is basically a futuristic version of a ghost possessing a suit of armor. Those are still things, people!

Stop the Unstoppable: Weakness #1. His Stagger meter is an integral part of making sure you do not lose every entity you have to this guy. This is an intentional nerf, though it won't always be there, so exploit it while you can. Every point of damage also translates to a point on the Stagger meter. If it is 100% full, he's staggered, which means he's stunned for the turn, simple as that. this isn't totally negative to him, as instead of losing his turn to status effects, those status effects instead fill the Stagger meter by 40,000 and negate their effects completely if the Stagger meter doesn't 100% fill. Overkill on the Stagger meter does nothing more, and if the Stagger meter is under-filled he attacks freely.

Bad Communications: Weakness #2. His radio link with Crystal is sadly faulty due to battle damages and this isn't the most sophisticated drone Engie's got so there aren't too many backups-or perhaps Engie didn't feel the need when all of his drones were empowered by tiny shards of him, all of which are telepathic, rending it semi-useless? In any case, there is a 50% chance that he will lose all contact with Crystalcat for that round, rendering him effectively blind. He doesn't know his allies or enemies off-hand apart from whatever's attacking him, which due to how some entities work is basically everything anyways, meaning he's effectively relying on Crystal for tactical communication here. If the 40% chance procs, he'll attack randomly: a 25% chance of targeting an entity of his own faction, a 25% chance to attack an enemy of his opposing faction, and a 50% chance to just hit a Neutral/Hostile/Virus/??? entity instead. He isn't totally stupid, by the way: He's much more likely to attack entities about to unleash attack charges, and much much more likely the bigger the charge is. He also will NOT use charged attacks unless he's ordered.

Homewrecker: All of his specials change the terrain to neutral-his rampant power is too much for the ground to bother with crazy effects. his regular attacks can also be used to cause this effect, but this is on-demand and is in exchange for, you know, dealing approximately 250,000 damage per attack.

Taurus: 3 turns of charge. That considerable bulk and weight of an Engietech Drone? Yeah, it's also very FAST bulk and loaded with propulsion systems to hit space reaching Lightspeed. Engie's Drones aren't exactly the most sophisticated makers of war but they are practically invincible. It's like being hit with a 500,000 MPH Freight Train, and in this special, our friend makes even that look paltry by ramming into whatever unfortunate target may exist. Instead of just settling for a plain tackle, as might be expected, he instead pulls a Reinhardt and grabs them by the face, then slams them into a wall; this, in addition to full damage, stuns the poor sucker and pauses their charged attacks.

Deus: 4 turns of charge. Using both Tyrs, the Undying Titan supercharges his systems for the NEXT turn, and only the next. This buffs his Stagger Meter by adding +50,000 to the max limit, while also giving him two attacks (TOO STRONG only triggers once). If he's Staggered, he loses both attacks.

Collision: 5 turns of charge. If near-instant kill damage isn't cutting it, try outright instant-kill! He can lob an entity at another entity, and due to his absurd abilities regarding kinetic energy, this means both of them are basically going to collide with one at speeds approaching a certain value commonly shortened to 'c,' or to be formal, the Speed of Light. This instantly kills the entity who volunteered and the target, unless it's a boss, in which case it merely deals even more damage than usual. Which will probably still then instant kill it. Life is grand.

Planetcracker: 6 turns of charge. You know his damage output is atrocious when it's a six-post charge that gives him a 4-man splash attack. The Undying Titan crashes the ground with his fists, creating an incredible shockwave/earthquake combo that crushes 4 entities of choice.

Unstoppable: He's holding back for roughly the first half of his fight. This is his second half-when brought to 1/3rd HP or staggered 4 times in a row, this buff will kick in the following turn. It has one effect: It completely removes the Stagger meter.

L00T: On death, the Undying Titan's shell will deactivate, and the ghostly being behind this will just leave, allowing you to claim one of Tyr. Zetta automatically gets the other, not like that even matters because let's face facts, we could have stopped this with The Lord Michael's Hat and I'd still be pretty unstoppable. They are naturally level 50. Oh, and while Crystal won the bid, you will be considered a secondary winner if you GET the item in this case, as getting an entity of this strength, downsides aside, is plenty reward. Oh, and you can't get it if you're the controller. That should go without saying.

Enjoy.
 
Let's hope that I can get back to a relatively close-together dop schedule, and that this is the beginning of that schedule. Well, counting last dop, I suppose. Meh. On to it!
The Itinerary

Main Area:

'Splodimus is becoming Neutral so he will be less than a threat now.

[AG]: Use Tanks such as the P.E.K.K.A so that it will be useful against the deadliest enemies!
[AG]: Defend Entities such as Painis Tarahi because he has extreme attack power!
[AG]: Kill the Terror Entities before these cause chaos on the [AG] Entities!
[AG]: Kill the Terror World Feeder before it also cause a lot of chaos!
[AG]: Kill lesser enemies before these can cause trouble on the AGs.
[AG]: Defend the BCHB, It can cause destruction to your enemies.
[AG]: Defend the Immunity, Destroy the Plague because the BCHB will survive more if you do.
[AG]: Destroy The ONE It causes extremely deadly effects on the team!
[AG]: Defend Oblivion! It's useful abilities can cause a big effect for the [AG]s.
[AG]: Destroy the Godmodder/Alpha!


[PG]: Kill Entities such as Painis Tarahi because he can kill a lot of Entities!
[PG]: Defend the Terror Entities so these can give devastating effects on Enemies!
[PG]: Defend the Terror World Feeder so it will destroy all the enemies in a dozen turns!
[PG]: Destroy the BCHB, It can cause destruction to your enemies.
[PG]: Defend the Plague, Destroy the Immunity so the BCHB wont last longer if it's Immunity got destroyed.
[PG]: Defend The ONE It causes the really big advantage on the team!
[PG]: Defend the Godmodder/Alpha!


The Opportunity:

[AG]: Vote for the Next Quest if you want to finish Opportunity before the 25 turn Threshold.

For Neutrals, They/You don't have to do the same things as [AG]s did.

Not doing Actions at this time. I will do it below this ASAP.

OOC Stuff Below:

I will try update of the Entity Battle Royale tomorrow and the Future.

Here's the link of the Entity Battle Royale while we are waiting for updops. http://s15.zetaboards.com/DTG_Forums/topic/8346580/1/

Also I was the Only [AG] to distract the Repair Surveyor during the Home Movies... Arc (Part of the massive saga that is Lets Get Dangerous Once Again. (Act 2 was one of the Massive Sagas in this game but this isnt overriding the Arcs and Sagas in this story. Each Chapter is a post-Update (DTG 2 has the Act System in the story)))

I noticed that these Level 25+ Alchemies requires a 2 Post Charge (Spoil-style Level 50+ Alchemies must needs a Turn Charge) before using these (just to prevent cheating). I will try to be hella creative in a future.

No, level 50 alchemies still only need a post charge. Well, it's long enough that it's still basically a turn charge, since they have a 5-post charge, but eh. They're definitely still much less powerful than Spoils for the same charge time, getting further apart as the alchemies/spoils increase in charge time.

Also, ho hum.

Alchemies
Slot 1

Mining Laser (IndustrialCraft 2) && 150° Hue Filter && Rescue Ranger (Team Fortress 2) = Reconstructing Touch (Level 5, 2/6)
Slot 2
Microphone && Amplifier && Was 3000 && (Manyullyn Wide Guard && Ardite Tool Rod && (Sword Blade || SCP-469 Feather)) = Soundfeather Striker (Level 14, 5/15)
A sword that grows in complexity from size... except it's also made of feathers. Feathers that replicate and attack in response to sound. Add that to the loudest speaker in the world, and... well... CAN YOU HEAR ME NOW?!
Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 5/26)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence.
Slot 4
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 15/21)
The power to prove anything is Illuminati, even entirely fictional, intangible or nonexistent objects, in a single tetrahedral package.

Item Charges
Heart... [III] (3/3)
Buzzing Transistor Core [IIIIIIIIII] (10/10)


Charges
Spectrum (28/60)

World Fusion Forced (5/39)
la .lojban. (25/43)
+3 GoldenReady

Action
I summon ゴアンナ, the Japanese version of goanna.

"僕はゴアンナ六十七!散弾銃を使う!"

With a massive crash, a version of goanna with anime girl eyes crashes into the battlefield, wielding a supreme weapon known only as a shotgun and "using" it against nothing in particular.

"This was either a terrible or brilliant idea."
"Indeed."

"熱線銃を使う! 直撃! (一千ダーメージ)"

He pulls out a raygun and "uses" it against Oblivion while the bullet curves around and merges with the raygun shot, creating a massive explosion on impacting Oblivion!

"僕はアンチウイルスを愛する、だからノートンアンチウイルスを皆に送ります。"

He then gives everyone Norton Antivirus because he loves antivirus programs.

"コンピュータウイルスのHP: 0/100! 誰もウイルスを感染しないので、オブリビオンは怒り出す!"

Somehow, this causes Oblivion to rage, opening up its weakpoint!

"マルウェアバイツ・アンチマルウェアとチェイタック・インターベンションをマルテック・インターベンションバイツを製作する。 マルテックインターベンションバイツをオブリビオンに射撃する。 (70ダーメージ+50ボナスダーメージと-1ジャンク)"

He crafts the almighty maltec_interventionbytes and fires it at Oblivion! Massive damage! And everyone's computers are cleaned of malware!

"さようなら~"

He disappears into a portal.

Weeaboo Goanna deals 35,000 damage to Oblivion, doubled to 70,000 because of his vulnerability!

|| Charges ||
Good heavens, is that the time? 44/100
Negatives. 20/40
.sevitageN
Plants within plants 4/50
Wow, interesting.

(+9 in bank (yey) from Sirplop (+2), Tha7Gu9 (+6), Redstone(+1))
thank.

+1 to Darkside, +1 to Sirplop, +1 to I_G_U

|| Alchemy ||
Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 14/23)

(Paintbrush || Albiit && Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 11/16)

Coffee Mug ++ Redundancy = Estis Finis (Level 10 - 7/11)
Why?

Alexstrasza's Heartstring ~~ Infernal = Deathwing's Blazechord (Level 15 - 7/10)

||Wow, interesting||

[A note before this starts: Az doesn't need to time travel for this to work. She theoretically could have done it at the same time as when the godmodder performed his action. It's just there for flavour, and of course isn't all that important if it causes issues either way.]

If Nihilumbra could change it's face from anything but pure, distilled melancholy, it would probably giving a face that said 'u wot m8' in the general direction of the godmodder.

A brings out two of her most powerful alchemies, End Time and Mirror Light.
Now, let's explain Mirror Light: It is, in it's simplest form, a mirror shield that has absolutely insane properties over light and the dispelling of magic. It's friggen awesome, but very rarely useful.

Big.
Missed.
Steak.


Az leaps over the sundered corpses of entites and uses End Time to first create a portal to the Void, then uses the same magics infused with Time to create an exit approximately 30 seconds earlier approximately 10m behind her. She jumps through the Void, existing for only half a second there before reappearing 0.5m back in time, and 10m back in space.

Az fell out of the portal, and right into the path of the lasers. The enchanted shield took the light and it was infused into the previously colourless gem in the centre. The Divine Godblade struck the gem, and together the alchemies sent a Cascade of colours at Nihilumbra. Nihilumbra's RAINBOW status was suddenly extended, and in addition, it's stats buffed up slightly.

Of course, she hadn't caught ALL the lasers, but she had done enough to spare the AGs ever so slightly (but not for long!) and buff Nihilumbra in the process.

She high-fived her past-self, then wiped her past-self's memory of this with Past-Az's consent. Of course, Past-Az then performed the same set of actions.

[unless of course she never time travelled.]

TL;DR: The godmodder forgot that Az has DTG's most powerful light directing alchemy, in addition to a creature whose power was purely originating from light and colour. Az did the good old redirecteroni.

Oh man. It's been ages since I did something like that. She turns to the godmodder.
I don't really hate you (i dont even know who you are), but sometimes it's fun to damage you. Regardless, I feel like theres some sort of debt here. I'll strike you a deal...

Spirit Reviser
: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 2/4
From the Grave: 2/4
Extended Life: -/5
Scythe of (Eardrum) Death: 4/4
Anarchists' Cookbook: 2/5
Conga Drums: 2/3
Current Functions: 8
Traces: 7
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle

You manage to capture some of the light and infuse it into Nihilumbra, boosting Nihilumbra's rainbowness by another turn and healing its stun! Sadly, though, you don't manage to actually intercept any of the rays.

A waste walker catches my eye, wrong move, I launch volley of magic daggers towards it.
Blast Burn 3/15 (entity)
Unaimed fire 3/10
+3 Toast
SMG && Flamethrower = Rapid fire 3/4
Nuke && Molotov && EMP && Tear gas = Humanity has failed 3/8 (Single use)
It's a bomb, a really big bomb that damages... Everything, oh and I hope you like the headache.

You kill a Wastewalker!

+3 Tazz (to Toast because reasons)
Infinity: 40/40 ...holding for a few posts.
Recall Totality: 18/80
PionoPin: 11/14
Staff ++ Plant = Vi Naturae 9/11
Gem && Soul Titan Essence && Cosmic Background Radiation = Soul Gem 15/16
Lv. 25 Reality Essence && Jar of Gasoline = Fomes Dei 9/26

Aquilonem Mors && Burial Blade && Holy Moonlight Sword = Strange Aeon (1/26, Level 25)
Brine && Orchid Fire && Galactic Glove = Abyss (1/26, Level 25)
INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII]
Broken Anachronism/Oblivion's Guardian/Archangel's Blade [IIII]
Okay, so... Hm. Oh, right. That. That'll do.
Tempo opens up Tedit (Wait, let's try... Sburb Server Disc || Tedit, just for preview's sake) and imports an arena. A deadly arena, mostly just for clearing mooks easily. They then... throw a boomerang at Alpha. He ducks. And then ducks again. Into another boomerang. Suddenly, a swarm of boomerangs flies in, circling Alpha until they form a tornado, sucking him up into the air, where he gets hit by a single dirt block... attached to a Player Above sensor. Transistors click, Super Dart Traps fire, and lava pours on top of him.

I also take this time to burn 3 parallel lines into my back with an ashen candle. I then casually stab a MeeM Demoman through the back with Oblivion's Derailer, set up a Cursed Campfire, and burn the corpse into ashes and bones.

Alpha is a master of traps, and quickly pulls out a copy of the Grand Design to reverse all of the traps and point them all at you! Luckily, you're not vulnerable. He snaps his blocky fingers in annoyance, realizing said fact.

You kill the MeeM Demoman, then perform a ritual!
Hrm, now... I just have to hit Ctrl+C, and...

The ashes of your latest work lie in the depths of the campfire's eternal flame, cinders serving as the only remnants of life in a vast uncertainty. Slowly, reality ebbs away around you, leaving naught, save for the campfire, the remains within it, and yourself.

You now stand in a seemingly infinite plane of pure blackness. Everything is silent, save for the crackling of the accursed flame before you. Then, gradually, the fire undergoes a curious transformation. Spreading from the igneous core of the thing, the fire shifts in hue to a particular shade of amethyst you find rather familiar yourself. Hah.

The fire suddenly and inexplicably grows out of control, exploding to life in a soundless instant. The inferno of violet rages about you, hesitant to even lick your physical form with much else than heat radiation. A tunnel is then cloven between yourself and the original campfire itself in a rush of force, the bones and ash remaining inert and unburned in the very location you left them.

As the inferno grows in intensity, the bones rise from the campfire, forming a vaguely humanoid shape. Splinters and cracks plink across the entirety of the skeletal system. The burning flames once more become the only source of sound in this abyssal realm. Slowly, something oozes from the cracks. It appears to be some bizarre liquified form of flesh, oddly enough.

The flesh pours from the splinters and spiderweb fissures in the skeleton, knitting itself into an undulating elven form in moments, though deprived of a right arm. You feel a curious sensation from the lines burned straight into your back, akin to blood spattering from it, perchance. Turning to observe it, you would find that pure liquid ink was oozing from the burns at a moderate pace. The liquid takes the form of dark wings crowning your back, if only for a moment, before darting off of your form, toward the unbridled writhing liquid mass of the one before you.

The tunnel cleared of fire suddenly collapses before you. Slowly, over a period of minutes, the amethyst flames die down to a point in which you can legitimately see over them, mere embers in comparison to their former glory. The chaotic mass of flesh begins to knit itself together, solidifying within instants. Violet irises shine first in the entropy, followed by the rest of the creature. What appear to be Grayholdian imperial robes form out of the flesh as well.

Soon enough, the entity appears to be fully formed, sans a right arm. The ink that emerged from within your self-inflicted ritual wounds settles atop the stump of his limb, twisting and morphing into dozens of shapes and forms before settling as a full artificial limb. With a crack through the air akin to lightning, the ink lights ablaze internally, and a vision of the starry infinity of the universe emerges upon it. Magetear, a voice projects into your mind.

The being radiates stoicism and understanding, posture immaculate. He stares at you coldly for a moment, the image of what appears to be a gradient of both your ritual and that of another involving an amber lantern filled with abyssal ink unfolding. The arm flashes back to visions of the universal stellar background of existence, mere instants before the being speaks.

You have called me forth.
I can certainly remember you. Hah.


The entity's arm flashes with visions of your existence on a battlefield a great distance away, obliterated by the obliteration and reformation of a universe. All from the perspective of some being or other, occasionally from the peak of a spire on a massive labyrinthine castle complex, or from within a divination pool of a well-disordered study, or even from one of a great deal of crystalline triangles, floating about in a half-dome in a room hidden from all.

Regardless, what is it that you desire?

((As should be obvious from this, you have successfully summoned Kalare Erelye! Converse or do whatever, I suspect Erelye will be feeding me (more) responses. Maybe make a deal?))

