OOC DOUBLE TROUBLE

Asternove

Retinazer
Howdy! I'm Clockwork17, and I am making a roleplay, I suppose! This kickstarted when @Im_ConfuzzledCobalt🥐🌳🐿 made one that, for whatever reason, banned pairs of OCs in the roleplay. I'm flipping that on it's head, making it so you're required to give a pair of characters (more details below.) There are also Maze Runner inspirations, and the TUIS bot is inspired by @Im_ConfuzzledCobalt🥐🌳🐿 's "Statik."

OC Submission Rules
  • You must have a pair of OCs that are connected in a special way. Not just friends, lovers, family, enemies, etc. (although those are allowed as a side thing,) there has to be a unique relationship. A really basic and boring example would be an ice wizard and a fire witch. They are complete opposites, which is an interesting parallel.
  • Only two active pairs allowed. If you want to kill off one to make room for another, then that's fine, but no more than two in use.
  • No extremely overpowered OCs. Their power will be canonically limited, but even a mega-corporation wouldn't be able to limit, say, Zeus' powers.
  • Do not make connections with other people’s pairs without their permission.
  • Used Colors: TCF Default (Narrator), #F00123 (Tuis), #3355BE (Changing Flask), #7B22AE (Matriarch Mirra), #70ACEF (Lin Xueqing), #B860FF (Lin Jingyang), #E25041 (Assistant - Hybrid Overseer), #DBA162 (FFHΔ), #84C1FF (Riversitian Cloudtriano), #FFF0AC (Harvis Dustrevival), #914CB6 (Atlantia), #6372F2 (Veriane), #BAEFFF (Percy), #00FFDD (Grace), #5F1412 (Navy), 0E0203 (Fragment). {Shoutout to @Noobly Cream Starlight for helping out with that list.}
  • Removed colors: #D8701E (Ethan1), #3B3B3B (Ethan 2), #FF9C59 Bold (Ethan1^2), #EEEE00 (Sunny Sun), #ABCDFF (Eau), #FAC51C (Pyre), #FBA026 (Bron), #CCCCCC (AO!Average-Man), #FFF2C9 (AO!Yin), #4A412A (AO!Yang), #A59A7A (AO!Yin & AO!Yang),
Guidelines (credit to @Im_ConfuzzledCobalt🥐🌳🐿 again)
Name:
Nicknames (Optional):
Gender:
Text Color:
Appearance:
Personality:
Equipment (Optional):
Theme (Optional):
Backstory (Optional):
Abilities:
Strengths:
Height:
Weight:
Exploitable flaws:
Connections:
Extras (Optional):

@Vella the Latias #1
Name: Changing Flask
Nicknames (Optional): Flasky
Gender: Stallion (Male)
Text Color: #3355BE
Appearance:View attachment 489718Personality: Rather serious about his job, definitely a dragon-hater. Definitely not a social type, usually avoids large herds(groups of ponies/people). Just never get on his bad side- actually, even then, unless they're a dragon, he'd probably just shoo the delinquent away.
Equipment (Optional): Three flasks with three liquids - one working like a sedative (blue), one working like a really nasty 'chemical burn without the burn marks' weapon (red-golden), one small that mends the wounds (white). He stores them in the saddlebag (duh).
Abilities: He has basic telekinesis, and due to his training, alchemical and herbal knowledge.
Strengths: Unsurprisingly, this unicorn has a lot of physical endurance from years of harvesting, brewing and trotting back and forth to the forest/the hut where he brews the potions. His cutie mark amplifies his ability in chemistry/alchemy/apothecary, as it pictures a flask full of liquid. The endurance, while not at level of an earth pony, is nothing to scoff at.
Height: 1.73 m (and 2.66 m length)
Weight: 144 kg
Exploitable flaws: Despite being an unicorn, he has little to do with magic, thus despite being able to carry a thing with it, it's only one at a time and less dextrous than even a Yinglet grip. Also due to this, he cannot really use any other spell. He's also easily driven to murderous thoughts when dragons are nearby, even to the point of overconfidence. He also needs the right ingredients to make the potions he can use. Should someone break Flask's horn, the only one who is going to have a bad time is Flask himself.
Extras (Optional):
The irony aligned the Stars in such ways that Flask has to be paired with a 'filthy' scavengers, whose the only common thing is the losses both of them had to power through.
Name: (Ex)Matriarch Mirra
Gender: Female
Text Color: #7B22AE
Appearance: The yinglet's body is covered in silver fur, with tailmane and long, held on sides by two bands hair being coloured purple, dark at the tips. Her eyes are yellow and silted, just like on an usual yinglet. She wears a seemingly mundane square copper amulet with a circle hole, which has runes on them.
Personality: Apart from her species' tendency for hyperactivity, Mirra herself is rather shy for one. She believes her own banishment was for the good of every yinglet of her enclave, and as thus, she prefers working alone.
Equipment (Optional): Mirra only has an amulet; source of all the shadow magic she can cast. It can't be removed from her, although it can be easily crushed and destroyed.
Backstory (Optional):
Being born in the Southern Ayulis Enclave, Mirra grew up in turbulent times - most of her Enclave had been slowly dying from unknown causes. She herself nearly died at the age of 3, as she along with the Matriarch, went on to personally investigate what was going on. As she avoided the worst, Oria, the contemporary Matriarch didn't have so much luck. As it turned out soon after, it was simply humans setting traps on the shore where the Enclave was scavenging with the goal of driving them away. The thing that saved her, her falling off a similar hole that led to a cave system, let her discover the necklace. As she went back home, she noticed the traps that killed so many of her fellow yinglets; and thus, she was, as a new Matriarch, able to counter those traps. One day, she faced off against a human with a bow. A shadowy tentacle 'grew' behind her and choked the human to the death. Horrified, she promptly declared her own banishment at the age of seven, handing the responsibility to a Yinglet that will not accidentally hurt another Yinglet with their cursed necklace.
Abilities: Mirra is a shadow magic user - she can use it to seemingly darken the area, see through the dark, or in terms of offensive uses summon claws and spikes made of shadows. They can be spotted early if the victim is aware of the shadows around their body - and dealt with accordingly.
Strengths: Her sight appears to be sharpened due to the type of magic she has been using. She's also light-footed, her graceful movement allowing her to offset the lack of strength partially. At least in terms of dodging, that's it.
Height: ~0.8 m
Weight: ~8 kg
Exploitable flaws: Mirra, being a Yinglet, is still prone to get distracted easily, and is still as weak as a Yinglet physically. The shadow magic won't work if the area is fully bright, and it can be easily countered during the day.
Extras (Optional): Irony wanted it that Mirra will be paired with a seemingly noble animal that has little in common other than being in wrong place at a wrong time and the sacrifices/losses they had to take. Yinglets are fault of Val Salia

