tAPI [Discontinued] tAPI - A Mod To Make Mods

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F*ck it. What to do? Getting this errors when building my mod.

Terraria 1.2.4.1, tAPI Builder r11

========================================
Building mod TheZMod

Validating Jsons...
Compiling code...
FPlayer.cs (58,14)
'TAPI.ModPlayer' does not contain a constructor that takes 2 arguments
public FPlayer(ModBase modBase, Player player) : base(modBase, player) { }
^
MNPC.cs (47,13)
'TAPI.ModNPC' does not contain a constructor that takes 2 arguments
public MNPC(ModBase modBase, NPC n) : base(modBase, n){ }
^
MWorld.cs (36,12)
'TAPI.ModWorld' does not contain a constructor that takes 1 arguments
public MWorld(ModBase modbase) : base(modbase)
^
MechanicalPlate.cs (59,13)
'TAPI.ModItem' does not contain a constructor that takes 2 arguments
public MechanicalPlate(ModBase modBase, Item I) : base(modBase, I){ }
^
MechanicalPlate.cs (85,29)
'TAPI.Defs' does not contain a definition for 'npcs'
int npcID = NPC.NewNPC((int)p.Center.X, (int)p.Center.Y - 500, Defs.npcs["Z2:Mechanical"].type, 0);
^
MechanicalPlate.cs (85,37)
'TAPI.Defs' does not contain a definition for 'npcs'
int npcID = NPC.NewNPC((int)p.Center.X, (int)p.Center.Y - 500, Defs.npcs["Z2:Mechf"].type, 0);
^
MechanicalPlate.cs (85,45)
'TAPI.Defs' does not contain a definition for 'npcs'
int npcID = NPC.NewNPC((int)p.Center.X, (int)p.Center.Y - 500, Defs.npcs["Z2:MechanicalBrain"].type, 0);
^
DragonBoots.cs (49,13)
'TAPI.ModItem' does not contain a constructor that takes 2 arguments
public DragonBoots(ModBase modbase, Item I) : base(modbase, I) { }
^
KingRing.cs (46,13)
'TAPI.ModItem' does not contain a constructor that takes 2 arguments
public KingRing(ModBase modbase, Item I) : base(modbase, I) { }
^
MageCrystal.cs (49,13)
'TAPI.ModItem' does not contain a constructor that takes 2 arguments
public MageCrystal(ModBase modbase, Item I) : base(modbase, I) { }
^
RangerCrystal.cs (51,13)
'TAPI.ModItem' does not contain a constructor that takes 2 arguments
public RangerCrystal(ModBase modbase, Item I) : base(modbase, I) { }
^
SummonerCrystal.cs (53,13)
'TAPI.ModItem' does not contain a constructor that takes 2 arguments
public SummonerCrystal(ModBase modbase, Item I) : base(modbase, I) { }
^
WarriorCrystal.cs (52,13)
'TAPI.ModItem' does not contain a constructor that takes 2 arguments
public WarriorCrystal(ModBase modbase, Item I) : base(modbase, I) { }
^
ShredderCuirass.cs (53,14)
'TAPI.ModItem' does not contain a constructor that takes 2 arguments
public ShredderCuirass(ModBase modbase, Item I) : base(modbase, I) { }
^
ShredderCuirass.cs (11,19)
'Terraria.Player' does not contain a definition for 'noKnockback' and no extension method 'noKnockback' accepting a first argument of type 'Terraria.Player' could be found (are you missing a using directive or an assembly reference?)
player.noKnockback = true;
^
ClockShark.cs (54,13)
'TAPI.ModItem' does not contain a constructor that takes 2 arguments
public ClockShark(ModBase modBase, Item I) : base(modBase, I){ }
^
Zadum4iviiWings.cs (53,13)
'TAPI.ModItem' does not contain a constructor that takes 2 arguments
public Zadum4iviiWings(ModBase modbase, Item I) : base(modbase, I) { }
^
ForestOwl.cs (52,14)
'TAPI.ModNPC' does not contain a constructor that takes 2 arguments
public ForestOwl(ModBase modBase, NPC n) : base(modBase, n) { }
^
ForestOwl.cs (63,33)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:SnowOwlGore1"], 1f);
^
ForestOwl.cs (63,34)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:SnowOwlGore2"], 1f);
^
JungleGiantFrog.cs (58,14)
'TAPI.ModNPC' does not contain a constructor that takes 2 arguments
public JungleGiantFrog(ModBase modBase, NPC n) : base(modBase, n) { }
^
JungleGiantFrog.cs (63,33)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:Bullfrog1"], 1f);
^
JungleGiantFrog.cs (63,34)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:Bullfrog2"], 1f);
^
SnowOwl.cs (50,14)
'TAPI.ModNPC' does not contain a constructor that takes 2 arguments
public SnowOwl(ModBase modBase, NPC n) : base(modBase, n) { }
^
SnowOwl.cs (63,33)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:SnowOwlGore1"], 1f);
^
SnowOwl.cs (63,34)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:SnowOwlGore2"], 1f);
^
Mechanical.cs (53,14)
'TAPI.ModNPC' does not contain a constructor that takes 2 arguments
public Mechanical(ModBase modBase, NPC n) : base(modBase, n) { }
^
Mechanical.cs (63,25)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:Mech1"], 1f);
^
Mechanical.cs (63,26)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:Mech2"], 1f);
^
Mechanical.cs (63,27)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:Mech3"], 1f);
^
DevilSword.cs (53,14)
'TAPI.ModNPC' does not contain a constructor that takes 2 arguments
public DevilSword(ModBase modBase, NPC n) : base(modBase, n) { }
^
DevilSword.cs (63,33)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:Sharkoron1"], 1f);
^
DevilSword.cs (63,34)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:Sharkoron2"], 1f);
^
DevilSword.cs (63,35)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:Sharkoron3"], 1f);
^
Sharkoron.cs (52,14)
'TAPI.ModNPC' does not contain a constructor that takes 2 arguments
public Sharkoron(ModBase modBase, NPC n) : base(modBase, n) { }
^
Sharkoron.cs (63,33)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:Sharkoron1"], 1f);
^
Sharkoron.cs (63,34)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:Sharkoron2"], 1f);
^
Sharkoron.cs (63,35)
'TAPI.Defs' does not contain a definition for 'gores'
Gore.NewGore(npc.position, npc.velocity, Defs.gores["Z2:Sharkoron3"], 1f);
^
Failed to build TheZMod.