Feeling like a badass with my new rapid fire in hand, and still annoyed at the existence of wastewalkers, I run up and slide though a group of these beasts firing in all directions. Since I am now a badass I must of course also walk slowly away, paying no attention to the ensuing chaos.
Blast Burn 4/15 (entity)
Unaimed fire 4/10
+3 Toast
SMG && Flamethrower = Rapid fire 4/4
Nuke && Molotov && EMP && Tear gas = Humanity has failed 4/8 (Single use)
It's a bomb, a really big bomb that damages... Everything, oh and I hope you like the headache.

You kill two Wastewalkers!

56/??? for the Final Showdown
26/50 for the power of earth: a large stone, pulsing with earth magic. Gives the wielder great power to defend their allies.
21/50 for the power of fire.
+3 to goldenready

Anyways, starting up the new bid.
This bid is going to be for 50-post charge artifacts. Artifacts are listed in the EoTB, meaning they can be destroyed or even stolen, but are also far more powerful than alchemies. The first one is going to be the Soul of the Living Earth, which will give an all-around stat boost (well, all of them will) as well as a large defensive boost (translates heavily to being able to give out defensive boosts like crazy)
As a note, artifacts are generally more effective for people that are vulnerable, since they are at higher risk of having the artifact stolen from them.

Ho hum..

OVERPOWERED ITEM CRAFTING
The Machina && Minigun && Anti-matter rounds && Destruction Magic && Cannon && Nuke || Sniper Rifle = The Annilator 4/11 level 10


(Broken Stopwatch && (Clock && Time Magic) = Timebreaker ) && Fear No Anvil && Warmaster Rocket Hammer && Fast Clock && Slow Clock && Concentrated Entropy = 3/16 Clock In Clock Out Level 15
Concentrated Dog && Determination && Annoying Dog Fur && Legendary Dog Magician Robe && Stopwatch || Comfy Robe = The Dogfiend's Robes 4/9 Level 8



#bork

I, in a moment of extreme lazy, just decide to drop 20 anvils on Immunity. They turn out to have very badly diseases on them that happen to be good at destroying immune systems.

By replacing them with dogs.
inventory:
Brutal Armor (Level 4) I think i finished this a while ago.

Entitys: None.

charges
s.
12/80

19/20

2+ to golden ready
1+ Consumer

Immunity takes 20,000 dogified damage!

@GoldenReady ; Generic has been sending his +3 towards my bid lately. Keep that in mind pls; I don't think you took that into account with your last post.
thank

@pionoplayer ; I personally don't like the bidding system, and really don't like the idea of more. I don't mind the idea of selling stuff, but bidding (both the original system and Tazz's current) has always rubbed me the wrong way.

@ Everyone; Assuming I have the all-clear, I'll be starting my Hand of Fate sidequest this weekend or next dop, so keep an eye out.

|| Charges ||
Good heavens, is that the time? 45/100
Negatives. 21/40
.sevitageN
Plants within plants 5/50
Wow, interesting.

(+15 in bank (yey) from Sirplop (+2), Tha7Gu9 (+12, yey), Redstone(+1))
thank.

+1 to Darkside, +1 to Sirplop, +1 to I_G_U

|| Alchemy ||
Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 15/23)

(Paintbrush || Albiit && Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 12/16)

Coffee Mug ++ Redundancy = Estis Finis (Level 10 - 8/11)
Why?

Alexstrasza's Heartstring ~~ Infernal = Deathwing's Blazechord (Level 15 - 8/10)

||Wow, interesting||

If you buff up what comes out of Negatives, I'll spring it out on the AGs.
Because believe me: If there's one thing Negatives can do, it's dunk.
It might sound strange for me to be both attacking you and negotiating with you, but I really just care more about the entities I summon, at this point, than alignments.
I'll leave now, unless you have a counterproposal?

~
lets play some hearthstone shall we?

Disclaimer: If you're not experienced with Hearthstone, this will make no sense. Just assume this is an amazingly unrealistic and rare combo, because it is.
Az conjours a office cubicle using the Transistor, then, once inside, pulls out Art Initiates Life and begins doing something not at all suspicious. About 3 not-at-all suspicious hours later, Az emerges. She sits, cross-legged, in front of Oblivion.

Then she pulls out the fruit of her not-at-all suspicious toils. A deck of cards. She places them adjacent to her, then draws 4. The first card, The Coin, is played, followed by a Beckoner of Evil.

She smiles to herself, as she pushes the cards forward. A robed lady in purple appears in front of Az, and strides forward. Her staff glows with purple energy, before vanishing.

She then passes turn to Oblivion. Unfortunately, Oblivion has no cards! It seems that it'll just have to pass back to Az, who simply repeats her previous turn, playing another Beckoner of Evil while the first whacks Oblivion.

pass.bluh

Az draws, proceeding to play topdeck Brann Bronzebeard, causing an inspiring dwarf to swing in! Meanwhile, the Beckoners of Evil clobber the Oblivion with their staves. The latter of which STILL has no cards, and is forced to pass turn yet again.

Az draws her 4th card. And plays... No way... could it be?
THE ONE.
THE ONLY.
LOREWALKER CHO.

With a reassuring "Jade serpent guide you...", the legendary pandaren himself steps forward. Afterwards, she plays Gang Up in the general direction of her Beckoners of Evil. As she does so, a copy of Gang Up appears in the hand/hand-analogue of Oblivion, and 3 Beckoners of Evil are shuffled into her deck. Her minions bash Oblivion. With no other plays to make, Az passes turn.

Oblivion has a card! It can finally play something! Oblivion uses Gang Up on Beckoner of Evil. 3 Beckoners of Evil pile up to form a suddenly existent deck. A copy of gang up enters Az's hand.

Az draws, then plays, a Shadowcaster, targetting a Beckoner of Evil. 2 mini-Beckoner of Evils enter her hand. Oblivion draws, then plays a Beckoner of Evil.

Now, for the next 100 turns, this repeats somewhat.

Now with 100 mana, since for some reason her mana was uncapped and Oblivions was capped at 2, Az plays 200 mini-Beckoners of Evil thanks to Emperor Thaurissian.

Now, we should probably calculate how many C'thun buffs that is. 201*4 = 804
The chances are I forgot to mention the Blade of C'thun, which is also a thing. It had been killing the Gang Up'd minions in Oblivion's deck for some time, completely ignoring the logic of Hearthstone. Basically, it had only been leaving 1 card in it's deck per turn, unbeknownst to Oblivion.

So lets calculate that: 100*3-1 = 299 Beckoners of Evil slain. Beckoners of Evil have two attack, so that means it's given a theoretical C'thun 598 attack.

Luckily, theres no chance of C'thun related injuries, right?

When it comes back to Az's turn, she plays C'THUN, DEALING 6+804+598 = 1408 DAMAGE to OBLIVION!

Wow, that was dissapointing. Well, it would be if Az didn't use Gang Up on C'thun, then use Blade of C'thun to assasinate C'thun, buffing all the OTHER C'thuns equal to C'thun's attack. Each time Az has her turn, she plays another C'thun, Blade of C'thun and double Gang Up, plus a ton of card draw.

So by C'thun 2, it has a 1408*2= 2814 attack.

C'thun 3: 2820*2 = 5640 attack.

C'thun 4: 5640*2 = 11280 attack.

C'thun 5: 11280*2 = 22560 attack.

That's probably enough. Ignoring the amount of damage from minions, that is (5640+11280+22560+2814+1408)*2 (because brann)=...
...87404 damage.
Now, I didn't include the fact that Brann doubles the Blade of C'thun buff. Since I do enough math in addition to DTG, that's probably enough. Let's just chuck in the Scythe of Eardum Death proc to keep things "simple".
Yeah, in actuality it was a lot more than that.

Spirit Reviser
: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 2/4
From the Grave: 2/4
Extended Life: -/5
Scythe of (Eardrum) Death: 4/4
Anarchists' Cookbook: 2/5
Conga Drums: 2/3
Current Functions: 8
Traces: 7
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle

The combination of an insane Hearthstone combo and the Scythe of Eardrum Death deals... 150,000 damage to Oblivion, doubled to 300,000!

Got into DTG: Pain and Suffering. Actually pretty good.
Current Saga: Into The Fray (Roxxanne and Zetta send THEMSELVES)
Current Arc: Fear Is The Mind Killer (Oblivion)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}
Runes Stored: None.
----
Chorus Mortis: (||||)


+3 to Piono

Filthy Frank [AG]: 15/69
Destiny's Call [WEAPON]: 41/50
Master Gunnery Sergeant [AG]: 8/33

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (25/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

Liquid Death && Metadata of Abbadon's Wrath && Potent Blood Majjyks = The Pulse (Level 20) (9/21)
TL;DR Lifestealing black ink katana that infects everything it hits, and builds itself from the resulting material. Ink can be shaped into anything the wielder wants, the only limit is his/her imagination.


(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level 10) (9/11)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (18/26)
THE ultimate Binding of Isaac-based Shield. Real OP shield.


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
Cog && Boomerang && Living Fire Block = Flaming Returning Cog (Level ?) (0/?)
Thanks Redstone.
(Flaming Returning Cog || Third Degree) && Essence of Hussie && Essence of George R.R. Martin && Miniature Galaxy Warp Pad && Book of Math Jokes || Edge of the Shipping World = Third Radian (Level ?) (0/?)
Sinks ships, especially when fired from a head cannon. Basically the Third Degree on steroids, in sword form.
Stack of Empty Bullets || (Silver Bar && Wood && Hard-Light Plating && Kryptonite Ingot && Yellow (don't ask why) && Vin Diesel (again, don't ask why) && AIDS = Multi-Purpose Bullets (Level ?) (0/?)
It revolutionizes the world of bullets; made from silver, wood, light, Kryptonite, yellow, Vin Diesel, and, most importantly, AIDS. Too many times have people been shot only to recover and live a full life. Multi-purpose bullets will bring that to an end. These bullets can stop vampires, werewolves, evil sentient shadows, Green Lantern, and Superman...if they so happen to exist and so happen to be attacking you or you so happen to be hunting them. Also, you can throw them if you don't have a gun, as they have explosive tips. this is what the refrance
(Frag Grenade || Landmine = Frag Landmine) && (Frag Grenade && (Nunchucks && Shuriken = Nunchuks with Shuriken tips) = Frag Grenade filled with Nunchucks with Shuriken tips) = Shuriken-Tipped Nunchuck Filled Grenade Filled Landmine (Level ?) (0/?)
Armageddon is here. Also a reference to the Uncyclopedia page linked above.
(Shotgun && Axe && Variable Weapon Metadata) && (Fire Dust Bullets && Wind Dust Bullets && Splitted Clip) = Sharp Shooter (Level ?) (0/?)
Shotgun and Axe are self-explanatory. The VWM is just to make the weapon an official variable weapon. A Splitted Clip is a clip with space for an equal amount of two types of bullets, and options on the clip to switch between the two types in the clip. Fire Dust Bullets make the shotgun fire balls of pure flame, and Wind Dust Bullets make the shotgun fire high-knockback gusts of wind, effectively making the Sharp Shooter a Pyro's Flamethrower.
Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (0/26)
I should have done this ages ago.
Daybreak (the laser) && Daybreak (the spear) = Daybreak^2 (Level 25) (0/26)
Oh boy.
~~Elemental Infuser~~
The Grand Design ++ Reality = T.I.M.E. F.C.U.K. (Level 10) (0/11)
Stands for Temporal Idiot-proof MEme-ridden ReinForced Canon Un:red:ery ToolKit. Does exactly what it says on the tin.

--MeeM Barracks (Summoned!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Oblivion (Summoned!)
The combination of every mechanical boss, including the Motherboard from Tremor Remastered.
HP: 666,666/666,666
Attack: 66,666
Ad Infinitum [Passive]: Oblivion takes 0.75x damage until the 48-Eyed Shield, Seeker Eye, Blaster Eye, Tai's Fedora, and the Prime Laserblade are destroyed. Oblivion takes 2x damage every second turn, starting the turn when these conditions are met.
-48-Eyed Shield
The representation of the Destroyer. Defense-oriented.
HP: 240,000/240,000
Doesn't have an attack stat.
Meatshielding Oblivion.
Beam Convergence [Active]: Damage an enemy/group of enemies with a random attack multiplier from 0.5x to 2.0x damage. Uses Oblivion's damage stat. 6 turn charge.
Worm Teeth [Passive]: Attackers take 7.5% thorns damage, lowered to 2.5% when destroyed. Effect extended to the Seeker Eye, Blaster Eye, Tai's Fedora, Prime Laserblade, and Oblivion.
Hardening [Passive]: 48-Eyed Shield takes 2.5% less damage for every part of Oblivion that's destroyed.
-Seeker Eye
The representation of Spazmatism.
HP: 125,000/125,000
Attack: 10,000
Airborne.
Infernal Blaze [Active]: Seeker Eye takes 1 turn to charge, then deals damage to 3 entities/groups, and sets them ablaze for 2 turns. Seeker Eye takes 1.5x damage while charging. 4 turn charge.
Blood Link [Passive]: If Blaster Eye is killed, Seeker Eye minicrits for 2 turns.
-Blaster Eye
The representation of Retinazer.
HP: 75,000/75,000
Attack: 10,000
Airborne.
Laserblast [Active]: Blaster Eye deals damage to 1-3 random entities/groups. 4 turn charge.
Blood Link [Passive]: If Seeker Eye is killed, Blaster Eye minicrits for 2 turns.
-Prime Laserblade
The representation of Skeletron Prime. Offense-oriented.
HP: 133,700/133,700
Attack: 13,370
Laser Bomb Saw Claws [Active]: Prime Laserblade smashes down on a single entity/group, making it bleed, burn, stunned, and deals reduced splash damage to 3 nearby entities. The debuffs aren't applied by splash damage. 6 turn charge.
Helping Blade [Passive]: While Prime Laserblade is alive, a random ally minicrits. Changes every turn.
-Tai's Fedora
The representation of the Motherboard.
HP: 100,000
No attack stat.
KNAWLEDGE [Active]: Oblivion's next attack crits. 5 turn charge.
Lamborghini Fastness [Passive]: While Tai's Fedora is alive, Oblivion has a 10% chance to dodge.
----
Oblivion's Spoil of War: Blah's Power Core
Call upon the spirits of light and dark to affect the fight in many ways! They will cast one of four spells based on the bosses guarding Oblivion.
Motherboard: An entity of choice will crit for 3 turns.
Skeletron Prime: Lift an entity airborne with the Prime Vice, causing it to be invincible for 1 turn.
The Twins: Damage 3 enemy entities/groups and set them on fire.
Destroyer: Block the first attack of the turn for an allied entity.
No matter what boss you pick, the cooldown will always be 8 turns.
This is basically the Mark of Chaos themed around Terraria.
--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (REKT)
7 Grand Sad.
--Agent of the Skybreaker (DEAD)
HP: 75,000/75,000 | 25% chance to dodge.

Challenge Queue:
> NONE
> NONE
> NONE

Arena Record (W-L-D)
> - - - - - - - - - - - - - - - - - - - - - - - - LOCKED | LOCKED
--------Mardek | Leafy | Lopez | Joel | Sukard | Razihel
FFA: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
1v1: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
TDM: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
Av1: 2-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
ARC: 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD
ARC-DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD


What do they stand for?: Free For All, 1v1, Team Deathmatch, Allv1 (such as the Pionofight and the Avalon fight), Arcade Mode and Deathless Mode (and Arcade Deathless).

Deathless Mode?: No, you weren't seeing things. That last battle option really stands for DL, or Deathless Mode. Deathless Mode versions of characters are much more powerful than normal versions of them, but drop really powerful loot exclusive to them. Unlock order (which means they must have lost as Deathless once): Mardek/Leafy, Lopez, Joel, Sukard, Razihel.
Some notes:
Special Weapon: Weapon reserved for Arcade Mode. Usually upgraded versions of already powerful weapons, if they even had an inventory. Original (if applicable)/Normal + Arcade/Deathless + Deathless Arcade.
HP: You know this. Only applied in Arcade.
Actives: Charged abilities in addition to their Spoils/level 26+ weapons. Only in Arcade.
(Number of Cyan's) Arsenal: The limitations on what the characters can use from the inventories.
Something/Something else: Normal/Deathless.
Description: A description on the enemy. Contains some hints on what he/she can do. Also contains how many people can fight him/her at once.

Fight order (Arcade Mode): Mardek/Leafy > Lopez > Joel > Sukard > Razihel

Mardek (Tier 1 (for now))
Special Weapon: Flare/Red Prominence/Chromosome of Prometheus
HP: 20/25
Actives: Yee-ro (regain a medium amount of HP, but get damaged by 1 HP every turn for 3 turns, 2 turn charge) (normal)
Actual Noise it Made (makes the opponent's next attack have a chance to miss, 5 turn charge) (deathless)
Arsenal: Level 25 and below/ALL
The descendant of the Euphorer. 1 person max.
Withstand his euphoric power and the match will be yours.

Leafy (Tier 1 (for now))
Special Weapon: Elemental Excalibur/Terrarian Excalibur/Lunatic Excalibur
HP: 20/25
Actives: Reptilian Call (sends a Horde of Reptilians with low HP to meatshield Leafy, 4 turn charge, charge starts when horde dies) (normal)
Into the Ground (damage the enemy and stagger him/her for 2 turns, 7 turn charge) (deathless)
Arsenal: Level 25 and below/All
The Reptilian leader. 1 person max.
Try not to get bashed in the head with a gorillaing rock.

Lopez (Tier 2)
Special Weapon: Lamborghinistorm Tome/Wrath of the Lamborghini
HP: 21/26
Actives: KNAWLEDGE (next attack is guaranteed to hit, 3 turn charge) (normal)
TRUE KNAWLEDGE (next attack is guaranteed to CRIT, 6 turn charge) (deathless)
Arsenal: All
The Herald of KNAWLEDGE. 1 person max.
Dodge the flying Lamborghinis.

Razihel the Skybreaker (Tier 13.37)
Special Weapon: Edge of the World/Blade of Gods
HP: 42/69
Actives: Fedora of Power (Razihel gains incredible combat buffs, 4 turn charge) (normal)
Drop the Bass (hurt the enemy badly, and give him/her a medium chance to miss his/her attack for 3 turns, 7 turn charge) (deathless)
Arsenal: ALL
GRAND. DAD. 3 persons max.
Can't MLG forever. Keep de- oh wait, he CAN MLG forever. You're :red:ed.