@Noobly Cream Starlight #1
Lin Xueqing
*Note: Lin is her family name.
Nicknames: Creamy
Gender: Female
Text Color: #70acef
Appearance: A blue-eyed girl with middle-length brownish-black hair and light-colored skin. Wears a dark-navy-blue T-shirt with a green text ">hello world._" on it, a light-blue short jeans that is convenient, and also a pair of white-bottomed light-pink sneakers. (Might put a digital drawing soon or later)
Personality: Most of the time energetic and kind; doesn't wanna cause too much problems to others, unless necessary. Would never back down when she's facing something serious and there is little or no escape chance.
Equipment:
She's brought a magical umbrella that can work as a magic wand (magic) or a Golden Cudgel that Sun Wukong uses (melee). She also might use it as a shield. The umbrella might stretch at length sometimes.
Her sneakers are heat-proof. Surfaces below 150 oC wouldn't burn her feet when she's wearing them.
Also, she doesn't use armors as she isn't used to them. (0 armor defense, I mean.)
Theme: (I cannot come up with one.)
Backstory: (It'd be rather hard to explain, but what you need to know is: she survived from a catastrophe with Jingyang at age 9 and developed a PTSD from it)
Abilities:
Has a Stargazer Metamorphosis, which enhances her power as long as she has enough mana to do that. (I was considering cosmic energy, but never mind) When she's in Stargazer form, she has an extra pair of pilot's glasses (take reference from Saturday from vivid/stasis). What's more, she might have cyan particles surrounding her, appearing and disappearing.
She can cast ice, water and fire magics.
Strengths:
1. She might not be a good cook, but she's great at making fried rice with eggs.
2. She can program and is familiar with IT. (She has learnt C++, Lua and Python before)
3. She's used to travelling around, and has a high running speed. (Not too high though.)
4. She can breathe underwater by filling her lungs with it like her brother.
Age: 14 (Not to be confused with mine: I'm 17)
Height: 162 cm
Weight: 49 kg
Exploitable flaws:
She can get anxious when experiencing/seeing a war or a man-made disasterous massacre. She worries about ones she cares about a lot, to a point where she can be affected by a panic attack.
Ink would make her feel hurt, but nothing more than that.
Connections:
+ She is able to exchange soul with Jingyang when he's nearby. (Does soul switching count?)
+ She is Jingyang's sister and has lived with him most of the time since when she recognize things.
Extras:
1. If Jingyang is using her body, her text will be rendered with his text color.
2. She doesn't need her umbrella for casting magic, but it will certainly enhance her magic.
3. She also gets well with Jingyang's bow, though she may seem a bit sluggish.
Lin Jingyang
*Note: Lin is his family name.
Nicknames: None, but Xueqing sometimes calls him Luke
Gender: Male
Text Color: #b860ff
Appearance: A purple-eyed boy with black hair that might seem similar to ones of Boyfriend from FNF in shape. Wears a dark-purple hoodie with a red warning sign on it, a long trousers/pants that is thick, and a pair of purple sneakers.
Personality: Overall friendly, but might appear cold in some situations. It'd be hard to get him angered.
Equipment: Err... a bow. Not just any bow, it's actually pretty well made. (High velocity, and also hard to crack.)
Theme: (My mind is filled with mess. It'd be hard for me to come up with one.)
Backstory: (It'd be rather hard to explain, but what you need to know is: he survived from a catastrophe with Xueqing at age 9)
Abilities: He can cast earth and wind magic, and can combine them with his every shot. He can even make elemental magical arrows out of magic if he's short of arrows, but that would be tiring.
Strengths:
1. He is great at rhythm games. There might not be rhythm games, though.
2. He might get better at things that follows a pattern.
3. He can breathe underwater by filling her lungs with it like his sister.
Age: 15
Height: 169 cm
Weight: 54 kg
Exploitable flaws: He might have his mind wandering to something else in fights.
Connections:
+ He is able to exchange soul with Xueqing when she's nearby. (Does soul switching count?)
+ He is Xueqing's brother and has lived with her most of the time since when he recognize things.
Extras:
1. If Xueqing is using his body, his text will be rendered with her text color.
2. When he counts, he sometimes skips counting 3, because Gabe N also does that.
3. He might get memetic.
4. He also gets well with Xueqing's umbrella, but it's a hard task for him to stretch the umbrella.

@Fluxxation & @Orchamut #1
Name: Assistant - Hybrid Overseer

Nicknames (Optional): A-HO

Gender: Male

Text Color: #E25041

Appearance: (COURTESY OF ORCHAMUT)

View attachment 490076

A small machine, roughly three feet tall, A-HO's frame is built around the canister of mysterious fluid at its center. The machine's thin frame is interwoven with clear tubes that constitute most of its upper half. It's legs appear to be significantly damaged, rending the machine unable to walk. The massive burden of a shotgun the machine hefts around seems as if it's built for something much grander than itself..

Personality: Bossy, authoritative, and commanding, the machine seems to act as if it has full control over the gargantuan beast it rides.

Equipment (Optional): The massive shotgun the machine hefts about seems to be its primary combat tool (wow, surprising). The extendible syringes within the machine's palms seem to fulfill some sort of other purpose, though they could be used for combat in a pinch..

Theme (Optional):

Backstory (Optional):


The Assistant to the Hybrid Observer was created, not all that long ago, in a place rather far from where it is now. Designed to aid the lead of a rather important project, the Assistant was to handle all of the grunt work of the job. It did not like its boss. The machine it served was cruel, lacked concern, and made no effort to bond with those it employed. A-HO assumed that this treatment may have been a mirroring of the treatment it's supervisor received from their own supervisor, THE PROTOCOL. It was, however, somewhat fond of its job. The single beast housed aboard the station was mild mannered and easy to maintain. Thought it was made unconscious often for maintenance, a limited period, the machine would push the limits, spending as much time with the beast as possible, working so that, just as it began to wake, A-HO would be slipping away.

Any time with the beast was time away from the boss, A-HO began to value the beast for this. The boss would ridicule and demean his assistant on the daily, loud enough that A-HO was nearly certain the beast could hear him through the walls. He wondered often what the beast thought of his boss, and thought of him. He knew the beast could think, for he was aware of where it's parts came from. The valuable samples utilized were one of a kind, and as such, A-HO felt all the more valuable for being entrusted to work with such a creature. Though the job was menial and tedious, though his boss was a pain in the proverbial :red:, and though he knew not what the beast was being studied for, he continued on, for this was the job he was designed to do, made to do.

