Well, I dont think 1.3 is gonna give us new biomes or structures, so not too longHey, just wondering, how long would it take to update this when 1.3 comes out?
You didn't follow the installation instructions in the OP.For some reason I get this error whenever I try to run the .exe:
11/22/2014 12:46:03 PM
Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Images\SmartDig". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Images\SmartDig.xnb". File not found.
at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.Main(String[] args)
I'll basically need to remake the whole thing when they update. Hopefully within one month... but I dont know how busy I'm going to be and I'll need some time playing the update right?? lolHey, just wondering, how long would it take to update this when 1.3 comes out?
You can't set the number of Pyramids or trees. It only guarantees to generate at least one of each. Usually 2 or 3 trees will be generated and 1 or 2 pyramids will be generated.I don't suppose there's any chance of an ability to set the number of Pyramids or world trees that spawn? Or is that dependent on the world gen?
Hi people, I know I update so frequently.... but I have to!
v1.1.1 is released now
The only change I made is the generation of biome chests in dungeons.
When both corruption and crimson biomes are created both kinds of dungeon chests will be generated
If neither corruption or crimson is generated, neither chest will be generated.
I'm sorry for people who assumed that both dungeon chests would be generated.
I also need to point out that even if you create both or neither biome, the map will record as either corruption or crimson. It creates a regular world and then add different chasms later. To check which biome is recorded, ask Dryad and she will only answer the recorded biome's pollution percentage. Angler will give quests from the recorded biome as well. Same thing happens after defeating Wall of Flesh.
I am not able to change these features since it's out of world generation. I appreciate your understanding.
this program affects world generation and is nothing more.That's a nice world generator, makes me think about the old one in the old Forums, which never got updated. That one had the option to set how many ore you wanted, it would be nice if this was added to this world creator.
Can you add a option to set the Crimson Flag(the one that sets if the EOC drops demonite or crimtane, changes the NPC quotes from Corruption to Crimson, makes NPCs sell Crimson items) so that you don't have to open the world in a world editor to set it ?
I think that the Dryad shows Crimson/Corruption/Hallow if the Crimson flag is enabled.
A option for the Dungeon Chests might be nice, because it's possible to get corrupt/crimson seeds in a world without crimson/corruption, so it's possible to get the key.
I have a question about the backgrounds. In this editor you can set one background for every biome, but doesn't it have multiple backgrounds in one world ?(I think it's set by the world parts, so each part has a different background set).