This mod has potential to be good but even without having left prehardmode there's alot of flaws already:
- Two of the expert boss drops i've gotten have been OP while one has been useless. Plant's Healing: An infinite supply of potions almost as good as Greater Healing ones from a pre-eye boss? It should probably be nerfed to heal more than Lessers but less than Normal potions tbh; Desert Gust: Double speed? Holy
man that is a ridiculous advantage from wearing one acessory, i seriously hope the bosses aren't meant to be balanced around this, since i haven't tried fighting them without it; Destroyer's Soul: Underwhelming, the damage increase isn't high enough to compensate for 12% lower DR than Worm Scarf, so it's just way better.
- The volcano chest's weapons can be gotten way too early since you can open the chests before having even killed any bosses, especially the Sickle which trivializes every regular enemy in prehardmode, not with DPS, but with its' infinite range (I once accidentally spawned a Queen Bee from the other side of the world with it) godlike knockback and fire rate, it's useful all the way to the end of prehardmode, perhaps nerf the range and knockback of the Sickle, balance the other items to its' level, and lock a volcanic chest key behind EoW or Skeletron?
- Disarray mode doesn't seem to affect enemy projectile damage which completely
s up the balance, but if it ever does please rebalance enemies and bosses' general contact and projectile damage, i used a stat config mod to double projectile damage like Disarray mode does but also double my defense, while some enemies were normal, some others even then hit absurdly hard even for an expert mode 2.0 like certain prehardmode quest monsters which were doing 300 damage even after defense, volcano traps doing like 400, etc.
- Speaking of Disarray mode, EoW's whole body being invulnerable but the head is not fun at all, all it does is make the fight drag out excessively long. (An option to turn on Disarray mode without having to raise NPC stats past a certain point would be neat too.)
- Plant King's defense is too high for a pre-eye boss, almost nothing can do decent damage to him, his projectiles are also too fast for the player's low mobility and he shoots at too many angles at once in one of his attacks. (The one where he shoots in an arc) Also most of his drops are extremely weak, especially the sword that doesn't have any projectile or high damage.
- Last but not least the new potions sold by The Hero are extremely gamebreaking, i don't think any nerf could make them balanced honestly, you can stack so many buffs your character becomes unbeatable if you have the 3 damage reduction, damage, defense, regeneration and mobility potions.