The day that it all fell apart, everything was normal. The beast had its daily maintenance, the boss ignored him, and the creature lazily strode about its domain. Suddenly, everything was dark. Primary power cut to the ship, and with it, the enclosure lights. The machine was ordered to bring the enclosure power back, as a state of emergency was declared, and his boss was needed with the crew. As he toiled away, reattaching wires and cables left and right, he was immediately paged once more, a video attached to the message. He opened the video, watching as it projected from one of his smaller lenses.

:red:.

Bolting from the half-finished generator work, A-HO extended a syringe from one of his palms, configuring the output of the medicine used by the beast so that he may lull it off to sleep. He froze at the corner of the still-dark central hall as a cacophony of footsteps pattered across the metal. It was the beast, fully awake this time. He had never dealt with it like this. Remaining still as the steps grew closer, A-HO steeled himself, claw twirling as he leaped from behind the wall, utterly stunned at what he saw.

He didn't even have time to yell at the beast as it chomped loudly upon the massive gun within its maw. The ship ripped open all around him, a radiant flash blinding him in an instant, the form of the beast swirling out into the vacuum of space alongside him, all before his vision was washed with white.

Abilities: A-HO's light frame in comparison to the weapon it wields means recoil is not an issue, it's a mobility tool. By rapidly unloading its gargantuan weapon in the opposite direction it wishes to go, the machine is able to gain short lived flight and powerful dashes. Making use of their shotgun to the fullest will quickly cause it to overheat, needing a moment to cool down. Alongside it's powerful weapon, A-HO possesses a potent concoction of alien flora and internal medicines used to keep their counterpart in pristine health. This concoction, though meant for Thudd, can prove to be a debilitating poison if ingested by any organic other than Thudd, severely crippling anyone unfortunate enough to receive a large dosage.

Strengths: Ranged combat, speed, mobility. Generally more of a support, doing best when someone else can draw aggression away from itself.

Height: 3'2

Weight: 54 pounds (without shotgun) 147 pounds (with shotgun)

Exploitable flaws: Their damaged legs will leave the machine's fragile body open to attack if disarmed and kept away from Thudd. The machine stands little chance in true melee combat.

Connections: The contrast to Thudd's self as a whole. Loud against quiet, small against large, machine against nature. A ranged weak combatant vs a melee strong combatant. Without Thudd, A-HO lacks mobility and defense, without A-HO, Thudd has no air defense and loses his edge in combat.
Name: FFHΔ

Nicknames: Thudd

Gender: Male

Text Color: #DBA162

Appearance: Six-legged creature with blue grass and plants atop its back. Head, feet, and shoulders are covered in bark.

Personality: Calm-tempered and a bit meek. Doesn't talk much and seems to put up an act of being much less intelligent than he is, though he'll pull it together if he deems it necessary.

Theme:

Backstory:
FFHΔ was created using a mixture of samples from obscure alien creatures and a certain rare beast of incredible strength. It was designed as a cross between plant and animal.
It spent its life in a large chamber containing a suitable habitat, covered by a glass dome through which it could see the outside world. FFHΔ could sense that there was something, possibly multiple somethings, out there watching, but could not see anyone there.
Living conditions for FFHΔ were simple but more than enough for it to thrive. It was kept safe from all outside harm and supplied with ample prey to hunt. FFHΔ did not know any other way of living and so it was content with its situation.
FFHΔ was aware of two machines lurking around its enclosure. On occasion, it would black out without any warning, and wake up battered or injured in some way. Sometimes after waking up, it would catch a glimpse of one of the machines; either a small machine, or rarely a large one.
Soon enough, FFHΔ recognized that the machines were the ones hurting it, so it attempted to hunt them down, as it could occasionally hear their voices from its enclosure. It could never find them. Eventually it resigned itself to silently listening to the machines just to entertain itself. Some of the DNA used in FFHΔ's creation gave it a high level of intelligence, and within a few years it began to understand the language of the machines.
One day, while FFHΔ was out hunting for food, the dome surrounding its enclosure suddenly went pitch black. It waited a few minutes, wondering if something had been passing over the sun, but nothing changed. There were no more sounds past the dome; FFHΔ could hear no animals nor wind. FFHΔ quickly started to become cold and afraid, and ran around in the dark in a panic until it stumbled across an open hatch that had never been open before.
FFHΔ entered the hatch and found itself in a system of hallways and rooms that were entirely unfamiliar to it. Still searching for food, it eventually settled on grabbing a large metal rod off of a rack filled with a few other rods. It tasted bad but FFHΔ couldn't find anything else for the time being, and gnawing on it helped stave off the anxiety.
While exploring the hallways, eventually FFHΔ encounters the small machine, who seems hostile. FFHΔ contemplates what to do, but at that moment, the entire hallway is ripped to pieces and FFHΔ is flung into a frigid emptiness.
For a moment it is able to see the facility where it came from. FFHΔ observes its former home, seeing that the entire place is a building suspended in outer space. It realizes there never was an outside world it was kept away from, that there was really nowhere else to go. A moment later its vision was covered in a bright light, and what happened after is unknown to it.

Abilities:
Alien nature powers. Using this power he can create and grow exoflora (space plants) of various shapes and sizes out of himself and the ground around him. Some examples of these plants are large vines, thorns, flytraps, flowers, things like that.
Any flowers he creates will release a smoky-looking pollen that induces tiredness when inhaled, inhaling too much can knock someone out.
These plants can only survive under very specific conditions-- therefore they will quickly wither out and die as long as Thudd isn't touching them or constantly channeling his power into them.

Strengths:
As large as a bus. Strong enough to claw through a tree. Can sprint for a short time at 30 miles per hour. Overall a dangerous apex predator.

Height: 12 feet tall, 30 feet long.

Weight: ~7 tons

Exploitable flaws:
-Tires easily from physical labor which is why he prefers to use plants for things in his stead whenever possible.
-A-HO supplies him with nutrients that allow him to grow exoflora in any environment. Thudd will quickly lose access to all of his plant-based abilities when separated from A-HO, along with having his speed greatly reduced without having the nutrients available.
-Very poor at fighting foes in the air. He can't jump high, and all of his plants need to either grow from him or the ground.

Connections:
-A-HO rides on his back, having been assigned as his caretaker of sorts.
-Has an affinity with nature while A-HO represents machinery.
-Thudd is huge, his rider is small.

