Dropped coin piles behave inconsistently

DRKV

Wall of Flesh
Steam or GOG
Steam
Single Player/Multiplayer
Both
Operating System
Windows 10
Terraria Version
1.4.0.5
Controls Used
Keyboard/Mouse
In Terraria 1.4 the physics of dropped sand and coin tiles were changed to be more realistic. They no longer get caught by otherwise non-solid tiles. (This is a pretty nice change btw, it makes working with them a lot easier, at least in theory.) The changes however also resulted in them doing unexpected things in some situations.

When the tile below a coin pile is actuated, the coin will correctly turn into a projectile and fall through. However, the same doesn't happen when opening a trap door.

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(This is not a very high impact problem, I just though it was weird.)

A slightly bigger issue is that falling coin piles also pass through other coin piles. This means that breaking a tower of coins will result in all coins above the broken one to fall to the ground. Placing down coin stacks is also a bit more tedious now, since you have to go from the bottom up.

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I would say this issue is quite severe, as it completely breaks mechanisms used for dropping a single coin. These were pretty useful for adventure maps.

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Other than the fact that doors can't stop falling coins now, it's also impossible to stop the whole tower from turning into items, once it starts falling.
I would expect coins to behave more like sand/silt/slush in this scenario, with the tower dropping one tile, and remaining intact.
 
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