Game Mechanics Difficulty idea.

Jeevits

Retinazer
Idea for world difficulty: endgame. You can only enter an endgame world with character who has defeated moonlord. These worlds have extremely strong enemies and maybe even secret boss. I want this so we could have a use for post-moonlord items. I also want a new sword exclusive to this difficulty and the sword is required for zenith. If you add this, then buff zenith so it would be worth it to use this difficulty.
 
Endgame could actually be a whole new world type that you could choose in world creation or it is basically a dimension and portal obtained by killing moonlord. 5 biomes: lunar forest (moonlord colour pallette), Solar desert, Vortex tundra, Nebula ocean and Stardust jungle. Ocean is shimmer. Underground you can find luminite ore. In Solar Vortex Nebula and Stardust biomes, you can find lunar fragment ores that can be turned into lunar fragments (those things dropped from pillars)
 
Also, cheese ore as an Easter egg about people thinking moon is cheese
 
I don’t see why we would need it. Terraria has a reasonable endgame right now and i just don’t understand why we need a 6th difficulty. Maybe a little more elaboration would be nice.
 
I like the ideas a lot but i wish it wasn’t world selection screen but instead, when you beat the game, there is a item dropped that transports you to the new place (maybe the size of a small world) and you can explore.

But also, the idea feel very un-terraria like.

Mixed support
 
Terraria is not built on having different worlds like this. I'm not sure the engine could handle it.
If it is a whole new world rather than a branch off an existing one, it seems a bit too, idk, layered? Terraria is a fine length; no need to stretch it.
 
Terraria is not built on having different worlds like this. I'm not sure the engine could handle it.
If it is a whole new world rather than a branch off an existing one, it seems a bit too, idk, layered? Terraria is a fine length; no need to stretch it.
I don't think they're trying to extend the endgame much, but rather break up the boss rush feel it currently has with exploration.

Addressing the idea, I think the exploration aspect is much needed, but having it as a separate world wouldn't be ideal. I'd rather the biomes turn into their endgame counterparts upon the cultist's death, and are reverted after the equivalent of the pillars are over. The cool background effects could be reused too!

The pillar monoliths could also change the appearance of the blocks to match the endgame biome counterparts too (e.g. the solar desert sand is orange or whatever).

The enemies could be the pillar enemies but with a reduced spawn rate.

Now that I think about it, the idea (with the variants of existing biomes) is probably the best "fix the endgame" suggestion I've ever seen, as the devs can reuse almost everything.

Besides, I despise the pillars right now, and even if you don't mind them, I don't know anybody who really enjoys them (please tell me if you do, I want to hear your viewpoint!).

As for the lunar forest part:

Luminite is post-moon lord but so are the lunar pickaxes/drills, so you'd have to have some weird intermediary mining tool (as well as make luminite stronger because it can currently be mined with a copper pickaxe), and even then, you'd need post moon lord enemies so it's not just boring. I think luminite is better off as a drop from the Moon Lord.

For the lunar forest aesthetic, Vortex is basically the same thing so I think it would be better off as a black void of sorts.


In conclusion, I think the basis of the idea is great, but the details could do with quite a bit of tweaking.
 
I don't think they're trying to extend the endgame much, but rather break up the boss rush feel it currently has with exploration.

Addressing the idea, I think the exploration aspect is much needed, but having it as a separate world wouldn't be ideal. I'd rather the biomes turn into their endgame counterparts upon the cultist's death, and are reverted after the equivalent of the pillars are over. The cool background effects could be reused too!

The pillar monoliths could also change the appearance of the blocks to match the endgame biome counterparts too (e.g. the solar desert sand is orange or whatever).

The enemies could be the pillar enemies but with a reduced spawn rate.

Now that I think about it, the idea (with the variants of existing biomes) is probably the best "fix the endgame" suggestion I've ever seen, as the devs can reuse almost everything.

Besides, I despise the pillars right now, and even if you don't mind them, I don't know anybody who really enjoys them (please tell me if you do, I want to hear your viewpoint!).

As for the lunar forest part:

Luminite is post-moon lord but so are the lunar pickaxes/drills, so you'd have to have some weird intermediary mining tool (as well as make luminite stronger because it can currently be mined with a copper pickaxe), and even then, you'd need post moon lord enemies so it's not just boring. I think luminite is better off as a drop from the Moon Lord.

For the lunar forest aesthetic, Vortex is basically the same thing so I think it would be better off as a black void of sorts.


In conclusion, I think the basis of the idea is great, but the details could do with quite a bit of tweaking.
I assumed that because of a recent string of threads with the same idea of post-Moon Lord pillar biomes by the user.

I do like your interpretation, though.
 
Idea for world difficulty: endgame. You can only enter an endgame world with character who has defeated moonlord. These worlds have extremely strong enemies and maybe even secret boss. I want this so we could have a use for post-moonlord items. I also want a new sword exclusive to this difficulty and the sword is required for zenith. If you add this, then buff zenith so it would be worth it to use this difficulty.
Endgame could actually be a whole new world type that you could choose in world creation or it is basically a dimension and portal obtained by killing moonlord. 5 biomes: lunar forest (moonlord colour pallette), Solar desert, Vortex tundra, Nebula ocean and Stardust jungle. Ocean is shimmer. Underground you can find luminite ore. In Solar Vortex Nebula and Stardust biomes, you can find lunar fragment ores that can be turned into lunar fragments (those things dropped from pillars)
Hi there @Jeevits I’ve combined your two threads into one to keep things more organized. If you have more ideas about your endgame difficulty, please include them in this one thread (instead of making another thread).
 
Cheese would be new food item made at cooking pot and eating it gives you Exquisitely Stuffed food buff for 10 minutes.
 
would be cool as a mod but I'm pretty sure the terraria engine is old as all heck and is genuinely incapable of more than what we already see beyond a few more centimeters of pushing. Like, I'm decently sure that Terraria is at it's limit
 
would be cool as a mod but I'm pretty sure the terraria engine is old as all heck and is genuinely incapable of more than what we already see beyond a few more centimeters of pushing. Like, I'm decently sure that Terraria is at it's limit
Which bit are you referring to?
 
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