A fun map. Especially loved the open feeling early into the map. The ice caves and some of the jungle were definitely my favorites. The puzzles were mostly cool, though there was nothing really complex or difficult. Would've loved to see a bit more of those. They kinda stopped halfway through the map. I liked the small secret areas every here and there but not really sure how well the weapons were balanced. They weren't used in any puzzles, so their only usefulness was combat, but for that magic was mainly useless, and I ended up running mainly using the best gun I had at that point. It was relatively fast to get back to areas where you had died, and overall my experience was positive.
-The rules were overly complex. The more rules you have, the easier it is to forget the important ones. I felt like adding the NPCs to buy ammo were not really necessary for instance, or how you can't place blocks, and specify it to also mean explosives, except grenades(?).
-I did dislike how many challenges used spikes. I personally dislike designing difficulty with spikes, and later they even ended up being painted to make them difficult to see. Same could be said about the red pressure plates used to spawn things, but mainly the wraiths.
-Giving the player a hook relatively early made the rest of the map feel kinda cheesy, as I constantly felt like I was cheesing challenges with it. I wish you had gone with another mobility item that isn't as problematic than grappling hook.
-Quite a bit of the parkour wasn't necessarily that difficult, but very punishing, usually resulting in death if you make a mistake. I'm not sure if this is what you wanted, but it can get really frustrating really quickly if you end up spending most of the time returning back to the challenges from the spawn, just to die again. This was mostly fine due to the difficulty level not being that high, and the areas being quite quick to reach.
-The last boss was extremely unsatisfying. I know it was sort of a secret but still, just TEditing a massive hallway like this for the arena was very boring. Also the fact that the eyes ended up being really high up (due to the roof being so high) combined with the arena being waaay too long for it made me wonder if you even tested it.
-Not sure what the purpose of the rod of discord was supposed to be either.
-The right side of the starting area (once you opened the other house) and just walked right, you had some signs saying there is no point. I feel like if your intention was to be funny with them, they would've worked a lot better with announcement boxes. Or even better, just don't let the player go there in the first place maybe? Felt really confused as while yes, you tell to not go there, what do people usually do when you tell them to not do something. They do exactly that.
-I found 2 gold greaves, intentional?
-You can easily get the molten fury from the forge thing before having obsidian skull.
In the end, I hope to see more from adventure maps from you.
-Noel