TheJoekster
Dungeon Spirit
I come from Terraria 3DS (2016), which in its final version ran the PC equivalent of 1.2.4. This version saw either Golem or Duke Fishron as the final boss (depending on how one plays the game), and also had the Pumpkin and Frost Moon events. The end-game items for Terraria 3DS were almost certainly Fishron, Frost Moon, and biome chest loot, as well as some other indispensable items (e.g, Sniper Rifle, Terra Blade.) Endgame armor came from Ocram drops, or the canonical post-Golem Shroomite/Beetle/Spectre armor sets. End-game weapons dealt good damage on optimized sets, dealing enough damage to admit high levels for the Moon events. Notably, you weren't invincible. Your firepower was finite, and taking care of Fishron and the Moon events in the endgame took some amount of effort and forethought (which, for me, kept the endgame interesting and fun.)
I have finally begun playing Terraria 1.4 for PC. I am aware of the post-Golem content (watched Ningishu, et al. for fun when I didn't have PC), including the drops from ML, and the Zenith. The weapons ML drops seem so absurdly powerful to me that I don't understand what purpose they could serve. I have seen the Last Prism one-cycle the eyes of the Moon Lord. The Meowmere and Star Wrath similarly make the ML fight effortless. The SDMG's rate of fire is horrifying.
What is the place of these weapons in the endgame? Nothing in this game is nearly threatening enough to match the damage of post-ML gear. You become an effectively infinite being the moment a ML weapon drops, let alone once you have Luminite armor. I understand why this sounds like it would be fun at first, but for lack of a better analogy it seems like you would suffer the same fate as Boros (OPM): bored out of your mind because nothing is challenging. There is world building, of course, but you never needed post-ML weapons to make very large and very cool builds.
This is not a dig against anyone who is fond of a post-ML weapon. I'm only looking for someone to ease my concerns for what end-game combat challenges will bring.
I have finally begun playing Terraria 1.4 for PC. I am aware of the post-Golem content (watched Ningishu, et al. for fun when I didn't have PC), including the drops from ML, and the Zenith. The weapons ML drops seem so absurdly powerful to me that I don't understand what purpose they could serve. I have seen the Last Prism one-cycle the eyes of the Moon Lord. The Meowmere and Star Wrath similarly make the ML fight effortless. The SDMG's rate of fire is horrifying.
What is the place of these weapons in the endgame? Nothing in this game is nearly threatening enough to match the damage of post-ML gear. You become an effectively infinite being the moment a ML weapon drops, let alone once you have Luminite armor. I understand why this sounds like it would be fun at first, but for lack of a better analogy it seems like you would suffer the same fate as Boros (OPM): bored out of your mind because nothing is challenging. There is world building, of course, but you never needed post-ML weapons to make very large and very cool builds.
This is not a dig against anyone who is fond of a post-ML weapon. I'm only looking for someone to ease my concerns for what end-game combat challenges will bring.