>Filthy Frank: Show up again.
You show up on screen yet again, and then say that you're vegan.
>Start Quest: The Man Who Would Be Jack!
Done.
----
Entity Actions:
Oblivion does jack gorilla, seeing as it's stunned.
The MeeM army attacks Plague.
----
"Another one." Wise words from DJ Khaled. These will come into relevance soon enough.

Mardek activates Jormungandr. This turns him into a powerful daemon vampire thing with hope powers. The catch is that it only lasts for one post. He's gotta make it last.

He raises the gauntlet. Blood flows from the embodiment of the Plague, damaging it for obvious reasons. He then fires hope-infused bullets, which explode less intensely but pack a lot more damage with each shot.

Then time slows down. The sun teleports to the top of the sky. You know what time it is.

"IT'S HIGH NOON!"

>ULTIMATE: DEADEYE<

A pistol made out of hard-light and hope fires a beam of life at the Plague. Seeing as it's a poison debuff, it takes damage from this.

Mardek then returns to normal, then teleports to Aetheria. Runes are spawned.
----
My inventory and project can be found here.

The Plague is actually a disease debuff, not a poison debuff! You manage to deal damage to it, but then the life magic heals it all back to full. Oops.

Tetrahellatus: 45/450
Senator Shrek: 2/50

Crawling && Bring Me To Life && Tourniquet=Mashup (1/7)
Baby && Friday= The Musical Horror (7/16)

I proceed to smugly grin at how I just proved that I can be a serious troll. I proceed to feel as if I stopped being bad and then I proceed to keep trolling the Godmodder, as it is the real reason why I came here, and he is at the border of real insanity, I'm now going to use the real, personal bits of him (I managed to dig up all the dirt I could on him), and I'm actually succeeding (That, and because of a plan I have that really involved trolling him).
But first, music fit for this kind of trolling:
Now the trolling really starts (Note that all the character lines are in bold):
You know, I know all the crap you've done, like how you're only doing this because you secretly want to kill the world because it's boring, or, say, that time when you ordered pizza...AND ONLY GAVE A 5% TIP.
And that is before talking about how you once tried to troll Tumblr and utterly failed in spite of dealing with a really crappy topic that is so easy to troll that, when I did it, I didn't even notice what I did, right?
And what about that time when you took a chocolate bar from your best friend? That was, like, four bucks.
And what about when you tried to use a broomstick by swiping with the HANDLE?
And what about how you were once caught by literally a whole city while watching weird YTPs?
And, finally, when you created a crappy webcomic that was so awful it's not even around anymore?

Now, I proceed to ask the Badass Cyborg Honey Badger to attack the Drone Army Mk. Ψ by jumping high enough to intercept it and throw Himself at them.

But first, I proceed to cheer the Inmunity to give it a small attack buff.

Alpha was all prepared for a masterstroke of trolling... but then you threw out that instead. None of that is true, you couldn't have gotten past his Veil anyway, and, oh yeah, Alpha is a former split that, ever since his 'birth', has either been working together with his other half, imprisoned in his own mind, fighting his own mindscape battle for dominance, escaping a dying universe, or fighting a war for more power. Even if those things HAD been true, they would have happened to Omega, not him. You guessed on every last one of those, and every last one was a swing and a miss. Alpha decides you need some schooling if you hope to actually troll him enough to take damage, and a summoning circle bursts into being below his feet. A figure pops into existence behind him (a wave of weirdness rolling out as a short-lived portal to Dimension 953 closes) with a face contorted into a shape that looks exactly like... a trollface. It also has one of those wood pointer things, a graduation cap, and strangely noodly, wiggly limbs. Exactly like those comics that used to make the rounds on the internet, strangely enough... yes, that's right. Trollteacher summoned!

Looks like you're about to get schooled!


Okay, Crystal, that's enough with the interjections. Let me go over what this one is like.
The Trollteacher is insanely dodgy, although he doesn't have a fixed chance, and the more you expect or want an attack to go through, the better a chance he'll have to dodge it. Let's just say right now, any attack you put too much effort into, he's practically guaranteed to dodge just to troll you. Oh, and he'll redirect the attacks he dodges at your allies as well for maximum trolling. As for his actions in the EOTB, he can do an insane variety of things, as long as they troll in some way or otherwise increase the salt levels on the battlefield. He'll mainly be focusing on teaching TMB50 how to troll effectively, though. He has one charged attack, TROLOLOLOLOL. TROLOLOLOLOL greatly augments his trolling abilities, causing any of a myriad of effects, AND it's a free action, meaning he can act after using it. The only consolation is that he's pretty squishy if you can get past his dodging -- which is not easy, seeing as it goes up with attack impact and effort.

@Toast: Yeah, I understand. Now that you mention it, when I used the bidding before, it was pretty much just taking advantage of my and my alchemy's reputations for personal gain, I guess I should have noticed that and switched to a shop system. Here though, I've only got one item to hand out, and can't hand out more than one per charge, so I can't exactly sell them at a set price, since I'd constantly be out of stock.
You're right though, I much prefer the shop system I have set up in P&S, because there I can try and get stuff out to everyone.
59/??? for the Final Showdown
28/50 for the power of earth: a large stone, pulsing with earth magic. Gives the wielder great power to defend their allies.
22/50 for the power of fire.
+3 to goldenready

Will do action later

Bid progress:
Cyanogynist: 3

Ho hum...

Project Omega 6/300
John 10/50
That Chap 6/50

Gear && Watch && Magical Properties Item = Gearshift 6/7 (Think Dave's Timetables.)
Assault Rifle || Oh Crap (Level 16 Minigun) = EA-32 6/19
Dual Desert Eagles && Grimdark Report about Grimdarkness = Dual Grimdark Eagles 6/9
Halberd && One-Bladed Double Axe = Spax 6/4 Done.
Spax && Warhammer of Zillyhoo = Spax of Zillyhem 1/???

+2 Cyan, +1 Toast

Redstone stabs Plague with Spax.

You deal 5,000 damage due to lack of creativity.

[RP AND ACTIONS]
I stare at TMB50. I continue to stare at him. I take out a bucket of popcorn, and stare at him, I then make another bucket of popcorn, and offer it to the Godmodder. The previous Omega-Plus did make an Anti-Popcorn Turret due to hating what our current Omega-Plus likes, and by that logic, the Godmodder must love popcorn.

"You do realise that your supposed invulnerablity can be nullified by yourself, other, well things, and godmodders at any time? Not only that, Godmodders can easily pierce through your invulnerablity, without needing to outright disable it, to kill you, so your invinciblity isn't that much to brag about. Anyway, as you obviously want to die, I'll watch you die. Have fun!"

The popcorn buckets multiply, further, and further, until I have thousands of popcorn buckets, rotating around me, all filled with popcorny goodness. Do you like popcorn? I love popcorn, and people who don't, such as the previous Omega Plus, should probably go get a life. Nothing is immune to brilliant, popcorny goodness. NOTHING, not even badgers. They shall fall to the might of popcorn. I levitate all of the popcorn out of all buckets, except mine, and the Godmodder's, and point them at the ONE. Look at the poor mecha, abused by sad, cruel, Anti-Godmodders, who irrationally hate popcorn. Don't worry, ONE, you shall recieve the popcorn that all Pro-Godmodders deserve. The popcorn, despite being perfectly normal, delicious, popcorn, is powerful, as popcorn alway is, and synergies with the XBONIC energies in the ONE. The sustenance of the popcorn, and the amplified XBONIC energies generate new Xboxes, making up for the lost old Xboxes. I smile at the ONE.

I could go much, much, much more further into the ways that popcorn is excellent, how the salty taste continues to drive you to go on, and on, even without a drink, how the contradiction of salt and sweetness is simply perfect, what popcorn is the best, and other brilliant things about popcorn. I won't. I have a summon to be doing.

ICE:
I take a pen that uses shards of ice as its ink, before drawing a circle, and then putting a nonagram inside of it. Due to the high amount of generic fairies, trying to summon a specific one is very tricky, which is another reason why it is specifically a nonagram. The higher amount of lines indicate strength, and the more lines I use, the better the fairy that I summon should be. Just to be sure, I draw another nonagram ontop of the first one. I then realise that drawing summoning circles is silly. I'm a Descendant right now, I can simply just summon whoever I want, whenever I want. I already drew the circle, so why I don't I use it? I channel energy into the circle, and a fairy pops out, like I was expecting it to. This fairy is Cirno, the Strongest. She's definitely not the smartest, though.

"Where am I?" She says, "Who are you?"

"Your summoner, and master." I reply. It is true, and she does have to obey my command. She stares at me blankly, before laughing. I stare at her blankly. She realises that I'm probably serious, and tries to blast me with shards of ice. I easily dodge, and take over her weak, fae, mind, wiping it of any memories, and replacing it of those fit as a puppet.

I just effectively killed a fan-favourite character? Whatever. I need forces.

[CHARGES, ALCHEMIES AND ASSISTS]
Vulnerability 8/50 (+1 from the Godmodder, +1 from Battlefury) ==========
Ice 15/15 (+4 from the Godmodder) === COMPLETE!
Hivemind 9/50 (+1 from Tazz) ==========


Sniper Rifle || ((Pain Shard && Pain Shard) && Chainsaw && Pain-inducing Serum && Iron Maiden) == Pain 0.1 (Level 10: 6/11)
Sword || ((Walpurgisnacht's Grief Seed && Hatred Shard) && Serrated Blade && Tears) == Suffering 0.1 (Level 10: 6/11)
Zapinator && Scythe && Soul Scythe && Icemourne && Cresent Rose == Frozen Rose of the Nonexistent (Level ??: 2/??)

+1 to Tazz, +2 to Battlefury

[BREAKDOWN AND OOC]
Cirno [PG] HP: 150,000/150,000 HP. Inflicts Frozen on attack. Immune to Frozen. Hailstorm: 1/3. Perfect Freeze: 1/3. Frost King: 1/5.
Cirno was the strongest fairy currently in Gensokyo, until she got pulled out of Gensokyo, and into Terraria. She has control over ice, and although it isn't particularly strong, the higher strength of entities, godmodders and Descendants empowers her.

PASSIVES:
Fairy of Ice: Cirno will inflict Frozen for a single turn, on all of her attacks, including specials. Enemies that have Frozen can not act. Cirno is also immune to being Frozen.

SPECIALS:
Hailstorm: The strongest version of Icicle Fall. Cirno traps enemies within a cage of falling icicles, before firing a blast of orange bullets at the enemy. The fact that too many people don't know that the safe spot of this spellcard only exists on Easy and that memetic power turns this attack into Sure Hit.
Perfect Freeze: Cirno fires a barrage of random bullets, before freezing them, and then scattering them. This targets 5 entities, and has a 50% chance to hit any of them. If it hits, the affected enemies take medium damage and become Frozen.
Frost King: A spellcard similar to Icicle Fall, but also with a safe-spot. This targets 3 enemies, and has a 90% chance to hit. If it does hit, the affected enemies take relatively high damage, as well as being Frozen for three turns.

Frozen Rose of the Nonexistent: Level 10. (I have a great desc idea for this, can I?)

The Godmodder looks mildly happy to have popcorn, and begins popping kernels into his mouth.
GODMODDER: Omega liked popcorn a lot more than I do, but it's still good stuff.

He sits down in a chair while eating, for old times' sake.

You heal the ONE for 30,000 damage using the power of POPCORN and then summon Cirno!

Project: 38/50
KSP.exe 16/20
...I'm back again! Yay!
+3 to @Cyanogynist .
If anybody plans to +1 me, please tag me. It really helps.
I also could use a few +1s so I can get KSP.exe out before the ObligatoryShield.exe dies.

Ho hum....

+3 Tazz (to Toast because reasons)
Infinity: 40/40 DONE
Recall Totality: 19/80
PionoPin: 12/14
Staff ++ Plant = Vi Naturae 11/11 DONE
Aquilonem Mors && Burial Blade && Holy Moonlight Sword = Strange Aeon (1/26, Level 25)
Gem && Soul Titan Essence && Cosmic Background Radiation = Soul Gem 16/16 DONE
Brine && Orchid Fire && Galactic Glove = Abyss (1/26, Level 25)
Lv. 25 Reality Essence && Jar of Gasoline = Fomes Dei 10/26

INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII]
Broken Anachronism/Oblivion's Guardian/Archangel's Blade [IIII]
I take out the Infinity Gauntlet and all 5 Infinity Gems, then fuse them with the 40 post charge.
So. A while back, when we were debating what the Godmodder should do... Well, debate is a strong word. We talked and Crystal made his own decision. Anyways, Battlefury suggested that he should attack "Obvlion". On my quest to the truth, I will take many steps. The last of these may or may not be the number 3. Just warning you.
  • Obvlion is short for "Obvious lion"
  • The lion is the symbolic animal of Gryffindor.
  • Gryffindor is one of the four houses of Hogwarts, a fictional school for wizards.
  • Hogwarts is the school that Harry Potter goes to, and something happens with Lozenge Vampire that I don't fully understand. I haven't read the books.
  • The Harry Potter books are written by one J.K. Rowling.
  • J.K. Rowling also had film adaptations of her books made.
  • Emma Watson was cast in the role of Hermione Granger in those films.
  • Emma Watson believes that Alexander Hamilton is obviously a Gryffindor, making him an obvious lion.
  • Alexander Hamilton was a founding father of the United States of America.
  • The United States of America may soon be led by Donald Trump.
  • Bill Cipher is about to take the guise of Donald Trump for an attack on Oblivion.
  • Bill Cipher is a character from Gravity Falls, who is a dream demon in the shape of a triangle.
  • Triangles have 3 sides.
  • The number of the beast, 666, has 3 digits.
  • However, this link was already obvious given the fact that Bill is a dream demon.
  • Wait, hold on, we passed the answer a few steps back.
  • Oh yeah, Oblivion.
  • Oblivion is a boss intended to be somewhat of a fusion of all 3 mechanical bosses.
  • 3
  • OBLIVION CONFIRMED ILLUMINATI
Given the fact that Oblivion is Illuminati, I promptly summon a mass of Gaster Blasters, which make short work of Oblivion due to piercing and an overly large hitbox.

Oblivion is obliterated! He goes into an overly-long death sequence, and loot sprays out of him. You are beaned on the head by a sparking power core, while a bunch of random Terraria players swipe all the rest of the L00T. You obtain Oblivion's spoil: Blah's Power Core!

Blah's Power Core:
Call upon the spirits of light and dark to affect the fight in many ways! They will cast one of four spells based on the bosses guarding Oblivion.
Motherboard: An entity of choice will crit for 3 turns.
Skeletron Prime: Lift an entity airborne with the Prime Vice, causing it to be invincible for 1 turn.
The Twins: Damage 3 enemy entities/groups and set them on fire.
Destroyer: Block four attacks on allied entities in the turn it is used. The user may choose the blocked attacks, and they may be anywhere in the turn, even before the use of the Core.
No matter what boss you pick, the cooldown will always be 8 turns.
In Cyan's own words, "This is basically the Mark of Chaos themed around Terraria."

I/We are activating Project Earthdank 174/200 +2 from Cyan

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 32/50
Magic Charge Pendent 32/50

Establishing Project Storm II 8/300 (On Delay)

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 17/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: The Toxity and the World Feeder.


Attack/Action: Shared by 3 Personas

Before the Action:

The Personas has finished the trade and collected Liquid Death (Level 10) and Rust (Level 16) from the trade. and both are going to Blue's Inventory

and also they begin Statuesque (OPPORTUNITY STAGE 3 BEGIN.)

Persona's Actions:

Doing it as a Placeholder for later

Entity Orders:


Painis Tarahi got his head scrambled and may 2 attacks (Only attacks for the Second attack if he's lucky).

+3 to Teag (You really need it)

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas

Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING I
IIIIII (1/7) (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 Ready! [Level 25] Current Runes: 1/25 Fire
Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]


When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much much more HP when used. Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing.

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defense increase for 3 turns when used on the ally.

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

Green's Inventory:

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETIVENESS)


Red's Inventory:

I don't have it.

+1 vote for Statuesque!

Ho hum.....

I use my pitiful retired GM powers to pitifully punch the Terror World Feeder in the face.

A (whichever Sun you were, probably Green)-Sun-enhanced punch socks the Terror World Feeder for 15,000 minicritted damage!

So, as per my punishment, I officially have 11 - 10 = 1 assists.

Forging...

Slot 1: In Progress
The Axe ++ Metal = The Metal (Lv. 10, 3/11)
A metallic Flying-V guitar. The 'melodies' created by this weapon can bend any metal to their will, with little effort.

Named after Tenacious D's "The Metal".

Slot 2: In Progress
Berzerker Breaker (Thorium Mod Flail) ++ Rage = Furious Bloodlust (Lv. 10) (4/11)
What was originally an already rage-filled weapon became even more rage-fueled. Feeds upon the user and target's hate and anger for incredible effect; namely, hitting harder, cutting deeper, and making the target and user even more rage-induced, in order for the weapon to feed on it after. Unstoppable raging can either be quelled or built further upon by this weapon; but either way, it still feeds on rage, and grows more powerful by doing so.

The stuff the weapon's made of is said to make you angry just by holding it or even being near it. It's powerful stuff.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 12/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 12/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (57/100)
He got it.


Charge 2: 50-point cap
Portal from the Modded Terraria (18/50)
What? It exists!


Charge 3: 50-point cap

Legends from the Second Dimension (14/50) (+1 Someone)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

[H BOSS] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.

-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.

-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.

-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.

-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!

SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
'Splodimus is stunned! However, he still manages to come over to the Neutral side.

The Shellshock Tank decides to to a joint attack with the Armored Void Blimp against the ONE. It equips and fires Shield Breaker. Does what it says on the tin, and nothing else. It expends its two Upgraded Weapon charge points to buff the shield-busting power. This happens before the AVB's move.

