Actually, there are a few weapons at that point which are about as versatile, such as Frostburn Arrows, or Shurikens.But its ridiculous to gain a weapon that versatile from a wooden chest!
Actually, there are a few weapons at that point which are about as versatile, such as Frostburn Arrows, or Shurikens.But its ridiculous to gain a weapon that versatile from a wooden chest!
He does have a point though, the ability to bounce off walls might make this weapon too useful for it's place in the game. I'll just remove that.Actually, there are a few weapons at that point which are about as versatile, such as Frostburn Arrows, or Shurikens.
Hmm~damaging cloud of stardust similar to purification/vile powder
I don't know what you're going on aboutReally good idea! Normally,you don't really start magic until after killing Skeletron.
If you're lucky enough this is your very first magic weaponReally good idea! Normally,you don't really start magic until after killing Skeletron.
EDIT:Well,there are the Gem Staves,but they are sorta mid-prehardmode.
I've gotten a diamond staff before getting a single piece of armour, so no, they are very early game weapons. Immedietly available in fact.EDIT:Well,there are the Gem Staves,but they are sorta mid-prehardmode.
I've gotten a diamond staff before getting a single piece of armour, so no, they are very early game weapons. Immedietly available in fact.
Someone is trying to be a one-upper But yeah, I agree. I usually have an emerald/diamond staff when fighting the EoC.I've gotten a diamond staff before getting a single piece of armour, so no, they are very early game weapons. Immedietly available in fact.
Thanks! That's an interesting idea, but If it let's you damage enemies anywhere on the screen then it might be too powerful for early in the game.lBy the way.... I love these ideas!!!! FULL SUPPORT.
Maybe for the second weapon it would create an exploing star or some flowers where you click? Something a bit different than the normal projectile thingy.
I think it might be best to keep early game stuff simple anyway, it's easier for new players to understand and it gives a sense of increasing complexity as you progress farther in the game.True. I'm thinking of alternatives, but most end up in projectiles.. Unless there's some way to detect if you're surrounded. Like if there's no clear spot to get to the monster or vice/versa, then it couldn't hit them.
That, or the wand would make a bunny appear and it would jump towards the mouse cursor, disappearing after such a distance in the air, when it hits an enemy or reaches the destination.
Ahh, true. Jus tthe idea of the magic wand with bunnies sounds awesome XD Maybe then, just one star that bounces instead of a three round burst? Like how the fire flower works.I think it might be best to keep early game stuff simple anyway, it's easier for new players to understand and it gives a sense of increasing complexity as you progress farther in the game.
Maybe... but I like the idea of a weapon that has high speed and low damage to separate it from the gem staves, and I took away it's ability to bounce because it would have been too versatile.Ahh, true. Jus tthe idea of the magic wand with bunnies sounds awesome XD Maybe then, just one star that bounces instead of a three round burst? Like how the fire flower works.