GrismarPicklemelt
Terrarian
I tried mixing this mod with experience and classes mod and I'm just gonna say that if you want a challenge don't mix these two mods, because ssjg + experience and classes + terrablade = almost 3k damage per swing.
I tried mixing this mod with experience and classes mod and I'm just gonna say that if you want a challenge don't mix these two mods, because ssjg + experience and classes + terrablade = almost 3k damage per swing.
While I won't use them both at once for that very same reason, what Experience mod are you using? I've been looking for a good one of 'em.
6. Fixed Legendary Trait not applying its x2 max Ki.
Its exact name is "ExperienceAndClasses v1.3.13", it is available in the mod browser.
Yeah i've known about that bug for a while now, although I am honestly confused as to why it is happening. I'm still working on ittoday i found a glitch, when i was triyng to reforge my ki beam, i recieved the balaced one and my game then crashed (sorry if there is bad english)
this happened to me. i crafted a balanced ki blast and when i hover my mouse over it it crashes for some reason. i think it has something to do with the texts that are shown when you hover the mouse above it? like, "19 damage, fast speed, bla bla bla"today i found a glitch, when i was triyng to reforge my ki beam, i recieved the balaced one and my game then crashed (sorry if there is bad english)
I believe we've fixed it for next update as well as some other annoying bugs.this happened to me. i crafted a balanced ki blast and when i hover my mouse over it it crashes for some reason. i think it has something to do with the texts that are shown when you hover the mouse above it? like, "19 damage, fast speed, bla bla bla"
For some weird reason, i cant reforge weapons from this mod using hero's mod prefix editor, while i can do it with others mods weapons
I agree that Ssj forms need a buff to defense tho, maybe starting at 5-10% increased defense/damage reduction with Ssj1 and going up from there, as well as reducing the damage multiplier a little bit? Reducing ssj to 65% ssj2 to 130% ssj3 to 250% and ssjg to 350% may be better for balance, but I'm no game/mod maker so idk.
maybe you can re balance it so that you can only obtain super saiyan once you've beaten the wall of flesh instead of skeletron (unless you're a prodigy then it's remains the same as now)That would kinda make it a bit op still, balancing the forms is honestly alot harder than it seems but maybe.
maybe you can re balance it so that you can only obtain super saiyan once you've beaten the wall of flesh instead of skeletron (unless you're a prodigy then it's remains the same as now)
It is too dirty... i can USSJ1 + flight + attack without losing even 1 point of ki! all that before WOF, just after skeletron.just wanted to address a bug here. not sure if someone already did.
if you die while charging, you respawn charging indefinitely, until you press the charge ki button again.
btw, would it be possible to destroy terrain on fall damage? dbz impact style?