TheUnrealMegashark
Official Terrarian
You might be missing a using directive for terraria, try putting this at the top-I'm using Zoodletec's examples that he gave me a long while ago, and obviously there are now issues building the mod
this issue is:
public override bool CanSpawn(int x, int y, int type, Player spawnedOn)
The type or namespace name 'Player' could not be found (are you missing a using directive or an assembly reference?)
public override bool CanSpawn(int x, int y, int type, Player spawnedOn)
using Terraria;