tModLoader Duze's Compendium of Mods

Duze

Terrarian
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From here on out, I'll be uploading my mods here. If those who are familiar with previous modifications made are still around, they will recognize these -- AKA I'm updating from old modding tools. Feel free to guest in on these, though I currently have not added any to the mod browser.


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One of the destructive mods I made is: On Fire! Though currently not applicable to multiplayer as of yet, you can still feel the joy of burning down your wooden Terrarian village so that you replace all the materials with stone. This adds a sort of dimension to the fire buff already included in vanilla Terraria. For current purposes, the change from the original version is projectiles not exploding on contact -- rather throwing fire particles mid-flight; looking to return it to the previous style.

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How it currently works

Download: v1.2

http://www.mediafire...q09/OnFire.tmod

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A mostly utility mod, it features the ability to run at different speeds simply by using the default auto-select key in Terraria. Two potions that augment this are included for crafting. I made this mod in an effort to provide the ability to out-pace certain mobs early in game, such as the Floating Eyes or corruption Eaters. It has other uses as well.


Download: v1.0
http://www.mediafire...qbo/Sprint.tmod

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In an effort to expand upon the Terraria arsenal of weapons, spells, and utilities, I designed this slue of features of things such as a Teleportation spell (a safer version of the Rod of Discord), a Poison Nova spell, among other things (some secret and otherwise). One convenient utility is an Elevator for mining straight down. Start+ is an addition to modify your starting inventory based on the items in the Items+ mod. They are packed as one mod.

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Plague Explosion spell

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Elevator (will perhaps make it
drawn in front of player in next patch)


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Jackhammer in compliment to Elevator


Download: v1.1 (major cleanup)
http://www.mediafire...3oc/ItemsPlus.tmod


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This mod entails adding certain destructive elements at random to your Terraria world, most notably Earthquakes. There are a slew of other additions that you may find hard to avoid, such as Sandstorms in non-desert biomes (that scatter the landscape with sand blocks), and temporary difficulty spikes. Other features are things you'll have to explore. This is a more passive mod that doesn't constantly effect the world -- more as a compliment to the general experience.

Dev troubleshooting version --
Events normally happen much less frequently


Warning!:
Destructive attributes -- please try only on a world you don't mind getting destroyed.

Download: v1.0
http://www.mediafire...owf/NaturalDisaster.tmod

The next updated mod is likely to be ...
 
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Todo:

All
- Update with netcode

Sprint
- Update potion graphics

Items+
✓ Needs testing
✓ Clean up spells code
- Fix Elevator
- Modify recipes to make items more accessible
- Modify armor sprites

Natural Disasters
- Change projectiles to dust types
- See about getting the Meteor event fixed

Saving this post for updates.
 
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Hey, I recently found these mods existed and tried installing them via mod browser, espcially On Fire and Sprint. Both look super cool imo.

I'm not sure if its this mod, another mod or a combination of both, but I think Sprint may be broken, since when I started a new game with Sprint enabled, I was unable to move my character or use items. Does anyone else have the same issue as me?
 
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