Hello again.
Wanted to address a couple of concerns raised in this thread:
The Nintendo development is being handled by different teams to the other console versions. Our efforts there aren't holding up other updates - 505 remains committed to updating the existing versions and that work is ongoing. We'll have announcements there I'm sure soon, but I understand your frustration. Updating console is much Iess straightforward than PC, and I'm happy to share some specifics on that if you're unfamiliar as to why that is. Not sure what info you've been privy to in the past.
The 3DS version is being handled by CodeGlue. It's a different team from mobile, so again updates there won't be affected. They are doing a great job, and I can't wait for you to see it. It's obviously not going to be a port of the mobile version, because the second screen and physical controls need careful consideration. We're playing to the strengths of the console, don't worry.
Wii U is with Engine, and uses the second screen and touch controls to build on what was already a very solid base in the console versions.
With Legend of Zelda slipping to goodness knows when (sad face), we're rising to the challenge of filling the adventure deficit on that platform.
Cheers everyone.
Wanted to address a couple of concerns raised in this thread:
The Nintendo development is being handled by different teams to the other console versions. Our efforts there aren't holding up other updates - 505 remains committed to updating the existing versions and that work is ongoing. We'll have announcements there I'm sure soon, but I understand your frustration. Updating console is much Iess straightforward than PC, and I'm happy to share some specifics on that if you're unfamiliar as to why that is. Not sure what info you've been privy to in the past.
The 3DS version is being handled by CodeGlue. It's a different team from mobile, so again updates there won't be affected. They are doing a great job, and I can't wait for you to see it. It's obviously not going to be a port of the mobile version, because the second screen and physical controls need careful consideration. We're playing to the strengths of the console, don't worry.
Wii U is with Engine, and uses the second screen and touch controls to build on what was already a very solid base in the console versions.
With Legend of Zelda slipping to goodness knows when (sad face), we're rising to the challenge of filling the adventure deficit on that platform.
Cheers everyone.