Standalone DynamicSpriteFontGenerator 0.4 (Generate fonts without XNA Game Studio)

I know it's been a fair bit but if anyone needs to know exactly what the five things do:
  • Combat_Text: The text that appears on landing a hit.
  • Combat_Crit: The text that appears on landing a critical. Should be a step larger, possibly bold or italic.
  • Death_Text: Death message, Title Screen options
  • Item_Stack: Stack digits, Keybind UI options
  • Mouse_Text: everything else
 
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