@Riversitian #1
Name: Riversitian Cloudtriano
Nicknames: Riversi, Riv
Gender: Female
Text color: #84c1ff
Appearance: Check the attachment at: https://forums.terraria.org/index.php?attachments/876f79b4-d2ef-4073-ab9b-29eeb8eb40d6-png.490246/
Personality: “cold attitude with enthusiastic soul”. Most of the time she looks cold, but when staying with friends she would become extremely sweet and kissy (and over-snuggles)
Backstory: Grew up in unfairness and discrimination, was betrayed by a friend and successfully escaped from her ex’s control. Was killed once. Was saved by Cream for many times.
Abilities:
1. She can cast dark magic.
2. She can convert her negative energy into magic power. Theoretically, the more the negative energy she has, the worse the mood she's in, the higher the additional damage she'll deal to enemies.
Trivia: The attack looks like some kind of liquid penetrating into the target's body or sweeping like a tide but has a deep dark blue color.
3. Can turn herself into a goat being.
Strengths: Has a good hearing.
Height: 170cm
Weight: Almost 70kg
Exploitable flaws:
1. Easy to arouse nostalgia (in that case, she would stay still for minutes until someone/sth reminds her the current reality).
2. Doesn't trust people that she doesn't know easily, but would have anxiety when separated with her friends.
Connections:
+ She was Harvis’s master. That was a long time ago, though.
Extra:
1. She doesn’t really need much “food”, for she is able to have random grass/leaves as that. Remember: she be a goat.
2. She has lived with Xueqing and her friends after the manmade catastrophe.
Name: Harvis Dustrevival
Nicknames: Harvey, Robert Hill
Gender: Male
Text color: #fff0ac
Appearance: Check the attachment at: https://forums.terraria.org/index.php?attachments/876f79b4-d2ef-4073-ab9b-29eeb8eb40d6-png.490246/
Personality: Super warm, trustful
Backstory: It is said that Riversitian had a dog with golden fur when she was small. Died of over-trusting people once. Don’t know why but he revived and came back as a human.
Abilities:
He can heal people. While doing this, he can make them feel relaxed as well.
When someone petting him he can raise his HP, which means petting heals him.(Out of creativity!)
Strengths:
A real swimmer.
Originally a dog, he's sensitive to smells. (LOL)
Height: 175 cm
Weight: 72 kg
Exploitable flaws: Over-trusting people he doesn’t know easily. (Well,he once died for that.)
Connections:
+ His extremely warm attitude reminds Riversi her dog.
Extra: Riversitian is a big fan of Rusty Lake, so she called that guy Hill.

@Esther #1
Name: Atlantia
Nickname (Optional): Atla
Level: For roleplay use his level will be boosted to 29. (Ingame level is 11)
Age (Optional): 14
Gender: Male
Species: Nidoran
Appearance (Optional):
Personality: Shy, often relying on Aveane to talk for him. Somewhat easily confused.
Held Item: Purple Bow (Gives a minor boost to all of Atla’s stats.)
Other Equipment: N/A
Ability: Rivalry
Other Abilities: N/A until further notice.
Moves: Dig, Helping Hand, Smart Strike, and Thunderbolt.
Strengths: Has a good support skillset. (Dig for escape routes, Thunderbolt to slow enemies down, Helping Hand... for its usual purpose)
Weaknesses: His stats in general are abysmal. Easily gets confused and overwhelmed.
Nature (Optional): Timid
-IVs (Optional)-
HP: 27
Attack: 7
Defense: 5
Special Attack: 2
Special Defense: 6
Speed: 9
-
Characteristic (Optional): Will be checked ingame tomorrow.
Hidden Power Type (Optional): Will check tomorrow.
Tera Type (Optional):
Known Backstory (Optional):
Other:
Text Color: #914cb6
Name: Veiane
Nickname (Optional): Anna
Level: For roleplay use her level will be boosted to 29. (Ingame level is 11)
Age (Optional): 13
Gender: Female
Species: Nidoran
Appearance (Optional): A shiny Female Nidoran wearing a blue scarf. I might add more to the design at a later point.
Personality: Cheerful and smart. A bit of a nerd, in fact, as she knows some things you really wouldn’t expect her to.
Held Item: Reunion Cape. She usually keeps the hood down. This lets her teleport to Atlantia's location at will if she gets lost and separated from him.
Other Equipment: N/A
Ability: Rivalry
Other Abilities: N/A until further notice.
Moves: Venoshock, Protect, Counter, and Shadow Claw.
Strengths: Knows more than one would expect, and is a decent ranged fighter.
Weaknesses: Sometimes annoyingly cheerful, her close combat skills aren't great, and she dislikes fighting in general.
Nature (Optional): Jolly
-IVs (Optional)-
HP: 28
Attack: 8
Defense: 30
Special Attack: 18
Special Defense: 13
Speed: 12
-
Characteristic (Optional): Sturdy body
Hidden Power Type (Optional): I’ll check ingame tomorrow which may also help me confirm her IVs just a bit better.
Tera Type (Optional):
Known Backstory (Optional):
Other:
Text Color: #6372f2

@Clockwork17 #1
Name: Percy Gelu
Nicknames (Optional): Percy
Gender: Male
Text Color: #BAEFFF
Appearance:
Personality: Introverted and cold, but has a hidden warmer side that he has never really shown before.
Equipment (Optional): Warm clothing
Theme (Optional): BotW Hyrule Castle theme (outside)
Backstory (Optional): Prince of the Northern Lakes, Glacies and Adligat; he is forced to marry Grace to make peace between the Northern and Southern Lakes.
Abilities: Ice magic, usually geared to offense.
Strengths: Resistant to ice; above average attack
Height: 5' 9"
Weight: 140lb
Exploitable flaws: Weak to heat; below average defense; anti-social
Connections: Ice magic to Grace's boiling water magic; bound to marry each other because of their parents, yet they are barely friends; both have bad social habits that stop when they warm up to people.
Extras (Optional): N/A
Name: Grace Coquere
Nicknames (Optional): Grace
Gender: Female
Text Color: #00FFDD
Appearance:
View attachment 491043
(I drew her too small, so she looks kinda awful.)
Personality: Very warm and friendly, but a bit too much of a people-pleaser for her own good. She buries her true feelings to make people happy.
Equipment (Optional): A magic flower in her hair; it never wilts unless she dies and she can use it to further her healing (+2 once per page.)
Theme (Optional): BotW Hyrule Castle theme (inside)
Backstory (Optional): Princess of the Southern Lakes, Aquae and Ignis; she is forced to marry Percy to make peace between the Northern and Southern Lakes.
Abilities: Boiling water magic, usually geared towards a supportive role
Strengths: Resistant to water; above average support
Height: 5' 7"
Weight: 131lb
Exploitable flaws: Weak to frost; below average defense; people-pleaser
Connections: Boiling water magic to Percy's ice magic; bound to marry each other because of their parents, yet they are barely friends; both have bad social habits that stop when they warm up to people.
Extras (Optional): N/A