Impressively, the Armored Void Blimp lived long enough for its Death Ray to fully charge! He fires his lazors at the ONE, punching straight through anything the beam may come across.

Other Stuff...

It's been moved to the post with my inventory, but I'll keep the queue here.

ARENA QUEUE (CURRENT BAN: 1 WEEK)
-Nothing
-Nothing
-Nothing
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.

Actions...

Not really in the mood; I'll wait for the dust to settle a bit.
The Zack on the battlefield walks up to 'Splodimus.
"Hey. Pal. You either join my side and live to see another day, or you don't and die messily. Your choice, Space Pirate."
"And what teh hell d'i 'ave t' gain?"
"Not dying horribly and losing all of your power. Thought I just said that"
'Splodimus was somehow extremely gullible. More gullible than expected.
"Eh, fine. Jus' let me get rid of this stun first."
And thus that was a rousing success.

However, now that the Void Blimp is at full charge, and I just announced it, it must be defended.
Zack rushes to the Void Blimp while carrying a multitude of tools and spare metal parts.
I pull out any dents, patch over any bullet- or laser holes in the balloon, replace any parts that just so happened to be missing, and...

LANCE OF CREATION EXPENDED


The Lance of Creation fires off its Genesis, and it damages the Corrupt Gazers with two of its beams, and the Terror Goldfish with one, then healing the AVB.

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III]
When used along with the Heart... (owned by @W32Coravint ), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
GoldenReady (+11)(+10 as per my punishment)
Toast (+1)
Sirplop (+1)

The MR alchemy upgrade, Arena shenanigans, and my Inventory can now be found HERE, at the bottom of the post.

Your entities will do as you say!

You use the Lance of Creation, combining it with patching up to heal 40,000 damage to the Armored Void Blimp and deal 25,000 damage to two Corrupt Gazers and the Terror Goldfish!

>1/2
My everything exploded. S'all good now, though.
-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (215/300)
Hive (4/50) +2 from Toast
Corpsehatch (8/15) +1 from Darkside

-=Summons
None.

-=Actions
A couple of the GUN Loaders seem to have been eaten by an amorphous blob. How strange.
The Wastewalkers, finally feeling powerful-ish, charge out and swarm the Constructors!
The Skyscrapper zips past the Drone Army Mk. Ψ, pelting them with all sorts of fleshy bits!
The Vestige, feeling vestigial, charges forwards and punches a Corrupt Gazer in its corrupted little squishface!

Using the power of Dawn, I concentrate. A long brown thing appears floating in the air, covered in a mosaic censor! I frown, and blow away the censor.
THE TWIG OF FATE IS REVEALED! *Inception horn*
Twig of Fate [Align:???][HP:1/1]
++Is pointy n'stuff.
++Is Twiggy

IdunnowhatImdoinganymore.

-=Alchemies
NPC Questlines && Priceless Artifacts && adungeonthathasnoreasontohavethismythicalobjectinitwhatsoever == The McGuffin (Lvl. 25 - 22/26)
Artificial Guardian Reconstruction: 3/8

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside

Your entities will do as you say! You summon... THE TWIG OF FATE. The Godmodder looks intrigued.

Alchemies
Slot 1

Mining Laser (IndustrialCraft 2) && 150° Hue Filter && Rescue Ranger (Team Fortress 2) = Reconstructing Touch (Level 5, 2/6)
Slot 2
Microphone && Amplifier && Was 3000 && (Manyullyn Wide Guard && Ardite Tool Rod && (Sword Blade || SCP-469 Feather)) = Soundfeather Striker (Level 14, 5/15)
A sword that grows in complexity from size... except it's also made of feathers. Feathers that replicate and attack in response to sound. Add that to the loudest speaker in the world, and you can do this: CAN YOU HEAR ME NOW?! No? That's because you're dead.
Slot 3
TF2 x10 Beggar's Bazooka || ((EAS Tones Machine && Essence of AT88TV && Higher Essence of Emergency Alert System) && (SCP-498 && Essence of SCP-1965 && SCP-219)) = The Hearing Test (Level 25, 5/26)
This is basically the god of ear destruction in one sleek modified Beggar's Bazooka. Not only are there 30 rockets you can load into this thing at a time, all 30 will spread out over a large area and unleash auditory devastation upon your enemies. EAS Tones, created by Dr. AT88TV, are the loudest sounds in the universe, capable of destroying Supreme AIs. Combine that with SCP-498, which will increase in volume infinitely, SCP-1965, which will allow the EAS Tones to self-propagate, and SCP-219, allowing said EAS Tones to be locked onto any material, object or entity to obliterate them from existence...
Slot 4
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 15/21)
The power to prove anything is Illuminati, even entirely fictional, intangible or nonexistent objects, in a single tetrahedral package.

Item Charges
Heart... [III] (3/3)
Buzzing Transistor Core [IIIIIIIIII] (10/10)


Charges
Spectrum (28/60)

World Fusion Forced (5/39)
Every Computer Virus (25/50)
+3 GoldenReady

Action
I summon la .goanas., the Lojbanic version of go-
"No. Stop. Bad."

Ho hum......?

Gula seems to have returned again after silently stepping out of the battlefield. How he manages to do that is anyone's guess, but either way he is back. Next to him was a gaseous anomaly, fading out of existence when observed directly. Whatever it was, something was up. Something was...

FISHY has joined the server.

This was obviously some sort of bot. Though, it seemed impossible that one could get through the Godmodder's extensive defense system as a non-entity. Flickering in and out of vision, FISHY shifted and took the shape of a large trout. It barely held its form as it floated around aimlessly. This bot seemed rather harmless, actually. It didn't flood the chat with messages or entice people into playing impossible games of chess against it. Not that anyone would lower their guards, but it was undoubtedly not a prime concern at the moment considering all the hell being raised by everything else.

Gula accessed the chat directly, rather than speaking. His will put characters into the box rather than working through some form of input device. By the time someone realized what he was doing it was too late. A message appeared in the chat.

Gula slaps Painis Tarahi around with a large trout.

FISHY flung itself forward toward Painis Tarahi. Winding up in the air, it swung around and slapped Painis Tarahi across the face with its large body. Grinning, Gula entered the command again.

Gula slaps Painis Tarahi around with a large trout.

FISHY was struggling to maintain its form now, but took another swing at Painis Tarahi. The bot slaps Painis Tarahi around several times, battering their body with a blitz of bass blasts. The power of alliteration caused the next strike to be especially strong, causing Painis Tarahi to black out for a few seconds.

The bot probably had one more use in it before the server could properly dispose of it. Gula could hardly wait.

Gula slaps Painis Tarahi around with a large trout.

Springing into action immediately, the bot grew several times in size. Painis Tarahi was on the ground, and could only watch as the ridiculous trout apparition loomed over itself. Unceremoniously, the bot simply flops over and crushes Painis Tarahi with its surprising bulk. The anomaly disperses, having been properly found and deleted by the server's protections.

FISHY has left the server.





Gula gets to work on something else now that the bot is gone. Taking out an old bone, he cuts it in half using a ritual dagger made of obsidian. He then opened a small portal, out of which poured out ashes. They piled up until they formed a mount about six inches tall. Sticking the bone half at the top of the mound, he then pulls out his personal inkwell and doused the pile with ink in a volume that was probably more than that of the inkwell.

Standing about a foot away, he begins muttering a spell. As the arcane words were uttered, his golden eyes began to glow dimly. They then flashed brightly while a shrill noise resounded. The bone somehow began to liquefy, becoming a pool of calcium and collagen in the center of the ashen mound. Nothing else seemed to happen. Yet.

Alchemies & Charges


Scimitar && (Diamond Dust && Essence of Vengeance) = Scimitar of Decapitation (Level 7: 4/8)
Sage's Hand || (Fortune Charm && Rune of Greed) = Hand of Midas (Level 5: 4/6)
Burial Urn && Disrupted Spirits && Entrapment Seal = Shadow Urn (Level 6: 4/7)
Scroll of Crippling && (Diamond Dust && Dragon's Blood Ink) = Greater Scroll of Crippling (Level 5: 4/6)

+3 to Twin

Clustered Vitrum Battery: 8/50
Red Herring: 1/50
Mad Mimic: 7/100

Fishy slaps Painis Tarahi around for 35,000 damage.
You then perform a ritual.
Another one? Okay, give me a second to copy this...

The oozing poll of liquid collagen and calcium phosphate begins to move mere instants after you manage to successfully liquify it. The substance darts upwards, forming a pair of perfectly spherical bubbles above the ashy pile. Without much further ado, the ink within the ash rises from the earth, forming a perfect ring around the two spheroids. A globule of ink drifts off from the ring, forming another bubble away from both the core pair of molten bone, and the ring.

In instants, the two core bubbles begin to emit hideous sounds. Amethyst sparks fly off of the things, and they ignite into a blaze of arcane flame immediately after. The two flaming orbs collide, and form a singular bubble of molten bone, burning with an eternal aubergine fire.

Another bubble splits off from the ring of ink, and begins to glow a mixture of gray and fuchsia, orbiting the central orb cautiously. The burning core emits waves of pure knowledge incarnate in the form of flame periodically, extending in a disc outwards, narrowly avoiding the other two ink bubbles.

The fabric of space begins to warp and fold, all light burning out, save for the bubble's vecordious inferno. Before you know it, another light arises. That of a mass of dying amethyst flame scattered about an eldritch being and what appears to be Generic, staring at each other. An amethyst circle of light cleaves itself into existence around your ritual space, seemingly standing on the plane of tenebrous darkness. Another significantly larger violet circle carves itself into the plane, surrounding the remnants of a campfire, and the other two beings. A line of the same curious light connects the two.

The eldritch entity looks over to you.

EQ VEIS, newly-enlightened existential horror. IOS-UCOSU CYS NORSERTT EQ EM, and all that.

The being's magetear arm flashes to briefly show the visage of a bomb-headed demon.

Oh, yes. You are one of the numerous servants of that infernal company, of course. What do you desire?

((As should be obvious from this, you have successfully summoned Kalare Erelye! Converse or do whatever, I suspect Erelye will be feeding me (more) responses. Maybe make a deal?))

@TMB50 : Welp, this will be as fun as Consumer Indicated. For us. You really only had to ask if you thought this game was too easy. :nursenaughty:

@DarkSide : Welcome back, again. Good news, you've only missed...Absolutely nothing really.

@crystalcat: For sake of making it clear, from my 'arena victory' I'll just go and upgrade Suldaan into something that I'll likely call Alduin instead, because hey, a sword themed around disasters in the Dragon Tongue would eventually have to reference the old World-Eater himself.

Hat/Rat/Jor/Fen-A/Fen-B/Rok/Ald Charge: |III||I||I|
Medusa's Head: |IIII|!USING!
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII||IIIII||II|!USING!
Rebalance: |III|
Doom Unleashed: |III|
Fear the Darkness: |IIIII|

Uncapped! The Climax: 24/150 (+11 from DarkSide)
Railgun Restoration Rig: 22/50
Tyr: 50/50 (+6 from Piono, +9 from Generic, +3 from Coravint, +3 from TwinBuilder, +2 from Battlefury, +5 from Alpha, +1 from Consumer)

WOWZA WE'RE ALREADY FINSIHED. Now, let's look at those figures...

Tyr bid:
Crystalcat: 73
TwinBuilder: 70 (-3 b/c mistake)
DarkSide: 53
Pionoplayer: 39
The Flaming Toast: 38 (+9 from Generic)
W32Coravint: 34
Battlefury: 32
Consumer: 26


Our 4th winner is Crystalcat! Huzzah. Now, for the fun bit.

WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)
Crystalcat (Tyr Bid)

+1 to DarkSide, +1 ConsumerOfAll, +1 to Generic.


Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level 25: 13/26)

((Nuclear Bomb ++ Destruction) && (Nuclear Bomb ++ Oblivion) && (Nuclear Bomb ++ Void) && (Nuclear Bomb ++ Chaos) && (Nuclear Bomb ++ Death)) && 5 Million Megatons of Other Explosives && Navitas Nox = Madness of Deathwing (Level 25: 7/26)

(Mechora Worm x4 && Voidmetal) && (Denito Surrexit && Nulla Stella) && Mineral Sorting machine = Wyrm (Level 25: 2/26)

Mythogaum Ingot && Really Big Drill && Wave Motion Gun && Creation Charger && Oblivion Charger = Calamity Drill (Level 25: 2/26)

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 350,000 (CAP!). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: I GIVE UP/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (11/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

The ONE [PG]: 600,000/600,000 HP. Detonation: 3/3. Pandemic: 0/3. Viral Marketing: 4/5. X: 4/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10)

I'm just gonna put the rest of the entity stats from here-on in Pastebins. The ONE's Pastebin.

Roxxanne [PG]: 150,000/150,000 HP. Level: 15; CR3; RIP (1/6)
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3
Grimsby [PG]: 150,000/150,000 HP. Level 0; CR1 ACTIVE
L00T: 15.

Skirmish Maneuver Pastebin: http://pastebin.com/hs1RPFNz

Too lazy to lonk, but it's in the Terraria Discussion Thread. I'll get on it later!

Note: Life is banning me from challenges right now.

As incentive to QUICKLY decide upon the next quest, Opportunity will keep spawning more EXP Loaders. All attacks go to Oblivion, or Splodimus if that's finally dead. I think the 2x damage multiplier should kick in this turn, huehuehuehue. The ONE will Spray more Plague exclusively on Oblivion this turn.

Grimsby is switched in. His presence can allow for random minicrits for his entities.

----+----+----​

Roxxanne, in order, is brutally accosted by an absurdly overpowered Uberturret, then is made to explode via Pineapple Device, reducing her to component glitter and splattering it everywhere. Grimsby flinches, then looks on confused at the display of multicolored, overly-sparkly gore. For a man who's nighttime job was to drench himself in gore fighting hideous beasts, he hardly flinched at gore, but he was disturbed by the colorful display. He knew that blood that wasn't red was a bad sign.

Then, out from a puddle, a tiny figure emerges. Grimsby draws the Saw Spear-which looks kind of like this, before it shakes itself off from the odd gore, revealing itself to be...A very tiny version of Roxxanne. One could say Chibi, but that may have connotations that Roxxanne doesn't have. She's just very small right now..

"Ahh! You're giant!" Roxxanne said, pointing a stubby arm at Grimsby.

"Madame, I don't think I'm particularly big...You're just particularly small." Grimsby said.

Roxxanne looks down at herself. "Ahh! I'm a mini-meeeeee! :3"

"Hrm. Excuse me a bit, I just need to confirm something with Zetta before I do anything drastic..." Grimsby said, trying to disguise his confusion-slash-worries as mere business. He dialed the number as casually as he could sell it to Roxxanne, and put the phone to his ears.

"I know, she's a headcase. And also an Archsue Trickster Vampire Daemon thing that was somehow the latter two before the former two. All I really know is that she's also got Nanomachines, son, and that, well, uh...Don't stare at her too long. That has bad aftereffects."

"Zetta, you neglected to mention her...Err-"

"Do you sense doom about her? If so, well, we can certainly retract the deal. In any case, she's on YOUR side." Zetta said. "I'm going to send any tactical information that you otherwise need through messages, in case you're going to continue on. Oh, and the girl is about as destructive as a black hole and a bit...Well she is young so she's prone to being, err, impish, I guess you could say? Yeah, she's one of those types. At the very least she won't be interfering. She's too good to make your situation worse. It is either work with a woman who is mildly disagreeable and unsettling in various ways, or you get no money. Take your pick of it, I'll not judge you either way."

Zetta hung up. Grimsby measures his options, as every other job was taken by others. It was this or starve to death slowly from a complete absence of any nourishment whatsoever. The Narrative (whatever that is) supposedly nourishes...Which appears to be true. Grimsby felt his hunger practically lift as soon as he stepped onto the field. It's as if any possible measure to prevent him from fighting at full power was lifted.

"So, what were you talkin' 'bout? :3" Roxxanne asked, floating in and scooting close.

"Job details." Grimsby said. "Now, if you'll excuse me..."

Grimsby turns to Painis Tashri. Oblivion can wait a little longer, he felt. The Gigantic death contraption was every bit as dangerous as it looked, true, but Tashri was insane and cannibalizing almost anything that laid eyes on it, and vice versa.

"Oh oh oh oh oh! I can help, mister! I have a super awesome mega attack!" Roxxanne declared. Despite being less than a foot tall, her confidence exuded from her being.

Grimsby decided that placating her now rather than later was the best course of action. I mean, he wasn't a useless loner type, he was quite frankly the kind who surrounded himself with friends...They were usually just not leagues younger than him. "Oh, sure, go ahead."

The next part surprised Grimsby.

The short of it is, Tiny Roxxanne is by no means a frontline fighter but she's still going to kick donkey like very, very little else, and she still has a fully charged Akron's Core to tout around.

The horrific abomination known as Painis Tashri quickly finds itself suddenly surrounded by, quite frankly, far too many teeth, suddenly in the mouth of some horrific beast. It tries to fire off its catchphrase, but seriously, Cupcake's mouth doesn't open up that much and neither does Tashri's, not by a long shot.

Then the whole device started closing in, and Panis Tashri quickly realized her situation was roughly equivalent to a living Iron Maiden. And THEN horrific dark-red energies coursed through it, some kind of insidious mix. Painis Tashri didn't want to poke it, but an unintentional misplacement of the hand brought the revelation that it REALLY hurt, and also was very good at incineration of wayward limbs.

No-one heard her scream as the teeth, coated in energized torture, closed in to claim her, least of all the one who inflicted this torment, Roxxanne.

For Grimsby's part, he flinched. The last time things like that came about it was never a good sign. He could only feel sudden pity for Tashri, even when she came back just as suddenly as the runes seemed to swallow her, alive but very disfigured.

Tashri, aware of her enemies, somehow managed to figure out where the heck that attack came from, that is to say, loosely in Grimsby's direction, and immediately started sliding around the ground, making those shotgun cocking noises. She was fast but hardly fast enough for Grimsby to not keep a good eye on her direction and quickly start thinking of a course of action. Saw Spear out, Repeating Pistol out-wait, there was something really strong, wasn't there, a severed head? Shot lasers?