========================================

Built 0 mods.
 
does not contain a constructor that takes 2 arguments
Remove the constructor altogether in all cases.

'TAPI.Defs' does not contain a definition for 'npcs'
Code:
NPCDef.byName

'Terraria.Player' does not contain a definition for 'noKnockback'
Code:
knockbackResist = 0f; //1f is the default, 0f is what Cobalt Shield etc. do

'TAPI.Defs' does not contain a definition for 'gores'
Code:
GoreDef.gores
 
Wow! That's awesome! BTW, does r11 support mods for older versions, for 1.2.2?
A lot of stuff changed, so most likely not without some tinkering. We took the opportunity to change some stuff, because r10 was still considered a WIP version, unlike r11.
 
Last edited:
Remove the constructor altogether in all cases.

Code:
NPCDef.byName

Code:
knockbackResist = 0f; //1f is the default, 0f is what Cobalt Shield etc. do

Code:
GoreDef.gores

The problem with Gore solved. But what constructor I must remove? Can you Bold it? Thanks.

using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using TAPI;

namespace Z2
{
public class Sharkoron : ModNPC
{
public Sharkoron(ModBase modBase, NPC n) : base(modBase, n) { }

public override bool CanSpawn(int x, int y, int type, Player spawnedOn)
{

if (Main.dayTime && (spawnedOn.zone["Ocean"]) && Main.rand.Next(1) == 0) return true;
if (!Main.dayTime && (spawnedOn.zone["Ocean"]) && Main.rand.Next(1) == 0) return true;
return false;
}

public override void HitEffect(int hitDirection, double damage, bool isDead)
{
for (int m = 0; m < (isDead ? 20 : 5); m++)
{
int dustID = Dust.NewDust(npc.position, npc.width, npc.height, 5, npc.velocity.X * 0.2f, npc.velocity.Y * 0.2f, 100, Color.White, isDead && m % 2 == 0 ? 3f : 1f);
if (isDead && m % 2 == 0) { Main.dust[dustID].noGravity = true; }
}
if (isDead)
{
Gore.NewGore(npc.position, npc.velocity, GoreDef.gores["Z2:Sharkoron1"], 1f);
Gore.NewGore(npc.position, npc.velocity, GoreDef.gores["Z2:Sharkoron2"], 1f);
Gore.NewGore(npc.position, npc.velocity, GoreDef.gores["Z2:Sharkoron3"], 1f);
}
}
}
}
 
All of them. Do you know what a constructor is? Basically, lines like:
Code:
public ClassName(args here) : base(args) { }
We dropped using them, because they were tedious to write.

Thank you so much ^-^[DOUBLEPOST=1413288392][/DOUBLEPOST]

Maybe I am annoying, but what is the problem now?

using Terraria;
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using TAPI;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Z2
{
public class ShredderCuirass : ModItem
{


public override void Effects(Player player)
{
player.moveSpeed += 5f;
knockbackResist = 0f;
player.spikedBoots += 1;
player.meleeDamage += 5f;
player.maxMinions = 99;
player.lifeRegen = 100;
}
}
}

Why I have this error:
Terraria 1.2.4.1, tAPI Builder r11

========================================
Building mod TheZMod

Validating Jsons...
Compiling code...
ShredderCuirass.cs (4,19)
The name 'knockbackResist' does not exist in the current context
knockbackResist = 0f;
^
Failed to build TheZMod.

========================================

Built 0 mods.
 
Last edited:
Yeah I just realized what you meant. Tho I've been wondering, now that we don't have a constructor, how do we refer to the object if we don't declare the name of the var anymore. Is there a sort of default name in the background?

Also I just realized, look at the modding community and the peoples titles. Yorai is the Wizard. Shockah is the Grandson of the Wizard. I'm the Witch.
WHAT THE :red:
 
How I could fix dat code?

using System;
using System.Diagnostics;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

using TAPI;
using Terraria;

namespace Z2
{

{
if (!mediumcoreRespawn)
{
player.statLifeMax = 100;
player.statManaMax = 0;
}

int slot = 3;
player.inventory[slot].SetDefaults("Z2:Crystal");
player.inventory[slot++].Prefix(-1);

}
}
}
 
Yeah I just realized what you meant. Tho I've been wondering, now that we don't have a constructor, how do we refer to the object if we don't declare the name of the var anymore. Is there a sort of default name in the background?
You still need a class declaration, so it's fine, as it contains the name.

How I could fix dat code?
Code:
using System;
using System.Diagnostics;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using TAPI;
using Terraria;
namespace Z2
{
  public class MPlayer : ModPlayer
  {
  public virtual void OnInventoryReset(bool mediumcoreRespawn)
  {
  if (!mediumcoreRespawn)
  {
  player.statLifeMax = 100;
  player.statManaMax = 0;
  }
  int slot = 3;
  player.inventory[slot].SetDefaults("Z2:Crystal");
  player.inventory[slot++].Prefix(-1);
  }
  }
}
 
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