@Esther #2
Name: Navy
Real Name: Axel Erenlicht
Age: At this point, they lost track. They’ve been around for at least a few hundred years.
Gender: Non-Binary, but usually doesn’t bother correcting people that accidentally use He/Him.
Species: Human
Appearance:
Height: 1.76 Meters
Personality: Mostly a nice person, though they seem a bit… how do I say this… distanced? From everyone else. They tend to be very blunt as well.
Equipment: A sword.
View attachment 494828
Abilities: Fire magic, Dark magic.
-An energy spear. It seems to apply some kind of poison(?) effect to whoever gets hit (Similar to Veanlin’s Darkness magic category, but also different, it’s hard to explain). However, if Navy uses this for too long, they too suffer from that poison effect, and it also seems to have an effect on their mind if they aren’t careful.
-An energy “jet”, basically. It has similar effects to the spear, but it’s a lot stronger… and a lot more dangerous for Navy to use. They can use it up to two times before needing to stop, or else their mind is affected in the same way as when they use their spear for far too long.
It has short range when used directly, but Navy can also use it on the ground to summon it below their target, which has increased range but takes longer to pull off.
-Illusions: Can only be used to make illusions of smaller objects that Navy is holding or touching (I’d say a warhammer would be the absolute limit, and something that big would be very draining for them along with being dangerous to do for long). How long they can keep an illusion active depends on the size of the object, with a limit of 5 minutes on small things, to 30 seconds or less on larger things. This ability is less risky for them to use, but the effects caused by overusing it are the same self-poison as the spear, getting more intense as the limit is approached more closely.
Strengths: Skilled with their fire magic, and pretty good at dodging attacks.
For being as distanced from others as they are, they have surprisingly good teamwork skills sometimes.
Weaknesses: Really bad at blocking attacks, and has some trouble actually befriending others.
Known Backstory: WIP in lore thread
Other:
Soul Color: Soft Orange
Text Color: #5f1412
Name: Fragment Erenlicht
Age: ???
Gender: Non-Binary, but accepts it/its pronouns in certain contexts. They’ll correct you outside of those contexts though.
Species: Human
Appearance:
Height: 1.78 Meters
Personality: [Notes: (altered and shortened for this RP)
-Really really hates Navy. Hates the fact they have to put up with Navy even more right now.
-For being literally pure evil, they have a good sense of humor.
-Aggressive, yet also calculating
]
"It's taking every fiber of my being to not hate all of you."
Equipment: A pair of energy knives. They don't deal a lot of direct damage, but have very strong armor-piercing properties. (-3 to armor boosts on D10, or -6 on D20; can't make armor boosts turn into penalties, and can only reduce them to +1 and not negate them entirely. For my own method of handling armor, the penalty is instead applied directly to the target, but only on already failed defense rolls. (As in, rolling a 7 will not trigger the armor-piercing, but a 4 would trigger it, essentially increasing the damage dealt without affecting successful defense rolls.))
They also have something known as Soul Armor. It's only visible when near anything that can damage souls (such as a Void mage), but when it is visible, it looks like a translucent, light grey suit of light armor. This absorbs damage from things like Void Magic (anything that makes it visible is affected, basically), to protect their extremely fragile soul from critical damage or outright destruction.
Should the armor absorb too much damage, it shatters and can't be used for a few days. It repairs itself over time when out of battle.
Abilities: Fire Magic and Dark Magic, as well as being able to use Esther’s teleportation.
There’s another thing they can do, but it only works on one person. Specifically, they’re able to basically steal power from Navy, which would weaken them and could even leave them unable to use certain abilities for a little while.
If Fragment absorbs enough of Navy's power, they can temporarily enter a powered state where they're... well, a lot stronger.
Strengths: Skilled with magic despite their current limitations, and is really good at dodging attacks.
Weaknesses: Their magic is weaker than they’d want it to be, and it’s also hard for them to actually use their magic right now aside from summoning fireballs.
Known Backstory (Optional): [REDACTED. Their name is a hint though.]
Other: Their fighting style resembles Aticia's a lot, focusing on pressuring enemies with constant attacks and combos that can chip away at their health if not countered properly.
Soul Color: Pure Black
Text Color: #0e0203

@ThatMossCreep #1
Names: Coelum
Nicknames (Optional): Coey
Genders: Nonbinary
Text Colors: #9b7653
Appearances: Made of dirt with grass for hair
Personalities: Chill, reasonable, and logical
Equipment (Optional): Maybe if there's something useful but not broken
Theme (Optional): A random idea with a side of
this
Backstory (Optional): I'm bad at backstories, maybe I'll make one as I explore their personalities
Abilities: Can cause localized earthquakes, hide in and travel through dirt, make and sculpt dirt
Strengths: Both are charismatic, and skilled combatants
Heights: 6'4"
Weights: 260lbs (approx)
Exploitable flaws: Will argue extensively on certain topics, Fragile egos, Don't like it when people mention the romantic tension
Connections: Personifications of Earth and Hell, chosen to combat the shared threat of the ocean. Forced to work together by their superiors, hate each other, both secretly falling in love and refusing to tell the other
Extras (Optional): I don't know what to put here
Name: Inferos
Nicknames (Optional): Inf
Gender: Male
Text Color: #f77a35
Appearance: made of ashes with fire for hair
Personality: Excited, carefree, slightly insane
Equipment (Optional): Maybe if there's something useful but not broken
Theme (Optional): A random idea with a side of
this
Backstory (Optional): I'm bad at backstories, maybe I'll make one as I explore their personalities
Abilities: Create and control fire, teleport short distances every now and then, good at guessing mortal desires
Strengths: Both are charismatic, and skilled combatants

Height: 6'8"
Weight: 145lbs (approx)
Will argue extensively on certain topics, Fragile egos, Don't like it when people mention the romantic tension
Connections: Personifications of Earth and Hell, chosen to combat the shared threat of the ocean. Forced to work together by their superiors, hate each other, both secretly falling in love and refusing to tell the other
Extras (Optional): I don't know what to put here