"I AM PAINIS TASHRI!" Exclaimed the titular, now right in front of Grimsby, as he quickly searched his inventory for-ah, there! Medusa's Head!

"I WILL EAT-" Sadly Painis got no further. Suddenly exposed to the sheer hideousness of the Medusa head, she recoiled, before it turned to stone, leaving her odd man-eating face frozen in a mild semblance of exaggerated fear.

Grimsby stared at his work-Not really much better than the Obliteration thing, personally. Then again...The Hunts didn't exactly encourage clean killing of beasts. He saw the river of blood they made, actually. That wasn't figurative-a literal, if very small, river of blood flowing through that accursed city from the thousands of beasts they had to slaughter every day.

Time to put the poor girl out of her misery.

Grimsby pointed the Repeating Pistol directly into Painis'es head, right into the eyes. He shot.

The statue's head turned into a fine powder. Painis was relieved of her duty of living and was sentenced to limbo for multiversal crimes.

That was (HOPEFULLY) the life of Painis Tashri.

"Thank you for your assistance on the matter, Roxxanne." Grimsby said, turning to her. "I believe I can take it from here."

"OK! :3" Roxxanne said, zipping off to recollect her nanite goop that was splashed about everywhere.

----+----+----
For reasons that I will not needlessly flavortext and are related to the Arena, the copy of Suldaan that our good 'friend' Zetta possesses, under his artifact-manipluating abilities that he planned to hone further, became 'unleashed,' which may or may not prompt a future name change.

Zetta is too busy doing OTHER things to care for details. Namely...

TYR: 50/50 EXPENDED

...Zetta was trying to craft a certain sixth member of nine artifacts (counting Base, which was always a thing and hasn't stopped being a thing) in order to create the mysterious Project Eclipse.

Navitas Nox && Kyne Cell && Traho && Ex Machina = Týr (Level 50)
ERROR! MAX NUMBER OF ALCHEMIZATIONS FOR THIS ITEM (2) HAS BEEN REACHED.
REFUNDING CHARGE.

TYR: 50/50 UNEXPENDED

...Uh, what?

Zetta frowned. Of course. Things just couldn't be easy, could they? He really should have expected something like this sooner-the only logical explamation at this point was that someone had already MADE two copies, and would need to die horribly for him to claim the prize and resume constructing the full Eclipse.

...He tried again.

TYR: 50/50 EXPENDED
Navitas Nox && Kyne Cell && Traho && Ex Machina = Týr (Level 50)
ERROR! MAX NUMBER OF ALCHEMIZATIONS FOR THIS ITEM (2) HAS BEEN REACHED.
REFUNDING CHARGE.

TYR: 50/50 UNEXPENDED

Uuuuugh. Of course-between everyone else suddenly finding an oddly-similar and inexplicable project system to create a superweapon to the fact that his bidding was hardly original lead to someone deciding to just rip him off, and potentially making the other parts before he had. But who? Xi? He didn't have access to the Alchemiter. (Come to think of it, that might be a really good idea to put into Roxxanne's ship, better L00T and all that). Beyond him he couldn't think of anyone else who had the exact list, and he knew that none of the Descendants that did have the list weren't using it because 4th wall shenanigans.

...Better idea. RISKIER idea, though. But the unlimited prowess of creative energies flowed through these lands-not as much as in the world of Minecraft due to its typically 2D nature but, when found, certainly MORE.

Zetta unleashed a brown-colored flare into the sky of the Battlefield. It was but a drop in the ocean of frenzy above, as was the standard.

Then it started glowing brighter. Only the most skybound of combatants, duking it out in near-orbit, could see it, but anyone could tell at that height that this was a very bright flare. The most sensitive to the flow of energy could even tell it wasn't just a flare-it was an attractive force. A call for a being resonating with its frequencies.

Of course, who that was, now that was a total mystery.

...Then...

TYR: 50/50 EXPENDED
RUNNING SALT.EXE


Well, let's say Zetta doesn't do things by halves. Also, you are not reading that incorrectly, that is Salt.exe.

Zetta did not just summon what was already apparently something well above his charge level to the field, he made sure absolutely NO-ONE was gonna forget that it existed by immediately having it land on a specific menace to Opportunity Society (which was now basically in open worship of Roxxanne, as that is still a thing), The so-called Wolf Among Sheep. Its internals, along with a copious amount of dust and derbis, splatter everywhere, while Sirplop takes this critical opportunity to ascend as a Transcendent One of Pure Elemental Salt. Grimsby, meanwhile, just stares, rigid, ready for action, at the sudden newcomer crushing that unseen amorphous being plotting to consume innocent robotic lifeforms. Not like you could see with the Hunter Clothes on-they generally like to cover as much as possible. Hunting was a bloody business.

Leaving that tangent, Zetta decided to rematerialize on the Battlefield. "Again, Sorry about Roxxanne, if it helps she's a menace to me too..." Zetta muttered. "In any case, I've seen this trick before-summon something you want desperately dead, have it fight a good cause, and take the things you need from the corpse. Thank you, nameless Scribe. We'll need one for my own purposes and one for someone called Crystalcat, I'll handle delivery but just-"

"Pardon? What are you talking about?" The voice was robotic, but even through its robotic filter, it was also gravely. It was very clear that the guy was probably partially robotic, and probably unfazed by the dust.

"Uh, sorry. I was just discussing the ethics of battlefield repurposing of gear." Zetta said. One does not talk of Uriah Gambits in front of the recipient.

"Most Hunters usually do scavenge gear in the field, especially new ones. I certainly did." Grimsby said, not missing a beat. "Honor to the fallen to keep using the weapons, or at least keeping them away from the indignity of-"

"While your act is commendable, unfortunately I'm afraid I caught all of that quite crystal clear." The being said, clearly irritated. Zetta facepalmed. Of course this wouldn't be even remotely easy. Grimsby just sighed, too familiar with ruthless and uncooperative peoples before. "If you so seek me dead, you'll be working harder than you think."

The dust very quickly blew off to the left, leaving a very unobstructed view of the being Zetta just summoned, a thumb outstretched to the left while the rest of the hand pointed forth.

It was very clear that Engietech was probably robbed twice now, as that was quite clearly a modified version of one of Engie's own drones. Which is disturbing, as the power source for those 8-foot tall war machines is a tiny piece of Engie himself. It was decorated with Soulbronze trimmings, the Engietech logo removed in place of a six-pronged gear symbol representing something that Zetta nor Grimsby could pinpoint. It carried a massive zweihander that, unfortunately for them, was big enough to be impractical to everything that wasn't as big as it was. Most prominently, however, were its two arms-the whole robot radiated surprising amounts of power, but those mechanical arms radiated the most of all. Zetta, having made the charge, realized them to be the two Tyrs that he was looking for.

The supposed 'drone' made the move first, backing well off into the opposite lines, making home amongst the AGs.

Meanwhile, in the outer confines of space, a GM receives a signal. It's faint and wavering but it's there.

"Hello? Is anyone out there? I saw a satellite hovering above there, doing something, I need eyes on the scene! It's total chaos!" A voice called out. Crystal, being the GM, knows exactly who this voice is. For the time being, it looks like its his lucky day.

The Frequency identified the voice as belonging to an unknown 'Undying Titan.' Hrm. Well that's totally unimportant.

[AG] The Undying Titan: 1,000,000/1,000,000 HP. Stagger: 0/125,000 HP. Cannot attack if Stagger is full, resets every turn. May accidentally harm allies. EXTREMELY HIGH DAMAGE. Taurus: 0/3. Deus: 0/4. Collision: 0/5. Planetcracker: 0/6. Unstoppable: Unready! 1/3rd HP or 4 staggers in a row.

The Undying Titan, woe be to its enemies, is extremely simple. Due to Crystalcat winning the bid, he has unambiguous command over our unfortunate robot friend. Yes, that is 1 million hit points.

The Tons Of Damage Dealer: He deals tons of damage as well, no joke. Seriously, his damage output is five times that of a regular entity of his charge (on top of his atrociously high HP). As you could expect, he's got a few weaknesses to balance that out, but if nothing stops him, then whatever he's targeting is going to have its face smashed in, hard.

Ghost in the Shell: He is immune to Damage Over Time effects, bar the XBONIC PLAGUE. He is also immune to the conversion effects of Virus entities because this is basically a futuristic version of a ghost possessing a suit of armor. Those are still things, people!

Stop the Unstoppable: Weakness #1. His Stagger meter is an integral part of making sure you do not lose every entity you have to this guy. This is an intentional nerf, though it won't always be there, so exploit it while you can. Every point of damage also translates to a point on the Stagger meter. If it is 100% full, he's staggered, which means he's stunned for the turn, simple as that. this isn't totally negative to him, as instead of losing his turn to status effects, those status effects instead fill the Stagger meter by 40,000 and negate their effects completely if the Stagger meter doesn't 100% fill. Overkill on the Stagger meter does nothing more, and if the Stagger meter is under-filled he attacks freely.

Bad Communications: Weakness #2. His radio link with Crystal is sadly faulty due to battle damages and this isn't the most sophisticated drone Engie's got so there aren't too many backups-or perhaps Engie didn't feel the need when all of his drones were empowered by tiny shards of him, all of which are telepathic, rending it semi-useless? In any case, there is a 50% chance that he will lose all contact with Crystalcat for that round, rendering him effectively blind. He doesn't know his allies or enemies off-hand apart from whatever's attacking him, which due to how some entities work is basically everything anyways, meaning he's effectively relying on Crystal for tactical communication here. If the 40% chance procs, he'll attack randomly: a 25% chance of targeting an entity of his own faction, a 25% chance to attack an enemy of his opposing faction, and a 50% chance to just hit a Neutral/Hostile/Virus/??? entity instead. He isn't totally stupid, by the way: He's much more likely to attack entities about to unleash attack charges, and much much more likely the bigger the charge is. He also will NOT use charged attacks unless he's ordered.

Homewrecker: All of his specials change the terrain to neutral-his rampant power is too much for the ground to bother with crazy effects. his regular attacks can also be used to cause this effect, but this is on-demand and is in exchange for, you know, dealing approximately 250,000 damage per attack.

Taurus: 3 turns of charge. That considerable bulk and weight of an Engietech Drone? Yeah, it's also very FAST bulk and loaded with propulsion systems to hit space reaching Lightspeed. Engie's Drones aren't exactly the most sophisticated makers of war but they are practically invincible. It's like being hit with a 500,000 MPH Freight Train, and in this special, our friend makes even that look paltry by ramming into whatever unfortunate target may exist. Instead of just settling for a plain tackle, as might be expected, he instead pulls a Reinhardt and grabs them by the face, then slams them into a wall; this, in addition to full damage, stuns the poor sucker and pauses their charged attacks.

Deus: 4 turns of charge. Using both Tyrs, the Undying Titan supercharges his systems for the NEXT turn, and only the next. This buffs his Stagger Meter by adding +50,000 to the max limit, while also giving him two attacks (TOO STRONG only triggers once). If he's Staggered, he loses both attacks.

Collision: 5 turns of charge. If near-instant kill damage isn't cutting it, try outright instant-kill! He can lob an entity at another entity, and due to his absurd abilities regarding kinetic energy, this means both of them are basically going to collide with one at speeds approaching a certain value commonly shortened to 'c,' or to be formal, the Speed of Light. This instantly kills the entity who volunteered and the target, unless it's a boss, in which case it merely deals even more damage than usual. Which will probably still then instant kill it. Life is grand.

Planetcracker: 6 turns of charge. You know his damage output is atrocious when it's a six-post charge that gives him a 4-man splash attack. The Undying Titan crashes the ground with his fists, creating an incredible shockwave/earthquake combo that crushes 4 entities of choice.

Unstoppable: He's holding back for roughly the first half of his fight. This is his second half-when brought to 1/3rd HP or staggered 4 times in a row, this buff will kick in the following turn. It has one effect: It completely removes the Stagger meter.

L00T: On death, the Undying Titan's shell will deactivate, and the ghostly being behind this will just leave, allowing you to claim one of Tyr. Zetta automatically gets the other, not like that even matters because let's face facts, we could have stopped this with The Lord Michael's Hat and I'd still be pretty unstoppable. They are naturally level 50. Oh, and while Crystal won the bid, you will be considered a secondary winner if you GET the item in this case, as getting an entity of this strength, downsides aside, is plenty reward. Oh, and you can't get it if you're the controller. That should go without saying.

Enjoy.

You kill a random player named Painis Tashri! Unfortunately, the actual entity named Painis Tarahi (who, by the way, is based on Painis Cupcake and who is therefore male) is still very alive. I'm not counting that as uses of those Spoils, btw.

You then summon the Undying Titan, crushing the Wolf Among Sheep in the process for a good 50,000 damage! You may be surprised it isn't dead, but the Godmodder looks like he has something up his sleeve... plus, summoning an entity AND killing another entity is a bit too much for 1 50-charge.



[PRETURN]
Charges increment and 'Splodimus' shield regens 25,000 HP. Every entity (or almost every entity) begins to glitch out, before a meteor-like object sails overhead. The glitch looks about ready to do something to the entities it's affecting, but as soon as the object flies overhead, the glitch tears itself away from every entity and streaks after the object. The sharper-eyed among you look at the flying object and catch a glimpse of a singular fish, wrapped in both newspaper and an incredibly strong aura of glitchiness, before it sails out of sight again. ...This does not bode well.

[???]
The Twig of Fate is a twig.

[AG]
The PHGC idles. Its Shield takes 1 damage from XBONIC Plague! Its plague fails to spread...
The ANTs summon 48 more ANTs.
The Huge P.E.K.K.A. is stunned! It takes 7,000 damage from its burn!
Painis Tarahi is stunned! He takes 7,000 damage from his burn! He also takes 24,000 damage from XBONIC Plague! The plague fails to spread...
The MeeM Barracks summons a MeeM Scout, Sniper, and Spy! It then takes 24,000 damage from XBONIC Plague! The plague fails to spread...
The Badass Cyborg Honey Badger attacks the Drone Army Mk. Ψ for 75,000 damage, which adds up to killing three!
Immunity attacks Plague for a minorly-buffed 20,000 damage!
My radio link to the Undying Titan holds for this turn, which means I order him to bash in the Terror Pink Jellyfish's nonexistent face for 250,000 damage!

[N]
The Armored Void blimp fires its Death Ray at the ONE! Just before impact, the Shellshock Tank equips a new weapon, a Shield Breaker, and... doesn't fire! I've decided that it should really use its turn for it to change weapons, as swapping on demand would let you just pull out whatever you need for a situation. Like this. So, yeah, OP Scale says no. Regardless, the Death Ray deals 200,000 damage, increased by buff to 250,000, then reduced by shielding to 125,000! Still a massive chunk of damage.
Nihilumbra didn't get ordered for this turn, presumably because you assumed it'd be stunned, so it socks the two damaged Corrupt Gazers to kill them and then attacks obligatoryshield.exe to knock another HP off it. It then inflicts literally everything with Burned due to Rainbow.
The Artificial Guardian is dead!
The Wolf Among Sheep eats two GUN Loaders!
{ERROR: CAN'T FIND ORDER FOR SPOOKKEEPER}
The Skyscrapper deals 25,000 damage to the Drone Army Mk. Psi, killing one drone!
The Shellshock Tank has already acted! (Oh, yeah, it'll be getting buffed as compensation for that 'swapping weapons takes up an action' nerf. Just wanted to say that.)
The Undead Crab just, uh, poofs out of existence because I think it's been that long.
{NO ORDER FOR STEEL SENTINEL FOUND. SHUTTING DOWN.}
The Wastewalkers summon more of themselves, (12 more, to be exact) before swarming a Constructor for 41,000 damage!
'Splodimus is stunned!
The Vestige of Aetherderon deals 15,000 damage to a Corrupt Gazer!

[PG]
The ONE sprays three stacks of XBONIC Plague onto 'Splodimus.
The Drone Army Mk. Ψ activates Networked Mind! It spreads everything it can do to all PG entities, meaning they can all now attack the Wolf Among Sheep! In addition, the increased coordination among the drones means that their next attack will crit!
Opportunity summons 6 more EXP Loaders, before all the EXP Loaders it summoned before bumrush 'Splodimus for 45,000 damage. All the other entities then assault 'Splodimus for 10,000 damage.
The Terror Pink Jellyfish zaps Painis Tarahi for 40,000 damage, but no stun.
The Terror Goldfish heals the ONE for 70,000 HP!
The Terror World Feeder obliterates 6 Wastewalkers, before knocking 90,000 HP off the Armored Void Blimp. It then takes 20,000 damage from Extra-potent Nurgle's Rot, and shakes it off!
The Corrupt Gazers deal 50,000 damage to the Wolf Among Sheep!
The Cute Puppy was not ordered this turn! It barks, but does nothing else.
Plague deals 15,000 damage to Immunity!
The Trollteacher trolls TBM50 mercilessly. This mainly involves impressing upon him how bad he is at trolling, but also encompasses cursing him to do things worse next turn! Specifically, anything he does' effectiveness will be reduced by 50%.
Cirno was not ordered this turn! The Nine-Ball stands there aimlessly.

[GM]
The Godmodder +5's all PG players, then decides to harness the power of sound, to match the light he used last round. He summons a massive array of speakers, which all start blaring out insane death metal. He then pulls out a tuning fork, taps it on a convenient rock, and then uses the tuning fork to focus the soundwaves into a blast of pure force that rips through the Armored Void Blimp, killing it, blows away 24 ANTs, and deals 30,000 damage to the Badass Cyborg Honey Badger! He tanks the Armored Void Blimp's kamikaze without even flinching.

[TURNEND]
Turn-end effects tick down and Spoils charge.

GLOBAL STATUS EFFECT: Burned.

The Twig of Fate [???] HP: 1/1.

