iby
Terrarian
- Steam or GOG
- Steam
- Single Player/Multiplayer
- Multi
- Operating System
- Windows 10
- Terraria Version
- 1.4.3.6
- Controls Used
- Keyboard/Mouse
When using explosives to collect dungeon spikes, specifically dinamite, on my pre-hardmode world, the background tiles on the dungeon would break. The specific type of place where this occurs is only, as far as I've noticed on the spike pits. After accidentally breaking and replacing the walls, the newly replaced walls show a visible dark greyish seam, visible on the screenshot. It's worth noting some of the area wasn't breakable, and I suspect it's due to it being further away from the underground ice biome.
My guess is that the worldgen doesn't consider the extremes of the spike traps part of the dungeon "biome" and allow the walls closest to the ice biome to be broken. This has caused some non-dungeon enemies to spawn inside the dungeon in the areas without walls, and even in areas where i've replaced the walls (unconfirmed).
P.S.:On a very unrelated note, please fix the Dark Mage's Tome, it keeps bugging while attempting to climb 1 block elevations, and when climbing irregular slopes (such as most terrain elevation in terraria) it won't allow the player to jump again by only pressing space, even affter the user has run out of hover time and is grounded, instead requiring the player to press down and then space for you to finally be able to hover/climb again.
My guess is that the worldgen doesn't consider the extremes of the spike traps part of the dungeon "biome" and allow the walls closest to the ice biome to be broken. This has caused some non-dungeon enemies to spawn inside the dungeon in the areas without walls, and even in areas where i've replaced the walls (unconfirmed).
P.S.:On a very unrelated note, please fix the Dark Mage's Tome, it keeps bugging while attempting to climb 1 block elevations, and when climbing irregular slopes (such as most terrain elevation in terraria) it won't allow the player to jump again by only pressing space, even affter the user has run out of hover time and is grounded, instead requiring the player to press down and then space for you to finally be able to hover/climb again.