Oh god, another starbound comparison.An good example of the dynamic parallax are the Starbound backgorund, just look the background of the worlds
he was providing a good example of how to do good dynamic parallaxOh god, another starbound comparison.
Oh god, another starbound comparison.
@GodlyCutlass, if you don't like Starbound, that's fine. If you love it, that's fine too. This thread's topic isn't about Starbound though, nor is it about a Terraria vs Starbound comparison. Please don't derail the thread with your own off topic thoughts.But it had to be from starbound?
@GodlyCutlass, if you don't like Starbound, that's fine. If you love it, that's fine too. This thread's topic isn't about Starbound though, nor is it about a Terraria vs Starbound comparison. Please don't derail the thread with your own off topic thoughts.
What I said before stands. Your posts complaining about Starbound being used as an example are off topic, and add nothing to the thread's topic.Don't but into an "A-B" conversation unless you know what you're talking about. What I said was relevant as well as truthful, and that's why I commented. Accusations of me of "derailing" the thread are absolutely absurd. Go be a "C" somewhere else.
I'm not sure how dynamic I would call that, I don't recall if Starbound's parallax actively changes. I do think it might have been one of the high-points, though.An good example of the dynamic parallax are the Starbound backgorund, just look the background of the worlds
It isn't a mod, just a really good suggestion.great idea bro hope it gets added as a graphics option, I need to ask does this mod lower fps or it does not do anything but make things look nicer ?
whatThe the middle is where walls are.
I assume repeated patterns are a given from the video; maybe some kind of RNG to determine the exact spacing of the objects. What do you mean by midground? As in walls and crafting stations? Removing blocks would fade away the parallax layers in specific layouts around that block (IE digging a 2-block wide hole in the forest would prevent trees from appearing in a radius above that hole)I'm trying to see how this would work out in a non-crafted experience game like Terraria. Like others have mentioned the closest comparison I can think of for non-crafted experiences is Starbound. The example you shared looks more like a crafted experience than a sandbox.
If you wanted to do something similar to the video you shared, there's a lot of variables to consider.
-Would it be a repeated pattern background like What Starbound has? This is probably the easiest solution.
-Would there be mid-ground objects? Would they depend on the shape of the world? What happens when you remove blocks from the world?
Those are just two examples (I'm sure others could come up with better solutions) but is still something to consider.
Okay?Terraria works in layers. You have -from front to back- wires and actuators, blocks, furniture, walls, background, sun and moon. There are probably more i missed.
kay so?Terraria works in layers. You have -from front to back- wires and actuators, blocks, furniture, walls, background, sun and moon. There are probably more i missed.