4PointDragon
Spazmatism
Yup.
Divine Torch
Summon Weapon
Crafted at an Anvil with Torch God's Favor enabled
15 Gold/Platinum Bars
100 Torches
Summons a Torch Ember
Torch embers take the appearance of a miniscule (probably ~5x5 sprite) flickering flame.
Torch Embers are helpless when isolated, but will immediately dart into and possess any nearby (non-possessed) torches. Possessed torches will fire fireballs at nearby enemies, just like the Torch God's own own attacks.Uniquely, Different torches have different damage values; some, such as Ichor and Cursed torches, can even inflict debuffs. This classifies them as a "Scaling" summon, or a summon which gets stronger during progression--albeit, you'd have to swap out the torches on all your arenas. Still likely best used as a Support summon for debuffs, though.
When the player exits range of a possessed torch and there is another in range, the Torch Ember will dart to it in an instant line of particle flames.
Compared to the torch god's attacks, Torch Embers will keep firing from a torch without depleting it.
Torch Embers can also possess torches held by the player.
Torch God's Sigil
Summon Accessory
Crafted at a Hardmode Anvil with Torch God's Favor enabled
15 Orichalcum/Mythril Bars
10 Hallowed Bars
100 Torches
A nearby torch has a chance to fire at an enemy when you hit said enemy with a whip (Does not have the same effects as Torch Embers, damage scales with whip damage--probably around 50% whip damage), deals summon damage -- A maximum of one torch can fire per hit.
Held torches work Underwater
Held torches have an increased glow
Held torches are possessed by a Torch Ember (so they fire at nearby enemies w/ torch ember effects, without needing a summoned torch ember to possess it.)
Divine Torch
Summon Weapon
Crafted at an Anvil with Torch God's Favor enabled
15 Gold/Platinum Bars
100 Torches
Summons a Torch Ember
Torch embers take the appearance of a miniscule (probably ~5x5 sprite) flickering flame.
Torch Embers are helpless when isolated, but will immediately dart into and possess any nearby (non-possessed) torches. Possessed torches will fire fireballs at nearby enemies, just like the Torch God's own own attacks.Uniquely, Different torches have different damage values; some, such as Ichor and Cursed torches, can even inflict debuffs. This classifies them as a "Scaling" summon, or a summon which gets stronger during progression--albeit, you'd have to swap out the torches on all your arenas. Still likely best used as a Support summon for debuffs, though.
When the player exits range of a possessed torch and there is another in range, the Torch Ember will dart to it in an instant line of particle flames.
Compared to the torch god's attacks, Torch Embers will keep firing from a torch without depleting it.
Torch Embers can also possess torches held by the player.
Torch God's Sigil
Summon Accessory
Crafted at a Hardmode Anvil with Torch God's Favor enabled
15 Orichalcum/Mythril Bars
10 Hallowed Bars
100 Torches
A nearby torch has a chance to fire at an enemy when you hit said enemy with a whip (Does not have the same effects as Torch Embers, damage scales with whip damage--probably around 50% whip damage), deals summon damage -- A maximum of one torch can fire per hit.
Held torches work Underwater
Held torches have an increased glow
Held torches are possessed by a Torch Ember (so they fire at nearby enemies w/ torch ember effects, without needing a summoned torch ember to possess it.)
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