Here are the sprites for all the
boots/leggings/greaves/pants:
Clay isn't being used for much other than building, and it's heavy, thick and is hard when heated, so how about:
Clay Armor
Mask: +3 defense, -7% movement speed,
x20 and
x5 @
Chestplate: +5 defense, -13% movement speed, +7% melee damage,
x35 and
x10 @
Boots: +4 defense, -10% movement speed, +4% melee crit chance,
x25 and
x7 @
Set Bonus: Enemies are more likely to target you
Total: +12 defense, -30% movement speed, +7% melee damage, +4% melee crit chance, enemies are more likely to target you, x80 and x22 @
This should help melee players a bit, and tanks a lot on a multiplayer server.
Shark Armor
Shark armor is a shark-based set that focuses on high-damage, high-velocity shots. This is well paired with shark-tooth necklace (because you need all the armor pen you can get!) and a book of ichor if used in HM (0 defense on most HM mobs!)
Shark Cap
3 defense, +18% ranged damage and crit chance, -6% ranged speed,
x5 and
x10 @
Shark Cape
5 defense, +20% ranged damage and crit chance, -10% ranged speed, +5 armor penetration,
x10 and
x20 @
Shark Pants
3 defense, +10% ranged crit chance, -4% ranged speed, +5 armor penetration,
x8 and
x16 @
Set Bonus: Critical hits ignore 33% of armor, enemies are less likely to target you, +20% velocity
Total: +38% ranged damage, +40% ranged crit chance, -20% ranged speed, +10 armor penetration, critical hits ignore 33% of armor, +20% velocity.
Wasp Armor
This is an idea that I have written down in a doc but never actually wrote stats for. I think it will make pre-HM jungle even more substantial and make Queen Bee even more important to beat. Also, this will be the 3rd ranged armor pre-HM (and I want my favorite class to have something other then necro and shark). It's the polar opposite of Shark armor; it's late-pre-HM (instead of early-ish middle), it adds spread and fire rate but doesn't increase ranged damage (versus the shark armor being low-speed high damage shots), and it's in the jungle (instead of the ocean).
Wasp Mask
4 defense, +7% ranged speed and spread, +6% ranged crit chance,
x6 and
x4 @
Wasp Stingmail
6 defense, +11% ranged speed and ranged spread, getting hit deals 15% of damage taken back,
x10 and
x8 @
Wasp Pants
5 defense, +8% ranged and movement speed and spread,
x8 and
x6 @
Set Bonus: Ranged attacks have a 6.666% chance to inflict Venom
Total: +26% ranged speed and spread, +8% movement spread, getting hit deals 15% of damage taken back, Ranged attacks have a 6.666% chance to inflict Venom
Earth Armor
Helmet: +1 defense, +12% minion damage,
x15 and
x15 @
Chestplate: +2 defense, +1 max minions,
x25 and
x25 @
Boots: +1 defense, +8% movement speed, +4% minion size,
x20 and
x20 @
Set Bonus: Summons an earth spirit similar to chlorophyte set bonus. 9 summon damage.
Total: +4 defense, +1 max minions, +12% minion damage, +8% movement speed, +4% minion size, Earth Spirit, x60 and x60 @
And, something for the now-underpowered Ice Biome:
Frozen Armor
Helmet: +3 defense, +1 max minions, +4% minion range,
x10 and
x20 @
Breastplate: +5 defense, +1 max minions, +13% minion damage,
x20 and
x40 @
Leggings: +3 defense, +8% movement speed, +4% minion range,
x16 and
x32 @
Set bonus: Summoning weapons have a 33% chance to inflict the chilled debuff, +1 max minions
Total: +11 defense, +3 minion count, +13% minion damage, +8% minion range, +8% movement speed, summoning weapons have a 33% chance to inflict chilled, x46 and x92 @