Physical Hologram Generating Computer [AG]: Invulnerable. 'Dies' if Windows 7 crashes. XBONIC PLAGUE: II
Programs:
Windows 7: 100/100 HP. Regens 2 HP per turn. Takes attackdamage/1000 damage. Can only be attacked if there are no other programs running.
obligatoryshield.exe: 1/10 HP. Loses 1 HP per attack above 3,000 damage. Otherwise, takes no damage.
Alpha ANT [AG] HP: 1,000/1,000. Deflects 99% of damage when attacked. Alpha status can be passed to other ANTs.
ANT [AG] HP: 1/1 (x70.) Attacks may only target one ANT at a time, attacks on an ANT lose 5% damage before spilling over to the next ANT.
Huge P.E.K.K.A. [AG] HP: 393,000/1,000,000. Burned: I
Painis Tarahi [AG] HP: 265,000/500,000. 10% chance to deal 100,000 extra damage to an attacked entity. Regains 50,000 HP after killing an enemy. Enters Rage Mode when at 50% HP, healing to full health and gaining Double-Action, overriding the earlier chance of Double-Action. Rage Mode can only happen once. Enraged. XBONIC PLAGUE: IIII Burned: I
MeeM Barracks [AG] HP: 126,000/150,000. Summons three MeeM entities every turn! XBONIC PLAGUE: IIII
MeeM Spy: 12,500/12,500 HP. Minicrits mechanical entities.
MeeM Scout: 10,000/10,000 HP. 20% dodge chance.
MeeM Sniper: 15,000/15,000 HP. 5% chance to crit, 10% chance to minicrit.
Badass Cyborg Honey Badger [AG] HP: 325,000/375,000. Immune to all status effects, positive and negative. Takes no damage from attacks under 10,000 and half damage from everything else. Honey Excretion: 2/5. Mega-Slash: 2/10. Eruptive Beam: 2/10. The Bite: 2/15. Get rekt 420: 2/25. XBONIC PLAGUE: II
Immunity [AG] HP: 115,000/150,000.
[AG] The Undying Titan: 1,000,000/1,000,000 HP. Stagger: 0/125,000 HP. Cannot attack if Stagger is full, resets every turn. May accidentally harm allies. EXTREMELY HIGH DAMAGE. Taurus: 1/3. Deus: 1/4. Collision: 1/5. Planetcracker: 1/6. Unstoppable: Unready! 1/3rd HP or 4 staggers in a row.

Nihilumbra [N] HP: 140,000/250,000. Current color: RAINBOW I . Rainbow: 2/7.
Artificial Guardian [N] HP: 0/95,000. DEAD.
Wolf among Sheep [N] HP: 100,000/200,000. Can only be damaged by abilities or charges. Yes, that includes the Godmodder.
The Spookkeeper [N] HP: 130,000/160,000. Damage to it is delayed by 2 turns. Firestorm Warning: 2/3. Blizzard Warning: 1/5. Doom Warning: 6/7. Lich's Pact readied.
Skyscrapper [N] HP: 125,000/125,000. 33% graze chance, 10% dodge chance. 2x damage against flying enemies.
Shellshock Tank [N] HP: 125,000/125,000. Upgraded Weapon: 3/4. Micro Nuke: 3/5. Shield Breaker equipped.
Steel Sentinel [N] HP: 10/10. Only takes 1 damage, and only from player attacks! Reassemble: 2/6.
Wastewalkers [N] HP: 10,000/10,000. (x35.) Passively summon an additional 10 Wastewalkers every turn, plus 1 Wastewalker per 10 alive!
'Splodimus [N BOSS] HP: 795,000/1,500,000. Shield: 0/500,000. (Regens 25,000 Shield HP a turn.) Double-Action. Bomb Harp: 8/8. Orbital Cannon: 8/8. Nuclear Satellite Crash: 8/15. Underground H-bomb: 8/15. Doomship: 8/20. XBONIC PLAGUE III
Vestige of Aetherderon [N] HP: 150,000/150,000. If blocked by a meatshield, deals 10% damage to its original target.

EFFECT: All PG entities may now target the Wolf Among Sheep!
The ONE [PG]: 427,000/600,000 HP. Detonation: 3/3. Pandemic: 1/3. Viral Marketing: 4/5. X: 4/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10) Shielded: I
Roxxanne [PG] HP: 0/150,000. Dead.
Zetta [PG] HP: 150,000/150,000. Inactive.
Grimsby [PG]: 150,000/150,000 HP. Active.
Drone Army Mk. Ψ [PG] HP: 25,000/25,000. (x16.) Trace: 1/2. Networked Mind: 0/3. Death Blossom: 3/4. Crit-boosted!
City of Opportunity [PG]: Invulnerable except through Quests. QUESTS: 2/5. Reinforcements: 350,000/350,000. [MAXED] (+10,000 per turn, increases in proportion to HP damage against Opportunity's summons). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). Repossession: (11/25)
Constructors [PG] HP: 75,000/75,000. (x2.) 34,000/75,000. (x1.)
GUN Loaders [PG] HP: 10,000/10,000. (x14.)
EXP Loaders [PG] HP: 7,500/7,500. (x6.)
Terror Pink Jellyfish [PG] HP: 27,000/400,000. Can Stun attacked enemies! Real Shocker: 1/4.
Terror Goldfish [PG] HP: 158,000/250,000. Heals. Snacks for All: 2/3. Next action is greatly increased in potency!
Terror World Feeder [PG BOSS] HP: 1,204,600/2,000,000. May split its damage among any number of entities and in any proportion. Damage increases as it is damaged. Spawns Corrupt Gazers every 100,000 damage it takes. Flames of Tartaros: 2/3. Fangs of Veles: 2/5. Legacy of Glispa: 2/7. Aspect of Nehebkau: 1/8. Minicrits Taken: I
Corrupt Gazers [PG] HP: 40,000/40,000. (x1.) 25,000/40,000. (x1.) Incredible attack, but squishy as all heck.
Cute Puppy [PG] HP: 180,000/180,000. Remembrance: 2/3. Annoying: 2/4.
Plague [PG] HP: 125,000/150,000.
Trollteacher [PG] HP: 250,000/250,000. TROLOLOLOLOL: 1/3. Insanely dodgy, trolls enemies by redirecting dodged attacks, dodge chance goes up with how much an enemy would be trolled if the attack misses. Focused on schooling TMB50!
Cirno [PG] HP: 150,000/150,000 HP. Inflicts Frozen on attack. Immune to Frozen. Hailstorm: 1/3. Perfect Freeze: 1/3. Frost King: 1/5.

Godmodder [GM]: HP: 34/100.



Kayaws Emeralds: Owned by pionoplayer. When used, they transform the user into a super state for 3 turns, critting all their attacks for that time. Cooldown only begins after the crits have worn off. Cooldown: 4/4.
Pineapple Device: Owned by teag2. When used, it fires a super sonic jet of pineapple juice at an entity, dealing massive damage. It also deals splash damage to another random entity of any alignment. Cooldown: 2/3.
Contaminated Vocal Chords: Owned by greenpokeman2000. When used, summons an invincible Ghost of Zombie entity for 2 turns. Cooldown of 4 turns, which starts after the entity dies. Cooldown: 4/4.
Uber Wrench: Owned by Redstonetam15. When used, either 3 Level 1 Sentrys appear and do high damage to 3 entities, or 1 Level 3 Sentry appears and deals extreme damage to 1 entity. Cooldown: 2/4.
Giant Bat Wing: Owned by Sirplop. Upon use, it will rise one entity into the air, making it invunerable for 1 turn. Cooldown: 4/4.
Atomic Gel: Owned by eboLag.exe. Upon use, it will deal insane damage to one enemy, but also insta-kill an entity of your alignment. Cooldown: 7/7.
Central Processing Unit: Owned by gladiusAssailant. Upon use, it will summon a Phantom GodBot entity for 4 turns. Cooldown: 6/6.
Crimson Skull: Ownd by pionoplayer. When used, it will either boost your attack tremendously, with a 1/5 chance, or just deal huge damage to an entity. Cooldown: 4/4.
Corrupt Tooth: Owned by eboLag.exe. When used, it will inflict Corrupt on an enemy for 3 turns. Corrupt: Causes the affected enemy to take double damage, and deal half damage. Cooldown: 5/5.
Nice Fleece Blanket: Owned by CrypticCataclysm. When used, it will both shield an entity for 2 turns, AND make all their attacks inflict Blaze for 2 turns. Cooldown: 8/8.
Medusa Head: Owned by GoldenReady. When used, it will fire out a ****ton of lasers, dealing high damage and inflicting Petrify on the affected entity for 2 turns. Cooldown: 4/4.
The Smooth Granite Pebble: Owned by W32Coravint. When used, it transforms one entity into a solid granite statue, rendering it both invulnerable and unable to attack for a turn. Cooldown: 3/3.
Akron's Core: Owned by GoldenReady. When used, it casts one of Akron's lower-powered abilities for the cost of 5 charges, or one of his ultimates for the cost of 12 charges. Cooldown: 12/12.
Crystallized Ki: Owned by GoldenReady. When used, the user may opt to drain HP from an allied entity to increase the spoil’s damage. Or not. Either way, the user gathers power before channeling it all into a massive attack. Cooldown: 2/5.
Anarchist's Cookbook: Owned by TheFlamingToast. When used, it deals large damage to 7 random entities on a side. Cooldown: 3/5.
Ion Beacon: Owned by insert_generic_username. Depending on charge level, does different things. If charged 1 round, fires small missiles that deal light damage to three enemies. If charged 2 rounds, fires a large bomb that deals medium damage to one enemy. If charged 3 rounds, fires a large missile that deals heavy damage to two enemies. If charged 4 rounds, calls down an Ion Cannon strike to deal massive damage to four enemies. Cooldown: 3/4.
Scythe of (Eardrum) Death: Owned by The_Flaming_Toast. When used, the owner screams into the microphone attached into the scythe's blade, setting it vibrating savagely, before slashing a single enemy for extremely high damage. Cooldown: 1/4.
Coral Riff Guitar: Owned by GoldenReady. When used, summons four Tentacles with 50,000 HP each that will meatshield entities of the user's choice and also use weak attacks in the EOTB. Cooldown: 4/4.
Lance of Creation: Owned by DarkSide. When used, deals high damage to three entities and heals an entity of the user's choice, all through a massive cross-shaped beam of holy energy. Cooldown: 1/3.
Sword of Destruction: Owned by W32Coravint. When used, deals high damage to three entities and inflicts Inferno, a superpowered version of Burn, on them. Cooldown: 3/3.
The Queener: Owned by Cyanogynist. A blue chess piece that flickers between pawn, knight, bishop, rook, and queen. When used, applies the Queened effect to an entity for two turns, halving all damage done to it and critting all of its attacks. Cooldown: 3/5.
Conga Drums: Owned by The_Flaming_Toast. When used, cause two entities to form a conga line for a turn, critting their attacks that turn. Cooldown: 3/3.
The Great Horn: Owned by Erelye. When used, summons a massive spectral stampede of eldritch abominations to trample an entity and two other entities of the same alignment. Cooldown: 5/5.
Heart...: Owned by W32Coravint. When used along with the ...Locket, performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity. Cooldown: 3/3.
...Locket: Owned by DarkSide. When used along with the Heart..., performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity. Cooldown: 3/3.
Infinity Edge: Owned by Cyanogynist. When used, perform a Fatal Strike on one enemy, dealing extremely high damage. Cooldown: 3/4.
The Golden Lute: Owned by insert_generic_username. When used, initiates a formal combo attack, where multiple players may team up under a common theme for huge damage when the combo finally goes off! Cooldown: 6/6.
Mark of Chaos: Owned by DarkSide. Upon use, either deals very high damage, heals a very high amount of HP, crits three entities' next attacks, or infects an enemy with extra-potent Nurgle's Rot for three turns, dealing 20,000 damage per turn and decreasing their damage output by 25%. Cooldown: 3/6.
Buzzing Transistor Core: Owned by W32Coravint. Does different things depending on the amount of charges consumed. 1-4 charges: Use Bounce() on an entity, dealing moderate damage. Charges consumed depend on the number of times Bounce() is used - can be up to 4 times in a single use of the Spoil. 5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity. 10 charges: Either use Cull() (dealing high damage to two entities) or Spark(), (dealing insane damage split among two to five random enemies) or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity. Cooldown: 10/10.
Blah’s Power Core: Owned by insert_generic_username. When used, causes one of four effects: Crits an entity for three turns, makes an entity invincible for one turn, damages three entities for very high damage, or blocks four attacks on allied entities or players from the same turn it was used. Cooldown: 8/8.
 
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61/??? for the Final Showdown
29/50 for the power of earth: a large stone, pulsing with earth magic. Gives the wielder great power to defend their allies.
23/50 for the power of fire.
+3 to goldenready

I say we start up the next quest on the City of Opportunity.

Piono? doesn't do anything. He is Neutral, and the OP King is starting to wonder whether or not Alpha needs him running general discord still.

Bid progress:
Cyanogynist: 3
Sirplop: 1
 
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/null

@GoldenReady Interesting concept with the naming... I think I'll do that. I will give credit for the naming idea, you can count on it.
I'll be doing the same for the other Uznahgaar blades as well.

...Unless you didn't mean like that, then I'd gladly revert it.
 
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Disease debuff, poison debuff, same thing. The life magic was supposed to "cure" the disease, effectively damaging Plague.
Current Saga: Into The Fray (Roxxanne and Zetta send THEMSELVES)
Current Arc: Fear Is The Mind Killer (Oblivion)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}
Runes Stored: Crystal, I have the FCRG as well. I should have generated runes by now.
----
Chorus Mortis: (||||)


+1 to Piono
+1 to Darkside
+1 to Redstone

Shield of the Godslayer [WEAPON]: 16/100
Destiny's Call [WEAPON]: 42/50
Spellthief [AG]: 9/50

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (26/26) (Done!)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

Cyberius Crescendo && Spatium Progressio = Krakensbane (Level 25) (1/26)
I should have done this ages ago.

Liquid Death && Metadata of Abbadon's Wrath && Potent Blood Majjyks = The Pulse (Level 20) (15/21) (+5 collective)
TL;DR Lifestealing black ink katana that infects everything it hits, and builds itself from the resulting material. Ink can be shaped into anything the wielder wants, the only limit is his/her imagination.


(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level 10) (10/11)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (19/26)
THE ultimate Binding of Isaac-based Shield. Real OP shield.


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
Cog && Boomerang && Living Fire Block = Flaming Returning Cog (Level ?) (0/?)
Thanks Redstone.
(Flaming Returning Cog || Third Degree) && Essence of Hussie && Essence of George R.R. Martin && Miniature Galaxy Warp Pad && Book of Math Jokes || Edge of the Shipping World = Third Radian (Level ?) (0/?)
Sinks ships, especially when fired from a head cannon. Basically the Third Degree on steroids, in sword form.
Stack of Empty Bullets || (Silver Bar && Wood && Hard-Light Plating && Kryptonite Ingot && Yellow (don't ask why) && Vin Diesel (again, don't ask why) && AIDS = Multi-Purpose Bullets (Level ?) (0/?)
It revolutionizes the world of bullets; made from silver, wood, light, Kryptonite, yellow, Vin Diesel, and, most importantly, AIDS. Too many times have people been shot only to recover and live a full life. Multi-purpose bullets will bring that to an end. These bullets can stop vampires, werewolves, evil sentient shadows, Green Lantern, and Superman...if they so happen to exist and so happen to be attacking you or you so happen to be hunting them. Also, you can throw them if you don't have a gun, as they have explosive tips. this is what the refrance
(Frag Grenade || Landmine = Frag Landmine) && (Frag Grenade && (Nunchucks && Shuriken = Nunchuks with Shuriken tips) = Frag Grenade filled with Nunchucks with Shuriken tips) = Shuriken-Tipped Nunchuck Filled Grenade Filled Landmine (Level ?) (0/?)
Armageddon is here. Also a reference to the Uncyclopedia page linked above.
(Shotgun && Axe && Variable Weapon Metadata) && (Fire Dust Bullets && Wind Dust Bullets && Splitted Clip) = Sharp Shooter (Level ?) (0/?)
Shotgun and Axe are self-explanatory. The VWM is just to make the weapon an official variable weapon. A Splitted Clip is a clip with space for an equal amount of two types of bullets, and options on the clip to switch between the two types in the clip. Fire Dust Bullets make the shotgun fire balls of pure flame, and Wind Dust Bullets make the shotgun fire high-knockback gusts of wind, effectively making the Sharp Shooter a Pyro's Flamethrower.
Daybreak (the laser) && Daybreak (the spear) = Daybreak^2 (Level 25) (0/26)
Oh boy.
Meteonic Shower Spell Card || (Fevron Sparks && Laser Blast = Fevron Blast) && (Holy Lance && Light Spear && Skaian Blades = Skaian Strikers) = Skaian Shower (Level ?) (0/?)
Material explanation time. Meteonic Shower is one of Marisa Kirisame's Spell Cards. The Fevron Sparks and Laser Blast are Bonus Weapons from Enigmata 2: Geno's Revenge. FS is a short range blast of "daggers" around your ship every half second until the bonus runs out. LB is a shotgun of low damage, high reload speed yellow lasers. When combined, they form more daggers in faster intervals. Holy Lance and Light Spear are rings from the Prefixes for Enemies mod. They're a half-circle and a circle of spears that deal crazy DoT damage, respectively. Skaian Blades is one of Redstone's suggestions. I suggest you check them out. The final product is a gorillaton of swords coming from one spot that deal both huge regular damage and huge DoT damage.
~~Elemental Infuser~~
The Grand Design ++ Reality = T.I.M.E. F.C.U.K. (Level 10) (0/11)
Stands for Temporal Idiot-proof MEme-ridden ReinForced Canon Un:red:ery ToolKit. Does exactly what it says on the tin.