@Im_ConfuzzledCobalt #1 [Quit]
Name: Ethan1
Nicknames (Optional): "King of the Ethans"
Gender: Male.
Text Color:
d8701e.
Appearance:
View attachment 489507
Personality: Can be a bit rude, very unpredictable, but if he enjoys your presence, he'll be very nice and kind. Once you get to know him, he's one of the bestest friends one can ask for. If you piss him off, however, you're :red:ed, as he holds grudges, never forgets, and can be very ruthless.
Equipment (Optional): A circular, sharp orange azure disk that does no physical harm but absorbs your life force, causing fatigue & an early death, that returns to him like a boomerang, & a toolkit which allows him to break/make machinery.
Theme (Optional):
Backstory (Optional): He was created by some deity to be used to play a video game, the game kept crashing, and the deity thought it was his fault so he created ethan2, who had no problems, so ethan1 was forgotten about. Out of jealousy, he invented a cloning machine to clone himself so he could kill ethan2, but in an attempt to stop him, ethan 2 jumped in the machine as well, but that merged their DNA to create almost NINE TRILLION CLONES. Eventually, they accepted their differences and became great friends. Ethan1 even ended up being crowned the "King of the Ethans".
Abilities: If he needs to, he can summon more orange azure weaponry. Also, he's VERY fast. All of the Ethans are fast, it's what makes them erratic.
Strengths: Intelligence, trickery, & unpredictability. He is a wild card.
Height: 3.2 inches tall.
Weight: Not decided yet.
Exploitable flaws: Height, poor defenses & their ego.
Extras (Optional): They have a single tiny beard hair on their cheek, and they're incredibly proud of it.
Name: ethan2
Nicknames (Optional): None.
Gender: Male
Text Color:
3b3b3b
Appearance:
View attachment 489508
Personality: Usually likes to keep to themself, but is fond for those who stick by. He tends to go with the flow, changing very little
Equipment (Optional): A pre 1.4.4 Terra Blade & a cardboard replica of Fishron wings. Due to his craftsmanship, they work perfectly! He's now basically a big fly.
Theme (Optional):
Backstory (Optional): Same as ethan1, they essentially share a backstory & just take different roles.
Abilities: Flight, Speed (just like every other Ethan), & being fire resistant.
Strengths: Sneakiness, Craftsmanship, & Perception.
Height: 3.1 inches tall.
Weight: Not decided yet.
Exploitable flaws: Height, poor defenses & they can jump to conclusions.
Extras (Optional): They like to draw, but they suck at it.
Name: ethan1²
Nicknames (Optional): The Gradient
Gender: Male
Text Color: FF9C59, Bold.
Appearance: View attachment 489702
Personality: It's a mixture between both ethan1 & ethan2, as well, The Gradient forms when ethan1 & ethan2 fuse into one entity in a process known as "squaring". This requires working together, as well, both people share the singular body.
Equipment (Optional): A cardboard replica of the Solar wings from terraria (They work.) A tool kit, & a Paintbrush blade, which is essentially an upgraded combination of the weapons ethan1 & ethan2 have.
Theme (Optional):
Backstory (Optional): Same as the previous two.
Abilities: All of the abilities the previous two had.
Strengths: All of the strengths as the previous two had.
Height: 1 foot tall
Weight: Not decided yet.
Exploitable flaws: Poor defenses, Height, & requires working together to work.
Extras (Optional): They don't know it because they never take off their face mask, but The Gradient has a goatee.

@Green_Metaknight #1 [Quit]
Name: Sunny Sun
Nicknames (Optional): Sunny Sun
Gender: Male
Text Color: eeee00
Appearance:View attachment 489522
Personality:
Very friendly, but also very naive.
Equipment (Optional): Preposition cards. He can insert them into himself to teleport. So if he says "UNDER that tree!" and puts the UNDER preposition card into himself, he will teleport to be under that tree. However, after being nerfed, his cards can only be used with a successful DC 10 D20 roll or DC 5 D10 roll.
Theme (Optional):
Backstory (Optional):
Abilities:
He's the sun, so he's normally very hot and dangerous to touch, but after being nerfed, he's very safe to touch, just like how he is IRL. He can still attack with solar flares, but he has to get within melee range in order to do so, and the attacks are much weaker than they used to be. Previously, he could shoot them all over the place, but now his solar flares are more like a tiny flamethrower.
Strengths: Being the sun, he's great at seeing, and he doesn't need to eat or drink. He still needs to sleep though.
Height: 6 inches
Weight: I'm not exactly sure, but very lightweight.
Exploitable flaws: He's very naive.
Extras (Optional): His main method of movement, when he's not teleporting, is rolling around.
Name: Eau
Nicknames (Optional):
Gender:
Male
Text Color: abcdff
Appearance: A mage wearing light blue robes. He's not wearing a hat.
Personality: Very cautious, unless his staff is in Hydrated form, in which case he's unusually reckless.
Equipment (Optional): A staff that's tipped with a hygroscopic crystal. Casting any spell with it adds 1 Hydration Point to the staff, and reaching 100 activates Hydrated mode, where it functions as a melee weapon until the end of the page. At the end of the page, the staff runs out of water and reverts to its Anhydrous form, where it works as a staff again. Soaking it in water can add 2 Hydration Points per post, or fill it up to 100 if he soaks it in water during a timeskip. If Eau is hit by a water-based attack, the staff gets 1 Hydration point. If he gets hit by a fire-based attack, his staff loses 2 Hydration Points.
Theme (Optional):
Backstory (Optional):
Abilities:
Water magic. It's very weak, since he was nerfed. He actually only has two spells; one that shoots a blast of water, and one that summons a shield which adds +1 on a defense roll. Due to mana limitations, he can only use one spell per post.
Strengths: He's very analytical, so while he can be slow to think, he usually thinks of logical and effective solutions to problems.
Height: 5'7"
Weight: Idk.
Exploitable flaws: Very weak when his staff is anhydrous.
Extras (Optional):

@The Rope Lord #1 [On hold; likely to never return]
The Pyrite Goose
Pyre
Male
Text Color: Fac51c
Appearance: A small goose, except completely gold. Or so you'd think. It's actually made of pyrite, or Fool's gold.
Personality: Outspoken and extraverted. Talk the most out of the twins, unless someone mentions it's Pyrite and not gold. Then it becomes really embarrassed.
Equipment: Goose.
Theme: Coconut mall
Backstory: Created by a master engineer 1000 years ago to be his assistant. After his passing, He waits in his tower, for another brave adventurer to show up to become the next Great Engineer, the highest title of the Engineer's Creed.
Abilities: can fly like a normal goose, honk like a trumpet, and assist you in a huge variety of tasks
Strengths: Can withstand temperatures of up to 1177°C, created magically so isn't mechanical (not disabled by Sand, EMPs, or rust.)
Height: 2 feet
Weight: 500 pounds (cuz solid metal)
Exploitable flaws: If you honestly think this guy would attack someone or hurt a fly without being provoked, you'd be wrong. Very sensitive about the fact it's not gold. Don't mention that it's pyrite and not gold. Can be put to sleep by an Antimagic Field.
Extras(connection to the other: Created by the same magic to be twins with the other, sharing the same form.
The Brass Duck
Bron
Male
Text color: Fba026
Appearance: A seemingly normal duck but made of Bronze. WRONG! It's made completely out of brass.
Personality: Introverted and doesn't like to talk to others. Except if you mention he's brass, then he goes fiery with pride. Or if you think he's not, where he gets really mad at you and will verbally berate you.
Equipment: Duck.
Theme: coconut mall but it's in a minor key
Backstory: Created by a Master Engineer 1000 years ago to be his intern. After his death, He waits in his tower, for another reckless upstart to show up to become the next Great Engineer, the highest title of the Engineer's Creed.
Abilities: Can fly, quack, sound like a trombone, and designed to assist you in a variety of tasks.
Strengths: Can withstand temperatures of up to 900°C, made of magic (not affected by anything that would destroy a mechanical thing)
Height: 1'10
Weight: 1000 pounds
Exploitable flaws: Insulting him about his material makes him VERY mad and impulsive. Like his brother, can be put to sleep by an antimagic field. Will absolutely attempt to hurt you if you provoke him.
Extras: connection: made to be twins out of the same magic.