--MeeM Barracks (Summoned!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Oblivion (NOSCOPED)
I should really up my entity game.
--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (REKT)
7 Grand Sad.
--Agent of the Skybreaker (DEAD)
HP: 75,000/75,000 | 25% chance to dodge.
--Spellthief (summoning...)
HP: 420,000
Attack: 30,000
Active: Sappin' Mah Knawledge - Up to 10 charges stored. Can copy one active and passive ability. For actives, 1 charge used per 1 charge on the active. For passives, 1-5 charges used based on the passive's intensity (the GM decides). The copied abilities can be swapped out with other ones of the same types.
Passive: Greater Focus - While not attacking or using Sappin' Mah Knawledge, the Spellthief gets double charge speed for Sappin' Mah Knawledge.
Passive: Salt Level Stabilization - Sappin' Mah Knawledge can't copy Skirmish Maneuvers entities' actives and passives.

>Orteil: Tell @crystalcat to look at the response/OOC spoiler on the top of the post, and the Runes Stored screen also on top of the screen.
You do that.
>Future Orteil: Tell Crystal that he just effectively unleashed Ayaze unto the Terrarian Battlefield.
"Just how high do you have to be!? You saw what Ayaze can do!"
----
Entity Actions:
Awaiting EOTB...
----
I try to poke the Trollteacher with the wrong side of a random Pre-Hardmode Ore-tier weapon. While I'm a Small World away.
----
The Echo Mirror is activated.

>Insert Trickster Essence.<

Mardek places his hand on the glass. A fluid rainbow flows from him into the mirror.

>This will be saved for later. Activating Mirrortop Mode.<

The Echo Mirror turns into a floating blue Mirrortop. Glyphs float from the screen as it fades into a browser showing 4chan's new /dtg/ board.

>Activating /dtg/ Simulator Mode.<

The screen shows screenshots of some of the posts from said board.

"Is everything just foreshadowing for another thing nowadays? Like Ronaldo's GDA theory and the actual GDA? Jasper's fusion rant, then her and Lapis fusing into Malachite? Roxxanne repeatedly denying that she is a Mary Sue, and then her becoming a real Mary Sue?" - ConspirOP

"y0u're just 0verth1nking 1t. scrub." - onesandzeroes

>Next thread!<

"The Mardanne dream was real... and then she went PG. : ^)" - godmodder9000 (g9k)

">not shipping Roxetta" - Anonymous

"Mardanne is back guys! Zetta is collaborating with Chaos to relieve her of her Sueness!" - AdInfinitum8

"That only confirms that Roxetta is canon." - 7hi5Guy

"SHIPPING WAR! SHIPPING WAR! SHIPPING WAR! This is definitely going to go on WorldStar." - WorldStarGuy

"DON'T force IT dude" - HIGHS4/\/|)lows (highsandlows)

>Neeeeeeeeext thread.<

>Oh, we don't have any threads left? Must be a slow day. Well, that's the end of the simulator. Bye.<

The Mirror turns back to normal. It flickers with cherubic energies.
----
My inventory, project and Arena Cue can be found here.
 
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Wont be doing a Itinerary for this turn but Doing it next time.

I/We are activating Project Earthdank 175/200

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 33/50
Magic Charge Pendent 33/50

Establishing Project Storm II 8/300 (On Delay)

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 18/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona
Current Saga: Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: The Toxity and the World Feeder.


Attack/Action: Shared by 3 Personas

Persona's Actions:

Blue waits for the Statueque quest.

Red slaps the Trollteacher with the ruined glove from his rage.

Green kicks Grimsby in his (You know What?) and slaps his face.

Entity Orders:

Painis Tarahi got himself up again and attacks the ONE if he needs it.

+1 to piono
+1 to Cyan
+1 to Darkside

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas

Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING IIIIIII (1/7) (You must use the Weapon 7 times to activate this charge)
Fully Charged Runepaw's Gauntlet CD: 2/2 Ready! [Level 25] Current Runes: 1/25 Fire
Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)
Liquid Death [Level 10]
Rust [Level 16]

When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much much more HP when used. Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing.

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defense increase for 3 turns when used on the ally.

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

Green's Inventory:

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETIVENESS)

Red's Inventory:

I don't have it.

OOC:

This game ran for nearly a year now however, the estimate time of this is roughly 1.5 Years or the same length of DTG Operator (2 Years) but it is may be longer due to more Neutrals than AGs (I hope they return to the AG Side before the Act 6?/The Last 10 HP Mega-Saga began) and some Power Creeps that ruined it... (DTG 0rigins used to be the hardest game of the DTG history but now, Acolyte (sometimes it may happens), Terraria (This after GoldenReady has joined the PGs) and Pain and Suffering (Sometimes extremely unfair but rarely balanced) has pushed the difficulty up further and are harder than 0rigins itself.)

Slight RP:

Far far away from the distant lands, there is a blue coloured castle where one of the mysterious people has worked for has scanned the PGs and Alpha and what happens next...
 
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Tetrahellatus: 46/450
Senator Shrek: 3/50

Crawling && Bring Me To Life && Tourniquet=Mashup (2/7)
Baby && Friday= The Musical Horror (8/16)
I proceed to notice a contradiction in the desc for the Trollmaster: If the more effort I put on hitting him makes him more likely to dodge my attacks, and he is more likely to dodge attacks the more I want or expect them to hit, does that mean that, if I make a boring accurate attack expecting it to not hit, is it more likely to hit?
Either way, I do the third most boring thing I could do: I throw a clod (As in a hardened piece of dirt, not as in a moron) at the Trollteacher.
I ask the Badass Cyborg Honey Badger to go for the One and smite him in whatever way He feels like the most.
The Badass Cyborg Honey Badger proceeds to begin his attack by shouting at the One:
BCHB: I'm Gorillaing...Wait. What the Gorilla is this?
Wait a moment.

The Badass Cyborg Honey Badger proceeds to take a bit of time to...sterilize the censoring entity with His almighty Jaws of Pain.
Now, he resumes:
BCHB: So, you are that dumbass who is spreading that annoying disease around, right? Well, I'm going to rip your head off and s-(Censored) down your throat.
He now proceeds to whip up his back-mounted nuclear mortars and fires at the One while charging and shooting a barrage of missiles that wouldn't be out of place in Macross. Then, He proceeds to use His Chain-Claws in order to rip the One's body into shreds. Then, He proceeds to use His Jaws in order to pick the One up and slam him against the walls while tearing parts of it's body off. After that, He proceeds to horribily bite into the One's head, going for the most painful parts. He quickly decides it's best to go on with His threat as a finisher, so He first bites down the One's crotch, performing the signature move of any self-respecting honey badger, rips it off (A bit disgusting) and grabs the One with His claws before using the One as a club and using him to beat the crap out of the Terror World Feeder. Then, the One is used as a projectile, so he is thrown at the Drone Army MK Psi. Then, after such a beating, the Badass Cyborg Honey Badger finally grabs the One and viciously bites his head off before defecating down his throat. The feces are then thrown at Grimsby.
 
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[RP AND ACTIONS]
Cirno blasts the Undying Titan if she continues to live.

Green fire rises up from the ground, before slamming into the Undying Titan in a generic way. The Undying Titan is ashamed of being in such a shameful and uncreative attack. Its shame promptly falls on it.

[CHARGES, ALCHEMIES AND ASSISTS]
Vulnerability 14/50 (+5 from the Godmodder) ==========
Hivemind 10/50 (+1 from Tazz) ==========
Bad Moon Rising 1/75 ===============


Sniper Rifle || ((Pain Shard && Pain Shard) && Chainsaw && Pain-inducing Serum && Iron Maiden) == Pain 0.1 (Level 10: 6/11)
Sword || ((Walpurgisnacht's Grief Seed && Hatred Shard) && Serrated Blade && Tears) == Suffering 0.1 (Level 10: 6/11)
Zapinator && Scythe && Soul Scythe && Icemourne && Cresent Rose == Frozen Rose of the Nonexistent (Level 10: 3/11)

+1 to Tazz, +2 to Battlefury

[BREAKDOWN AND OOC]
(Yes, you can describe it. I hope that you're enjoying RWBY's Season 1 mood. It will change soon.)
 
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+3 to @teag2 (You really need it)
Corrected.
...I'm just gonna put my turn in now because what happens in the EotB doesn't really effect it.
---SUMMONS---
With the +3 from Pricey, KSP.exe finishes!
HP: 100KISHTOBEBALANCEDBYGM
Allows me to build rockets and planes and whatever vehicles in general without using my charge slots.
Yay!
More powerful stuff requires more turns to charge.
Max 3 charges at once.
Also generates Kerbals to fly any manned ships.
---CHARGES---
Project World Excavator: 39/50
(NEW) TerrariaWorldGenerator.exe: 1/6
KSP.exe charges:
Project World Excavator's Absolutely Massive Lifter: 1/7
Crappy Little SRB Missile: 1/1
Crewed Orbital Rocket: 1/3
---ENTITY ACTIONS---
Since another program was created, obligitoryshield.exe takes 99999999999999^999999999^999999 damage. It is insta-gibbed.
The CLSRBM flies up in the air, and turns in mid air. It flies down towards the TWF, and crash in to it for high damage on the one-post-summon damage spectrum.
---PLAYER ACTIONS---
Teag stabs the Terror Goldfish with TOAOTBAHBICRTNOBIMIFA (That One Alchemy Of Terra Blade And Horseman's Blade I Can't Remember The Name Of Because I Made It Forever Ago)
+3 to @Pricey12345
 
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Okay, it's come to my attention that the OP needs to be revised and expanded. Unfortunately, I'm not the OP. Jondanger is. So, I'm just going to ask him to link to this post and edit it as though it were the OP.

THE STORY:
The was originally just a regular Terraria server -- 2D, non-infinite, and with players playing on it in relative droves. However, that all changed one day. A message popped up in chat.

'Godmodder123 has joined.'

The very second this player joined, the server warped on every screen, instantly becoming infinite and 3D. The server administration plugins locked down, everyone's PVP was instantly turned on, the Godmodder pulled out incredibly overpowered weapons, and a massive brawl was on. Some fled the server, some fled far away, but some stayed and fought back. And among those people were all of you, marshaling to battle the Godmodder and destroy him once and for all. Well, unless you came from somewhere else. It's not unthinkable at this point, with the whole of Fiction out there, that some of the people playing on this server might not really be playing at all... but that's a question for another day. For now, your one and only task is to destroy that Godmodder and restore peace to this server. Read the rules below to learn how to do it most effectively!

THE BASICS:

1: To win, complete the titular task and destroy the Godmodder!

2: The Godmodder blocks almost every attack against him, but enough creativity will mean he can't block it. Creativity is, in general, the way to do things in this game.

3: There exists a thing known as the Curse of Repetitiveness™. The Curse of Repetitiveness™ does several things. Firstly, it ensures that if something damages the Godmodder, he can never take damage from that again. Next, it ensures that attempts to repeat things -- for example, resummoning entities or using the same attack over and over -- just don't work. Be creative, don't just repeat things!

4: Destroying the Godmodder doesn't just mean attacking him. You can charge things, make Alchemies, summon entities, and many more things!

5: You get two posts per round. A round is counted as a GM post that responds to all non-nulled player posts and includes an End of Turn Battle, or EoTB. (Nulling is placing the string "/null" in your post, or some variant of it, which basically indicates that you don't want your post to be counted as one of your two posts per turn.)

5: Follow all of the forum rules.

6: Please don't argue with the GM. You can point out mistakes I make, that's welcomed, but if I ask you to stop arguing with me, do so.

7: The people playing this game are currently invulnerable, unless you choose to make yourself vulnerable. Doing so leads to great possible benefits, but also the chance of dying and having to respawn! Respawning after death generally takes one post, during which you cannot do anything, not even charge.

8: Player alignments, as explained below, are AG, N, and PG. No, you can't be Hostile.

9: This game is not a roleplay, you don't need a character or backstory to join. Jump in at any time, you are welcomed!

ALIGNMENTS:

-- PLAYER ALIGNMENTS:
[AG]: Stands for Anti-Godmodder. Everyone starts as this unless you specify which alignment you want to be. You fight against the Godmodder on this side.
[N]: Stands for Neutral. You aren't affiliated with any of the two other player alignments.
[PG]: Stands for Pro-Godmodder. You fight with the Godmodder on this side.

-- ENTITY ALIGNMENTS:
[H]: Stands for Hostile. Usually very powerful Neutral entities with a weak point. Fights everyone, regardless of alignment.
[V]: Stands for Virus. These are like hostile except weaker, have no weak point, and they can infect entities to turn to their side.
[???]: This is the 'mystery' alignment. Covers everything from entities that seemingly don't do anything to strange anomalies in the normal scheme of things, and beyond. This alignment generally doesn't appear often, but its appearance is often cause for interest.
[P]: Stands for Player. On occasion players will appear. They have four lives, and a special attack that requires four votes to pull off, and once they pull it off they leave the battle.
BOSS: On occasion, bosses will appear. These are the strongest entities and drop special items called Spoils of War upon death. Specific faction colorations for bosses exist, and are: [AG BOSS]/[N BOSS]/[PG BOSS]/[H BOSS]/[V BOSS]/[??? BOSS]

SPOILS OF WAR:
Spoils of War are high-powered items dropped by bosses, granted to the player which killed them. They have a charge time and may not be reused until they have fully charged up, but have game-changing effects, including massive damage, comboed attacks, massively boosting the damage of an attack, or inflicting enormously powerful status effects. A list of all current Spoils of War, their holder, and their effects is here!

Kayaws Emeralds: Owned by pionoplayer. When used, they transform the user into a super state for 3 turns, critting all their attacks for that time. Cooldown only begins after the crits have worn off. Cooldown: IIII.
Pineapple Device: Owned by teag2. When used, it fires a super sonic jet of pineapple juice at an entity, dealing massive damage. It also deals splash damage to another random entity of any alignment. Cooldown: III.
Contaminated Vocal Chords: Owned by greenpokeman2000. When used, summons an invincible Ghost of Zombie entity for 2 turns. Cooldown of 4 turns, which starts after the entity dies. Cooldown: IIII.
Uber Wrench: Owned by Redstonetam15. When used, either 3 Level 1 Sentrys appear and do high damage to 3 entities, or 1 Level 3 Sentry appears and deals extreme damage to 1 entity. Cooldown: IIII.
Giant Bat Wing: Owned by Sirplop. Upon use, it will rise one entity into the air, making it invunerable for 1 turn. Cooldown: IIII.
Atomic Gel: Owned by eboLag.exe. Upon use, it will deal insane damage to one enemy, but also insta-kill an entity of your alignment. Cooldown: IIIIIII.
Central Processing Unit: Owned by gladiusAssailant. Upon use, it will summon a Phantom GodBot entity for 4 turns. Cooldown: IIIIII.
Crimson Skull: Ownd by pionoplayer. When used, it will either boost your attack tremendously, with a 1/5 chance, or just deal huge damage to an entity. Cooldown: IIII.
Corrupt Tooth: Owned by eboLag.exe. When used, it will inflict Corrupt on an enemy for 3 turns. Corrupt: Causes the affected enemy to take double damage, and deal half damage. Cooldown: IIII.
Nice Fleece Blanket: Owned by CrypticCataclysm. When used, it will both shield an entity for 2 turns, AND make all their attacks inflict Blaze for 2 turns. Cooldown: IIIIIIII.
Medusa Head: Owned by GoldenReady. When used, it will fire out a ****ton of lasers, dealing high damage and inflicting Petrify on the affected entity for 2 turns. Cooldown: IIII.
The Smooth Granite Pebble: Owned by W32Coravint. When used, it transforms one entity into a solid granite statue, rendering it both invulnerable and unable to attack for a turn. Cooldown: III.
Akron's Core: Owned by GoldenReady. When used, it casts one of Akron's lower-powered abilities for the cost of 5 charges, or one of his ultimates for the cost of 12 charges. Chargeup: [IIIII]IIIIIII].
Crystallized Ki: Owned by GoldenReady. When used, the user may opt to drain HP from an allied entity to increase the spoil’s damage. Or not. Either way, the user gathers power before channeling it all into a massive attack. Cooldown: IIIII.
Anarchist's Cookbook: Owned by TheFlamingToast. When used, it deals large damage to 7 random entities on a side. Cooldown: IIIII.
Ion Beacon: Owned by insert_generic_username. Depending on charge level, does different things. If charged 1 round, fires small missiles that deal light damage to three enemies. If charged 2 rounds, fires a large bomb that deals medium damage to one enemy. If charged 3 rounds, fires a large missile that deals heavy damage to two enemies. If charged 4 rounds, calls down an Ion Cannon strike to deal massive damage to four enemies. Chargeup: IIII.
Scythe of (Eardrum) Death: Owned by The_Flaming_Toast. When used, the owner screams into the microphone attached into the scythe's blade, setting it vibrating savagely, before slashing a single enemy for extremely high damage. Cooldown: IIII.
Coral Riff Guitar: Owned by GoldenReady. When used, summons four Tentacles with 50,000 HP each that will meatshield entities of the user's choice and also use weak attacks in the EOTB. Cooldown: IIII.
Lance of Creation: Owned by DarkSide. When used, deals high damage to three entities and heals an entity of the user's choice, all through a massive cross-shaped beam of holy energy. Cooldown: III.
Sword of Destruction: Owned by W32Coravint. When used, deals high damage to three entities and inflicts Inferno, a superpowered version of Burn, on them. Cooldown: III.
The Queener: Owned by Cyanogynist. A blue chess piece that flickers between pawn, knight, bishop, rook, and queen. When used, applies the Queened effect to an entity for two turns, halving all damage done to it and critting all of its attacks. Cooldown: IIIII.
Conga Drums: Owned by The_Flaming_Toast. When used, cause two entities to form a conga line for a turn, critting their attacks that turn. Cooldown: III.
The Great Horn: Owned by Erelye. When used, summons a massive spectral stampede of eldritch abominations to trample an entity and two other entities of the same alignment. Cooldown: IIIII.
Heart...: Owned by W32Coravint. When used along with the ...Locket, performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity. Cooldown: III.
...Locket: Owned by DarkSide. When used along with the Heart..., performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity. Cooldown: III.
Infinity Edge: Owned by Cyanogynist. When used, perform a Fatal Strike on one enemy, dealing extremely high damage. Cooldown: IIII.
The Golden Lute: Owned by insert_generic_username. When used, initiates a formal combo attack, where multiple players may team up under a common theme for huge damage when the combo finally goes off! Cooldown: IIIIII.
Mark of Chaos: Owned by DarkSide. Upon use, either deals very high damage, heals a very high amount of HP, crits three entities' next attacks, or infects an enemy with extra-potent Nurgle's Rot for three turns, dealing 20,000 damage per turn and decreasing their damage output by 25%. Cooldown: IIIIII.
Buzzing Transistor Core: Owned by W32Coravint. Does different things depending on the amount of charges consumed. 1-4 charges: Use Bounce() on an entity, dealing moderate damage. Charges consumed depend on the number of times Bounce() is used - can be up to 4 times in a single use of the Spoil. 5 charges: Deal high damage to an entity and either Crash, Flood, Purge or Cripple it. If an entity is already Crashed, using Crash on it again will Break the entity. 10 charges: Either use Cull() (dealing high damage to two entities) or Spark(), (dealing insane damage split among two to five random enemies) or deal high damage to an entity and Crash, Flood, Purge AND Cripple it. If an entity is already Crashed, using Crash on it will Break the entity. Chargeup: [IIII]I]IIIII].
Blah’s Power Core: Owned by insert_generic_username. When used, causes one of four effects: Crits an entity for three turns, makes an entity invincible for one turn, damages three entities for very high damage, or blocks four attacks on allied entities or players from the same turn it was used. Cooldown: IIIIIIII.
TerraWeather PDA: Owned by Battlefury13/Conderp. The power of the Narrative has warped this PDA from what it was before, allowing it to make any change to weather or terrain. Just be careful about changing too much. Cap of 10 charges, and each charge counts as three charge points from a normal charge. A full-power use of 10 charges can be used to make weather or terrain changes equating to a 30-post charge. Chargeup: IIIIIIIIII.
Cursed Fang: This fang, sloughed off the dying Terror World Feeder, still blazes with the cursed flames that licked through its maw in life. It holds the power of reversal of fortune. Upon use on an entity, the sides will be evaluated. The greater the advantage of the side with the target entity, the more damage that entity will take. On the other hand, if the targeted entity's side is overwhelmingly weak, it will take practically no damage. Cooldown: IIIII


Players may hold a maximum of four Spoils of War.

Spoils bind to their taker, so they generally cannot be traded, except in special circumstances. One of these circumstances is the gainer of the Spoil having reached the player cap of four spoils, in which case they must either choose to give one of their held spoils away to another player and take their earned spoil, or grant the dropped spoil to another player. In either case, the player who earned the Spoil chooses who to grant it to.

CHARGING:

1: Not only can you perform regular actions, you can also charge actions! These are generally denoted by something like n/50, where n is the number of times you have charged this action and 50 is the number you are charging to.

2: You can raise a charge by one point per post. If you raise it by more than one point per post without assists, your charge will be nerfed to account for the actual time you charged it.

3: You have three slots in which to charge. Two of these are capped at 50, while one is uncapped and can be charged to any level. Naturally, don't try and charge too high, or it'll take very long. Longer charges have stronger effects, though, so if you can get a bunch of people to help you, you could do great things...

4: Charges can be assisted! Every post, each player gets three assists, which can be parceled out to other players. You cannot assist yourself! Recommended formatting as follows: +n to [playername], where n is the amount of assists. For example: +3 to TwinBuilder; +2 to GoldenReady, +1 to insert_generic_username; +1 to The Flaming Toast, +1 to DarkSide, +1 to teag2.)

5: Charged actions are much stronger than regular actions. Charges can be used to summon entities, (talked about next) make attacks, create alchemies, or do basically anything else you want! However, charges have one weakness: charged attacks are much worse at damaging the Godmodder! Creative regular attacks are much better at that.

6: Charges cannot be 'stored' for later use. Charges decay after three rounds of being completed without being used, unless they are being held for a group project and the other members of the group have not yet completed their charges.

ENTITIES:


1: Entities have been a staple of DTG, and are just as important here. Entities are, quite simply, beings summoned to fight for you, and can take nearly any form, from pop culture characters to people from books to even figures that spring entirely from your own imagination!

1.1: The one exception is that entities can't be characters from other forum games, and it is also generally discouraged to use characters from other forum games in any sense. It's hard to fit other forum games into DTG, often these references won't . make sense without having played the referenced game, and it is usually just really hard to fit other forum games into DTG canon. Any entity (or character) breaking this rule will be summarily executed and then banned from existence forever.

2: Charges are used to summon entities -- the longer you charge an entity, the stronger it becomes! The benchmark for a 50-post entity is currently 500,000 health and 50,000 attack.

3: Entities can be summoned without charging them at all, but they will usually be brainwashed by the Godmodder and turned to his side. Don't try to cheat the system by summoning, say, 2-charged entities either.

4: Barring special circumstances, entities cannot be resummoned once they have died or otherwise left the battlefield.

5: Entities can be summoned as any alignment, but it is most beneficial to summon them supporting you -- it's easier for the AGs to hit the Godmodder if they have a good entity advantage, and if the AGs have no entities, the Godmodder may even become completely invulnerable!

6: Entities can be as creative as you can think of, with insane mechanics, complicated management, and many other things. However, almost all entities have one thing in common -- they act during the End of Turn Battle, or EoTB, a time at which the GM (me) tallies up all entity orders and puts them into effect.

7: There exist special types of entities known as Elites and Bosses. Elite entities are bolded in the EOTB, and are generally the strongest on the field other than Bosses. These are spawned from charges greater than the cap of 50. Bosses are the unquestionably strongest entities on the field, and drop Spoils of War on death. PG bosses also damage the Godmodder on death. Bosses, unless summoned by a PG player, require two or more players to collaborate on and contribute charge to its summoning. An entity must be at or above 200 charge in order to be considered a boss.

ALCHEMITER:

1: The Alchemiter is a device that you can use to combine multiple items (&&) or make an item that looks like an item but acts like another (II). You can make up to level 25 alchemies using the Alchemiter -- higher level alchemies must be made through other means. The higher the level, the more time it takes to make.
Examples:
Shotgun && Nuclear Bomb= Atomic Boomstick. (Level 6: 1/7)
Minigun II Slide= Minigun Slide. (Level 3: 1/4)

2: Alchemies provide damage boosts for their users -- the formula for Alchemy damage boosts is generally (level*1,000). In practice, this means that, say, an attack with a level 10 alchemy would deal a base of 15,000 damage.

2.1: Alchemies run on creativity, and are not merely a vehicle to deal consistent damage. If you merely attack with an alchemy without being creative, your attack will be heavily nerfed.

3: You can name and describe whatever comes out of the Alchemiter on your own. However, if you don't provide either, I must give the name and description.

4: You currently have the ability to make four alchemies at a time. Alchemy charge times are equal to (level+1), and alchemy charges can be assisted.

5: Alchemies can also be created and upgraded through charges. A rule of thumb is that alchemies from charges are half the level of the charge -- that is, a charge of 50 would produce a level 25 alchemy. However, if you own all the prerequisites to the alchemy you wish to make, and fuse those prerequisites into the alchemy (losing them in the process of making the alchemy, in other words) you would make make an alchemy of equal level to the charge.

6: The Alchemiter can also be upgraded through charges. A list of upgrades is below. [LIST INCOMPLETE]
Upgrades:
Enlarger: Used to change the size of items. Notation: o<O or O>o. (Hammer o<O Enlarger == Big Hammer, Hammer O>o Enlarger == Small Hammer)
Loom: Used to make clothing. The items that come from this upgrade are, without fail, level 0. Notation: Item ~~~ Loom. (Staff ~~~ Loom == Wizard's Robes (Level 0, 1/1.)
Mythical Repairs: This one's complicated. You search for relics using charges, then infuse those relics with power sources and trinkets.
SCP-914: Allows general upgrading and downgrading of items. Five settings: Rough, Coarse, 1/1, Fine, and Very Fine. Rough gives all the ingredients that have gone into a specific alchemy or other item. Coarse downgrades an alchemy's level by one, creating a new (but slightly weaker) item with the same general theme. 1/1 creates an alchemy of equal level, but with its concept changed somehow. (For example, a fire sword could become an ice sword.) Fine increases an alchemy's level by one, creating a new, slightly stronger item with the same general theme. Very Fine increases an alchemy's level by 2 and grants it some sort of twist, but the item randomly targets with each use. Notation: Item>[Rough, Coarse, 1/1, Fine, or Very Fine]
Elemental Infuser: Allows you to infuse an item with an element. Notation: Item ++ Element. (Staff ++ Air == Air Staff) Always produces Level 10 items. New players get five free uses of this upgrade -- use it to get equipped quickly!
Reformatter:

7: A note. The Alchemiter is a great, wondrous machine, and was equipped with all the power of creation by the one who originally made it. If there exists a previously-made item that is close to what the result of the alchemized items may be, the Alchemiter may give it as the result, but it is primarily an engine of creation, generating new items on the fly. Creativity, run wild!


STRIFE!:
If you want to fight someone else, do it in the Arena of Aetheria. Link is below. Ask me or an uninvolved player to GM the fight. Fights can have rewards for the winner, if worked out with me beforehand.

Anyways, I think I've covered everything, so, get out there and destroy that godmodder! If you have any questions about the game, PM me or ask in a nullpost.

Godmodder: HP: 100/100

Credit to TT2000 and TwinBuilder from the Minecraft Forums, TT for making the franchise in the first place and Twin for making it what it is today.

Discussion Thread
Arena of Aetheria
 
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||Charges||
Good heavens, is that the time? 46/100
Negatives. 22/40
Plants within plants. 6/50

(+18 in bank (yey) from Sirplop (+3), Tha7Gu9 (+12, yey), Redstone(+2), DarkSide (+1))
thank.

+1 to Darkside, +1 to Sirplop, +1 to I_G_U

|| Alchemy ||
Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 16/23)
(Paintbrush || Albiit && Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 13/16)
Coffee Mug ++ Redundancy = Estis Finis (Level 10 - 9/11)
Alexstrasza's Heartstring ~~ Infernal = Deathwing's Blazechord (Level 15 - 9/10)

||Actions||

@crystalcat Don't forget the Reformatter and Spirit Reviser. Also, how did Nihilumbra get Stunned in the first place? It has Status Immunity because of Blue.

The Steel Sentinel grabs the Terror World Feeder in a headlock and furiously noogies it.
The Spookkeeper uses Doom Warning. DOOOOOOOOOOOOOOOOOOOOOM. I'm almost surprised he got that off. Almost.
Nihilumbra launches a cascade of light at the BCHB, the Undying Titan and the Drone Army.

While we're at it, lets just vote for all the CoOp quests. I kinda just want to get this stage over with.

Az uses the Conga Drums on Nihilumbra and the ONE.

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project: http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 3/4
From the Grave: 3/4
Extended Life: -/5
Scythe of (Eardrum) Death: 1/4
Anarchists' Cookbook: 3/5
Conga Drums: 3/3
Current Functions: 8
Traces: 7
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle
 
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Nothing here currently.

Forging...

Slot 1: In Progress
The Axe ++ Metal = The Metal (Lv. 10, 4/11)
A metallic Flying-V guitar. The 'melodies' created by this weapon can bend any metal to their will, with little effort.

Named after Tenacious D's "The Metal".

Slot 2: In Progress
Berzerker Breaker (Thorium Mod Flail) ++ Rage = Furious Bloodlust (Lv. 10) (5/11)
What was originally an already rage-filled weapon became even more rage-fueled. Feeds upon the user and target's hate and anger for incredible effect; namely, hitting harder, cutting deeper, and making the target and user even more rage-induced, in order for the weapon to feed on it after. Unstoppable raging can either be quelled or built further upon by this weapon; but either way, it still feeds on rage, and grows more powerful by doing so.

The stuff the weapon's made of is said to make you angry just by holding it or even being near it. It's powerful stuff.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 17/21) (+4 various)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 13/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (58/100)
He got it.


Charge 2: 50-point cap
Portal from the Modded Terraria (19/50)
What? It exists!


Charge 3: 50-point cap

Legends from the Second Dimension (15/50)
There are some legends who exist in all dimensions.
There are many who thrive in three dimensions.
There are none in one dimension.
But those who truly shred the bounds of reality here are those who lived most of their lives in two dimensions.

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

It's dead. It got its special off, though.

[H BOSS] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.

-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.

-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.

-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.

-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!

SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe. Cannot fire after a weapons switch.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
'Splodimus, assuming nothing happens, just laughs.
"Fools. Ya really shoulda killed me faster."
And then, everything goes to complete gorillaery as 'Splodimus unleashes one of his extremely devastating specials; Bomb Harp. Bombs of varying quality, elements, explosive power, and type fall on top of and around the Terror Goldfish, the ONE, and Painis Tarahi, all exploding at once while the strums of the harp could be heard as even more explosives shower them. Finally, he ends with a large elemental explosive to all 3 of them, potentially changing the weather. Ouch.
...
He then shoots the ONE with his basic attack.

The Shellshock Tank equips and fires Napalm at it.
-Great damage, 50% chance to deal half damage, inflicts On Fire! for a turn.
-Upgrades increase damage (1 per level of damage) and On Fire! duration (2 per turn).


And it gets even worse, as the Armored Void Blimp pelts the Terror World Feeder with bullets. Yeesh, rough day for that thing.

(Oh well, at least it went out with a bang.)

Other Stuff...

It's been moved to the post with my inventory, but I'll keep the queue here.

ARENA QUEUE (CURRENT BAN: 6 DAYS)
-Nothing
-Nothing
-Nothing
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.

Actions...

Not really in the mood; I'll wait for the dust to settle a bit.

Seems I'm already giving serious heat to that Terror World Feeder right now, might as well continue with that.

REBALANCE EXPENDED!


Zack raises his blade up, and the five purple-pink beams all rush into the Terror World Feeder, officially bringing even more hurt to it before the hurt even begins.
But, at least now he doesn't have to focus on patching up the Blimp now. So he goes on the offensive.
After that brutal display of extreme weakening, Zack simply walked up to the Terror World Feeder.

"You know what worms like you hate?"
Upon hearing this, all of the TWF's eyes widen in fear.
"...Pie-"
He attacks before finishing, firing a rather large, piercing arrow straight through the World Feeder's skull, through its body, and out the other end.
"-rci-"
Once again, attacking at this moment, a massive, watery, vilethorn-like projectile cleaves straight through the World Feeder's body.
"-ng."
Finally finished, Zack uses some radical power to throw the TWF at least 100 miles into the sky, and jumps after it wielding the Fourth Dimension, and, once again, shoots through its head, through every segment of its body, out the tail. But the raw distortion majjyks distorted the TWF's insides so much that they began to implode a few seconds after. Zack then jammed Regrowth straight into its skull, and sends a beam of light straight down the worm's body, again, piercing through every segment, and burning its clearly unholy body so well, that when Zack removed the blade, the light was literally stuck in the worm's body, stopping it from moving.

And then a few thousand large trees sprouted painfully from each of the worm's segment's centers, as well as some grass, bushes, and vines. Then he burns them to a crisp, with the TWF still stuck in the center of it all, practically being roasted alive. Still wouldn't eat it for dinner, though, no matter how well it was cooked.

The distortion kicks in again, this time disfiguring the worm's skin and bone structure into not really being a worm anymore, but more of a slug. It also can't really dig, so it feels the crushing blow of gravity... multiplied by 100. Yes, the changes were that drastic. No, I don't care.

"So let's see here... Alpha chose one of the easier types of enemies to defeat and made that one powerful. Not too hard to deal with, especially at this point in the game. *Hint hint*"
He chuckles a bit, and mutters something to Alpha.
"Perhaps try some of those Lunar Invasion entities sometime in the future. They're bound to infuriate everyone."

Once again, he chuckles a bit.
"Seriously, though, I quite like the challenges you put out, Alpha. Keep 'em comin', bro."

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III]
When used along with the Heart... (owned by W32Coravint), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and dodge chance of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)

The MR alchemy upgrade, Arena shenanigans, and my Inventory can now be found HERE, at the bottom of the post.
 
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>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (217/300) +1 from Toast
Hive (6/50) +1 from Darkside
Corpsehatch (8/15)

-=Summons
None.

-=Actions
The Skyscrapper zips past the EXP Loaders, exploderating some of them with fleshy missiles!
The Vestige rams the Terror World Feeder in its ugly mug!
The Wastewalkers swarm the Terror Pink Jellyfish, probably killing it!
The Wolf Among Sheep, sensing its imminent demise, eats the Corrupt Gazers... *nom*
The Twig of Fate twigs it up. +1 Twiggyness.

Seeing as I have taken this "critical opportunity" to become a "Transcendent One of Pure Elemental Salt", I will use this to my advantage!
Seeing as Salt (NaCl) is not elemental, then it is not actually NaCl, but rather a random assortment of Na atoms and Cl atoms.
Chlorine's natural state is gas and is highly poisonous to basically everything. Sodium, a highly-reactive solid with the consistency of butter, explodes on contact with water.
How quant.
I take out my good old staff Everfree; y'know, the thing that manipulates space, and sort the atoms of Chlorine and Sodium into their own cloud and pile, respectfully.
I cover the ONE in the Sodium, and then summon basically a lake of water above it, crushing the ONE and exploding spectacularly.
I direct the Chlorine cloud into the Plague, eating away at it!

-=Alchemies
NPC Questlines && Priceless Artifacts && adungeonthathasnoreasontohavethismythicalobjectinitwhatsoever == The McGuffin (Lvl. 25 - 23/26)
Reshape: Warded Glassplate (Lvl. 15 - 1/8)
Artificial Guardian Reconstruction: 4/8

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper
Attacks that target Skyscrapper have a 50% chance to miss entirely.
Skyscrapper deals 2x damage to entities considered to be "flying".
Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 15 - Warded Glassplate; Gives equipped entity an additional .25x damage reduction.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.
Lvl. 30 - Dawn: This is the thing, man!

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
 
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