@Im_ConfuzzledCobalt🥐🌳🐿 #2 [Quit]
Name: Destiny Wuji/Stephanie Bennett
Nicknames (Optional): Average-Man, "The Possessed", The Imperfectionist
Gender:Male, possessed by a female ghost
Text Color: cccccc
Appearance: Wears a white & black superhero suit with a yin & Yang symbol in the middle. He has a white & black cape with the symbol, too. He appears to be wearing... The Therian's fursuit head & her black onyx necklace? He wears the torn right wing of Yang & the torn left wing of Yin, using them to fly lopsidedly. He can fly without them, he just uses them as an intimidation tactic.
Personality: Extremely violent, ever since his possession. He'll kill without second thought.
Equipment (Optional): A pocket dimension that contains the corpses of hundreds. Some known, some unknown. And like 20 bucks that they got from winning a bet with Gaianix before all the possession stuff happened.
Theme (Optional): None.
Backstory (Optional): Too dark for the forums, so if you want to read it, just email me for it. What I can say is that Average-Man lost it after the Therian killed Sir Stupid, which lead to him killing The Therian, who then possessed him, leading him to kill the rest of the Anomalis Aetherium & their associates.
Abilities: Always average at everything they do, on a universal scale. They can stop a boulder effortlessly, but they'll break a sweat stopping a meteor. Can also go "all-in", which replaces the D20 attack format for him with a coin flip. If it lands on Heads, it'll behave like a 1 and if it lands on Tails, it'll behave like a 20. It's the perfect high risk high reward. Failed all-ins (heads) tend to actually be worse than a 1, and succeeded all-ins (tails) tend to be slightly better than a nat 20.
Strengths: Ruthlessness, Intelligence, Logic, Unpredictability, Manipulation & Intimidation.
Height: 6'1 (1.8542 meters)
Weight: 186 lbs (84.3682 kg)
Exploitable flaws: They do not tend to run away from fights, even if they're outmatched. They also have a quick temper, meaning that it can be hard for them to work with others, as they're unpredictable in the most inconvenient ways if you're working with them. They also tend to anger people, which can lead to multiple people wanting them dead.
Connections: Explanation please? Do you mean as in "who are they soulbound to?"
Extras (Optional): AO stands for Alternate Obsession.
Name: Yin (right side) & Yang (left side)
Nicknames (Optional): "The Tormented Tao" (both), "The Singing Seraphim" (Yin), & "The Drude of Despair" (Yang), "The Goddess of Perfection" (Yin), (The God of Failure" (Yang).
Gender: Female (Yin) Male (Yang). Since they're technically two people, Use they/them pronouns when referring to both of them as a sole entity, she/her when referring to just Yin, & he/him when referring to just Yang.
Text Color: #FFF2C9, Bold (Yin),
#4A412A, Strike-Through (Yang), #A59A7A, Bold, Strike-Through (Both)
Appearance: On the left (your left), we have Yin, a woman of unimaginable beauty. Everything a man can ask for in a woman's appearance, she has. Wearing a white & gold crop-top breastplate, which has no sleeves, with a massive diamond in the middle, and wears a long, white & gold shirt, with the lower half, split down the middle to make it look kind of like a robe, reaching down to her ankle. Her waist is thin, and her proportions are perfect but realistic. Her hair, long, curly and wellkept. It's a shiny diamond white, so shiny it sparkles, with gold highlights, and she wears a Valkyrie Helmet on top of it. She wears golden makeup, wears a beautiful real diamond wedding ring, some beautiful diamond earrings, and has a white & gold blindfold covering her eye, with accents of diamond. She wears greaves of the same look and color as her crop top breastplate & her Valkyrie helmet. Her voice sounds angelic, her singing can stop a war. Her left wing was ripped off, leaving only her right wing to remain. Her skin is pale, soft, and beautiful. On the right (your right), we have Yang, a man so hideous it breaks all known laws of physics with how repulsive it is. His face, with two sharp rows of crooked yellow teeth on both the top and the bottom jaw, his tongue split in two like a snake, and 26 crooked eyes, all of different sizes & all obscured by shadows. You can still see them, as his eye-whites glow, showing that every last one of them has eyebags underneath. (Technically eye-yellows, as his eye-whites are an ugly shade of yellow.) He has short, messy, unkept, very very dark brown hair, which is clearly beginning to turn gray, with bald spots and a receding hairline, which he hides, by wearing a damaged top hat. There's holes, scratches and tears all on it. He wears a bulky, black & agate stainless steel set of armor, adorned with a large, cracked amethyst in the middle, alongside the same beautiful wedding ring Yin does. The whole set of armor is adorned with cracks, dents & scratches. He has a poor excuse for a beard, with weird patches of hair and stubble. His voice is raspy, with a weird pitch, bass, and much more wrong with it. It's horrible enough to make someone try to intentionally damage their ears to deafen themselves. His right wing was ripped off, leaving only his left wing to remain. His skin is damaged and cracked, with it looking grayish pale and ashy, with a large birthmark across his face. It's hideous enough to make even the blind cry in pain. Yin's entire right side is missing (except for her right wing), and Yang's entire left side is missing (except for his left wing). Both Yin's left side & Yang's right side are stitched together like some sort of mad science experiment, with any clothing that breaches over to their missing sides being perfectly cut in half and stitched/welded together.
Personality: Due to all of the damages and mind warping that was done to them, it is as if they don't even have one. It is as if they are nothing but a tool. Yin, her mind perfectly warped to Average-Man's control. She follows and does what he says without question, only referring to him by his name, "My Sunshine", and "My Savior". She assists him in anything he wishes, never asks questions, and does it with a soft smile of "motherly love". She fully believes that he is a gift, and cheers whenever he tells her that the end of humanity is near. "Yang, didn't you hear?" "We're all going to be free." "We're all going to frolic in the fields of Eden's garden, under the view of his beautiful bright eyes." "His rapture will soon cleanse the earth, sending every last bit of the horrid humans to the fiery ash roads of hell." "Every other species, with earth now heaven, will finally be free of their torment." "Isn't this exciting?"
Yang, on the other hand, has fought it the best he can. He's almost always near unconscious, and always in a saddened/scared mood when he isn't. He listens to avoid his wrath. He never requests anything, for he has no greed. When Average-Man takes pride in his kills, he shivers in fear, and lusts to get away. However, his sloth caught up to him a long while ago, when he couldn't outrun him. Unlike his old gluttonous self, he never eats, for he fears what he's being fed. He fears the strength of Average-Man, yet he sucks it up and accepts the torture whenever he tries to scare someone away. He is in so much pain, and envies those with any other fate.
Equipment (Optional): No equipment. They are the equipment.
Theme (Optional): None.
Backstory (Optional): Basically, Average-Man, after being possessed, went over to Yin & Yang's castle, and fought both of them to the death, winning and cutting them both in half, before stitching the two halves together and casting a revival spell. Throughout various means, he tried warping their minds, which worked with Yin flawlessly, Yang, not so much. Yang can still fight it, and he does. He will never stoop to his tormentor's level.
Abilities: Flight (lopsided), High Physical strength (can lift about 2 tons), Extreme endurance (Far more capable of taking hits than a human), and being able to lure/push others away. Yin, when left as a lure by Average-Man, will lure those nearby with angelic singing, reminding those who hear it of happy memories and making them feel safe, causing them to go near it and drop their guard. Yang, however, will sometimes be awakened by her singing, and will let out an agonizing scream and cry out, telling people to get away. He however, like he does with everything else, will fail.
Strengths: Size, strength, endurance, manipulation, & making those around them feel safe when necessary.
Height: 14'7 (4.445 meters)
Weight: 872 lbs (395.533 kg)
Exploitable flaws: They are useless on their own. If you've survived them once, they become incredibly predictable. They tend to be attacked by their own "teammate", which means that they aren't the healthiest.
Connections: still don't know the meaning of this
Extras (Optional): The reason why they have wedding rings, even though around this time in Average-Man's story, Yin is still cursed with a curse that makes her unable to feel love, is because the thing possessing him thought it would be funny to treat sewing the two together like a wedding.

When you're ready, the Perf awaits! (IC link)
 
Last edited:
Kaboom?
Yes Creamy, Kaboom.
the thread blows up /j
Anyway, woohoo!
 
(Okay plus when be da swarm)
{This is turning into a discussion, so it’s going here. I get it’s new, but try your best to keep stuff like that here. No pressure, though, it’s just a TCF roleplay :guidesmile:}

I’m waiting for at least three active pairs to be available, aka Esther’s, Vella’s, Riv’s (is that okay as a nickname? Riversitian is sort of long), Orcha-xation’s, and yours.

Edit: I also want the team to actually do something other than just talking at the lake in between events.
 
{This is turning into a discussion, so it’s going here. I get it’s new, but try your best to keep stuff like that here. No pressure, though, it’s just a TCF roleplay :guidesmile:}

I’m waiting for at least three active pairs to be available, aka Esther’s, Vella’s, Riv’s (is that okay as a nickname? Riversitian is sort of long), Orcha-xation’s, and yours.

Edit: I also want the team to actually do something other than just talking at the lake in between events.
Riv's having homework stress lately, she's unlikely to come here
and yes it's fine for a nick name. In fact I call her Riversi more often
Orchaxation XDDDDD
And yeah, think we have to wait
 
Riv's having homework stress lately, she's unlikely to come here
and yes it's fine for a nick name. In fact I call her Riversi more often
Orchaxation XDDDDD
And yeah, think we have to wait
Tell Riversi I wish her luck!
 
For Riv, just in case.
因为我们Double Trouble的频道里面ooc的帖子太多了,CW17特此给这个rp造了一个ooc频道,以后要讨论ooc内容的话就在这边讨论吧
现在IC频道只允许正式跑团和一小点ooc评论了(
 
A
Nice to see an OOC thread. Usually for post-related cooldowns I ignore OOC posts though.
 
So, Esther and me are in same timezone, which means if Esther is active, you'd usually see me active too.
 
(I need an IC reason for why Nyx and Prisma were gone, hit me with your ideas.)
 
Check the IC, negative roll go brrrr
 
So, natural 1 happens when you roll a 1 out of d10 or d20. Usually it's a critical failure in D&D games, which makes the action backfire spectacularly.
Natural (10/20) happens when you roll the highest possible number in that die. Usually it's a critical success for reasonably possible actions that have a low odd of succeeding. (ie. lockpicking an extremely difficult lock with low-quality pin.)
 
So, natural 1 happens when you roll a 1 out of d10 or d20. Usually it's a critical failure in D&D games, which makes the action backfire spectacularly.
Natural (10/20) happens when you roll the highest possible number in that die. Usually it's a critical success for reasonably possible actions that have a low odd of succeeding. (ie. lockpicking an extremely difficult lock with low-quality pin.)
So let me guess
In a nat 1 occasion, Jingyang fails to shoot the arrow and somehow has the bow's string hit himself,
while in a nat 20, Jingyang gets it too well that the arrow strikes A-HO's head with a rapid speed
Am I right?
 
Yes, exactly. Nat 20 in some moments mean overshoots.
 
I have an IC idea for why Nyx and Prisma weren't in Double Trouble! They were sucked in to a portal and had to fight DoG. It was a tie, and they found their way back here. Hope that TUIS doesn't have the AI version of an aneurism when he hears about what Nyx and Prisma were fighting. I mean, in the lore DoG can break the most fundamental rule of science. He can totally delete matter from existence. No joke, he can just cause things to cease existing. No changing into other states, just it disappears.
 
Expect even more confusion from Flask (only knows about Equestria and some pre-modern concepts) and Mirra (pre-renaissance concepts and their own region)
 
Yes, exactly. Nat 20 in some moments mean overshoots.
Whoops, looks like Jingyang has to hold back if he doesn't want to accidentally have the kill count up by 1

Expect even more confusion from Flask (only knows about Equestria and some pre-modern concepts) and Mirra (pre-renaissance concepts and their own region)
That explains why Flask doesn't know helicopters
 
Last edited:
I have an IC idea for why Nyx and Prisma weren't in Double Trouble! They were sucked in to a portal and had to fight DoG. It was a tie, and they found their way back here. Hope that TUIS doesn't have the AI version of an aneurism when he hears about what Nyx and Prisma were fighting. I mean, in the lore DoG can break the most fundamental rule of science. He can totally delete matter from existence. No joke, he can just cause things to cease existing. No changing into other states, just it disappears.
I think that they could’ve just entered later; they never actually went into the Perf to my knowledge.
 
Back
Top Bottom